From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/weapons/ShotInfo.cpp | 149 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 src/weapons/ShotInfo.cpp (limited to 'src/weapons/ShotInfo.cpp') diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp new file mode 100644 index 0000000..788bcbe --- /dev/null +++ b/src/weapons/ShotInfo.cpp @@ -0,0 +1,149 @@ +#include "common.h" + +#include "ShotInfo.h" +#include "Entity.h" +#include "Weapon.h" +#include "World.h" +#include "WeaponInfo.h" +#include "General.h" +#include "Timer.h" +#include "Ped.h" +#include "Fire.h" + +CShotInfo gaShotInfo[NUMSHOTINFOS]; +float CShotInfo::ms_afRandTable[20]; + +#ifdef SQUEEZE_PERFORMANCE +uint32 shotInfoInUse; +#endif + +/* + Used for flamethrower. I don't know why it's name is CShotInfo. + Has no relation with any visual, just calculates the area fire affects + (including spreading and slowing of fire) and make entities burn/flee. +*/ + +void +CShotInfo::Initialise() +{ + debug("Initialising CShotInfo...\n"); + for(int i=0; im_fRadius; + + if (weaponInfo->m_fSpread != 0.0f) { + gaShotInfo[slot].m_areaAffected.x += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.y += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] * weaponInfo->m_fSpread; + gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)]; + } + gaShotInfo[slot].m_areaAffected.Normalise(); + if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED)) + gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed; + else + gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed; + + gaShotInfo[slot].m_sourceEntity = sourceEntity; + gaShotInfo[slot].m_timeout = CTimer::GetTimeInMilliseconds() + weaponInfo->m_fLifespan; + + return true; +} + +void +CShotInfo::Shutdown() +{ + debug("Shutting down CShotInfo...\n"); + debug("CShotInfo shut down\n"); +} + +void +CShotInfo::Update() +{ +#ifdef SQUEEZE_PERFORMANCE + if (shotInfoInUse == 0) + return; +#endif + for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) { + CShotInfo &shot = gaShotInfo[slot]; + if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid()) + shot.m_sourceEntity = nil; + + if (!shot.m_inUse) + continue; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon); + if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) { +#ifdef SQUEEZE_PERFORMANCE + shotInfoInUse--; +#endif + shot.m_inUse = false; + } + + if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN)) + shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE + + if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) + shot.m_radius += 0.075f * CTimer::GetTimeStep(); + + shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected; + if (shot.m_sourceEntity) { + assert(shot.m_sourceEntity->IsPed()); + CPed *ped = (CPed*) shot.m_sourceEntity; + float radius = Max(1.0f, shot.m_radius); + + for (int i = 0; i < ped->m_numNearPeds; ++i) { + CPed *nearPed = ped->m_nearPeds[i]; + if (nearPed->IsPointerValid()) { + if (nearPed->IsPedInControl() && (nearPed->GetPosition() - shot.m_startPos).MagnitudeSqr() < radius && !nearPed->bFireProof) { + + if (!nearPed->IsPlayer()) { + nearPed->SetFindPathAndFlee(shot.m_sourceEntity, 10000); + nearPed->SetMoveState(PEDMOVE_SPRINT); + } + gFireManager.StartFire(nearPed, shot.m_sourceEntity, 0.8f, true); + } + } + } + } + if (!((CTimer::GetFrameCounter() + slot) & 3)) + CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); + } +} -- cgit v1.2.3