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authorclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
committerclaude-bot <[email protected]>2026-07-13 12:40:03 +0000
commit847962910f0bff071f3bf07c9abb87764fb6cac3 (patch)
treeddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/d3d/shaders/im2d_PS.hlsl
downloadlibrw-master.tar.gz
librw-master.zip
Import aap/librw @ masterHEADmaster
Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/d3d/shaders/im2d_PS.hlsl')
-rw-r--r--src/d3d/shaders/im2d_PS.hlsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/d3d/shaders/im2d_PS.hlsl b/src/d3d/shaders/im2d_PS.hlsl
new file mode 100644
index 0000000..eaf279d
--- /dev/null
+++ b/src/d3d/shaders/im2d_PS.hlsl
@@ -0,0 +1,19 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float4 Color : COLOR0;
+};
+
+sampler2D tex0 : register(s0);
+
+float4 fogColor : register(c0);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = input.Color;
+#ifdef TEX
+ color *= tex2D(tex0, input.TexCoord0.xy);
+#endif
+ color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
+ return color;
+}