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| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/d3d/shaders/im2d_PS.hlsl | |
| download | librw-master.tar.gz librw-master.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/d3d/shaders/im2d_PS.hlsl')
| -rw-r--r-- | src/d3d/shaders/im2d_PS.hlsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/d3d/shaders/im2d_PS.hlsl b/src/d3d/shaders/im2d_PS.hlsl new file mode 100644 index 0000000..eaf279d --- /dev/null +++ b/src/d3d/shaders/im2d_PS.hlsl @@ -0,0 +1,19 @@ +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +sampler2D tex0 : register(s0); + +float4 fogColor : register(c0); + +float4 main(VS_out input) : COLOR +{ + float4 color = input.Color; +#ifdef TEX + color *= tex2D(tex0, input.TexCoord0.xy); +#endif + color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); + return color; +} |
