diff options
| author | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
|---|---|---|
| committer | claude-bot <[email protected]> | 2026-07-13 12:40:03 +0000 |
| commit | 847962910f0bff071f3bf07c9abb87764fb6cac3 (patch) | |
| tree | ddcd429e134c7fd5f72ddc97ced175de8d66fcd0 /src/d3d/d3d.cpp | |
| download | librw-master.tar.gz librw-master.zip | |
Snapshot for re3/reVC vendoring, per @lzcnt.
Source: https://github.com/aap/librw (master).
Diffstat (limited to 'src/d3d/d3d.cpp')
| -rw-r--r-- | src/d3d/d3d.cpp | 1087 |
1 files changed, 1087 insertions, 0 deletions
diff --git a/src/d3d/d3d.cpp b/src/d3d/d3d.cpp new file mode 100644 index 0000000..f1f5f49 --- /dev/null +++ b/src/d3d/d3d.cpp @@ -0,0 +1,1087 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwerror.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3dimpl.h" + +#define PLUGIN_ID ID_DRIVER + +namespace rw { +namespace d3d { + +bool32 isP8supported = 1; // set to 0 when actual d3d device is used + +// stolen from d3d8to9 +static uint32 +calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format) +{ +#define D3DFMT_W11V11U10 65 + switch(format){ + default: + case D3DFMT_UNKNOWN: + return 0; + case D3DFMT_R3G3B2: + case D3DFMT_A8: + case D3DFMT_P8: + case D3DFMT_L8: + case D3DFMT_A4L4: + return width * height * depth; + case D3DFMT_R5G6B5: + case D3DFMT_X1R5G5B5: + case D3DFMT_A1R5G5B5: + case D3DFMT_A4R4G4B4: + case D3DFMT_A8R3G3B2: + case D3DFMT_X4R4G4B4: + case D3DFMT_A8P8: + case D3DFMT_A8L8: + case D3DFMT_V8U8: + case D3DFMT_L6V5U5: + case D3DFMT_D16_LOCKABLE: + case D3DFMT_D15S1: + case D3DFMT_D16: + case D3DFMT_UYVY: + case D3DFMT_YUY2: + return width * 2 * height * depth; + case D3DFMT_R8G8B8: + return width * 3 * height * depth; + case D3DFMT_A8R8G8B8: + case D3DFMT_X8R8G8B8: + case D3DFMT_A2B10G10R10: + case D3DFMT_A8B8G8R8: + case D3DFMT_X8B8G8R8: + case D3DFMT_G16R16: + case D3DFMT_X8L8V8U8: + case D3DFMT_Q8W8V8U8: + case D3DFMT_V16U16: + case D3DFMT_W11V11U10: + case D3DFMT_A2W10V10U10: + case D3DFMT_D32: + case D3DFMT_D24S8: + case D3DFMT_D24X8: + case D3DFMT_D24X4S4: + return width * 4 * height * depth; + case D3DFMT_DXT1: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 8; + case D3DFMT_DXT2: + case D3DFMT_DXT3: + case D3DFMT_DXT4: + case D3DFMT_DXT5: + assert(depth <= 1); + return ((width + 3) >> 2) * ((height + 3) >> 2) * 16; + } +} + +int vertFormatMap[] = { + -1, VERT_FLOAT2, VERT_FLOAT3, VERT_FLOAT4, VERT_ARGB, VERT_RGBA /* blend indices */ +}; + +void* +createIndexBuffer(uint32 length, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf; + if(dynamic) + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ibuf, 0); + else + d3ddevice->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0); + if(ibuf) + d3d9Globals.numIndexBuffers++; + return ibuf; +#else + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyIndexBuffer(void *indexBuffer) +{ +#ifdef RW_D3D9 + if(indexBuffer){ + if(((IUnknown*)indexBuffer)->Release() != 0) + printf("indexBuffer wasn't destroyed\n"); + d3d9Globals.numIndexBuffers--; + } +#else + rwFree(indexBuffer); +#endif +} + +uint16* +lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(indexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint16 *indices; + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Lock(offset, size, (void**)&indices, flags); + return indices; +#else + (void)offset; + (void)size; + (void)flags; + return (uint16*)indexBuffer; +#endif +} + +void +unlockIndices(void *indexBuffer) +{ + if(indexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer; + ibuf->Unlock(); +#endif +} + +void* +createVertexBuffer(uint32 length, uint32 fvf, bool dynamic) +{ +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vbuf; + if(dynamic) + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC, fvf, D3DPOOL_DEFAULT, &vbuf, 0); + else + d3ddevice->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, D3DPOOL_MANAGED, &vbuf, 0); + if(vbuf) + d3d9Globals.numVertexBuffers++; + return vbuf; +#else + (void)fvf; + return rwNewT(uint8, length, MEMDUR_EVENT | ID_DRIVER); +#endif +} + +void +destroyVertexBuffer(void *vertexBuffer) +{ +#ifdef RW_D3D9 + if(vertexBuffer){ + if(((IUnknown*)vertexBuffer)->Release() != 0) + printf("vertexBuffer wasn't destroyed\n"); + d3d9Globals.numVertexBuffers--; + } +#else + rwFree(vertexBuffer); +#endif +} + +uint8* +lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags) +{ + if(vertexBuffer == nil) + return nil; +#ifdef RW_D3D9 + uint8 *verts; + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Lock(offset, size, (void**)&verts, flags); + return verts; +#else + (void)offset; + (void)size; + (void)flags; + return (uint8*)vertexBuffer; +#endif +} + +void +unlockVertices(void *vertexBuffer) +{ + if(vertexBuffer == nil) + return; +#ifdef RW_D3D9 + IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer; + vertbuf->Unlock(); +#endif +} + +void* +createTexture(int32 width, int32 height, int32 numlevels, uint32 usage, uint32 format) +{ +#ifdef RW_D3D9 + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(width, height, numlevels, usage, + (D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil); + if(tex) + d3d9Globals.numTextures++; + return tex; +#else + int32 w = width; + int32 h = height; + int32 size = 0; + for(int32 i = 0; i < numlevels; i++){ + size += calculateTextureSize(w, h, 1, format); + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size, + MEMDUR_EVENT | ID_DRIVER); + RasterLevels *levels = (RasterLevels*)data; + data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1); + levels->numlevels = numlevels; + levels->format = format; + w = width; + h = height; + for(int32 i = 0; i < numlevels; i++){ + levels->levels[i].width = w; + levels->levels[i].height = h; + levels->levels[i].data = data; + levels->levels[i].size = calculateTextureSize(w, h, 1, format); + data += levels->levels[i].size; + w /= 2; + if(w == 0) w = 1; + h /= 2; + if(h == 0) h = 1; + } + return levels; +#endif +} + +void +destroyTexture(void *texture) +{ +#ifdef RW_D3D9 + if(texture){ + if(((IUnknown*)texture)->Release() != 0) + printf("texture wasn't destroyed\n"); + d3d9Globals.numTextures--; + } +#else + rwFree(texture); +#endif +} + +// Native Raster + +int32 nativeRasterOffset; + +struct RasterFormatInfo +{ + uint32 d3dformat; + int32 depth; + bool32 hasAlpha; + uint32 rwFormat; +}; + +// indexed directly by RW format +static RasterFormatInfo formatInfoRW[16] = { + { 0, 0, 0, 0}, + { D3DFMT_A1R5G5B5, 16, 1, Raster::C1555 }, + { D3DFMT_R5G6B5, 16, 0, Raster::C565 }, + { D3DFMT_A4R4G4B4, 16, 1, Raster::C4444 }, + { D3DFMT_L8, 8, 0, Raster::LUM8 }, + { D3DFMT_A8R8G8B8, 32, 1, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 32, 0, Raster::C888 }, + { D3DFMT_D16, 16, 0, Raster::D16 }, + { D3DFMT_D24X8, 32, 0, Raster::D24 }, + { D3DFMT_D32, 32, 0, Raster::D32 }, + { D3DFMT_X1R5G5B5, 16, 0, Raster::C555 }, +}; + +static RasterFormatInfo formatInfoFull[] = { + { D3DFMT_R8G8B8, 0, 24, 0 }, + { D3DFMT_A8R8G8B8, 1, 32, Raster::C8888 }, + { D3DFMT_X8R8G8B8, 0, 32, Raster::C888 }, + { D3DFMT_R5G6B5, 0, 16, Raster::C565 }, + { D3DFMT_X1R5G5B5, 0, 16, Raster::C555 }, + { D3DFMT_A1R5G5B5, 1, 16, Raster::C1555 }, + { D3DFMT_A4R4G4B4, 1, 16, Raster::C4444 }, + { D3DFMT_R3G3B2, 0, 8, 0 }, + { D3DFMT_A8, 1, 8, 0 }, + { D3DFMT_A8R3G3B2, 1, 16, 0 }, + { D3DFMT_X4R4G4B4, 0, 16, 0 }, + { D3DFMT_A2B10G10R10, 1, 32, 0 }, + { D3DFMT_A8B8G8R8, 1, 32, 0 }, + { D3DFMT_X8B8G8R8, 0, 32, 0 }, + { D3DFMT_G16R16, 0, 32, 0 }, + { D3DFMT_A2R10G10B10, 1, 32, 0 }, + { D3DFMT_A16B16G16R16, 1, 64, 0 }, + { D3DFMT_A8P8, 1, 16, 0 }, +// { D3DFMT_P8, 0, 8, ... }, +// { D3DFMT_L8, 0, 8, ... }, + { D3DFMT_A8L8, 1, 16, 0 }, + { D3DFMT_A4L4, 1, 8, 0 }, + { D3DFMT_V8U8, 0, 16, 0 }, + { D3DFMT_L6V5U5, 0, 16, 0 }, + { D3DFMT_X8L8V8U8, 0, 32, 0 }, + { D3DFMT_Q8W8V8U8, 0, 32, 0 }, + { D3DFMT_V16U16, 0, 32, 0 }, + { D3DFMT_A2W10V10U10, 1, 32, 0 }, + { D3DFMT_D16_LOCKABLE, 0, 16, Raster::D16 }, + { D3DFMT_D32, 0, 32, Raster::D32 }, + { D3DFMT_D15S1, 0, 16, Raster::D16 }, + { D3DFMT_D24S8, 0, 32, Raster::D32 }, + { D3DFMT_D24X8, 0, 32, Raster::D32 }, + { D3DFMT_D24X4S4, 0, 32, Raster::D32 }, + { D3DFMT_D16, 0, 16, Raster::D16 }, + { D3DFMT_D32F_LOCKABLE, 0, 32, Raster::D32 }, + { D3DFMT_D24FS8, 0, 32, Raster::D32 }, + { D3DFMT_L16, 0, 16, 0 }, + { D3DFMT_Q16W16V16U16, 0, 64, 0 }, + { D3DFMT_R16F, 0, 16, 0 }, + { D3DFMT_G16R16F, 0, 32, 0 }, + { D3DFMT_A16B16G16R16F, 1, 64, 0 }, + { D3DFMT_R32F, 0, 32, 0 }, + { D3DFMT_G32R32F, 0, 64, 0 }, + { D3DFMT_A32B32G32R32F, 1, 128, 0 }, + { D3DFMT_CxV8U8, 0, 16, 0 }, +}; + +RasterFormatInfo* +findFormatInfoD3D(uint32 d3dformat) +{ + static RasterFormatInfo fake = { 0, 0, 0, 0 }; + int i; + for(i = 0; i < (int)nelem(formatInfoFull); i++) + if(formatInfoFull[i].d3dformat == d3dformat) + return &formatInfoFull[i]; + return &fake; +} + + +static void +rasterSetFormat(Raster *raster) +{ + if(raster->format == 0){ + // have to find a format first + // this could perhaps be a bit more intelligent + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + raster->format = Raster::C8888; + break; + +#ifdef RW_D3D9 + case Raster::ZBUFFER: + // TODO: allow other formats + raster->format = findFormatInfoD3D(d3d9Globals.present.AutoDepthStencilFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::D32; + break; + + case Raster::CAMERATEXTURE: +// let's not use this because we apparently don't want alpha +// raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + raster->format = findFormatInfoD3D(d3d9Globals.startMode.mode.Format)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C888; + break; + case Raster::CAMERA: + raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat; + // can this even happen? just do something... + if(raster->format == 0) + raster->format = Raster::C8888; + break; +#endif + } + } + + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + // TODO: do we even allow PAL4? + natras->format = D3DFMT_P8; + raster->depth = 8; + }else{ + natras->format = formatInfoRW[(raster->format >> 8) & 0xF].d3dformat; + raster->depth = formatInfoRW[(raster->format >> 8) & 0xF].depth; + } + natras->bpp = raster->depth/8; + natras->hasAlpha = formatInfoRW[(raster->format >> 8) & 0xF].hasAlpha; + raster->stride = raster->width*natras->bpp; + + natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP); +} + +static Raster* +rasterCreateTexture(Raster *raster) +{ + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + + if(natras->format == D3DFMT_P8) + natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + assert(natras->texture == nil); + natras->texture = createTexture(raster->width, raster->height, + levels, + natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + natras->format); + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + return raster; +} + +#ifdef RW_D3D9 + +static Raster* +rasterCreateCameraTexture(Raster *raster) +{ + if(raster->format & (Raster::PAL4 | Raster::PAL8)){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + + int32 levels; + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->autogenMipmap) + levels = 0; + else if(raster->format & Raster::MIPMAP) + levels = Raster::calculateNumLevels(raster->width, raster->height); + else + levels = 1; + + IDirect3DTexture9 *tex; + d3ddevice->CreateTexture(raster->width, raster->height, + levels, + (natras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0) | D3DUSAGE_RENDERTARGET, + (D3DFORMAT)natras->format, D3DPOOL_DEFAULT, &tex, nil); + assert(natras->texture == nil); + natras->texture = tex; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + d3d9Globals.numTextures++; + addVidmemRaster(raster); + return raster; +} + +static Raster* +rasterCreateCamera(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + natras->format = d3d9Globals.present.BackBufferFormat; + raster->depth = findFormatDepth(natras->format); + + natras->texture = nil; // global default render target + return raster; +} + +static Raster* +rasterCreateZbuffer(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + natras->autogenMipmap = 0; + + // TODO: allow other formats + natras->format = d3d9Globals.present.AutoDepthStencilFormat; + raster->depth = findFormatDepth(natras->format); + + RECT rect; + GetClientRect(d3d9Globals.window, &rect); + // This check is done by RW but it's rather strange... + if(rect.right == raster->width && rect.bottom == raster->height) + natras->texture = d3d9Globals.defaultDepthSurf; + else{ + IDirect3DSurface9 *surf = nil; + d3ddevice->CreateDepthStencilSurface(raster->width, raster->height, (D3DFORMAT)natras->format, + d3d9Globals.present.MultiSampleType, d3d9Globals.present.MultiSampleQuality, + FALSE, &surf, nil); + assert(natras->texture == nil); + natras->texture = surf; + if(natras->texture == nil){ + RWERROR((ERR_NOTEXTURE)); + return nil; + } + } + addVidmemRaster(raster); + + return raster; +} +#endif + +Raster* +rasterCreate(Raster *raster) +{ + rasterSetFormat(raster); + + Raster *ret = raster; + + if(raster->width == 0 || raster->height == 0){ + raster->flags |= Raster::DONTALLOCATE; + raster->stride = 0; + goto ret; + } + if(raster->flags & Raster::DONTALLOCATE) + goto ret; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + ret = rasterCreateTexture(raster); + break; + +#ifdef RW_D3D9 + case Raster::CAMERATEXTURE: + ret = rasterCreateCameraTexture(raster); + break; + case Raster::ZBUFFER: + ret = rasterCreateZbuffer(raster); + break; + case Raster::CAMERA: + ret = rasterCreateCamera(raster); + break; +#endif + + default: + RWERROR((ERR_INVRASTER)); + return nil; + } + +ret: + raster->originalWidth = raster->width; + raster->originalHeight = raster->height; + raster->originalStride = raster->stride; + raster->originalPixels = raster->pixels; + return ret; +} + +uint8* +rasterLock(Raster *raster, int32 level, int32 lockMode) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); + + // check if already locked + if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE)) + return nil; + +#ifdef RW_D3D9 + DWORD flags = D3DLOCK_NOSYSLOCK; + if(lockMode & Raster::LOCKREAD) + flags |= D3DLOCK_READONLY | D3DLOCK_NO_DIRTY_UPDATE; + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + IDirect3DSurface9 *surf, *rt; + D3DLOCKED_RECT lr; + + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: { + tex->GetSurfaceLevel(level, &surf); + natras->lockedSurf = surf; + HRESULT res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + case Raster::CAMERATEXTURE: + case Raster::CAMERA: { + if(lockMode & Raster::PRIVATELOCK_WRITE) + assert(0 && "can't lock framebuffer for writing"); + if(raster->type == Raster::CAMERA) + rt = d3d9Globals.defaultRenderTarget; + else + tex->GetSurfaceLevel(level, &rt); + D3DSURFACE_DESC desc; + rt->GetDesc(&desc); + HRESULT res = d3ddevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, nil); + if(res != D3D_OK) + return nil; + d3ddevice->GetRenderTargetData(rt, surf); + natras->lockedSurf = surf; + res = surf->LockRect(&lr, 0, flags); + assert(res == D3D_OK); + break; + } + + default: + assert(0 && "can't lock this raster type (yet)"); + } + + raster->pixels = (uint8*)lr.pBits; + raster->width >>= level; + raster->height >>= level; + raster->stride = lr.Pitch; + if(raster->width == 0) raster->width = 1; + if(raster->height == 0) raster->height = 1; +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + raster->pixels = levels->levels[level].data; + raster->width = levels->levels[level].width; + raster->height = levels->levels[level].height; + raster->stride = raster->width*natras->bpp; +#endif + if(lockMode & Raster::LOCKREAD) raster->privateFlags |= Raster::PRIVATELOCK_READ; + if(lockMode & Raster::LOCKWRITE) raster->privateFlags |= Raster::PRIVATELOCK_WRITE; + + return raster->pixels; +} + +void +rasterUnlock(Raster *raster, int32 level) +{ +#if RW_D3D9 + D3dRaster *natras = GETD3DRASTEREXT(raster); + IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf; + surf->UnlockRect(); + surf->Release(); + natras->lockedSurf = nil; +#endif + raster->width = raster->originalWidth; + raster->height = raster->originalHeight; + raster->stride = raster->originalStride; + raster->pixels = raster->originalPixels; + + raster->privateFlags &= ~(Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE); +} + +int32 +rasterNumLevels(Raster *raster) +{ + D3dRaster *natras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture; + return tex->GetLevelCount(); +#else + RasterLevels *levels = (RasterLevels*)natras->texture; + return levels->numlevels; +#endif +} + +// Almost the same as ps2 and gl3 function +bool32 +imageFindRasterFormat(Image *img, int32 type, + int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat) +{ + int32 width, height, depth, format; + + assert((type&0xF) == Raster::TEXTURE); + +// for(width = 1; width < img->width; width <<= 1); +// for(height = 1; height < img->height; height <<= 1); + // Perhaps non-power-of-2 textures are acceptable? + width = img->width; + height = img->height; + + depth = img->depth; + + if(depth <= 8 && !isP8supported) + depth = 32; + + switch(depth){ + case 32: + if(img->hasAlpha()) + format = Raster::C8888; + else{ + format = Raster::C888; + depth = 24; + } + break; + case 24: + format = Raster::C888; + break; + case 16: + format = Raster::C1555; + break; + case 8: + format = Raster::PAL8 | Raster::C8888; + break; + case 4: + format = Raster::PAL4 | Raster::C8888; + break; + default: + RWERROR((ERR_INVRASTER)); + return 0; + } + + format |= type; + + *pWidth = width; + *pHeight = height; + *pDepth = depth; + *pFormat = format; + + return 1; +} + +bool32 +rasterFromImage(Raster *raster, Image *image) +{ + if((raster->type&0xF) != Raster::TEXTURE) + return 0; + + void (*conv)(uint8 *out, uint8 *in) = nil; + + // Unpalettize image if necessary but don't change original + Image *truecolimg = nil; + if(image->depth <= 8 && !isP8supported){ + truecolimg = Image::create(image->width, image->height, image->depth); + truecolimg->pixels = image->pixels; + truecolimg->stride = image->stride; + truecolimg->palette = image->palette; + truecolimg->unpalettize(); + image = truecolimg; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + int32 format = raster->format&(Raster::PAL8 | Raster::PAL4 | 0xF00); + switch(image->depth){ + case 32: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGBA8888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 24: + if(format == Raster::C8888) + conv = conv_BGRA8888_from_RGB888; + else if(format == Raster::C888) + conv = conv_BGR888_from_RGB888; + else + goto err; + break; + case 16: + if(format == Raster::C1555) + conv = conv_ARGB1555_from_ARGB1555; + else + goto err; + break; + case 8: + if(format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + case 4: + if(format == (Raster::PAL4 | Raster::C8888) || + format == (Raster::PAL8 | Raster::C8888)) + conv = conv_8_from_8; + else + goto err; + break; + default: + err: +fprintf(stderr, "%d %x\n", image->depth, format); fflush(stdout); + RWERROR((ERR_INVRASTER)); + return 0; + } + + uint8 *in, *out; + int pallength = 0; + if(raster->format & Raster::PAL4) + pallength = 16; + else if(raster->format & Raster::PAL8) + pallength = 256; + if(pallength){ + in = image->palette; + out = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + unlock = true; + } + + uint8 *pixels = raster->pixels; + assert(pixels); + uint8 *imgpixels = image->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(rasrow, imgrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + if(unlock) + raster->unlock(0); + + if(truecolimg) + truecolimg->destroy(); + + return 1; +} + +Image* +rasterToImage(Raster *raster) +{ + int32 depth; + Image *image; + + bool unlock = false; + if(raster->pixels == nil){ + raster->lock(0, Raster::LOCKREAD); + unlock = true; + } + + D3dRaster *natras = GETD3DRASTEREXT(raster); + if(natras->customFormat){ + int w = raster->width; + int h = raster->height; + // pixels are in the upper right corner + if(w < 4) w = 4; + if(h < 4) h = 4; + image = Image::create(w, h, 32); + image->allocate(); + uint8 *pix = raster->pixels; + switch(natras->format){ + case D3DFMT_DXT1: + image->setPixelsDXT(1, pix); + if((raster->format & 0xF00) == Raster::C565) + image->removeMask(); + break; + case D3DFMT_DXT3: + image->setPixelsDXT(3, pix); + break; + case D3DFMT_DXT5: + image->setPixelsDXT(5, pix); + break; + default: + image->destroy(); + if(unlock) + raster->unlock(0); + return nil; + } + // fix it up again + image->width = raster->width; + image->height = raster->height; + + if(unlock) + raster->unlock(0); + return image; + } + + void (*conv)(uint8 *out, uint8 *in) = nil; + switch(raster->format & 0xF00){ + case Raster::C1555: + depth = 16; + conv = conv_ARGB1555_from_ARGB1555; + break; + case Raster::C8888: + depth = 32; + conv = conv_RGBA8888_from_BGRA8888; + break; + case Raster::C888: + depth = 24; + conv = conv_RGB888_from_BGR888; + break; + case Raster::C555: + depth = 16; + conv = conv_ARGB1555_from_RGB555; + break; + + default: + case Raster::C565: + case Raster::C4444: + case Raster::LUM8: + RWERROR((ERR_INVRASTER)); + return nil; + } + int32 pallength = 0; + if((raster->format & Raster::PAL4) == Raster::PAL4){ + depth = 4; + pallength = 16; + }else if((raster->format & Raster::PAL8) == Raster::PAL8){ + depth = 8; + pallength = 256; + } + + uint8 *in, *out; + image = Image::create(raster->width, raster->height, depth); + image->allocate(); + + if(pallength){ + out = image->palette; + in = (uint8*)natras->palette; + for(int32 i = 0; i < pallength; i++){ + conv_RGBA8888_from_RGBA8888(out, in); + in += 4; + out += 4; + } + } + + uint8 *imgpixels = image->pixels; + uint8 *pixels = raster->pixels; + + int x, y; + assert(image->width == raster->width); + assert(image->height == raster->height); + for(y = 0; y < image->height; y++){ + uint8 *imgrow = imgpixels; + uint8 *rasrow = pixels; + for(x = 0; x < image->width; x++){ + conv(imgrow, rasrow); + imgrow += image->bpp; + rasrow += natras->bpp; + } + imgpixels += image->stride; + pixels += raster->stride; + } + image->compressPalette(); + + if(unlock) + raster->unlock(0); + + return image; +} + +int32 +getLevelSize(Raster *raster, int32 level) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); +#ifdef RW_D3D9 + IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture; + D3DSURFACE_DESC desc; + tex->GetLevelDesc(level, &desc); + return calculateTextureSize(desc.Width, desc.Height, 1, desc.Format); +#else + RasterLevels *levels = (RasterLevels*)ras->texture; + return levels->levels[level].size; +#endif +} + +void +allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha) +{ + static uint32 dxtMap[] = { + 0x31545844, // DXT1 + 0x32545844, // DXT2 + 0x33545844, // DXT3 + 0x34545844, // DXT4 + 0x35545844, // DXT5 + }; + D3dRaster *ras = GETD3DRASTEREXT(raster); + ras->format = dxtMap[dxt-1]; + ras->hasAlpha = hasAlpha; + ras->customFormat = 1; + if(ras->autogenMipmap) + numLevels = 0; + else if(raster->format & Raster::MIPMAP) + {} + else + numLevels = 1; + ras->texture = createTexture(raster->width, raster->height, + numLevels, + ras->autogenMipmap ? D3DUSAGE_AUTOGENMIPMAP : 0, + ras->format); + raster->flags &= ~Raster::DONTALLOCATE; +} + +void +setPalette(Raster *raster, void *palette, int32 size) +{ + D3dRaster *ras = GETD3DRASTEREXT(raster); + memcpy(ras->palette, palette, 4*size); +} + +void +setTexels(Raster *raster, void *texels, int32 level) +{ + uint8 *dst = raster->lock(level, Raster::LOCKWRITE|Raster::LOCKNOFETCH); + memcpy(dst, texels, getLevelSize(raster, level)); + raster->unlock(level); +} + +static void* +createNativeRaster(void *object, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, object, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return object; +} + +static void* +destroyNativeRaster(void *object, int32 offset, int32) +{ + Raster *raster = (Raster*)object; + D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, offset); +#ifdef RW_D3D9 + removeVidmemRaster(raster); + evictD3D9Raster(raster); +#endif + switch(raster->type){ + case Raster::NORMAL: + case Raster::TEXTURE: + case Raster::CAMERATEXTURE: + destroyTexture(natras->texture); + break; + + case Raster::ZBUFFER: +#ifdef RW_D3D9 + if(raster->flags & Raster::DONTALLOCATE) + break; + if(natras->texture != d3d9Globals.defaultDepthSurf) + ((IDirect3DSurface9*)natras->texture)->Release(); + natras->texture = nil; +#endif + break; + case Raster::CAMERA: + break; + } + rwFree(natras->palette); + return object; +} + +static void* +copyNativeRaster(void *dst, void *, int32 offset, int32) +{ + D3dRaster *raster = PLUGINOFFSET(D3dRaster, dst, offset); + raster->texture = nil; + raster->palette = nil; + raster->lockedSurf = nil; + raster->format = 0; + raster->hasAlpha = 0; + raster->customFormat = 0; + return dst; +} + +void +registerNativeRaster(void) +{ + nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster), + ID_RASTERD3D9, + createNativeRaster, + destroyNativeRaster, + copyNativeRaster); +} + +} +} |
