From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/vehicles/Automobile.cpp | 5884 ++++++++++++++++++++++++++++++++++++++++ src/vehicles/Automobile.h | 175 ++ src/vehicles/Bike.cpp | 2961 ++++++++++++++++++++ src/vehicles/Bike.h | 172 ++ src/vehicles/Boat.cpp | 1488 ++++++++++ src/vehicles/Boat.h | 85 + src/vehicles/CarGen.cpp | 305 +++ src/vehicles/CarGen.h | 51 + src/vehicles/Cranes.cpp | 659 +++++ src/vehicles/Cranes.h | 96 + src/vehicles/DamageManager.cpp | 233 ++ src/vehicles/DamageManager.h | 115 + src/vehicles/Door.cpp | 170 ++ src/vehicles/Door.h | 69 + src/vehicles/Floater.cpp | 324 +++ src/vehicles/Floater.h | 47 + src/vehicles/HandlingMgr.cpp | 434 +++ src/vehicles/HandlingMgr.h | 279 ++ src/vehicles/Heli.cpp | 1049 +++++++ src/vehicles/Heli.h | 101 + src/vehicles/Plane.cpp | 1069 ++++++++ src/vehicles/Plane.h | 81 + src/vehicles/Train.cpp | 766 ++++++ src/vehicles/Train.h | 84 + src/vehicles/Transmission.cpp | 130 + src/vehicles/Transmission.h | 28 + src/vehicles/Vehicle.cpp | 2517 +++++++++++++++++ src/vehicles/Vehicle.h | 451 +++ 28 files changed, 19823 insertions(+) create mode 100644 src/vehicles/Automobile.cpp create mode 100644 src/vehicles/Automobile.h create mode 100644 src/vehicles/Bike.cpp create mode 100644 src/vehicles/Bike.h create mode 100644 src/vehicles/Boat.cpp create mode 100644 src/vehicles/Boat.h create mode 100644 src/vehicles/CarGen.cpp create mode 100644 src/vehicles/CarGen.h create mode 100644 src/vehicles/Cranes.cpp create mode 100644 src/vehicles/Cranes.h create mode 100644 src/vehicles/DamageManager.cpp create mode 100644 src/vehicles/DamageManager.h create mode 100644 src/vehicles/Door.cpp create mode 100644 src/vehicles/Door.h create mode 100644 src/vehicles/Floater.cpp create mode 100644 src/vehicles/Floater.h create mode 100644 src/vehicles/HandlingMgr.cpp create mode 100644 src/vehicles/HandlingMgr.h create mode 100644 src/vehicles/Heli.cpp create mode 100644 src/vehicles/Heli.h create mode 100644 src/vehicles/Plane.cpp create mode 100644 src/vehicles/Plane.h create mode 100644 src/vehicles/Train.cpp create mode 100644 src/vehicles/Train.h create mode 100644 src/vehicles/Transmission.cpp create mode 100644 src/vehicles/Transmission.h create mode 100644 src/vehicles/Vehicle.cpp create mode 100644 src/vehicles/Vehicle.h (limited to 'src/vehicles') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp new file mode 100644 index 0000000..06dc1b5 --- /dev/null +++ b/src/vehicles/Automobile.cpp @@ -0,0 +1,5884 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "RwHelper.h" +#include "Pad.h" +#include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Clock.h" +#include "Timecycle.h" +#include "ZoneCull.h" +#include "Camera.h" +#include "Darkel.h" +#include "Rubbish.h" +#include "Fire.h" +#include "Explosion.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "Glass.h" +#include "Antennas.h" +#include "Skidmarks.h" +#include "WindModifiers.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" +#include "WaterCannon.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "HandlingMgr.h" +#include "Record.h" +#include "Remote.h" +#include "Population.h" +#include "CarCtrl.h" +#include "CarAI.h" +#include "Stats.h" +#include "Garages.h" +#include "PathFind.h" +#include "Replay.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "Object.h" +#include "Automobile.h" +#include "Bike.h" +#include "Wanted.h" + +bool bAllCarCheat; + +RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); + +bool CAutomobile::m_sAllTaxiLights; + +const uint32 CAutomobile::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1500; +#else + sizeof(CAutomobile); +#endif + +CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + m_vehType = VEHICLE_TYPE_CAR; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_fFireBlowUpTimer = 0.0f; + m_doingBurnout = 0; + bTaxiLight = m_sAllTaxiLights; + bFixedColour = false; + bBigWheels = false; + bWaterTight = false; + + SetModelIndex(id); + + // Already done in CVehicle... + switch(GetModelIndex()){ + case MI_HUNTER: + case MI_ANGEL: + case MI_FREEWAY: + m_nRadioStation = V_ROCK; + break; + case MI_RCBARON: + case MI_RCBANDIT: + case MI_RCRAIDER: + case MI_RCGOBLIN: + case MI_TOPFUN: + case MI_CADDY: + case MI_BAGGAGE: + m_nRadioStation = RADIO_OFF; + break; + } + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId); + + m_auto_unused1 = 20.0f; + m_auto_unused2 = 0; + + mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN); + bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG); + bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS); + bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW); + + // Doors + if(bIsBus){ + Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2); + }else{ + Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(bIsVan){ + Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2); + }else{ + Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(pHandling->Flags & HANDLING_REV_BONNET) + Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0); + else + Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0); + if(pHandling->Flags & HANDLING_HANGING_BOOT) + Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0); + else if(pHandling->Flags & HANDLING_TAILGATE_BOOT) + Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0); + else + Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0); + if(pHandling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + for(i = 0; i < 6; i++) + m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fElasticity = 0.05f; + m_fBuoyancy = pHandling->fBuoyancy; + + m_fOrientation = m_fPlaneSteer = 0.0f; + + m_nBusDoorTimerEnd = 0; + m_nBusDoorTimerStart = 0; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + m_pSetOnFireEntity = nil; + m_fGasPedalAudio = 0.0f; + bNotDamagedUpsideDown = false; + bMoreResistantToDamage = false; + bTankDetonateCars = true; + bStuckInSand = false; + bHeliDestroyed = false; + m_fVelocityChangeForAudio = 0.0f; + m_hydraulicState = 0; + + for(i = 0; i < 4; i++){ + m_aGroundPhysical[i] = nil; + m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelSpeed[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; + m_aWheelSkidmarkBloody[i] = false; + } + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = 0; + m_fHeightAboveRoad = 0.0f; + m_fTraction = 1.0f; + m_fTireTemperature = 1.0f; + + CColModel *colModel = mi->GetColModel(); + if(colModel->lines == nil){ + colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); + colModel->numLines = 4; + } + + SetupSuspensionLines(); + + SetStatus(STATUS_SIMPLE); + bUseCollisionRecords = true; + + m_nNumPassengers = 0; + + if(m_nDoorLock == CARLOCK_UNLOCKED && + (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO)) + m_nDoorLock = CARLOCK_LOCKED_INITIALLY; + + m_fCarGunLR = 0.0f; + m_fCarGunUD = 0.05f; + m_fPropellerRotation = 0.0f; + m_fHeliOrientation = -1.0f; + m_weaponDoorTimerLeft = 0.0f; + m_weaponDoorTimerRight = m_weaponDoorTimerLeft; + + if(GetModelIndex() == MI_DODO){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix mat1; + mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); + mat1.UpdateRW(); + }else if(GetModelIndex() == MI_HUNTER){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(IsRealHeli()){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(GetModelIndex() == MI_RHINO){ + bExplosionProof = true; + bBulletProof = true; + } +} + +void +CAutomobile::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); + SetupModelNodes(); +} + +#define SAND_SLOWDOWN (0.01f) +float CAR_BALANCE_MULT = 0.3f; +CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f); +CVector vecHunterGunPos(0.0f, 4.8f, -1.3f); +CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f); +CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); +CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); + +#pragma optimize("", off) // a workaround for another compiler bug + +void +CAutomobile::ProcessControl(void) +{ + int i; + float wheelRot; + CColModel *colModel; + float brake = 0.0f; + + if(bUsingSpecialColModel) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + bool drivingInSand = false; + bWarnedPeds = false; + m_doingBurnout = 0; + bStuckInSand = false; + bRestingOnPhysical = false; + + bool carHasNitro = bAllTaxisHaveNitro && GetStatus() == STATUS_PLAYER && IsTaxi(); + + if(CReplay::IsPlayingBack()) + return; + + // Heli wind + if(IsRealHeli()) + if((GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS) && m_aWheelSpeed[1] > 0.075f || + GetStatus() == STATUS_SIMPLE) + CWindModifiers::RegisterOne(GetPosition(), 1); + + UpdatePassengerList(); + + // Improve grip of vehicles in certain cases + bool strongGrip1 = false; + bool strongGrip2 = false; + if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 && + (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && + FindPlayerSpeed().Magnitude() > 0.3f){ + + strongGrip1 = true; + if(FindPlayerSpeed().Magnitude() > 0.4f && + m_vecMoveSpeed.Magnitude() < 0.3f) + strongGrip2 = true; + else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + strongGrip2 = true; + }else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE) + strongGrip1 = true; + + if(bIsBus) + ProcessAutoBusDoors(); + + ProcessCarAlarm(); + + // Scan if this car sees the player committing any crimes + if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && + GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){ + switch(GetModelIndex()) + case MI_FBIRANCH: + case MI_POLICE: + case MI_ENFORCER: + case MI_SECURICA: + case MI_RHINO: + case MI_BARRACKS: + ScanForCrimes(); + } + + // Process driver + if(pDriver) + if(IsUpsideDown() && CanPedEnterCar()){ + if(!pDriver->IsPlayer() && + !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && + pDriver->CharCreatedBy != MISSION_CHAR) + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + + ActivateBombWhenEntered(); + + // Process passengers + if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]) + if(!pPassengers[i]->IsPlayer() && + !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + } + + CRubbish::StirUp(this); + + UpdateClumpAlpha(); + + AutoPilot.m_bSlowedDownBecauseOfCars = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; + + // Set Center of Mass to make car more stable + if(strongGrip1 || bCheat3) + m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad; + else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS) + m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; + else + m_vecCentreOfMass = pHandling->CentreOfMass; + + // Park car + if(bCanPark && !bParking && VehicleCreatedBy != MISSION_VEHICLE && AutoPilot.m_nCarMission == MISSION_CRUISE && + ((CTimer::GetFrameCounter() + m_randomSeed)&0xF) == 0 && !IsTaxi()){ + CVector parkPosition = GetPosition() + 3.0f*GetRight() + 10.0f*GetForward(); + CEntity *ent = nil; + CColPoint colpoint; + if(!CWorld::ProcessLineOfSight(GetPosition(), parkPosition, colpoint, ent, true, true, true, false, false, false) || + ent == this) + CCarAI::GetCarToParkAtCoors(this, &parkPosition); + } + + // Process depending on status + + bool playerRemote = false; + switch(GetStatus()){ + case STATUS_PLAYER_REMOTE: +#ifdef FIX_BUGS + if(CPad::GetPad(0)->CarGunJustDown() && !bDisableRemoteDetonation){ +#else + if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ +#endif + BlowUpCar(FindPlayerPed()); + CRemote::TakeRemoteControlledCarFromPlayer(); + } + + if(GetModelIndex() == MI_RCBANDIT && !bDisableRemoteDetonationOnContact){ + //CVector pos = GetPosition(); + // FindPlayerCoors unused + if(RcbanditCheckHitWheels() || bIsInWater){ + CRemote::TakeRemoteControlledCarFromPlayer(); + BlowUpCar(FindPlayerPed()); + } + } + + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this) + playerRemote = true; + // fall through + case STATUS_PLAYER: + if(playerRemote || + pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED){ + // process control input if controlled by player + if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) + ProcessControlInputs(0); + + PruneReferences(); + + if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + + // Tweak center on mass when driving on two wheels + int twoWheelTime = CWorld::Players[CWorld::PlayerInFocus].m_nTimeNotFullyOnGround; + if(twoWheelTime > 500 && !IsRealHeli() && !IsRealPlane()){ + float tweak = Min(twoWheelTime-500, 1000)/500.0f; + if(GetUp().z > 0.0f){ + // positive when on left wheels, negative on right wheels + if(GetRight().z <= 0.0f) + tweak *= -1.0f; + m_vecCentreOfMass.z = pHandling->CentreOfMass.z + + CPad::GetPad(0)->GetSteeringLeftRight()/128.0f * + CAR_BALANCE_MULT * tweak * colModel->boundingBox.max.z; + } + }else + m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + + if(bHoverCheat) + DoHoverSuspensionRatios(); + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){ + float slowdown; + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); + float fSpeed = parallelSpeed.MagnitudeSqr(); + if(fSpeed > SQR(0.3f)){ + fSpeed = Sqrt(fSpeed); + parallelSpeed *= 0.3f / fSpeed; + slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f); + }else{ + bStuckInSand = true; + slowdown = SAND_SLOWDOWN; + } + if(pHandling->Flags & HANDLING_GOOD_INSAND) + slowdown *= 0.5f; + if(CWeather::WetRoads > 0.2f) + slowdown *= (1.2f - CWeather::WetRoads); + ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*slowdown*m_fMass); + drivingInSand = true; + } + } + }else if(pDriver && pDriver->IsPlayer() && + (pDriver->GetPedState() == PED_ARRESTED || + pDriver->GetPedState() == PED_DRAG_FROM_CAR || + (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar())){ + bIsHandbrakeOn = true; + m_fBrakePedal = 1.0f; + m_fGasPedal = 0.0f; + } + if(CPad::GetPad(0)->CarGunJustDown()) + ActivateBomb(); + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + for(i = 0; i < 4; i++) + m_aWheelRotation[i] += wheelRot; + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + bAudioChangingGear = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_SANDKING && GetModelIndex() != MI_BFINJECT){ + bStuckInSand = true; + if(CWeather::WetRoads > 0.0f) + ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass * (1.0f-CWeather::WetRoads)); + else + ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass); + } + } + break; + + case STATUS_ABANDONED: + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)) + m_fBrakePedal = 0.2f; + else + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; + break; + + case STATUS_PLAYER_DISABLED: + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || + (pDriver && pDriver->IsPlayer() && + (pDriver->GetPedState() == PED_ARRESTED || + pDriver->GetPedState() == PED_DRAG_FROM_CAR || + (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar()))){ + bIsHandbrakeOn = true; + m_fBrakePedal = 1.0f; + m_fGasPedal = 0.0f; + }else{ + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + } + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; + break; + default: break; + } + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(GetStatus() == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit && + !(m_fDamageImpulse > 0.0f && m_pDamageEntity && m_pDamageEntity->IsPed()) || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + if(IsRealHeli() && m_aWheelSpeed[1] > 0.0f){ + skipPhysics = false; + m_nStaticFrames = 0; + } + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i]){ + bRestingOnPhysical = true; + if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + } + + if(bRestingOnPhysical){ + skipPhysics = false; + m_nStaticFrames = 0; + } + + VehicleDamage(0.0f, 0); + + // special control + switch(GetModelIndex()){ + case MI_FIRETRUCK: + FireTruckControl(); + break; + case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; + case MI_VOODOO: + HydraulicControl(); + break; + default: + if(CVehicle::bCheat3 || carHasNitro){ + // Make vehicle jump when horn is sounded + if(GetStatus() == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) && + // BUG: game checks [0] four times, instead of all wheels + m_aSuspensionSpringRatio[0] < 1.0f && + CPad::GetPad(0)->HornJustDown()){ + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f); + ApplyTurnForce(GetUp()*m_fTurnMass*0.01f, GetForward()*1.0f); + } + } + break; + } + + if(GetStatus() == STATUS_PHYSICS || GetStatus() == STATUS_SIMPLE) + if(AutoPilot.m_nCarMission == MISSION_HELI_FLYTOCOORS || + AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS) + skipPhysics = true; + + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + bAudioChangingGear = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_fTireTemperature = 1.0f; + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + CPhysical::ProcessControl(); + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in world space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + }else if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[i].surfaceB) == ADHESIVE_SAND && + GetModelIndex() != MI_RHINO){ + fwdSpeed *= 0.7f; + float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads; + f = Max(f, 0.4f); + m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + bias = 1.0f - bias; + + ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + + m_aWheelSkidmarkUnk[i] = false; + if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY) + m_aWheelSkidmarkType[i] = SKIDMARK_MUDDY; + else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){ + m_aWheelSkidmarkType[i] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[i] = true; + }else + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].normal.z > 0.35f) + springDirections[i] = -m_aWheelColPoints[i].normal; + } + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 0.99999f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= m_fForceMultiplier; + + if(IsRealHeli() || IsRealPlane()) + acceleration = 0.0f; + + if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f && + this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ + if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){ + if(m_nBusDoorTimerEnd == 0) + m_nBusDoorTimerEnd = 1000; + else { + uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds(); + if(m_nBusDoorTimerEnd > timeStepInMs) + m_nBusDoorTimerEnd -= timeStepInMs; + else + m_nBusDoorTimerEnd = 0; + } + } + + if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) && + (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)) + ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward()); + } + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III... + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(GetStatus() == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= m_fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() != this && (strongGrip1 || CVehicle::bCheat3)){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); + + // Process front wheels on ground - first try + + if(!rearWheelsFirst){ + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + + CVector wheelFwd, wheelRight, tmp; + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(!IsRealHeli()){ + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + } + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); // overwritten for resp. wheel + + float rearBrake = brake; + float rearTraction = traction; + if(bIsHandbrakeOn){ +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + rearBrake = 20000.0f * CTimer::GetTimeStepFix(); +#else + rearBrake = 20000.0f; +#endif + if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){ + m_fTireTemperature += 0.005*CTimer::GetTimeStep(); + if(m_fTireTemperature > 2.0f) + m_fTireTemperature = 2.0f; + } + }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){ + rearBrake = 0.0f; + rearTraction = 0.0f; + // BUG: missing timestep + ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight()); + }else if(m_fTireTemperature > 1.0f){ + rearTraction *= m_fTireTemperature; + } + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal); + wheelRight.Normalise(); + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*rearTraction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + +#ifdef FIX_BUGS + // Shouldn't we reset these after the left wheel? + wheelFwd = GetForward(); + wheelRight = GetRight(); // actually useless +#endif + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal); + wheelRight.Normalise(); + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*rearTraction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && + (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + + // Process rear wheels off ground + + if(!IsRealHeli()){ + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(bIsHandbrakeOn) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f; + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(bIsHandbrakeOn) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f; + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + } + + // Process front wheels on ground - second try + + if(rearWheelsFirst){ + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + + CVector wheelFwd, wheelRight, tmp; + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if (!IsRealHeli()) { + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + } + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; + if(GetModelIndex() == MI_VOODOO && bUsingSpecialColModel) + m_aWheelPosition[i] = wheelPos; + else + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + if(m_fGasPedal < 0.0f){ + if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + m_aWheelState[CARWHEEL_REAR_LEFT] = WHEEL_STATE_NORMAL; + if(m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + m_aWheelState[CARWHEEL_REAR_RIGHT] = WHEEL_STATE_NORMAL; + } + + // Process horn + + if(GetStatus() != STATUS_PLAYER){ + if(!IsAlarmOn()) + ReduceHornCounter(); + }else{ + if(UsesSiren()){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3 && !carHasNitro){ + if(!IsAlarmOn()){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + } + + // Flying + + bool playRotorSound = false; + bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat; +#ifdef FIX_BUGS + isPlane = isPlane && !IsRealHeli(); +#endif + if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ + if(IsRealHeli()){ + bEngineOn = false; + m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f); + if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) + if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) + playRotorSound = true; + } + }else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + if(GetModelIndex() == MI_DODO) + FlyingControl(FLIGHT_MODEL_DODO); + else + FlyingControl(FLIGHT_MODEL_PLANE); + }else if(GetModelIndex() == MI_RCBARON){ + FlyingControl(FLIGHT_MODEL_RCPLANE); + }else if(IsRealHeli() || bAllCarCheat){ +#ifdef RESTORE_ALLCARSHELI_CHEAT + if (bAllCarCheat) + FlyingControl(FLIGHT_MODEL_HELI); + else +#endif + { + // Speed up rotor + if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + m_aWheelSpeed[1] += 0.003f; + else + m_aWheelSpeed[1] += 0.001f; + } + + // Fly + if (m_aWheelSpeed[1] > 0.15f) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + FlyingControl(FLIGHT_MODEL_RCHELI); + else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || + CPad::GetPad(0)->GetAccelerate() != 0 || +#ifndef FREE_CAM + CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || +#else + ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) || +#endif + Abs(m_vecMoveSpeed.x) > 0.02f || + Abs(m_vecMoveSpeed.y) > 0.02f || + Abs(m_vecMoveSpeed.z) > 0.02f) + FlyingControl(FLIGHT_MODEL_HELI); + } + } + + // Blade collision + if(m_aWheelSpeed[1] > 0.015f && m_aCarNodes[CAR_BONNET]){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 0.72f, 0.9f); + else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_SEASPAR) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 5.15f, 0.8f); + else if(GetModelIndex() == MI_HUNTER) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 0.5f); + else + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 1.0f); + } + + // Heli weapons + if(GetModelIndex() == MI_HUNTER && GetStatus() == STATUS_PLAYER){ + // Hunter rockets + if(CPad::GetPad(0)->CarGunJustDown() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+350){ + CWeapon gun(WEAPONTYPE_ROCKETLAUNCHER, 100); + CVector source = vecHunterRocketPos; + source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep(); + gun.FireProjectile(this, &source, 0.0f); + + source = vecHunterRocketPos; + source.x = -source.x; + source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep(); + gun.FireProjectile(this, &source, 0.0f); + + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + // Hunter gun + }else if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+60){ + CWeapon gun(WEAPONTYPE_HELICANNON, 5000); + CVector source = vecHunterGunPos; + source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep(); + gun.FireInstantHit(this, &source); + gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + } + }else if(GetModelIndex() == MI_SEASPAR && GetStatus() == STATUS_PLAYER){ + // Sea sparrow gun + if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+40){ + CWeapon gun(WEAPONTYPE_M4, 5000); + CVector source = vecSeaSparrowGunPos; + source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep(); + gun.FireInstantHit(this, &source); + gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + } + } + + if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) + if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) + playRotorSound = true; + } + + // Play rotor sound + if(playRotorSound && m_aCarNodes[CAR_BONNET]){ + CVector camDist = TheCamera.GetPosition() - GetPosition(); + float distSq = camDist.MagnitudeSqr(); + if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + CVector blade = mat.GetRight(); + blade = Multiply3x3(blade, GetMatrix()); + camDist /= Max(Sqrt(distSq), 0.01f); + if(Abs(DotProduct(camDist, blade)) > 0.95f){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f); + m_fPropellerRotation = m_aWheelRotation[1]; + } + } + } + } + + + + // Process car on fire + // A similar calculation of damagePos is done elsewhere for smoke + + uint8 engineStatus = Damage.GetEngineStatus(); + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + // move fire forward if in first person + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + if(GetModelIndex() == MI_FIRETRUCK) + damagePos += CVector(0.0f, 3.0f, -0.2f); + else + damagePos += CVector(0.0f, 1.2f, -0.8f); + } + + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + // Car is on fire + + CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)), + nil, 0.63f); + + CVector coors = damagePos; + coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + // Blow up car after 5 seconds + m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); + if(m_fFireBlowUpTimer > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + }else + m_fFireBlowUpTimer = 0.0f; + + // Decrease car health if engine is damaged badly + if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f) + m_fHealth -= 2.0f; + + ProcessDelayedExplosion(); + + + if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && + UsesSiren() && GetModelIndex() != MI_MRWHOOP) + CCarAI::MakeWayForCarWithSiren(this); + + + // Find out how much to shake the pad depending on suspension and ground surface + + float suspShake = 0.0f; + float surfShake = 0.0f; + float speedsq = m_vecMoveSpeed.MagnitudeSqr(); + for(i = 0; i < 4; i++){ + float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; + if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){ + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > suspShake) + suspShake = suspChange; + } + + uint8 surf = m_aWheelColPoints[i].surfaceB; + if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ + if(surfShake < 0.2f) + surfShake = 0.3f; + }else if(surf == SURFACE_MUD_DRY){ + if(surfShake < 0.1f) + surfShake = 0.2f; + }else if(surf == SURFACE_GRASS){ + if(surfShake < 0.05f) + surfShake = 0.1f; + } + + if(this == FindPlayerVehicle()) +// BUG: this only observes one of the wheels + TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f; + + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // Shake pad + + if(!drivingInSand && (suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > sq(0.1f)){ + speed = Sqrt(speed); + if(suspShake > 0.0f){ + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); + }else{ + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f); + CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); + } + } + } + + bVehicleColProcessed = false; + bAudioChangingGear = false; + + if(!bWarnedPeds && GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) + CCarCtrl::ScanForPedDanger(this); + + + // Turn around at the edge of the world + // TODO: make the numbers defines + + float heading; + if(GetPosition().x > 1950.0f-400.0f){ + if(m_vecMoveSpeed.x > 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading > 0.0f) // going west + SetHeading(-heading); + }else if(GetPosition().x < -1950.0f-400.0f){ + if(m_vecMoveSpeed.x < 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading < 0.0f) // going east + SetHeading(-heading); + } + if(GetPosition().y > 1950.0f){ + if(m_vecMoveSpeed.y > 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading < HALFPI && heading > 0.0f) + SetHeading(PI-heading); + else if(heading > -HALFPI && heading < 0.0f) + SetHeading(-PI-heading); + }else if(GetPosition().y < -1950.0f){ + if(m_vecMoveSpeed.y < 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading > HALFPI) + SetHeading(PI-heading); + else if(heading < -HALFPI) + SetHeading(-PI-heading); + } + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (m_fGasPedal == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f && + !(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) && + (m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f || + m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } + + if(IsRealHeli() && bHeliDestroyed && !bRenderScorched){ + ApplyMoveForce(0.0f, 0.0f, -2.0f*CTimer::GetTimeStep()); + m_vecTurnSpeed.z += -0.002f*CTimer::GetTimeStep(); + m_vecTurnSpeed.x += -0.0002f*CTimer::GetTimeStep(); + + RwRGBA col = { 84, 84, 84, 255 }; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, GetMatrix()*CVector(0.0f, 0.0f, -10.0f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.7f, col, 0, 0, 0, 3000); + + if(CWorld::TestSphereAgainstWorld(GetPosition(), 10.0f, this, true, false, false, false, false, false) || + GetPosition().z < 6.0f) + if(!bRenderScorched){ // we already know this is true... + CExplosion::AddExplosion(this, nil, EXPLOSION_CAR, GetPosition(), 0); + bRenderScorched = true; + } + } +} + +#pragma optimize("", on) + +void +CAutomobile::Teleport(CVector pos) +{ + CWorld::Remove(this); + + SetPosition(pos); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + +void +CAutomobile::PreRender(void) +{ + int i, j, n; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){ + // Rotate Rhino turret + CMatrix m; + CVector p; + m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + p = m.GetPosition(); + m.SetRotateZ(m_fCarGunLR); + m.Translate(p); + m.UpdateRW(); + } + + if(GetModelIndex() == MI_RCBANDIT){ + CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); + CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); + } + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + + + // Wheel particles + + if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){ + ; // nothing + }else if(GetModelIndex() == MI_RCBANDIT){ + for(i = 0; i < 4; i++){ + // Game has same code three times here + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.1f); + break; + default: break; + } + } + }else{ + if(GetStatus() == STATUS_SIMPLE){ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT]; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT; + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos = mat.GetPosition(); + pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT; + } + + int drawParticles = Abs(fwdSpeed) < 90.0f; + if(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS || + GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + bool rearSkidding = false; + if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING || + m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING) + rearSkidding = true; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatioPrev[i] < 1.0f && m_aWheelColPoints[i].surfaceB != SURFACE_WATER) + switch(m_aWheelState[i]){ + case WHEEL_STATE_SPINNING: + if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); + break; + + case WHEEL_STATE_SKIDDING: + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){ + // same as below + + if(Abs(fwdSpeed) > 5.0f){ + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + } + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); + } + break; + + case WHEEL_STATE_FIXED: + if(Abs(fwdSpeed) > 5.0f){ + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + } + + if(m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); + break; + + default: + if(Abs(fwdSpeed) > 0.5f) + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); + } + + // Sparks for friction of burst wheels + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){ + static float speedSq; + speedSq = m_vecMoveSpeed.MagnitudeSqr(); + if(speedSq > SQR(0.1f) && + m_aWheelColPoints[i].surfaceB != SURFACE_GRASS && + m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY && + m_aWheelColPoints[i].surfaceB != SURFACE_SAND && + m_aWheelColPoints[i].surfaceB != SURFACE_SAND_BEACH && + m_aWheelColPoints[i].surfaceB != SURFACE_WATER){ + CVector normalSpeed = m_aWheelColPoints[i].normal * DotProduct(m_aWheelColPoints[i].normal, m_vecMoveSpeed); + CVector frictionSpeed = m_vecMoveSpeed - normalSpeed; + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_REAR_LEFT) + frictionSpeed -= 0.05f*GetRight(); + else + frictionSpeed += 0.05f*GetRight(); + CVector unusedRight = 0.15f*GetRight(); + CVector sparkDir = 0.25f*frictionSpeed; + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + + if(speedSq > 0.04f) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + if(speedSq > 0.16f){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + } + } + } + } + } + } + + if(m_aCarNodes[CAR_WHEEL_RM]){ + // assume middle wheels are two units before rear ones + CVector offset = GetForward()*2.0f; + + switch(m_aWheelState[CARWHEEL_REAR_LEFT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, + m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); + break; + default: break; + } + + switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){ + // Game has same code three times here + case WHEEL_STATE_SPINNING: + case WHEEL_STATE_SKIDDING: + case WHEEL_STATE_FIXED: + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset, + CVector(0.0f, 0.0f, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f) + CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, + GetForward().x, GetForward().y, + m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); + break; + default: break; + } + } + + + // Rain on roof + if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && + Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){ + CColModel *colModel = GetColModel(); + + for(i = 0; i < colModel->numTriangles; i++){ + CVector p1, p2, p3, c; + + colModel->GetTrianglePoint(p1, colModel->triangles[i].a); + p1 = GetMatrix() * p1; + colModel->GetTrianglePoint(p2, colModel->triangles[i].b); + p2 = GetMatrix() * p2; + colModel->GetTrianglePoint(p3, colModel->triangles[i].c); + p3 = GetMatrix() * p3; + c = (p1 + p2 + p3)/3.0f; + + n = 6.0f*CWeather::Rain; + for(j = 0; j <= n; j++) + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, + c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f), + CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1); + } + } + + AddDamagedVehicleParticles(); + + // Exhaust smoke + if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir1, dir2; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir1.z = 0.0f; + dir2.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir1.x = steerFwd.x * r; + dir1.y = steerFwd.y * r; + }else{ + dir1.x = m_vecMoveSpeed.x; + dir1.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + dir2 = dir1; + } + + static float fumesLimit = 2.0f; + if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit) + for(i = 0; i < 4;){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); + + static float extraFumesLimit = 0.5f; + if(m_fGasPedal > extraFumesLimit && m_nCurrentGear < 3){ + if(CGeneral::GetRandomNumber() & 1) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1); + else if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); + } + + // Fire on Cuban hermes + if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){ + if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){ + if(CGeneral::GetRandomNumber() & 1){ + CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200); + CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200); + }else{ + CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200); + CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200); + } + } + } + + if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 && + CWeather::Rain == 0.0f && i == 0){ + CVector camDist = GetPosition() - TheCamera.GetPosition(); + if(DotProduct(GetForward(), camDist) > 0.0f || + TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT){ + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + } + } + + if(GetModelIndex() == MI_CUBAN && i < 1){ + i = 1; + pos1 = GetMatrix() * CVector(1.134f, -1.276f, -0.56f); + pos2 = GetMatrix() * CVector(-1.134f, -1.276f, -0.56f); + dir1 += 0.05f*GetRight(); + dir2 -= 0.05f*GetRight(); + }else + i = 99; + } + } + } + + + // Siren and taxi lights + switch(GetModelIndex()){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + if(m_bSirenOrAlarm){ + CVector pos1, pos2; + uint8 r1, g1, b1; + uint8 r2, g2, b2; + uint8 r, g, b; + + switch(GetModelIndex()){ + case MI_FIRETRUCK: + pos1 = CVector(1.1f, 1.7f, 2.0f); + pos2 = CVector(-1.1f, 1.7f, 2.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 0; + break; + case MI_AMBULAN: + pos1 = CVector(1.1f, 0.9f, 1.6f); + pos2 = CVector(-1.1f, 0.9f, 1.6f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 255; g2 = 255; b2 = 255; + break; + case MI_POLICE: + pos1 = CVector(0.7f, -0.4f, 1.0f); + pos2 = CVector(-0.7f, -0.4f, 1.0f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + case MI_ENFORCER: + pos1 = CVector(1.1f, 0.8f, 1.2f); + pos2 = CVector(-1.1f, 0.8f, 1.2f); + r1 = 255; g1 = 0; b1 = 0; + r2 = 0; g2 = 0; b2 = 255; + break; + } + + uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023 + if(t < 512){ + r = r1/6; + g = g1/6; + b = b1/6; + }else{ + r = r2/6; + g = g2/6; + b = b2/6; + } + + t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511 + if(t < 100){ + float f = t/100.0f; + r *= f; + g *= f; + b *= f; + }else if(t > 412){ + float f = (512-t)/100.0f; + r *= f; + g *= f; + b *= f; + } + + CVector pos = GetPosition(); + float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF; + float s = 8.0f*Sin(angle); + float c = 8.0f*Cos(angle); + //CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, + // &pos, c, s, s, -c, r, g, b, 8.0f); + + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f, + r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true); + + pos1 = GetMatrix() * pos1; + pos2 = GetMatrix() * pos2; + + for(i = 0; i < 4; i++){ + uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3; + pos = (pos1*i + pos2*(3.0f-i))/3.0f; + + switch(sirenTimer){ + case 0: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r1, g1, b1, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + case 2: + CCoronas::RegisterCorona((uintptr)this + 21 + i, + r2, g2, b2, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + break; + default: + CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f); + break; + } + } + } + break; + + case MI_FBIRANCH: + case MI_VICECHEE: + if(m_bSirenOrAlarm){ + CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); + if(CTimer::GetTimeInMilliseconds() & 0x100 && + DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f) + if(GetModelIndex() == MI_VICECHEE) + CCoronas::RegisterCorona((uintptr)this + 21, + 255, 70, 70, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 21, + 0, 0, 255, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f); + } + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_ZEBRA: + case MI_KAUFMAN: + if(bTaxiLight){ + CVector pos = GetPosition() + GetUp()*0.95f; + CCoronas::RegisterCorona((uintptr)this + 21, + 128, 128, 0, 255, + pos, 0.8f, 50.0f, + CCoronas::TYPE_NORMAL, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), 10.0f, + 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true); + } + break; + } + + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO && + GetModelIndex() != MI_RHINO && GetModelIndex() != MI_RCBARON && + GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI) { + // Process lights + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){ + if(GetStatus() == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + float behindness = DotProduct(lookVector, GetForward()); + behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary + // 0.0 if behind car, PI if in front + // Abs not necessary + float angle = Abs(Acos(behindness)); + + // Headlights + + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; + CVector lightR = GetMatrix() * headLightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*headLightPos.x; + + // Headlight coronas + if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) < 0.0f && + (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || this != FindPlayerVehicle())){ + // In front of car + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255, + lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // Behind car + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + + // Taillights + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + lightR = GetMatrix() * tailLightPos; + lightL = lightR; + lightL -= GetRight()*2.0f*tailLightPos.x; + + // Taillight coronas + if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){ + // Behind car + float intensity = 0.4f*behindness + 0.4f; + float size = (behindness + 1.0f)/2.0f; + + if(m_fGasPedal < 0.0f){ + // reversing + intensity += 0.4f; + size += 0.3f; + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(m_fBrakePedal > 0.0f){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0, + lightL, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0, + lightR, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255, + lightL, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255, + lightR, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + // In front of car + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright lights + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK || + Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) { + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + } + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + // Lights off + + CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT); + }else{ + // braking + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255, + lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255, + lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) + CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + // end of lights + } + + if (IsRealHeli()) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); + else if ( GetModelIndex() == MI_RCBARON) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE); + else + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR); + + DoSunGlare(); + + // Heli dust + if(IsRealHeli() && m_aWheelSpeed[1] > 0.1125f && GetPosition().z < 30.0f){ + bool foundGround = false; + float waterZ = -1000.0f; + float groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, GetPosition().z, &foundGround); + if(!CWaterLevel::GetWaterLevel(GetPosition(), &waterZ, false)) + waterZ = 0.0f; + groundZ = Max(groundZ, waterZ); + float rnd = (m_aWheelSpeed[1]-0.1125f)*((int)Max(16.0f-4.0f*CTimer::GetTimeStep(),2.0f))*400.0f/43.0f; + float radius = 10.0f; + if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER) + radius = 3.0f; + if(GetPosition().z - groundZ < radius) + HeliDustGenerate(this, radius-(GetPosition().z - groundZ), groundZ, Ceil(rnd)); + } + + CMatrix mat; + CVector pos; + + bool onlyFrontWheels = false; + if(IsRealHeli()){ + // top rotor + m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); + if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI; + // rear rotor + m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); + if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI; + onlyFrontWheels = true; + } + + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); + CVector rearWheelFwd = GetForward(); + for(i = 0; i < 4; i++){ + if (m_aWheelTimer[i] > 0.0f && (!onlyFrontWheels || i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)) { + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + else + m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale); + m_aWheelRotation[i] += m_aWheelSpeed[i]; + } + } + + RwRGBA hoverParticleCol = { 255, 255, 255, 32 }; + + // Rear right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); + else + mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_REAR_RIGHT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point, + 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point, + 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + // Rear left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_REAR_LEFT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point, + 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point, + 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + // Mid right wheel + if(m_aCarNodes[CAR_WHEEL_RM]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); + else + mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Mid left wheel + if(m_aCarNodes[CAR_WHEEL_LM]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + } + + if(GetModelIndex() == MI_DODO){ + // Front wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); + else + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + // Rotate propeller + if(m_aCarNodes[CAR_WINDSCREEN]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + pos = mat.GetPosition(); + mat.SetRotateY(m_fPropellerRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f; + if(m_fPropellerRotation > TWOPI) + m_fPropellerRotation -= TWOPI; + } + + // Rudder + if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + pos = mat.GetPosition(); + mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle); + mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f); + mat.Translate(pos); + mat.UpdateRW(); + } + + ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); + ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + }else if(GetModelIndex() == MI_RHINO){ + // Front right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + // no damaged wheels or steering + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + // Front left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + // no damaged wheels or steering + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI); + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + }else if(IsRealHeli()){ + // Top rotor + if(m_aCarNodes[CAR_BONNET]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_aWheelRotation[1]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Blurred top rotor + if(m_aCarNodes[CAR_WINDSCREEN]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + pos = mat.GetPosition(); + mat.SetRotateZ(-m_aWheelRotation[1]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Rear rotor + if(m_aCarNodes[CAR_BOOT]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + pos = mat.GetPosition(); + mat.SetRotateX(m_aWheelRotation[3]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Blurred rear rotor + if(m_aCarNodes[CAR_BUMP_REAR]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR])); + pos = mat.GetPosition(); + mat.SetRotateX(-m_aWheelRotation[3]); + mat.Translate(pos); + mat.UpdateRW(); + } + }else{ + // Front right wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); + else + mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_RIGHT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point, + 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point, + 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_NARROW_FRONTW) + mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + // Front left wheel + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + pos = mat.GetPosition(); + pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_LEFT])); + else + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_LEFT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point, + 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point, + 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_NARROW_FRONTW) + mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); + mat.Translate(pos); + mat.UpdateRW(); + + ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); + ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT); + ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT); + ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET); + ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT); + } + + if((GetModelIndex() == MI_PHEONIX || GetModelIndex() == MI_BFINJECT) && + GetStatus() == STATUS_PLAYER && m_aCarNodes[CAR_WING_LR]){ + float rotation = 0.0f; + + if(GetModelIndex() == MI_BFINJECT) + if(m_fPropellerRotation > TWOPI) m_fPropellerRotation -= TWOPI; + + if(Abs(m_fGasPedal) > 0.0f){ + if(GetModelIndex() == MI_BFINJECT){ + m_fPropellerRotation += 0.2f*CTimer::GetTimeStep(); + rotation = m_fPropellerRotation; + }else{ + if(m_fPropellerRotation < 1.3f){ + m_fPropellerRotation = Min(m_fPropellerRotation+0.1f*CTimer::GetTimeStep(), 1.3f); + rotation = m_fPropellerRotation; + }else{ + float wave = Sin((CTimer::GetTimeInMilliseconds()%10000)/70.0f); + rotation = m_fPropellerRotation + 0.13*wave; + } + } + }else{ + if(GetModelIndex() == MI_BFINJECT){ + m_fPropellerRotation += 0.1f*CTimer::GetTimeStep(); + rotation = m_fPropellerRotation; + }else{ + if(m_fPropellerRotation > 0.0f){ + m_fPropellerRotation = Max(m_fPropellerRotation-0.05f*CTimer::GetTimeStep(), 0.0f); + rotation = m_fPropellerRotation; + } + } + } + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WING_LR])); + pos = mat.GetPosition(); + if(GetModelIndex() == MI_BFINJECT) + mat.SetRotateY(rotation); + else + mat.SetRotateX(rotation); + mat.Translate(pos); + mat.UpdateRW(); + } +} + +void +CAutomobile::Render(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + mi->SetVehicleColour(m_currentColour1, m_currentColour2); + + if(IsRealHeli()){ + RpAtomic *atomic = nil; + int rotorAlpha = (1.5f - Min(1.7f*Max(m_aWheelSpeed[1],0.0f)/0.22f, 1.5f))*255.0f; + rotorAlpha = Min(rotorAlpha, 255); + int blurAlpha = Max(1.5f*m_aWheelSpeed[1]/0.22f - 0.4f, 0.0f)*150.0f; + blurAlpha = Min(blurAlpha, 150); + + // Top rotor + if(m_aCarNodes[CAR_BONNET]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BONNET], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, rotorAlpha); + } + atomic = nil; + // Rear rotor + if(m_aCarNodes[CAR_BOOT]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BOOT], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, rotorAlpha); + } + atomic = nil; + // Blurred top rotor + if(m_aCarNodes[CAR_WINDSCREEN]){ + RwFrameForAllObjects(m_aCarNodes[CAR_WINDSCREEN], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, blurAlpha); + } + atomic = nil; + // Blurred rear rotor + if(m_aCarNodes[CAR_BUMP_REAR]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BUMP_REAR], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, blurAlpha); + } + } + + if(CVehicle::bWheelsOnlyCheat){ + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); + if(m_aCarNodes[CAR_WHEEL_RM]) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM])); + if(m_aCarNodes[CAR_WHEEL_LM]) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM])); + }else + CEntity::Render(); +} + +int32 +CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int i; + CColModel *colModel; + + if(GetStatus() != STATUS_SIMPLE) + bVehicleColProcessed = true; + + if(bUsingSpecialColModel) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + + int numWheelCollisions = 0; + float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; + for(i = 0; i < 4; i++) + prevRatios[i] = m_aSuspensionSpringRatio[i]; + + if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() || + GetModelIndex() == MI_DODO && ent->IsVehicle()) + colModel->numLines = 0; + + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + m_aWheelColPoints, m_aSuspensionSpringRatio); + + // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. + // In ProcessControl these will be re-normalized to ignore the tyre radius. + + if(colModel->numLines){ + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ + numWheelCollisions++; + + // wheel is touching a physical + if(ent->IsVehicle() || ent->IsObject()){ + CPhysical *phys = (CPhysical*)ent; + + m_aGroundPhysical[i] = phys; + phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); + m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); + } + + m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; + if(ent->IsBuilding()) + m_pCurGroundEntity = ent; + } + }else + colModel->numLines = 4; + + if(numCollisions > 0 || numWheelCollisions > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) + ((CPhysical*)ent)->AddCollisionRecord(this); + + if(numCollisions > 0) + if(ent->IsBuilding() || + ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) + bHasHitWall = true; + } + + return numCollisions; +} + +static int16 nLastControlInput; +static float fMouseCentreRange = 0.35f; +static float fMouseSteerSens = -0.0035f; +static float fMouseCentreMult = 0.975f; + +void +CAutomobile::ProcessControlInputs(uint8 pad) +{ + float speed = DotProduct(m_vecMoveSpeed, GetForward()); + + if(!CPad::GetPad(pad)->GetExitVehicle() || + pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || + pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS)) + bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + else + bIsHandbrakeOn = true; + + // Steer left/right + if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ + if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ + m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + nLastControlInput = 2; + if(Abs(m_fSteerInput) < fMouseCentreRange) + m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ + // mouse hasn't move, steer with pad like below + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + }else{ + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); + + // Accelerate/Brake + float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; + if(GetModelIndex() == MI_DODO && acceleration < 0.0f) + acceleration *= 0.3f; + if(Abs(speed) < 0.01f){ + // standing still, go into direction we want + if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){ + m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f; + m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f; + m_doingBurnout = 1; + }else{ + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + }else{ +#if 1 + // simpler than the code below + if(speed * acceleration < 0.0f){ + // if opposite directions, have to brake first + m_fGasPedal = 0.0f; + m_fBrakePedal = Abs(acceleration); + }else{ + // accelerating in same direction we were already going + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } +#else + if(speed < 0.0f){ + // moving backwards currently + if(acceleration < 0.0f){ + // still go backwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ + // want to go forwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = acceleration; + } + }else{ + // moving forwards currently + if(acceleration < 0.0f){ + // want to go backwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = -acceleration; + }else{ + // still go forwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + } +#endif + } + + // Actually turn wheels + static float fValue; // why static? + if(m_fSteerInput < 0.0f) + fValue = -sq(m_fSteerInput); + else + fValue = sq(m_fSteerInput); + m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; + + if(bComedyControls){ + int rnd = CGeneral::GetRandomNumber() % 10; + switch(m_comedyControlState){ + case 0: + if(rnd < 2) + m_comedyControlState = 1; + else if(rnd < 4) + m_comedyControlState = 2; + break; + case 1: + m_fSteerAngle += 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + case 2: + m_fSteerAngle -= 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + } + }else + m_comedyControlState = 0; + + // Brake if player isn't in control + // BUG: game always uses pad 0 here +#ifdef FIX_BUGS + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ +#else + if(CPad::GetPad(0)->ArePlayerControlsDisabled()){ +#endif + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + m_fGasPedal = 0.0f; + + FindPlayerPed()->KeepAreaAroundPlayerClear(); + + // slow down car immediately + speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.28f) + m_vecMoveSpeed *= 0.28f/speed; + } +} + +void +CAutomobile::FireTruckControl(void) +{ + if(this == FindPlayerVehicle()){ + if(!CPad::GetPad(0)->GetCarGunFired()) + return; +#ifdef FREE_CAM + if (!CCamera::bFreeCam) +#endif + { + m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep(); + m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep(); + } + m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f); + + + CVector cannonPos(0.0f, 1.5f, 1.9f); + cannonPos = GetMatrix() * cannonPos; + CVector cannonDir( + Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD)); + cannonDir = Multiply3x3(GetMatrix(), cannonDir); + cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; + CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); + }else if(GetStatus() == STATUS_PHYSICS){ + CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f); + if(fire == nil) + return; + + // Target cannon onto fire + float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y); + float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + float targetCannonAngle = fwdAngle - targetAngle; + float angleDelta = CTimer::GetTimeStep()*0.01f; + float cannonDelta = targetCannonAngle - m_fCarGunLR; + while(cannonDelta < PI) cannonDelta += TWOPI; + while(cannonDelta > PI) cannonDelta -= TWOPI; + if(Abs(cannonDelta) < angleDelta) + m_fCarGunLR = targetCannonAngle; + else if(cannonDelta > 0.0f) + m_fCarGunLR += angleDelta; + else + m_fCarGunLR -= angleDelta; + + // Go up and down a bit + float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI); + m_fCarGunUD = 0.2f + 0.2f*upDown; + + // Spray water every once in a while + if((CTimer::GetTimeInMilliseconds()>>10) & 3){ + CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck! + cannonPos = GetMatrix() * cannonPos; + CVector cannonDir( + Sin(m_fCarGunLR) * Cos(m_fCarGunUD), + Cos(m_fCarGunLR) * Cos(m_fCarGunUD), + Sin(m_fCarGunUD)); + cannonDir = Multiply3x3(GetMatrix(), cannonDir); + cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f; + CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir); + } + } +} + +void +CAutomobile::TankControl(void) +{ + int i; + + // These coords are 1 unit higher then they should be relative to model center + CVector turrentBase(0.0f, -1.394f, 2.296f); + CVector gunEnd(0.0f, 1.813f, 2.979f); + CVector baseToEnd = gunEnd - turrentBase; + + if(this != FindPlayerVehicle()) + return; + if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) + return; + + // Rotate turret + float prevAngle = m_fCarGunLR; +#ifdef FREE_CAM + if(!CCamera::bFreeCam) +#endif + m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep(); + + if(m_fCarGunLR < 0.0f) + m_fCarGunLR += TWOPI; + if(m_fCarGunLR > TWOPI) + m_fCarGunLR -= TWOPI; + if(m_fCarGunLR != prevAngle) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle)); + + // Shoot + if(CPad::GetPad(0)->CarGunJustDown() && + CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){ + CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds(); + + // more like -sin(angle), cos(angle), i.e. rotated (0,1,0) + CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f); + turretDir = Multiply3x3(GetMatrix(), turretDir); + + float c = Cos(m_fCarGunLR); + float s = Sin(m_fCarGunLR); + CVector rotatedEnd( + c*baseToEnd.x - s*baseToEnd.y, + s*baseToEnd.x + c*baseToEnd.y, + baseToEnd.z - 1.0f); // correct offset here + rotatedEnd += turrentBase; + + CVector point1 = GetMatrix() * rotatedEnd; + CVector point2 = point1 + 60.0f*turretDir; + m_vecMoveSpeed -= 0.06f*turretDir; + m_vecMoveSpeed.z += 0.05f; + + CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2); + CColPoint colpoint; + CEntity *entity = nil; + CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false); + if(entity) + point2 = colpoint.point - 0.04f*(colpoint.point - point1); + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0); + + // Add particles on the way to the explosion; + float shotDist = (point2 - point1).Magnitude(); + int n = shotDist/4.0f; + RwRGBA black = { 0, 0, 0, 0 }; + for(i = 0; i < n; i++){ + float f = (float)i/n; + CParticle::AddParticle(PARTICLE_HELI_DUST, + point1 + f*(point2 - point1), + CVector(0.0f, 0.0f, 0.0f), + nil, 0.1f, black); + } + + // More particles + CVector shotDir = point2 - point1; + shotDir.Normalise(); + for(i = 0; i < 15; i++){ + float f = i/15.0f; + CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1, + shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f, + nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black); + } + + // And some gun flashes near the gun + CVector flashPos = point1; + CVector nullDir(0.0f, 0.0f, 0.0f); + int lifeSpan = 250; + if(m_vecMoveSpeed.Magnitude() > 0.08f){ + lifeSpan = 125; + flashPos.x += 5.0f*m_vecMoveSpeed.x; + flashPos.y += 5.0f*m_vecMoveSpeed.y; + } + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan); + flashPos += 0.3f*shotDir; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan); + flashPos += 0.1f*shotDir; + CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan); + } +} + +#define HYDRAULIC_UPPER_EXT (-0.16f) +#define HYDRAULIC_LOWER_EXT (0.16f) + +void +CAutomobile::HydraulicControl(void) +{ + int i; + float wheelPositions[4]; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *normalColModel = mi->GetColModel(); + float wheelRadius = 0.5f*mi->m_wheelScale; + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + CColModel *specialColModel = &playerInfo->m_ColModel; + + if(GetStatus() != STATUS_PLAYER){ + // reset hydraulics for non-player cars + + if(!bUsingSpecialColModel) + return; + if(specialColModel != nil) // this is always true + for(i = 0; i < 4; i++) + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z; + m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + + if(m_hydraulicState == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + else if(m_hydraulicState >= 100) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + + if(playerInfo->m_pVehicleEx == this) + playerInfo->m_pVehicleEx = nil; + bUsingSpecialColModel = false; + m_hydraulicState = 0; + return; + } + + // Player car + + float normalUpperLimit = pHandling->fSuspensionUpperLimit; + float normalLowerLimit = pHandling->fSuspensionLowerLimit; + float normalSpringLength = normalUpperLimit - normalLowerLimit; + float extendedUpperLimit = normalUpperLimit - 0.2f; + float extendedLowerLimit = normalLowerLimit - 0.2f; + float extendedSpringLength = extendedUpperLimit - extendedLowerLimit; + + if(!bUsingSpecialColModel){ + // Init special col model + + if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this) + playerInfo->m_pVehicleEx->bUsingSpecialColModel = false; + playerInfo->m_pVehicleEx = this; + playerInfo->m_ColModel = *normalColModel; + bUsingSpecialColModel = true; + specialColModel = &playerInfo->m_ColModel; + + if(m_fVelocityChangeForAudio > 0.1f) + m_hydraulicState = 20; + else{ + m_hydraulicState = 0; + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + + // Setup suspension + float normalLineLength = normalSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += normalUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= normalLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = normalSpringLength; + m_aSuspensionLineLength[i] = normalLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + + // Adjust col model + mi->GetWheelPosn(0, pos); + float minz = pos.z + extendedLowerLimit - wheelRadius; + if(minz < specialColModel->boundingBox.min.z) + specialColModel->boundingBox.min.z = minz; + float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + if(specialColModel->boundingSphere.radius < radius) + specialColModel->boundingSphere.radius = radius; + return; + } + + if(playerInfo->m_WBState != WBSTATE_PLAYING) + return; + + bool setPrevRatio = false; + if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){ + if(m_hydraulicState == 0){ + m_hydraulicState = 20; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + setPrevRatio = true; + }else{ + m_hydraulicState++; + } + }else if(m_hydraulicState != 0){ // must always be true + if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){ + m_hydraulicState--; + if(m_hydraulicState == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + } + + if(CPad::GetPad(0)->HornJustDown()){ + // Switch between normal and extended + + if(m_hydraulicState < 100) + m_hydraulicState = 100; + else{ + if(m_fVelocityChangeForAudio > 0.1f) + m_hydraulicState = 20; + else + m_hydraulicState = 0; + } + + if(m_hydraulicState < 100){ + if(m_hydraulicState == 0){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Reset suspension to normal + float normalLineLength = normalSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += normalUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= normalLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = normalSpringLength; + m_aSuspensionLineLength[i] = normalLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + }else{ + // Reset suspension to extended + float extendedLineLength = extendedSpringLength + wheelRadius; + CVector pos; + for(i = 0; i < 4; i++){ + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += extendedUpperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= extendedLineLength; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = extendedSpringLength; + m_aSuspensionLineLength[i] = extendedLineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + + setPrevRatio = true; + } + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + } + }else{ + float suspChange[4]; + float maxDelta = 0.0f; + float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f; + float front = -rear; + float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; + float left = -right; + suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); + + if(m_hydraulicState < 100){ + // Lowered, move wheels up + + if(m_hydraulicState == 0){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Set suspension + CVector pos; + for(i = 0; i < 4; i++){ + if(suspChange[i] > 1.0f) + suspChange[i] = 1.0f; + + float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit; + float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength; + float lineLength = springLength + wheelRadius; + + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += upperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= lineLength; + if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) + maxDelta = pos.z - specialColModel->lines[i].p1.z; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = springLength; + m_aSuspensionLineLength[i] = lineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + }else{ + if(m_hydraulicState < 104) + m_hydraulicState++; + + if(m_fVelocityChangeForAudio < 0.1f){ + normalUpperLimit += HYDRAULIC_UPPER_EXT; + normalLowerLimit += HYDRAULIC_LOWER_EXT; + normalSpringLength = normalUpperLimit - normalLowerLimit; + } + + // Set suspension + CVector pos; + for(i = 0; i < 4; i++){ + if(suspChange[i] > 1.0f) + suspChange[i] = 1.0f; + + float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit; + float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength; + float lineLength = springLength + wheelRadius; + + wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + mi->GetWheelPosn(i, pos); + pos.z += upperLimit; + specialColModel->lines[i].p0 = pos; + pos.z -= lineLength; + if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta)) + maxDelta = pos.z - specialColModel->lines[i].p1.z; + specialColModel->lines[i].p1 = pos; + m_aSuspensionSpringLength[i] = springLength; + m_aSuspensionLineLength[i] = lineLength; + + if(m_aSuspensionSpringRatio[i] < 1.0f){ + m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + } + + float limitDiff = extendedLowerLimit - normalLowerLimit; + if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){ + float f = (maxDelta + limitDiff)/2.0f/limitDiff; + f = clamp(f, 0.0f, 1.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f); + if(f < 0.4f || f > 0.6f) + setPrevRatio = true; + if(f < 0.25f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); + else if(f > 0.75f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); + } + } + + if(setPrevRatio) + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } +} + +void +CAutomobile::ProcessBuoyancy(void) +{ + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + bool heliHitWaterHard = false; + if(IsRealHeli() && m_aWheelSpeed[1] > 0.15f){ + if(GetModelIndex() == MI_SEASPAR){ + if(impulseRatio > 3.0f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + } + }else{ + float strength = 1.0f/Max(8.0f*impulseRatio, 1.0f); + ApplyMoveForce(-2.0f*impulse/strength); + ApplyTurnForce(-impulse/strength, point); + if(impulseRatio > 0.9f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + }else + return; + } + } + + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + CVector initialSpeed = m_vecMoveSpeed; + + if(m_modelIndex == MI_SEASPAR && impulseRatio < 3.0f && (GetUp().z > -0.5f || impulseRatio < 0.6f) || + CVehicle::bHoverCheat && GetStatus() == STATUS_PLAYER && GetUp().z > 0.1f){ + bIsInWater = false; + bIsDrowning = false; + }else if(heliHitWaterHard || impulseRatio > 1.0f || + impulseRatio > 0.6f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ + bIsInWater = true; + bIsDrowning = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + }else{ + bIsInWater = false; + bIsDrowning = false; + } + + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + + if(initialSpeed.z < -0.1f && impulse.z > 0.3f || heliHitWaterHard){ + RwRGBA color; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; + CVector target = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.45f)); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), + target, 0.0f, 75, color, true); + + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; + + if(heliHitWaterHard){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() + right, + target, 0.0f, 75, color, true); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() - right, + target, 0.0f, 75, color, true); + } + + if(m_vecMoveSpeed.z < -0.2f) + m_vecMoveSpeed.z = -0.2f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); + } + + if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z != 0.0f){ + nGenerateWaterCircles = 0; + pos.z += 1.0f; + for(i = 0; i < 4; i++){ + CVector p = pos; + p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, + p, CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, black, 0, 0, 0, 0); + } + } + } + + if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z >= 0.0f){ + nGenerateRaindrops = 0; + pos.z += 0.5f; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, + pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true); + } + } + }else{ + bIsInWater = false; + bIsDrowning = false; + bTouchingWater = false; + + static RwRGBA splashCol = {155, 155, 185, 196}; + static RwRGBA smokeCol = {255, 255, 255, 255}; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){ + CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); + CVector vSpeed = GetSpeed(pos); + vSpeed.z = 0.0f; + float fSpeed = vSpeed.MagnitudeSqr(); + if(fSpeed > sq(0.05f)){ + fSpeed = Sqrt(fSpeed); + + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; + + CParticle::AddParticle(PARTICLE_PED_SPLASH, + pos + GetPosition(), -0.5f*right, + nil, size, splashCol, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + pos + GetPosition(), -0.6f*right, + nil, size, smokeCol, 0, 0, 0, 0); + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } + } + } + } +} + +void +CAutomobile::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != WEAPONSLOT_SUBMACHINEGUN) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; + AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; + if (pDriver->m_pMyVehicle->bLowVehicle) { + rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; + leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, true); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); + if(anim) + anim->blendDelta = -1000.0f; + } + + // TODO: what is this? + if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ + m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft); + } + if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ + m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight); + } +} + +void +CAutomobile::DoHoverSuspensionRatios(void) +{ + int i; + + if(GetUp().z < 0.1f) + return; + + CColModel *colmodel = GetColModel(); + for(i = 0; i < 4; i++){ + float z, waterZ; + CVector upper = GetMatrix() * colmodel->lines[i].p0; + CVector lower = GetMatrix() * colmodel->lines[i].p1; + if(m_aSuspensionSpringRatio[i] < 1.0f) + z = m_aWheelColPoints[i].point.z; + else + z = -100.0f; + // see if touching water + if(CWaterLevel::GetWaterLevel(lower, &waterZ, false) && + waterZ > z && lower.z-1.0f < waterZ){ + // compress spring + if(lower.z < waterZ){ + if(upper.z < waterZ) + m_aSuspensionSpringRatio[i] = 0.0f; + else + m_aSuspensionSpringRatio[i] = (upper.z - waterZ)/(upper.z - lower.z); + }else + m_aSuspensionSpringRatio[i] = 0.99999f; + + m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x; + m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y; + m_aWheelColPoints[i].point.z = waterZ; + m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f); + m_aWheelColPoints[i].surfaceB = SURFACE_WATER; + } + } +} + +int32 +CAutomobile::RcbanditCheckHitWheels(void) +{ + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) || + RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP])) + return 1; + } + return 0; +} + +int32 +CAutomobile::RcbanditCheck1CarWheels(CPtrList &list) +{ + static CMatrix matW2B; + int i; + CPtrNode *node; + CAutomobile *car; + CColModel *colModel = GetColModel(); + CVehicleModelInfo *mi; + + for(node = list.first; node; node = node->next){ + car = (CAutomobile*)node->item; + if(this != car && car->IsCar() && car->GetModelIndex() != MI_RCBANDIT && + car->m_scanCode != CWorld::GetCurrentScanCode()){ + car->m_scanCode = CWorld::GetCurrentScanCode(); + + if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f && + Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){ + mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex()); + + for(i = 0; i < 4; i++){ + if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->GetStatus() == STATUS_SIMPLE){ + CVector wheelPos; + CColSphere sph; + mi->GetWheelPosn(i, wheelPos); + matW2B = Invert(GetMatrix()); + sph.center = matW2B * (car->GetMatrix() * wheelPos); + sph.radius = mi->m_wheelScale*0.25f; + if(CCollision::TestSphereBox(sph, colModel->boundingBox)) + return 1; + } + } + } + } + } + return 0; +} + +void +CAutomobile::PlaceOnRoadProperly(void) +{ + CColPoint point; + CEntity *entity; + CColModel *colModel = GetColModel(); + float lenFwd, lenBack; + float frontZ, rearZ; + + lenFwd = colModel->boundingBox.max.y; + lenBack = -colModel->boundingBox.min.y; + + CVector front(GetPosition().x + GetForward().x*lenFwd, + GetPosition().y + GetForward().y*lenFwd, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + frontZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + frontZ = m_fMapObjectHeightAhead; + } + + CVector rear(GetPosition().x - GetForward().x*lenBack, + GetPosition().y - GetForward().y*lenBack, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + rearZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + rearZ = m_fMapObjectHeightBehind; + } + + float len = lenFwd + lenBack; + float angle = Atan((frontZ - rearZ)/len); + float c = Cos(angle); + float s = Sin(angle); + + GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f); + GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s); + GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward()); + GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad()); +} + +void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ + int i; + float damageMultiplier = 0.333f; + + if(impulse == 0.0f){ + impulse = m_fDamageImpulse; + damagedPiece = m_nDamagePieceType; + damageMultiplier = 1.0f; + } + + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + impulse *= 0.5f; + + CVector pos(0.0f, 0.0f, 0.0f); + + if(!bCanBeDamaged) + return; + + if(m_pDamageEntity && m_pDamageEntity->IsPed() && ((CPed*)m_pDamageEntity)->bIsStanding){ + float speed = ((CPed*)m_pDamageEntity)->m_vecAnimMoveDelta.y * DotProduct(GetForward(), m_vecDamageNormal); + if(speed < 0.0f) + impulse = Max(impulse + ((CPed*)m_pDamageEntity)->m_fMass * speed, 0.0f); + } + + // damage flipped over car + if(GetUp().z < 0.0f && this != FindPlayerVehicle()){ + if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater) + return; + if(GetStatus() != STATUS_WRECKED) + m_fHealth = Max(m_fHealth - 4.0f*CTimer::GetTimeStep(), 0.0f); + } + + float minImpulse = GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN ? 1.0f : 25.0f; + if(impulse > minImpulse && GetStatus() != STATUS_WRECKED){ + if(bIsLawEnforcer && + FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && + GetStatus() != STATUS_ABANDONED && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) + FindPlayerPed()->SetWantedLevelNoDrop(1); + + if(GetStatus() == STATUS_PLAYER && impulse > 50.0f){ + uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(40000/freq, freq); + } + + if(GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer){ + if(m_pDamageEntity != FindPlayerPed() && + m_pDamageEntity != FindPlayerVehicle()) + return; + } + + if(m_pDamageEntity && m_pDamageEntity->IsVehicle()){ + m_nLastWeaponDamage = WEAPONTYPE_RAMMEDBYCAR; + m_pLastDamageEntity = m_pDamageEntity; + } + + if(bCollisionProof) + return; + + if(m_pDamageEntity){ + if(m_pDamageEntity->IsBuilding() && + DotProduct(m_vecDamageNormal, GetUp()) > 0.6f) + return; + } + + int oldLightStatus[4]; + for(i = 0; i < 4; i++) + oldLightStatus[i] = Damage.GetLightStatus((eLights)i); + + if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){ + float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f; + + switch(damagedPiece){ + case CAR_PIECE_BUMP_FRONT: + GetComponentWorldPosition(CAR_BUMP_FRONT, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BONNET: + GetComponentWorldPosition(CAR_BONNET, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(GetModelIndex() != MI_DODO) + if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + } + break; + + case CAR_PIECE_BUMP_REAR: + GetComponentWorldPosition(CAR_BUMP_REAR, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BOOT: + GetComponentWorldPosition(CAR_BOOT, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + } + break; + + case CAR_PIECE_DOOR_LF: + GetComponentWorldPosition(CAR_DOOR_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + break; + case CAR_PIECE_DOOR_RF: + GetComponentWorldPosition(CAR_DOOR_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + break; + case CAR_PIECE_DOOR_LR: + GetComponentWorldPosition(CAR_DOOR_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + break; + case CAR_PIECE_DOOR_RR: + GetComponentWorldPosition(CAR_DOOR_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + break; + + case CAR_PIECE_WING_LF: + GetComponentWorldPosition(CAR_WING_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + break; + case CAR_PIECE_WING_RF: + GetComponentWorldPosition(CAR_WING_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + break; + case CAR_PIECE_WING_LR: + GetComponentWorldPosition(CAR_WING_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + break; + case CAR_PIECE_WING_RR: + GetComponentWorldPosition(CAR_WING_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); + break; + + case CAR_PIECE_WHEEL_LF: + case CAR_PIECE_WHEEL_LR: + case CAR_PIECE_WHEEL_RF: + case CAR_PIECE_WHEEL_RR: + break; + + case CAR_PIECE_WINDSCREEN: + if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); + SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); + if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ + // DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); + } + } + break; + } + } + + float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; + + if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER) + damage *= 7.0f; + + if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER) + damage *= 30.0f; + + if(damage > 0.0f){ + if(damage > 5.0f && + pDriver && + m_pDamageEntity && m_pDamageEntity->IsVehicle() && + (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && + ((CVehicle*)m_pDamageEntity)->pDriver){ + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + pDriver->Say(SOUND_PED_CRASH_CAR); + else + pDriver->Say(SOUND_PED_CRASH_VEHICLE); + } + + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()) + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + else if(bTakeLessDamage) + m_fHealth -= damage/12.0f; + else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle()) + m_fHealth -= damage/1.5f; + else + m_fHealth -= damage/4.0f; + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + + // play sound if a light broke + for(i = 0; i < 4; i++) + if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i? + break; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){ + // Set engine on fire and remember who did this + Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + }else{ + if(GetModelIndex() == MI_BFINJECT){ + if(m_fHealth < 400.0f) + Damage.SetEngineStatus(200); + else if(m_fHealth < 600.0f) + Damage.SetEngineStatus(100); + } + } +} + +void +CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) +{ + int i, n; + + if(!GetIsOnScreen()) + return; + + // FindPlayerSpeed() unused + + n = (int)amount/20; + + for(i = 0; i < ((n+4)&0x1F); i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + 0.006f)); + + for(i = 0; i < n+2; i++) + CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST, + CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x, + CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y, + pos.z), + CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + n = (int)amount/50 + 1; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.08f), + CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], + CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), + 0, + CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); +} + +void +CAutomobile::AddDamagedVehicleParticles(void) +{ + int i, n; + + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) + return; + + CVector direction = 0.85f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + if(GetModelIndex() == MI_BFINJECT) + damagePos = CVector(0.3f, -1.5f, -0.1f); + else if(GetModelIndex() == MI_CADDY) + damagePos = CVector(0.6f, -1.0f, -0.25f); + else if(IsRealHeli()){ + damagePos.x = 0.4f*GetColModel()->boundingBox.max.x; + damagePos.y = 0.2f*GetColModel()->boundingBox.min.y; + damagePos.z = 0.3f*GetColModel()->boundingBox.max.z; + }else + damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed); + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + bool electric = pHandling->Transmission.nEngineType == 'E'; + + if(electric && m_fHealth < 320.0f && m_fHealth > 1.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 7) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(electric && m_fHealth < 460.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 3) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(m_fHealth < 250.0f){ + // nothing + }else if(m_fHealth < 320.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction); + }else if(m_fHealth < 390.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f); + if(electric){ + // BUG. we had that case already + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 2) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else{ + if(TheCamera.GetLookDirection() != LOOKING_FORWARD) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed); + } + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction); + } +} + +int32 +CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA sandCol = { 170, 165, 140, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed && + colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH) + return 0; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); + } + return 0; + case SURFACE_GRAVEL: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.05f, 0.09f), gravelCol); + } + return 1; + case SURFACE_MUD_DRY: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol); + } + return 0; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + if(CTimer::GetFrameCounter() & 2 || + CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f) + return 0; + dir.x = 0.5f*m_vecMoveSpeed.x; + dir.y = 0.5f*m_vecMoveSpeed.y; + for(i = 0; i < 1; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f); + CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil, + 2.0f*m_vecMoveSpeed.Magnitude(), sandCol); + } + return 0; + default: + if(CWeather::WetRoads > 0.01f){ + if(CTimer::GetFrameCounter() & 1) + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + return 0; + } + return 1; + } +} + +void +CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos) +{ + if(m_aCarNodes[component] == nil){ + printf("CarNode missing: %d %d\n", GetModelIndex(), component); + return; + } + RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]); + pos = *RwMatrixGetPos(ltm); +} + +bool +CAutomobile::IsComponentPresent(int32 comp) +{ + return m_aCarNodes[comp] != nil; +} + +void +CAutomobile::SetComponentRotation(int32 component, CVector rotation) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + // BUG: all these set the whole matrix + mat.SetRotateX(DEGTORAD(rotation.x)); + mat.SetRotateY(DEGTORAD(rotation.y)); + mat.SetRotateZ(DEGTORAD(rotation.z)); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + float wasClosed = false; + + if(Doors[door].IsClosed()){ + // enable angle cull for closed doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + wasClosed = true; + } + + Doors[door].Open(openRatio); + + if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ + // door opened + HideAllComps(); + // turn off angle cull for swinging door + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); + } + + if(!wasClosed && openRatio == 0.0f){ + // door closed + if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? + ShowAllComps(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); + } + + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 1.0f); + } +} + +inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end) +{ + if(time > start && time < end){ + float ratio = 1.0f - (time - start)/(end - start); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} + +inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end) +{ + if(time > start && time < mid){ + // open + float ratio = (time - start)/(mid - start); + if(car->Doors[door].GetAngleOpenRatio() < ratio) + car->OpenDoor(component, door, ratio); + }else if(time > mid && time < end){ + // close + float ratio = 1.0f - (time - mid)/(end - mid); + if(car->Doors[door].GetAngleOpenRatio() > ratio) + car->OpenDoor(component, door, ratio); + }else if(time > end){ + car->OpenDoor(component, door, 0.0f); + } +} + +void +CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) +{ + eDoors door; + + switch(component){ + case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; + case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; + case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; + case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break; + default: assert(0); + } + + if(IsDoorMissing(door)) + return; + + switch(anim){ + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_OPEN_DOOR_LHS: + case ANIM_STD_CAR_OPEN_DOOR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f); + break; + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f); + break; + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: + ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); + break; + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f); + break; + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f); + break; + case ANIM_STD_CAR_PULL_OUT_PED_RHS: + case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS: + OpenDoor(component, door, 1.0f); + break; + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + break; + case ANIM_STD_COACH_GET_OUT_LHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f); + break; + case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS: + case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f); + break; + case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS: + case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS: + ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f); + break; + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: + ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f); + break; + case ANIM_STD_NUM: + OpenDoor(component, door, time); + break; + } +} + +bool +CAutomobile::IsDoorReady(eDoors door) +{ + if(Doors[door].IsClosed() || IsDoorMissing(door)) + return true; + int doorflag = 0; + switch(door){ + case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break; + case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break; + case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break; + case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break; + default: break; + } + return (doorflag & m_nGettingInFlags) == 0; +} + +bool +CAutomobile::IsDoorFullyOpen(eDoors door) +{ + return Doors[door].IsFullyOpen() || IsDoorMissing(door); +} + +bool +CAutomobile::IsDoorClosed(eDoors door) +{ + return !!Doors[door].IsClosed(); +} + +bool +CAutomobile::IsDoorMissing(eDoors door) +{ + return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING; +} + +bool +CAutomobile::IsDoorReady(uint32 door) +{ + switch(door){ + case CAR_DOOR_RF: return IsDoorReady(DOOR_FRONT_RIGHT); + case CAR_DOOR_RR: return IsDoorReady(DOOR_REAR_RIGHT); + case CAR_DOOR_LF: return IsDoorReady(DOOR_FRONT_LEFT); + case CAR_DOOR_LR: return IsDoorReady(DOOR_REAR_LEFT); + default: + return false; + } +} + +bool +CAutomobile::IsDoorMissing(uint32 door) +{ + switch(door){ + case CAR_DOOR_RF: return IsDoorMissing(DOOR_FRONT_RIGHT); + case CAR_DOOR_RR: return IsDoorMissing(DOOR_REAR_RIGHT); + case CAR_DOOR_LF: return IsDoorMissing(DOOR_FRONT_LEFT); + case CAR_DOOR_LR: return IsDoorMissing(DOOR_REAR_LEFT); + default: + return false; + } +} + +bool +CAutomobile::IsOpenTopCar(void) +{ + return GetModelIndex() == MI_STINGER || + // component 0 is assumed to be a roof + GetModelIndex() == MI_COMET && m_aExtras[0] != 0 && m_aExtras[1] != 0 || + GetModelIndex() == MI_STALLION && m_aExtras[0] != 0 && m_aExtras[1] != 0; +} + +void +CAutomobile::RemoveRefsToVehicle(CEntity *ent) +{ + int i; + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] == ent) + m_aGroundPhysical[i] = nil; +} + +void +CAutomobile::BlowUpCar(CEntity *culprit) +{ + RpAtomic *atomic; + + if(!bCanBeDamaged) + return; + + if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000; + } + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + m_nTimeOfDeath = CTimer::GetTimeInMilliseconds(); + Damage.FuckCarCompletely(); + + if(GetModelIndex() != MI_RCBANDIT){ + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + } + + m_fHealth = 0.0f; + m_nBombTimer = 0; + m_bombType = CARBOMB_NONE; + + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + KillPedsInVehicle(); + + bEngineOn = false; + bLightsOn = false; + m_bSirenOrAlarm = false; + bTaxiLight = false; + if(bIsAmbulanceOnDuty){ + bIsAmbulanceOnDuty = false; + CCarCtrl::NumAmbulancesOnDuty--; + } + if(bIsFireTruckOnDuty){ + bIsFireTruckOnDuty = false; + CCarCtrl::NumFiretrucksOnDuty--; + } + ChangeLawEnforcerState(false); + + gFireManager.StartFire(this, culprit, 0.8f, true); + CDarkel::RegisterCarBlownUpByPlayer(this); + if(GetModelIndex() == MI_RCBANDIT) + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0); + else + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); +} + +bool +CAutomobile::SetUpWheelColModel(CColModel *colModel) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *vehColModel = mi->GetColModel(); + + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) + return false; + + colModel->boundingSphere = vehColModel->boundingSphere; + colModel->boundingBox = vehColModel->boundingBox; + + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); + colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); + colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + + if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); + colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); + colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->numSpheres = 6; + }else + colModel->numSpheres = 4; + + return true; +} + +void +CAutomobile::BurstTyre(uint8 wheel, bool applyForces) +{ + if(GetModelIndex() == MI_RHINO || bTyresDontBurst) + return; + + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break; + } + + int status = Damage.GetWheelStatus(wheel); + if(status == WHEEL_STATUS_OK){ + Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + CStats::TyresPopped++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); + + if(GetStatus() == STATUS_SIMPLE){ + SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + if(applyForces){ + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); + } + } +} + +bool +CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) +{ + CColPoint colpoint; + CEntity *ent; + colpoint.point = CVector(0.0f, 0.0f, 0.0f); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector seatPos; + switch(component){ + case CAR_DOOR_RF: + seatPos = mi->GetFrontSeatPosn(); + break; + case CAR_DOOR_LF: + seatPos = mi->GetFrontSeatPosn(); + seatPos.x = -seatPos.x; + break; + case CAR_DOOR_RR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + break; + case CAR_DOOR_LR: + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + seatPos.x = -seatPos.x; + break; + } + seatPos = GetMatrix() * seatPos; + + CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); + if(doorOffset){ + CVector off = *doorOffset; + if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) + off.x = -off.x; + doorPos += Multiply3x3(GetMatrix(), off); + } + + if(GetUp().z < 0.0f){ + seatPos.z += 0.5f; + doorPos.z += 0.5f; + } + + CVector dist = doorPos - seatPos; + + // Removing that makes thiProcessEntityCollisions func. return false for van doors. + doorPos.z += 0.5f; + float length = dist.Magnitude(); + CVector pedPos = seatPos + dist*((length+0.6f)/length); + + if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) + return false; + if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) + return false; + if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) + return false; + float upperZ = colpoint.point.z; + if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + return false; + if(upperZ != 0.0f && upperZ < colpoint.point.z) + return false; + return true; +} + +float +CAutomobile::GetHeightAboveRoad(void) +{ + return m_fHeightAboveRoad; +} + +void +CAutomobile::PlayCarHorn(void) +{ + int r; + + if (IsAlarmOn() || m_nCarHornTimer != 0) + return; + + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + } +} + +void +CAutomobile::PlayHornIfNecessary(void) +{ + if(AutoPilot.m_bSlowedDownBecauseOfPeds || + AutoPilot.m_bSlowedDownBecauseOfCars) + if(!HasCarStoppedBecauseOfLight()) + PlayCarHorn(); +} + +void +CAutomobile::ResetSuspension(void) +{ + int i; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + } +} + +void +CAutomobile::SetupSuspensionLines(void) +{ + int i; + CVector posn; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + + // Each suspension line starts at the uppermost wheel position + // and extends down to the lowermost point on the tyre + for(i = 0; i < 4; i++){ + mi->GetWheelPosn(i, posn); + m_aWheelPosition[i] = posn.z; + + // uppermost wheel position + posn.z += pHandling->fSuspensionUpperLimit; + colModel->lines[i].p0 = posn; + + // lowermost wheel position + posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; + // lowest point on tyre + posn.z -= mi->m_wheelScale*0.5f; + colModel->lines[i].p1 = posn; + + // this is length of the spring at rest + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; + } + + // Compress spring somewhat to get normal height on road + m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel)) + - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f; + for(i = 0; i < 4; i++) + m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; + + // adjust col model to include suspension lines + if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) + colModel->boundingBox.min.z = colModel->lines[0].p1.z; + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + if(colModel->boundingSphere.radius < radius) + colModel->boundingSphere.radius = radius; + + if(GetModelIndex() == MI_RCBANDIT){ + colModel->boundingSphere.radius = 2.0f; + for(i = 0; i < colModel->numSpheres; i++) + colModel->spheres[i].radius = 0.3f; + } +} + +// called on police cars +void +CAutomobile::ScanForCrimes(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) + if(FindPlayerVehicle()->IsAlarmOn()) + // if player's alarm is on, increase wanted level + if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) + CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1); +} + +void +CAutomobile::BlowUpCarsInPath(void) +{ + int i; + + if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars) + for(i = 0; i < m_nCollisionRecords; i++) + if(m_aCollisionRecords[i] && + m_aCollisionRecords[i]->IsVehicle() && + m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO && + !m_aCollisionRecords[i]->bRenderScorched){ + if(this == FindPlayerVehicle()) + CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, m_aCollisionRecords[i], FindPlayerPed(), 2000); + ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this); + } +} + +bool +CAutomobile::HasCarStoppedBecauseOfLight(void) +{ + int i; + + if(GetStatus() != STATUS_SIMPLE && GetStatus() != STATUS_PHYSICS) + return false; + + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nNextRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) + return true; + } + + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; + for(i = 0; i < curnode->numLinks; i++) + if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nPrevRouteNode) + break; + if(i < curnode->numLinks && + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) + return true; + } + + return false; +} + +void +CPed::DeadPedMakesTyresBloody(void) +{ + int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } +} + +void +CPed::MakeTyresMuddySectorList(CPtrList &list) +{ + CAutomobile *car = nil; + CBike *bike = nil; + for (CPtrNode *node = list.first; node; node = node->next) { + CVehicle *veh = (CVehicle*)node->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) { + if (veh->IsCar()) { + bike = nil; + car = (CAutomobile*)veh; + } else if (veh->IsBike()) { + bike = (CBike*)veh; + car = nil; + } + if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + if (car) { + for (int wheel = 0; wheel < 4; wheel++) { + if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = car->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + case 2: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 3: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + default: + break; + } + + // I hope so + CVector wheelPos = car->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + car->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (car->m_fMass > 500.f) { + car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f))); + + CVector vehAndWheelDist = wheelPos - car->GetPosition(); + car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist); + if (car == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } else if (bike) { + for (int wheel = 0; wheel < 2; wheel++) { + if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = bike->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f); + default: + break; + } + + // I hope so + CVector wheelPos = bike->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + bike->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (bike->m_fMass > 100.0f) { + bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f)); + + CVector vehAndWheelDist = wheelPos - bike->GetPosition(); + bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist); + + if (bike == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } + } + } + } + } +} + +void +CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type) +{ + if(timer < 1000) + timer = 1000; + if(type == 0) + // open and close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds(); + else + // only close + m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500; + m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer; +} + +void +CAutomobile::ProcessAutoBusDoors(void) +{ + if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){ + if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){ + // close door + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){ + if(IsDoorClosed(DOOR_FRONT_LEFT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } + + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){ + if(IsDoorClosed(DOOR_FRONT_RIGHT)){ + m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds(); + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + }else{ + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, + 1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f); + } + } + } + }else{ + // ended + if(m_nBusDoorTimerStart){ + if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0) + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0) + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + m_nBusDoorTimerStart = 0; + m_nBusDoorTimerEnd = 0; + } + } +} + +void +CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) +{ + if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) + return; + + if (m_aCarNodes[component] == nil) + return; + + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + + Doors[door].Process(this); + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); + + // make wind rip off bonnet + if(door == DOOR_BONNET && Doors[door].m_nDoorState == DOORST_OPEN && + DotProduct(m_vecMoveSpeed, GetForward()) > 0.4f){ +#ifdef FIX_BUGS + CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET); +#else + CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); +#endif + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + + if(comp){ + if(CGeneral::GetRandomNumber() & 1) + comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed + 0.1f*GetRight() + 0.5f*GetUp(); + else + comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed - 0.1f*GetRight() + 0.5f*GetUp(); + comp->ApplyTurnForce(10.0f*GetUp(), GetForward()); + } + } +} + +void +CAutomobile::Fix(void) +{ + int component; + + Damage.ResetDamageStatus(); + + if(pHandling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + bIsDamaged = false; + RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); + + for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ + if(m_aCarNodes[component]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } + + for(component = 0; component < 4; component++) + Damage.SetWheelStatus(component, WHEEL_STATUS_OK); + + if(GetModelIndex() == MI_HUNTER){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(IsRealHeli()){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + } +} + +void +CAutomobile::SetupDamageAfterLoad(void) +{ + if(m_aCarNodes[CAR_BUMP_FRONT]) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET]) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + if(m_aCarNodes[CAR_BUMP_REAR]) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT]) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + if(m_aCarNodes[CAR_DOOR_LF]) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + if(m_aCarNodes[CAR_DOOR_RF]) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + if(m_aCarNodes[CAR_DOOR_LR]) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + if(m_aCarNodes[CAR_DOOR_RR]) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + if(m_aCarNodes[CAR_WING_LF]) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + if(m_aCarNodes[CAR_WING_RF]) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + if(m_aCarNodes[CAR_WING_LR]) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + if(m_aCarNodes[CAR_WING_RR]) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); +} + +RwObject* +GetCurrentAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CObject* +CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject(); + if(obj == nil) + return nil; + + if(component == CAR_WINDSCREEN){ + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + }else switch(type){ + case COMPGROUP_BUMPER: + obj->SetModelIndexNoCreate(MI_CAR_BUMPER); + break; + case COMPGROUP_WHEEL: + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case COMPGROUP_DOOR: + obj->SetModelIndexNoCreate(MI_CAR_DOOR); + obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + obj->bDrawLast = true; + break; + case COMPGROUP_BONNET: + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); + break; + case COMPGROUP_BOOT: + obj->SetModelIndexNoCreate(MI_CAR_BOOT); + obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); + break; + case COMPGROUP_PANEL: + default: + obj->SetModelIndexNoCreate(MI_CAR_PANEL); + break; + } + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aCarNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.97f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + obj->bUseVehicleColours = true; + obj->m_colour1 = m_currentColour1; + obj->m_colour2 = m_currentColour2; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if(CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; + else if(CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f){ + obj->m_vecMoveSpeed.z *= 1.5f; + }else if(GetUp().z > 0.0f && + (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ + obj->m_vecMoveSpeed.z *= -1.5f; + obj->m_vecMoveSpeed.z += 0.04f; + }else{ + obj->m_vecMoveSpeed.z *= 0.25f; + } + obj->m_vecMoveSpeed.x *= 0.75f; + obj->m_vecMoveSpeed.y *= 0.75f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + // push component away from car + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ + // push these up some + dist += GetUp(); + if(GetUp().z > 0.0f){ + // simulate fast upward movement if going fast + float speed = CVector2D(m_vecMoveSpeed).Magnitude(); + obj->GetMatrix().Translate(GetUp()*speed); + } + } + obj->ApplyMoveForce(dist); + + if(type == COMPGROUP_WHEEL){ + obj->m_fTurnMass = 5.0f; + obj->m_vecTurnSpeed.x = 0.5f; + obj->m_fAirResistance = 0.99f; + } + + if(GetStatus() == STATUS_WRECKED && IsVisible() && DotProduct(dist, TheCamera.GetPosition() - GetPosition()) > -0.5f){ + dist = TheCamera.GetPosition() - GetPosition(); + dist.Normalise(); + dist.z += 0.3f; + ApplyMoveForce(5.0f*dist); + } + + if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), + this->GetMatrix(), *this->GetColModel(), + CWorld::m_aTempColPts, nil, nil) > 0) + obj->m_pCollidingEntity = this; + + if(bRenderScorched) + obj->bRenderScorched = true; + + CWorld::Add(obj); + + return obj; +} + +CObject* +CAutomobile::RemoveBonnetInPedCollision(void) +{ + CObject *obj; + + if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING && + Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ +#ifdef FIX_BUGS + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET); +#else + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); +#endif + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + return obj; + } + return nil; +} + +void +CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) +{ + int status = Damage.GetPanelStatus(panel); + if(m_aCarNodes[component] == nil) + return; + if(status == PANEL_STATUS_SMASHED1){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + }else if(status == PANEL_STATUS_MISSING){ + if(!noFlyingComponents) + SpawnFlyingComponent(component, COMPGROUP_PANEL); + else + CGlass::CarWindscreenShatters(this, false); + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + } +} + +void +CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents) +{ + int status = Damage.GetPanelStatus(panel); + if(m_aCarNodes[component] == nil){ + printf("Trying to damage component %d of %s\n", + component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName()); + return; + } + if(status == PANEL_STATUS_SMASHED1){ + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + }else if(status == PANEL_STATUS_MISSING){ + if(!noFlyingComponents) + SpawnFlyingComponent(component, COMPGROUP_BUMPER); + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + } +} + +void +CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents) +{ + int status = Damage.GetDoorStatus(door); + if(m_aCarNodes[component] == nil){ + printf("Trying to damage component %d of %s\n", + component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName()); + return; + } + + if(!CanDoorsBeDamaged() && status > DOOR_STATUS_SMASHED && door != DOOR_BONNET && door != DOOR_BOOT){ + Damage.SetDoorStatus(door, DOOR_STATUS_SMASHED); + status = DOOR_STATUS_SMASHED; + } + + if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){ + Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); + status = DOOR_STATUS_MISSING; + } + + switch(status){ + case DOOR_STATUS_SMASHED: + // show damaged part + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); + break; + case DOOR_STATUS_SWINGING: + // turn off angle cull for swinging doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + break; + case DOOR_STATUS_MISSING: + if(!noFlyingComponents){ + if(door == DOOR_BONNET) + SpawnFlyingComponent(component, COMPGROUP_BONNET); + else if(door == DOOR_BOOT) + SpawnFlyingComponent(component, COMPGROUP_BOOT); + else + SpawnFlyingComponent(component, COMPGROUP_DOOR); + } + // hide both + SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); + break; + } +} + + +static RwObject* +SetVehicleAtomicVisibilityCB(RwObject *object, void *data) +{ + uint32 flags = (uint32)(uintptr)data; + RpAtomic *atomic = (RpAtomic*)object; + if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags) + RpAtomicSetFlags(atomic, rpATOMICRENDER); + else + RpAtomicSetFlags(atomic, 0); + return object; +} + +void +CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) +{ + HideAllComps(); + bIsDamaged = true; + RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); +} + +void +CAutomobile::SetupModelNodes(void) +{ + int i; + for(i = 0; i < NUM_CAR_NODES; i++) + m_aCarNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes); +} + +void +CAutomobile::SetTaxiLight(bool light) +{ + bTaxiLight = light; +} + +bool +CAutomobile::GetAllWheelsOffGround(void) +{ + return m_nDriveWheelsOnGround == 0; +} + +void +CAutomobile::HideAllComps(void) +{ + // empty +} + +void +CAutomobile::ShowAllComps(void) +{ + // empty +} + +void +CAutomobile::ReduceHornCounter(void) +{ + if(m_nCarHornTimer != 0) + m_nCarHornTimer--; +} + +void +CAutomobile::SetAllTaxiLights(bool set) +{ + m_sAllTaxiLights = set; +} + +void +CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + + if(m_fOrientation == 0.0f){ + m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + PI; + while(m_fOrientation > TWOPI) m_fOrientation -= TWOPI; + } +} + +void +CAutomobile::TellPlaneToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_PLANE_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + + if(m_fOrientation == 0.0f) + m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); +} + +void +CAutomobile::PopBoot(void) +{ + switch(Damage.GetDoorStatus(DOOR_BOOT)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle; + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); + } +} + +void +CAutomobile::PopBootUsingPhysics(void) +{ + switch(Damage.GetDoorStatus(DOOR_BOOT)) + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_SWINGING); + Doors[DOOR_BOOT].m_fAngVel = -2.0f; +} + +void +CAutomobile::CloseAllDoors(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(!IsDoorMissing(DOOR_FRONT_LEFT)) + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + if(mi->m_numDoors > 1){ + if(!IsDoorMissing(DOOR_FRONT_RIGHT)) + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + if(mi->m_numDoors > 2){ + if(!IsDoorMissing(DOOR_REAR_LEFT)) + OpenDoor(CAR_DOOR_LR, DOOR_REAR_LEFT, 0.0f); + if(!IsDoorMissing(DOOR_REAR_RIGHT)) + OpenDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT, 0.0f); + } + } +} + +void +CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) +{ + AnimationId anim = ANIM_STD_KO_FRONT; + if(ped == nil) + return; + + ped->m_vehDoor = door; + ped->SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); + CPed::PedSetOutCarCB(nil, ped); + ped->SetMoveState(PEDMOVE_STILL); + if(GetUp().z < 0.0f) + ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI)); + else + ped->SetHeading(GetForward().Heading()); + + switch(weapon){ + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_UNIDENTIFIED: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->m_pCollidingEntity = this; + anim = ANIM_STD_NUM; + break; + + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_FALL: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + anim = ANIM_STD_SPINFORWARD_LEFT; + ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); + break; + } + + if(weapon != WEAPONTYPE_UNARMED){ + ped->SetFall(1000, anim, 0); + ped->bIsStanding = false; + ped->m_headingRate = 0.0f; + } + ped->m_pMyVehicle = nil; +} + +#ifdef COMPATIBLE_SAVES +void +CAutomobile::Save(uint8*& buf) +{ + CVehicle::Save(buf); + WriteSaveBuf(buf, Damage); + SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager)); +} + +void +CAutomobile::Load(uint8*& buf) +{ + CVehicle::Load(buf); + Damage = ReadSaveBuf(buf); + SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager)); + SetupDamageAfterLoad(); +} +#endif diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h new file mode 100644 index 0000000..16d8691 --- /dev/null +++ b/src/vehicles/Automobile.h @@ -0,0 +1,175 @@ +#pragma once + +#include "Vehicle.h" +#include "DamageManager.h" +#include "Door.h" +#include "Skidmarks.h" + +class CObject; + +enum { + CARWHEEL_FRONT_LEFT, + CARWHEEL_REAR_LEFT, + CARWHEEL_FRONT_RIGHT, + CARWHEEL_REAR_RIGHT +}; + + +class CAutomobile : public CVehicle +{ +public: + CDamageManager Damage; + CDoor Doors[6]; + RwFrame *m_aCarNodes[NUM_CAR_NODES]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented + float m_auto_unused1; + eSkidmarkType m_aWheelSkidmarkType[4]; + bool m_aWheelSkidmarkBloody[4]; + bool m_aWheelSkidmarkUnk[4]; + float m_aWheelRotation[4]; + float m_aWheelPosition[4]; + float m_aWheelSpeed[4]; + uint8 m_auto_unused2; +#if (defined GTA_PS2 && !defined FIX_BUGS) + uint8 m_bombType : 3; +#endif + uint8 bTaxiLight : 1; + uint8 bFixedColour : 1; + uint8 bBigWheels : 1; + uint8 bWaterTight : 1; // no damage for non-player peds + uint8 bNotDamagedUpsideDown : 1; + uint8 bMoreResistantToDamage : 1; + uint8 bTankDetonateCars : 1; + uint8 bStuckInSand : 1; + uint8 bHeliDestroyed : 1; +#if (defined GTA_PS2 && !defined FIX_BUGS) + CEntity* m_pBombRigger; +#endif + int16 m_doingBurnout; + uint16 m_hydraulicState; + uint32 m_nBusDoorTimerEnd; + uint32 m_nBusDoorTimerStart; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fTraction; + float m_fTireTemperature; + float m_fOrientation; // for heli and plane go-to + float m_fPlaneSteer; // related to the above + float m_fVelocityChangeForAudio; + float m_randomValues[6]; // used for what? + float m_fFireBlowUpTimer; + CPhysical *m_aGroundPhysical[4]; // physicals touching wheels + CVector m_aGroundOffset[4]; // from ground object to colpoint + CEntity *m_pSetOnFireEntity; + float m_weaponDoorTimerLeft; // still don't know what exactly this is + float m_weaponDoorTimerRight; + float m_fCarGunLR; + float m_fCarGunUD; + float m_fHeliOrientation; + float m_fPropellerRotation; + uint8 stuff4[4]; + uint8 m_nWheelsOnGround; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; + float m_fGasPedalAudio; + tWheelState m_aWheelState[4]; + + static bool m_sAllTaxiLights; + + CAutomobile(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + void OpenDoor(int32 component, eDoors door, float openRatio); + void ProcessOpenDoor(uint32, uint32, float); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + bool IsDoorReady(uint32 door); + bool IsDoorMissing(uint32 door); + bool IsOpenTopCar(void); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre, bool applyForces); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void FireTruckControl(void); + void TankControl(void); + void HydraulicControl(void); + void VehicleDamage(float impulse, uint16 damagedPiece); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); + void DoHoverSuspensionRatios(void); + int32 RcbanditCheckHitWheels(void); + int32 RcbanditCheck1CarWheels(CPtrList &list); + void PlaceOnRoadProperly(void); + void dmgDrawCarCollidingParticles(const CVector &pos, float amount); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void ScanForCrimes(void); + void BlowUpCarsInPath(void); + bool HasCarStoppedBecauseOfLight(void); + void SetBusDoorTimer(uint32 timer, uint8 type); + void ProcessAutoBusDoors(void); + void ProcessSwingingDoor(int32 component, eDoors door); + void SetupDamageAfterLoad(void); + CObject *SpawnFlyingComponent(int32 component, uint32 type); + CObject *RemoveBonnetInPedCollision(void); + void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed); + void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; } + void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; } + + void Fix(void); + void SetComponentVisibility(RwFrame *frame, uint32 flags); + void SetupModelNodes(void); + void SetTaxiLight(bool light); + bool GetAllWheelsOffGround(void); + void HideAllComps(void); + void ShowAllComps(void); + void ReduceHornCounter(void); + + void PopBoot(void); + void PopBootUsingPhysics(void); + void CloseAllDoors(void); + void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; + + static void SetAllTaxiLights(bool set); +}; + +extern CVector vecHunterGunPos; +extern bool bAllCarCheat; \ No newline at end of file diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp new file mode 100644 index 0000000..3e4c3a3 --- /dev/null +++ b/src/vehicles/Bike.cpp @@ -0,0 +1,2961 @@ +#include "common.h" +#include "General.h" +#include "Pad.h" +#include "DMAudio.h" +#include "Clock.h" +#include "Timecycle.h" +#include "ZoneCull.h" +#include "Camera.h" +#include "Darkel.h" +#include "Rubbish.h" +#include "Explosion.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "Record.h" +#include "CarCtrl.h" +#include "CarAI.h" +#include "Script.h" +#include "Stats.h" +#include "Replay.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "DamageManager.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "Bike.h" +#include "Debug.h" + +const uint32 CBike::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1260; +#else + sizeof(CBoat); +#endif + + +// TODO: maybe put this somewhere else +inline void +GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) +{ + *mat = *RwFrameGetMatrix(frm); + frm = RwFrameGetParent(frm); + while(frm){ + RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT); + frm = RwFrameGetParent(frm); + if(frm == end) + frm = nil; + } +} + +#define FAKESUSPENSION (99999.992f) + +CBike::CBike(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + switch(id){ + case MI_ANGEL: + case MI_FREEWAY: + m_bikeAnimType = ASSOCGRP_BIKE_HARLEY; + break; + case MI_PIZZABOY: + case MI_FAGGIO: + m_bikeAnimType = ASSOCGRP_BIKE_VESPA; + break; + case MI_PCJ600: + m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; + break; + case MI_SANCHEZ: + m_bikeAnimType = ASSOCGRP_BIKE_DIRT; + break; + default: assert(0 && "invalid bike model ID"); + } + m_vehType = VEHICLE_TYPE_BIKE; + + m_fFireBlowUpTimer = 0.0f; + m_doingBurnout = 0; + m_bike_flag01 = false; + + SetModelIndex(id); + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + pBikeHandling = mod_HandlingManager.GetBikePointer((tVehicleType)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId); + + m_bike_unused1 = 20.0f; + m_bike_unused2 = 0; + + mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + m_fRearForkLength = 0.0f; + m_fFrontForkY = 0.0; + m_fFrontForkZ = 0.0; + m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle)); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_vecCentreOfMass.z = 0.1f; + m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fElasticity = 0.05f; + m_fBuoyancy = pHandling->fBuoyancy; + + m_fSteerAngle = 0.0f; + m_fWheelAngle = 0.0f; + m_fLeanLRAngle = 0.0f; + m_fLeanLRAngle2 = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + m_fLeanInput = 0.0f; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + m_pSetOnFireEntity = nil; + m_pBombRigger = nil; + m_fGasPedalAudio = 0.0f; + m_bike_flag02 = false; + bWaterTight = false; + bIsBeingPickedUp = false; + bIsStanding = false; + bExtraSpeed = false; + bIsOnFire = false; + bWheelieCam = false; + + m_fTireTemperature = 1.0f; + m_fBrakeDestabilization = 0.0f; + m_fVelocityChangeForAudio = 0; + + for(i = 0; i < 2; i++){ + m_aWheelRotation[i] = 0.0f; + m_aWheelSpeed[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; + m_aWheelSkidmarkBloody[i] = false; + m_aWheelSkidmarkUnk[0] = false; + m_wheelStatus[i] = WHEEL_STATUS_OK; + } + + for(i = 0; i < 4; i++){ + m_aGroundPhysical[i] = nil; + m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + } + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = 0; + m_fHeightAboveRoad = 0.0f; + m_fTraction = 1.0f; + + CColModel *colModel = mi->GetColModel(); + if(colModel->lines == nil){ + colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); + colModel->numLines = 4; + } + // BUG? this would make more sense in the if above + colModel->lines[0].p0.z = FAKESUSPENSION; + + SetupSuspensionLines(); + + AutoPilot.m_nCarMission = MISSION_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; + AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + AutoPilot.m_bStayInCurrentLevel = false; + + SetStatus(STATUS_SIMPLE); + bUseCollisionRecords = true; + m_nNumPassengers = 0; + bIsVan = false; + bIsBus = false; + bIsBig = false; + bLowVehicle = false; + bPedPhysics = false; + + bLeanMatrixClean = false; + m_leanMatrix = GetMatrix(); +} + +void +CBike::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); + SetupModelNodes(); +} + +#define SAND_SLOWDOWN (0.02f) +CVector vecTestResistance(0.9995f, 0.9f, 0.95f); +float fDAxisX = 1.0f; +float fDAxisXExtra = 100.0f; +float fDAxisY = 1000.0f; +float fInAirXRes = 0.98f; +float fFlySpeedMult = -0.6f; + +#pragma optimize("", off) // a workaround for another compiler bug =P, original had optimize off for this function too though + +void +CBike::ProcessControl(void) +{ + int i; + float wheelRot; + float acceleration = 0.0f; + bool bBalancedByRider = false; + bool bStuckInSand = false; + float brake = 0.0f; + CColModel *colModel = GetColModel(); + float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale; + bWarnedPeds = false; + bLeanMatrixClean = false; + m_doingBurnout = 0; + bExtraSpeed = false; + bRestingOnPhysical = false; + + if(CReplay::IsPlayingBack()) + return; + + ProcessCarAlarm(); + + ActivateBombWhenEntered(); + + CRubbish::StirUp(this); + + UpdateClumpAlpha(); + + AutoPilot.m_bSlowedDownBecauseOfCars = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; + + switch(GetStatus()){ + case STATUS_PLAYER: + bBalancedByRider = true; + bIsBeingPickedUp = false; + if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){ + ProcessControlInputs(0); + + if(m_fLeanInput < 0.0f){ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput; + CVector com = m_vecCentreOfMass; +#ifdef FIX_BUGS + // center of mass has to have world space orientation. unfortunately we can't do wheelies + // at high speed then, flipping y here is like riding south without this fix where wheelies work + com.y = -com.y; + com = Multiply3x3(GetMatrix(), com); +#endif + if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){ + if(GetModelIndex() == MI_SANCHEZ){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + force *= 0.7f*m_fGasPedal + 0.3f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + }else{ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + force *= 0.5f*m_fGasPedal + 0.5f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + } + } + }else{ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput; + CVector com = m_vecCentreOfMass; +#ifdef FIX_BUGS + // see above + com.y = -com.y; + com = Multiply3x3(GetMatrix(), com); +#endif + if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + } + } + + PruneReferences(); + + if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); + if(m_fGasPedal > 0.3f){ + if(parallelSpeed.MagnitudeSqr() < SQR(0.3f)) + bStuckInSand = true; + parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward(); + } + ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass); + } + } + if(CPad::GetPad(0)->WeaponJustDown()) + ActivateBomb(); + break; + + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + bBalancedByRider = true; + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 2; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 2; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale); + for(i = 0; i < 2; i++) + m_aWheelRotation[i] += wheelRot; + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + bAudioChangingGear = false; + bWheelieCam = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + + bBalancedByRider = true; + bWheelieCam = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else + bIsBeingPickedUp = false; + break; + + case STATUS_ABANDONED: + m_fBrakePedal = 0.0f; + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = false; + + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + bWheelieCam = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = false; + bWheelieCam = false; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + break; + + case STATUS_PLAYER_DISABLED: + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else{ + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + } + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = true; + bWheelieCam = false; + break; + } + + if(bIsStanding) + if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f) + bIsStanding = false; + + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ + float fDx = fDAxisX; + CVector res = vecTestResistance; + CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + + if(GetStatus() == STATUS_PLAYER){ + if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){ + fDx = fDAxisXExtra; + if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) && + GetForward().z > 0.0f) + res.x -= Min(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f); + else + res.x = fInAirXRes; + }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){ + fDx = fDAxisXExtra; + if(GetForward().z < 0.0f) + res.x *= Min(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f; + } + } + + res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f); + res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f); + res.x = Pow(res.x, CTimer::GetTimeStep()); + res.y = Pow(res.y, CTimer::GetTimeStep()); + float turnX = localTurnSpeed.x*(res.x - 1.0f); + float turnY = localTurnSpeed.y*(res.y - 1.0f); + + res = -GetUp() * turnY * m_fTurnMass; + ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + res = GetUp() * turnX * m_fTurnMass; + ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + if(GetStatus() != STATUS_PLAYER) + m_vecCentreOfMass = pHandling->CentreOfMass; + }else{ + m_vecCentreOfMass = pHandling->CentreOfMass; + m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz; + } + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(GetStatus() == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i]){ + bRestingOnPhysical = true; + if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + } + + if(bRestingOnPhysical){ + skipPhysics = false; + m_nStaticFrames = 0; + } + + VehicleDamage(); + + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + bAudioChangingGear = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); +// missing. BUG? +// m_fTireTemperature = 1.0f; + + if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep(); + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f); + m_fLeanLRAngle = m_fLeanLRAngle2; + } + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){ + if(GetRight().z < 0.0f){ + if(m_fSteerAngle > -DEGTORAD(25.0f)) + m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep(); + }else{ + if(m_fSteerAngle < DEGTORAD(25.0f)) + m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep(); + } + } + + // Lean forward speed up + float savedAirResistance = m_fAirResistance; + if(GetStatus() == STATUS_PLAYER && pDriver){ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF); + if(assoc && assoc->blendAmount > 0.5f && + assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){ + m_fAirResistance *= 0.6f; + if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){ + ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward()); + bExtraSpeed = true; + } + } + } + + CPhysical::ProcessControl(); + m_fAirResistance = savedAirResistance; + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + int rnd = 0; + float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in model space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(i == BIKESUSP_F1 || i == BIKESUSP_R1) + rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100; + if(rnd){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL; + m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false; + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + bias = 1.0f - bias; + + if(m_aWheelColPoints[i].normal.z > 0.35f) + ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + else + ApplySpringCollision(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias); + + if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){ + if(i < 2) + m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY; + else + m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY; + }else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){ + if(i < 2){ + m_aWheelSkidmarkType[0] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[0] = true; + }else{ + m_aWheelSkidmarkType[1] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[1] = true; + } + } + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + } + + CVector normal; + if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){ + normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal; + if(normal.z > 0.35f) + springDirections[0] = -normal; + normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal; + if(normal.z > 0.35f) + springDirections[1] = -normal; + } + if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){ + normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal; + if(normal.z > 0.35f) + springDirections[2] = -normal; + normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal; + if(normal.z > 0.35f) + springDirections[3] = -normal; + } + + // game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!CVehicle::bCheat3) + gripCheat = false; + acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= m_fForceMultiplier; + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + m_nDriveWheelsOnGround = 1; + if(m_nWheelsOnGround == 1) + m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal; + else + m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal; + } + } + + if(m_nWheelsOnGround == 0) + m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f); + else{ + m_vecAvgSurfaceNormal /= m_nWheelsOnGround; + if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f) + m_vecAvgSurfaceNormal *= -1.0f; + } + + // Find contact points for wheel processing + int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ? + BIKESUSP_F1 : BIKESUSP_F2; + CVector frontContact(0.0f, + colModel->lines[BIKESUSP_F1].p0.y, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale); + frontContact = Multiply3x3(GetMatrix(), frontContact); + + int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ? + BIKESUSP_R1 : BIKESUSP_R2; + CVector rearContact(0.0f, + colModel->lines[BIKESUSP_R1].p0.y, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale); + rearContact = Multiply3x3(GetMatrix(), rearContact); + + float traction = 0.004f * m_fTraction; + traction *= pHandling->fTractionMultiplier / 4.0f; + + // Turn wheel + if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){ + if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){ + m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep()); + }else{ + float f; + if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){ + CColPoint point; + point.surfaceA = SURFACE_WHEELBASE; + point.surfaceB = SURFACE_TARMAC; + float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction; + if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND) + steer *= pBikeHandling->fSlipSteer; + f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock); + if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f || + m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f) + f *= 2.0f; + f = Min(f, 1.0f); + }else{ + f = 1.0f; + } + if(GetStatus() != STATUS_PLAYER) + f = 1.0f; + m_fWheelAngle = m_fSteerAngle*f; + } + }else if(m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep(); + + static float fThrust; + static tWheelState WheelState[2]; + CVector initialMoveSpeed = m_vecMoveSpeed; + bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); + + // Process front wheel - first try + + if(!rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f)); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + CVector contactSpeed = GetSpeed(frontContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, adhesionDestab, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process rear wheel + + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + // Wheel on ground + float rearBrake = brake; + float rearTraction = traction; + + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal); + wheelRight.Normalise(); + + if(bIsHandbrakeOn){ +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + rearBrake = 20000.0f * CTimer::GetTimeStepFix(); +#else + rearBrake = 20000.0f; +#endif + m_fTireTemperature = 1.0f; + }else if(m_doingBurnout){ + rearBrake = 0.0f; + rearTraction = 0.0f; + ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + }else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){ + rearTraction *= m_fTireTemperature; + ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + } + + if(fThrust > 0.0f && brake > 0.0f) + brake = 0.0f; // only affects next front wheel. is this intended? + fThrust = acceleration; + m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR]; + CVector contactSpeed = GetSpeed(rearContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, rearContact, + 2, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear, adhesionDestab, + BIKEWHEEL_REAR, + &m_aWheelSpeed[BIKEWHEEL_REAR], + &WheelState[BIKEWHEEL_REAR], + BIKE_WHEELSPEC_1, + m_wheelStatus[BIKEWHEEL_REAR]); + if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + if(bIsHandbrakeOn) + m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f; + }else{ + if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f; + } + } + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + + // Process front wheel - second try + + if(rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + CVector contactSpeed = GetSpeed(frontContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, adhesionDestab, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process leaning + float idleAngle = 0.0f; + if(pDriver){ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY); + if(assoc) + idleAngle = DEGTORAD(10.0f) * assoc->blendAmount; + } + if(bBalancedByRider || bIsBeingPickedUp){ + m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal); + m_vecAvgSurfaceRight.Normalise(); + float lean; + if(m_nWheelsOnGround == 0) + lean = -(m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock))*0.5f*GRAVITY*CTimer::GetTimeStep(); + else + lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight); + lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean); + else + lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean); + float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f; + }else{ + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f); + }else{ + float f = Pow(0.95f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f; + } + } + m_fLeanLRAngle = m_fLeanLRAngle2; + + // Destabilize steering when braking + if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) && + m_fBrakePedal - m_fGasPedal > 0.9f && + fwdSpeed > 0.02f && + !bIsHandbrakeOn){ + m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep(); + if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep()); + }else{ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep()); + } + }else + m_fBrakeDestabilization = 0.0f; + + // Update wheel positions from suspension + float frontWheelPos = colModel->lines[frontLine].p0.z; + if(m_aSuspensionSpringRatio[frontLine] > 0.0f) + frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine]; + m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f; + + float rearWheelPos = colModel->lines[rearLine].p0.z; + if(m_aSuspensionSpringRatio[rearLine] > 0.0f) + rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine]; + m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f; + + for(i = 0; i < 2; i++) + m_aWheelState[i] = WheelState[i]; + // never spin when moving backwards + if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) + m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + + // Process horn + + if(GetStatus() != STATUS_PLAYER){ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + ReduceHornCounter(); + }else{ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + { + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + } + + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + // Car is on fire + + CVector damagePos, fireDir; + + // move fire forward if in first person + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()){ + damagePos = CVector(0.0f, 1.2f, -0.4f); + fireDir = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)); + }else{ + damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_BACKSEAT]; + damagePos.z -= 0.3f; + fireDir = CGeneral::GetRandomNumberInRange(0.02025f, 0.09f) * GetRight(); + fireDir -= CGeneral::GetRandomNumberInRange(0.02025f, 0.18f) * GetForward(); + fireDir.z = CGeneral::GetRandomNumberInRange(0.00225f, 0.018f); + } + + damagePos = GetMatrix()*damagePos; + CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, fireDir, + nil, 0.9f); + + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + damagePos.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + damagePos.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + damagePos.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, damagePos, CVector(0.0f, 0.0f, 0.0f)); + + // Blow up car after 5 seconds + m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); + if(m_fFireBlowUpTimer > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + }else + m_fFireBlowUpTimer = 0.0f; + + ProcessDelayedExplosion(); + + // Find out how much to shake the pad depending on suspension and ground surface + + float suspShake = 0.0f; + float surfShake = 0.0f; + float speedsq = m_vecMoveSpeed.MagnitudeSqr(); + for(i = 0; i < 4; i++){ + float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; + if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){ + if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){ +#ifdef FIX_BUGS + // only two wheels but 4 suspensions + if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST) +#else + if(m_wheelStatus[i] == WHEEL_STATUS_BURST) +#endif + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > suspShake) + suspShake = suspChange; + } + } + + if(this == FindPlayerVehicle()){ + uint8 surf = m_aWheelColPoints[i].surfaceB; + if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ + if(surfShake < 0.2f) + surfShake = 0.3f; + }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){ + if(surfShake < 0.1f) + surfShake = 0.2f; + }else if(surf == SURFACE_GRASS){ + if(surfShake < 0.05f) + surfShake = 0.1f; + } + +// BUG: this only observes one of the wheels + TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f; + } + + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // Shake pad + + if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > sq(0.1f)){ + speed = Sqrt(speed); + if(suspShake > 0.0f){ + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); + }else{ + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f); + CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); + } + } + } + + bVehicleColProcessed = false; + bAudioChangingGear = false; + + if(!bWarnedPeds) + CCarCtrl::ScanForPedDanger(this); + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } + + // Balance bike + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ + float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal); + onSideness = clamp(onSideness, -1.0f, 1.0f); + CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + // Keep bike upright + if(bBalancedByRider){ + ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + bIsStanding = false; + }else + ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + + // Wheelie/Stoppie stabilization + if(GetStatus() == STATUS_PLAYER){ + if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 && + !(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){ + // Wheelie + float wheelie = pBikeHandling->fWheelieAng - GetForward().z; + if(wheelie > 0.15f) + // below wheelie angle + wheelie = Max(0.3f - wheelie, 0.0f); + else if(wheelie < -0.08f) + // above wheelie angle + wheelie = Min(-0.15f - wheelie, 0.0f); + float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie; + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward()); + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward()); + }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 && + !(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){ + // Stoppie + float stoppie = pBikeHandling->fStoppieAng - GetForward().z; + if(stoppie > 0.15f) + // below stoppie angle + stoppie = Max(0.3f - stoppie, 0.0f); + else if(stoppie < -0.15f) + // above stoppie angle + stoppie = Min(-0.3f - stoppie, 0.0f); + float speed = m_vecMoveSpeed.Magnitude(); + float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie; + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward()); + ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward()); + } + } + } +} + +#pragma optimize("", on) + +void +CBike::Teleport(CVector pos) +{ + CWorld::Remove(this); + + SetPosition(pos); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + +void +CBike::PreRender(void) +{ + int i; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + // Wheel particles + + if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL && + m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + static float smokeSize = 0.2f; + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f) + groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f), + nil, smokeSize); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + + if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING && + (CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + }else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){ + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + } + + // Process lights + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){ + if(GetStatus() == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CalculateLeanMatrix(); + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + float behindness = DotProduct(lookVector, GetForward()); + // 0.0 if behind car, PI if in front + float angle = Abs(Acos(Abs(behindness))); + + // Headlight + + CMatrix mat; + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; + if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway + mat.SetUnity(); + mat.RotateZ(m_fWheelAngle); + mat = m_leanMatrix * mat; + }else + mat = m_leanMatrix; + CVector light = mat * headLightPos; + if(behindness < 0.0f){ + // In front of bike + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + + // Taillight + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + light = m_leanMatrix * tailLightPos; + + // Taillight corona + if(behindness > 0.0f){ + // Behind car + float intensity = 0.4f*behindness + 0.4f; + float size = (behindness + 1.0f)/2.0f; + + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + if(m_fBrakePedal > 0.0f){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + // Lights off + CalculateLeanMatrix(); + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector light = m_leanMatrix * tailLightPos; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + // braking + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, + light, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + + + // Wheel particles + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + int drawParticles = Abs(fwdSpeed) < 90.0f; + int susp = BIKESUSP_F1; + for(i = 0; i < 2; i++){ + if(i == BIKEWHEEL_REAR) + susp = BIKESUSP_R1; + + static float speedSq; + // Sparks for friction of burst wheels + if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f && + (speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) && + m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS && + m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){ + CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed); + CVector frictionSpeed = m_vecMoveSpeed - normalSpeed; + CVector sparkDir = 0.25f*frictionSpeed; + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + + if(speedSq > 0.04f) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + if(speedSq > 0.16f){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + } + }else if(m_aSuspensionSpringRatioPrev[i] < 1.0f && + (fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){ + if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH) + AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles); + } + } + + AddDamagedVehicleParticles(); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE); + + CMatrix mat; + CVector pos; + CColModel *colModel = mi->GetColModel(); + + // Wheel rotation + CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); + CVector rearWheelFwd = GetForward(); + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + // Why is wheel state always normal? + m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + // Front fork + if(m_aBikeNodes[BIKE_FORKS_FRONT]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT])); + pos = mat.GetPosition(); + + RwMatrix rwrot; + // TODO: this looks like some weird ctor we don't have + CMatrix rot; + rot.m_attachment = &rwrot; + rot.SetUnity(); + rot.UpdateRW(); + + // Make rotation matrix with front fork as axis + CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle))); + forkAxis.Normalise(); // as if that's not already the case + CQuaternion quat; + quat.Set(&forkAxis, -m_fWheelAngle); + quat.Get(rot.m_attachment); + rot.Update(); + + // Transform fork + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + mat.UpdateRW(); + + if(m_aBikeNodes[BIKE_HANDLEBARS]){ + // Transform handle + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS])); + pos = mat.GetPosition(); + if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){ + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + }else + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } + + // Rear fork + if(m_aBikeNodes[BIKE_FORKS_REAR]){ + float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength; + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR])); + pos = mat.GetPosition(); + mat.SetRotate(-Asin(sine), 0.0f, 0.0f); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Front wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT])); + pos.x = mat.GetPosition().x; + pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ; + float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY; + pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope; + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]); + mat.Translate(pos); + mat.UpdateRW(); + // and mudguard + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD])); + mat.SetTranslateOnly(pos); + mat.UpdateRW(); + + // Rear wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR])); + pos = mat.GetPosition(); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]); + mat.Translate(pos); + mat.UpdateRW(); + + // Chassis + if(m_aBikeNodes[BIKE_CHASSIS]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS])); + pos = mat.GetPosition(); + pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z); + mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle)); + mat.RotateY(m_fLeanLRAngle); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Exhaust smoke + if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir.x = steerFwd.x * r; + dir.y = steerFwd.y * r; + }else{ + dir.x = m_vecMoveSpeed.x; + dir.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + } + + static float fumesLimit = 2.0f; + if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + if(dblExhaust) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + + if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 && + CWeather::Rain == 0.0f){ + CVector camDist = GetPosition() - TheCamera.GetPosition(); + if(DotProduct(GetForward(), camDist) > 0.0f || + TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT){ + if(dblExhaust) + pos1 = 0.5f*pos1 + 0.5f*pos2; + + if(TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT) + pos1 -= 0.2f*GetForward(); + + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + } + } + } + } + } +} + +void +CBike::Render(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; + mi->SetVehicleColour(m_currentColour1, m_currentColour2); + CEntity::Render(); +} + +int32 +CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int i; + CColModel *colModel; + + if(GetStatus() != STATUS_SIMPLE) + bVehicleColProcessed = true; + + colModel = GetColModel(); + + int numWheelCollisions = 0; + float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; + for(i = 0; i < 4; i++) + prevRatios[i] = m_aSuspensionSpringRatio[i]; + + if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() || + GetModelIndex() == MI_DODO && ent->IsVehicle()) + colModel->numLines = 0; + + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + m_aWheelColPoints, m_aSuspensionSpringRatio); + + // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. + // In ProcessControl these will be re-normalized to ignore the tyre radius. + if(colModel->numLines){ + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ + numWheelCollisions++; + + // wheel is touching a physical + if(ent->IsVehicle() || ent->IsObject()){ + CPhysical *phys = (CPhysical*)ent; + + m_aGroundPhysical[i] = phys; + phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); + m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); + } + + m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; + if(ent->IsBuilding()) + m_pCurGroundEntity = ent; + } + } + }else + colModel->numLines = 4; + + if(numCollisions > 0 || numWheelCollisions > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) + ((CPhysical*)ent)->AddCollisionRecord(this); + + if(numCollisions > 0) + if(ent->IsBuilding() || + ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) + bHasHitWall = true; + } + + return numCollisions; +} + +static int16 nLastControlInput; +static float fMouseCentreRange = 0.35f; +static float fMouseSteerSens = -0.0035f; +static float fMouseCentreMult = 0.975f; + +void +CBike::ProcessControlInputs(uint8 pad) +{ + float speed = DotProduct(m_vecMoveSpeed, GetForward()); + + if(CPad::GetPad(pad)->GetExitVehicle()) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + + // Steer left/right +#ifdef FIX_BUGS + if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ + if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ + m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + nLastControlInput = 2; + if(Abs(m_fSteerInput) < fMouseCentreRange) + m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ + // mouse hasn't move, steer with pad like below + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + }else +#endif + { + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); + + // Lean forward/backward + float updown; +#ifdef FREE_CAM + if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + else +#endif + updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep(); + m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f); + + // Accelerate/Brake + float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; + if(GetModelIndex() == MI_DODO && acceleration < 0.0f) + acceleration *= 0.3f; + if(Abs(speed) < 0.01f){ + // standing still, go into direction we want + if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){ + m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f; + m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f; + m_doingBurnout = 1; + }else{ + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + }else{ +#if 1 + // simpler than the code below + if(speed * acceleration < 0.0f){ + // if opposite directions, have to brake first + m_fGasPedal = 0.0f; + m_fBrakePedal = Abs(acceleration); + }else{ + // accelerating in same direction we were already going + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } +#else + if(speed < 0.0f){ + // moving backwards currently + if(acceleration < 0.0f){ + // still go backwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ + // want to go forwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = acceleration; + } + }else{ + // moving forwards currently + if(acceleration < 0.0f){ + // want to go backwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = -acceleration; + }else{ + // still go forwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + } +#endif + } + + // Actually turn wheels + static float fValue; // why static? + if(m_fSteerInput < 0.0f) + fValue = -sq(m_fSteerInput); + else + fValue = sq(m_fSteerInput); + m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; + + if(bComedyControls){ + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; + } + + // Brake if player isn't in control + // BUG: game always uses pad 0 here + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + m_fGasPedal = 0.0f; + + FindPlayerPed()->KeepAreaAroundPlayerClear(); + + // slow down car immediately + speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.28f) + m_vecMoveSpeed *= 0.28f/speed; + } +} + +void +CBike::ProcessBuoyancy(void) +{ + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + if(impulseRatio > 0.8f || + impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ + bIsInWater = true; + bIsDrowning = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false); + } + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false); + } + } + }else{ + bIsInWater = false; + bIsDrowning = false; + } + }else{ + bIsInWater = false; + bIsDrowning = false; + bTouchingWater = false; + } +} + +void +CBike::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS); + }else if(lookingRight){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS); + }else{ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, lookingRight); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + } +} + +void +CBike::VehicleDamage(void) +{ + float impulse = m_fDamageImpulse; + float colSpeed = 800.0f*impulse/m_fMass; + if(GetStatus() == STATUS_PLAYER) + colSpeed *= 0.65f; + else if(VehicleCreatedBy == MISSION_VEHICLE) + colSpeed *= 0.4f; + + if(!bCanBeDamaged) + return; + + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + impulse *= 0.5f; + + if(bIsStanding && impulse > 20.0f) + bIsStanding = false; + + // Inflict damage on the driver and passenger + if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){ + float fwd = 0.6f; + if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){ + float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f); + if(u < 0.85f) + u = 0.0f; + fwd += 7.0f * SQR(u); + } + float up = 0.05f; + + if(GetModelIndex() == MI_SANCHEZ){ + fwd *= 0.65f; + up *= 0.75f; + } + + float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) + + 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) + + up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f); + float damage = (total - 1.5f*Min(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed; + + if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + damage = 0.0f; + + if(damage > 75.0f){ + int dir = -10; + if(pDriver){ + dir = pDriver->GetLocalDirection(-m_vecDamageNormal); + if(pDriver->m_fHealth > 0.0f) + pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pDriver && pDriver->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false); + } + if(pPassengers[0]){ + dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal); + if(pPassengers[0]->m_fHealth > 0.0f) + pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false); + } + } + } + + if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ + float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier; + if(damage > 0.0f){ + if(damage > 5.0f && + pDriver && + m_pDamageEntity && m_pDamageEntity->IsVehicle() && + (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && + ((CVehicle*)m_pDamageEntity)->pDriver) + pDriver->Say(SOUND_PED_CRASH_VEHICLE); + + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()) + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + else if(bTakeLessDamage) + m_fHealth -= damage/12.0f; + else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle()) + m_fHealth -= damage/1.5f; + else + m_fHealth -= damage/4.0f; + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(!bIsOnFire){ + // Set engine on fire and remember who did this + bIsOnFire = true; + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + } +} + +void +CBike::AddDamagedVehicleParticles(void) +{ + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) + return; + + CVector direction = 0.5f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn(); + + damagePos.z -= 0.4f; + damagePos = GetMatrix()*damagePos; + + CalculateLeanMatrix(); + + if(m_fHealth < 250.0f){ + // fire, done in processControl + }else if(m_fHealth < 320.0f){ + direction *= 0.2f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 390.0f){ + if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight()); + direction *= 0.3f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f; + if(TheCamera.GetLookDirection() != LOOKING_FORWARD){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){ + direction = 0.8f*m_vecMoveSpeed; + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + } + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction); + } +} + +int32 +CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static float minSize = 0.02f; + static float maxSize = 0.04f; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA sandCol = { 170, 165, 140, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed && + colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH) + return 0; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol); + } + return 0; + case SURFACE_GRAVEL: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol); + } + return 1; + case SURFACE_MUD_DRY: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol); + } + return 0; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + if(CTimer::GetFrameCounter() & 2) + return 0; + dir.x = 0.75f*m_vecMoveSpeed.x; + dir.y = 0.75f*m_vecMoveSpeed.y; + for(i = 0; i < 1; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f); + CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil, + 0.8f*m_vecMoveSpeed.Magnitude(), sandCol); + } + return 0; + default: + if(CWeather::WetRoads > 0.01f){ + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + return 0; + } + return 1; + } + + return 0; +} + +void +CBike::GetComponentWorldPosition(int32 component, CVector &pos) +{ + if(m_aBikeNodes[component] == nil){ + printf("BikeNode missing: %d %d\n", GetModelIndex(), component); + return; + } + RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]); + pos = *RwMatrixGetPos(ltm); +} + +bool +CBike::IsComponentPresent(int32 component) +{ + return m_aBikeNodes[component] != nil; +} + +void +CBike::SetComponentRotation(int32 component, CVector rotation) +{ + CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component])); + CVector pos = mat.GetPosition(); + // BUG: all these set the whole matrix + mat.SetRotateX(DEGTORAD(rotation.x)); + mat.SetRotateY(DEGTORAD(rotation.y)); + mat.SetRotateZ(DEGTORAD(rotation.z)); + mat.Translate(pos); + mat.UpdateRW(); +} + +bool +CBike::IsDoorReady(eDoors door) +{ + return true; +} + +bool +CBike::IsDoorFullyOpen(eDoors door) +{ + return false; +} + +bool +CBike::IsDoorClosed(eDoors door) +{ + return false; +} + +bool +CBike::IsDoorMissing(eDoors door) +{ + return true; +} + +void +CBike::RemoveRefsToVehicle(CEntity *ent) +{ + int i; + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] == ent) + m_aGroundPhysical[i] = nil; +} + +void +CBike::BlowUpCar(CEntity *culprit) +{ + if(!bCanBeDamaged) + return; + +#ifdef FIX_BUGS + // taken from CAutomobile. maybe tweak values? + if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000; + } +#endif + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + + m_fHealth = 0.0f; + m_nBombTimer = 0; + + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + KillPedsInVehicle(); + + bEngineOn = false; + bLightsOn = false; + ChangeLawEnforcerState(false); + + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + CDarkel::RegisterCarBlownUpByPlayer(this); +} + +bool +CBike::SetUpWheelColModel(CColModel *colModel) +{ + RwMatrix *mat = RwMatrixCreate(); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *vehColModel = mi->GetColModel(); + + colModel->boundingSphere = vehColModel->boundingSphere; + colModel->boundingBox = vehColModel->boundingBox; + + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->numSpheres = 2; +#ifdef FIX_BUGS + RwMatrixDestroy(mat); +#endif + return true; +} + +float fBikeBurstForceMult = 0.02f; +float fBikeBurstFallSpeed = 0.3f; +float fBikeBurstFallSpeedPlayer = 0.55f; + +void +CBike::BurstTyre(uint8 wheel, bool applyForces) +{ + if(bTyresDontBurst) + return; + + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break; + case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break; + } + + if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){ + m_wheelStatus[wheel] = WHEEL_STATUS_BURST; +#ifdef FIX_BUGS + CStats::TyresPopped++; +#endif + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); + + if(GetStatus() == STATUS_SIMPLE){ + SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + if(applyForces){ + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward()); + } + + // This code checks piece types originally so it is never triggered + // as we have converted them to wheel indices above already. + if(pDriver){ +#ifdef FIX_SIGNIFICANT_BUGS + if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || + wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ +#else + if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || + wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ +#endif + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + if(speedSq > fBikeBurstFallSpeed && + (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){ +#ifdef FIX_SIGNIFICANT_BUGS + if(wheel == BIKEWHEEL_FRONT){ +#else + if(wheel == CAR_PIECE_WHEEL_LF){ +#endif + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false); + if(pPassengers[0]) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false); + }else + ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward()); + } + } + } + } +} + +bool +CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) +{ + CColPoint colpoint; + CEntity *ent; + colpoint.point = CVector(0.0f, 0.0f, 0.0f); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector seatPos = mi->GetFrontSeatPosn(); + if(component == CAR_DOOR_RR || component == CAR_DOOR_LR) + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + if(component == CAR_DOOR_LF || component == CAR_DOOR_LR) + seatPos.x = -seatPos.x; + seatPos = GetMatrix() * seatPos; + + CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); + if(doorOffset){ + CVector off = *doorOffset; + if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) + off.x = -off.x; + doorPos += Multiply3x3(GetMatrix(), off); + } + + if(GetUp().z < 0.0f){ + seatPos.z += 0.5f; + doorPos.z += 0.5f; + } + + CVector dist = doorPos - seatPos; + + // Removing that makes thiProcessEntityCollisions func. return false for van doors. + doorPos.z += 0.5f; + float length = dist.Magnitude(); + CVector pedPos = seatPos + dist*((length+0.6f)/length); + + if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) + return false; + if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) + return false; + if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) + return false; + float upperZ = colpoint.point.z; + if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + return false; + if(upperZ != 0.0f && upperZ < colpoint.point.z) + return false; + return true; +} + +float +CBike::GetHeightAboveRoad(void) +{ + return m_fHeightAboveRoad; +} + +void +CBike::PlayCarHorn(void) +{ + int r; + + if (IsAlarmOn() || m_nCarHornTimer != 0) + return; + + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + } +} + +void +CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn) +{ + AnimationId anim = ANIM_STD_KO_FRONT; + if(ped == nil) + return; + + if(!ped->IsPlayer()){ + if(bGetBackOn){ + if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()){ + ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle); + ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8); + } + }else if(ped->m_leader == nil){ + if(pDriver == ped) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this); + else + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this); + } + } + + if(ped->IsPed()){ + CAnimBlendAssociation *assoc; + for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING); + assoc; + assoc = RpAnimBlendGetNextAssociation(assoc)) + assoc->flags |= ASSOC_DELETEFADEDOUT; + } + + ped->SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); + ped->m_vehDoor = CAR_DOOR_LF; + CPed::PedSetOutCarCB(nil, ped); + ped->SetMoveState(PEDMOVE_STILL); + if(GetUp().z < 0.0f) + ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI)); + else + ped->SetHeading(GetForward().Heading()); + + switch(weapon){ + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_UNIDENTIFIED: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->m_pCollidingEntity = this; + anim = ANIM_STD_NUM; + break; + + case WEAPONTYPE_BASEBALLBAT: + default: + switch(direction){ + case 0: + anim = ANIM_STD_BIKE_FALLBACK; + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f); + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f)) + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward()); + ped->m_pCollidingEntity = this; + break; + case 1: + case 2: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_STD_HIGHIMPACT_LEFT; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight()); + }else{ + anim = ANIM_STD_SPINFORWARD_LEFT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + case 3: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_STD_HIGHIMPACT_RIGHT; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight()); + }else{ + anim = ANIM_STD_SPINFORWARD_RIGHT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + } + break; + + case WEAPONTYPE_DROWNING:{ + RwRGBA color; + anim = ANIM_STD_FALL; + ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f; + ped->m_vecMoveSpeed.z = 0.0f; + ped->m_pCollidingEntity = this; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(48, 96); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed; + float waterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false)) + splashPos.z = waterZ; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f), + 0.0f, 200, color, true); + break; + } + + case WEAPONTYPE_FALL: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(3.0f, 7.0f)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_BIKE_FALLBACK; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; + } + if(m_nWheelsOnGround == 0) + ped->bKnockedOffBike = true; + break; + } + + case WEAPONTYPE_RAMMEDBYCAR: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + static float minForceZ = 8.0f; + static float maxForceZ = 15.0f; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; + } + ped->bKnockedOffBike = true; + if(ped->IsPlayer()) + ped->Say(SOUND_PED_DAMAGE); + break; + } + } + + if(weapon == WEAPONTYPE_DROWNING){ + ped->bIsStanding = false; + ped->bWasStanding = false; + ped->bIsInTheAir = true; + ped->bIsInWater = true; + ped->bTouchingWater = true; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); + }else if(weapon != WEAPONTYPE_UNARMED){ + if(ped->m_fHealth > 0.0f) + ped->SetFall(1000, anim, 0); + else + ped->SetDie(anim); + ped->bIsStanding = false; + } + + CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent){ + CColPoint point; + ent = nil; + if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){ + if(ped->m_pMyVehicle == nil){ + ped->m_pMyVehicle = this; + ped->PositionPedOutOfCollision(); + ped->m_pMyVehicle = nil; + }else + ped->PositionPedOutOfCollision(); + }else + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f)); + ped->m_pCollidingEntity = ped->m_pMyVehicle; + ped->bKnockedOffBike = true; + ped->bHeadStuckInCollision = true; + }else if(weapon == WEAPONTYPE_RAMMEDBYCAR){ + if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil) + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f)); + } + ped->m_pMyVehicle = nil; +} + +void +CBike::PlayHornIfNecessary(void) +{ + if(AutoPilot.m_bSlowedDownBecauseOfPeds || + AutoPilot.m_bSlowedDownBecauseOfCars) + PlayCarHorn(); +} + +void +CBike::ResetSuspension(void) +{ + int i; + for(i = 0; i < 2; i++){ + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + } + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + } +} + +void +CBike::SetupSuspensionLines(void) +{ + int i; + CVector posn; + float suspOffset = 0.0f; + RwFrame *node = nil; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + RwMatrix *mat = RwMatrixCreate(); + + bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION; + + for(i = 0; i < 4; i++){ + if(initialized){ + posn = colModel->lines[i].p0; + if(i < 2) + posn.z = m_aWheelBasePosition[0]; + else + posn.z = m_aWheelBasePosition[1]; + }else{ + switch(i){ + case BIKESUSP_F1: + node = m_aBikeNodes[BIKE_WHEEL_FRONT]; + suspOffset = 0.25f*mi->m_wheelScale; + break; + case BIKESUSP_F2: + node = m_aBikeNodes[BIKE_WHEEL_FRONT]; + suspOffset = -0.25f*mi->m_wheelScale; + break; + case BIKESUSP_R1: + node = m_aBikeNodes[BIKE_WHEEL_REAR]; + suspOffset = 0.25f*mi->m_wheelScale; + break; + case BIKESUSP_R2: + node = m_aBikeNodes[BIKE_WHEEL_REAR]; + suspOffset = -0.25f*mi->m_wheelScale; + break; + } + + GetRelativeMatrix(mat, node, node); + posn = *RwMatrixGetPos(mat); + if(i == BIKESUSP_F1) + m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z; + else if(i == BIKESUSP_R1){ + m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z; + + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]); + float dz = posn.z - RwMatrixGetPos(mat)->z; + float dy = posn.y - RwMatrixGetPos(mat)->y; + m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz)); + assert(m_fRearForkLength != 0.0f); // we want to divide by this + } + posn.y += suspOffset; + } + + // uppermost wheel position + posn.z += pHandling->fSuspensionUpperLimit; + colModel->lines[i].p0 = posn; + + // lowermost wheel position + posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; + // lowest point on tyre + posn.z -= mi->m_wheelScale*0.5f; + colModel->lines[i].p1 = posn; + + // this is length of the spring at rest + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; + } + + if(!initialized){ + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]); + m_fFrontForkY = RwMatrixGetPos(mat)->y; + m_fFrontForkZ = RwMatrixGetPos(mat)->z; + } + + // Compress spring somewhat to get normal height on road + m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel)) + - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f; + for(i = 0; i < 2; i++) + m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; + + // adjust col model to include suspension lines + if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) + colModel->boundingBox.min.z = colModel->lines[0].p1.z; + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + if(colModel->boundingSphere.radius < radius) + colModel->boundingSphere.radius = radius; + +#ifdef FIX_BUGS + RwMatrixDestroy(mat); +#endif +} + +void +CBike::CalculateLeanMatrix(void) +{ + if(bLeanMatrixClean) + return; + + CMatrix mat; + mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle)); + mat.RotateY(m_fLeanLRAngle); + m_leanMatrix = GetMatrix(); + m_leanMatrix = m_leanMatrix * mat; + // place wheel back on ground + m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z; + bLeanMatrixClean = true; +} + +void +CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2) +{ + CVector &fwd = GetForward(); + CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + CVector upWorld = CrossProduct(rightWorld, fwd); + CColModel *colModel = GetColModel(); + float onSide = DotProduct(GetUp(), rightWorld); + float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f); + pos = CVector(0.0f, 0.0f, 0.0f); + float y = p2.y - p1.y; + float x = onSide*diff + p2.x + p1.x; + float z = p2.z - p1.z; + pos = x*rightWorld + y*fwd + z*upWorld + GetPosition(); +} + +void +CBike::Fix(void) +{ + bIsDamaged = false; + bIsOnFire = false; + m_wheelStatus[0] = WHEEL_STATUS_OK; + m_wheelStatus[1] = WHEEL_STATUS_OK; +} + +void +CBike::SetupModelNodes(void) +{ + int i; + for(i = 0; i < BIKE_NUM_NODES; i++) + m_aBikeNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes); +} + +void +CBike::ReduceHornCounter(void) +{ + if(m_nCarHornTimer != 0) + m_nCarHornTimer--; +} + +#ifdef COMPATIBLE_SAVES +void +CBike::Save(uint8*& buf) +{ + CVehicle::Save(buf); + SkipSaveBuf(buf, 1260 - 672); +} + +void +CBike::Load(uint8*& buf) +{ + CVehicle::Load(buf); + SkipSaveBuf(buf, 1260 - 672); +} +#endif diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h new file mode 100644 index 0000000..219d887 --- /dev/null +++ b/src/vehicles/Bike.h @@ -0,0 +1,172 @@ +#pragma once + +#include "Vehicle.h" +#include "Skidmarks.h" +#include "AnimManager.h" + +enum eBikeNodes { + BIKE_NODE_NONE, + BIKE_CHASSIS, + BIKE_FORKS_FRONT, + BIKE_FORKS_REAR, + BIKE_WHEEL_FRONT, + BIKE_WHEEL_REAR, + BIKE_MUDGUARD, + BIKE_HANDLEBARS, + BIKE_NUM_NODES +}; + +enum { + BIKEWHEEL_FRONT, + BIKEWHEEL_REAR, +}; + +enum { + BIKESUSP_F1, + BIKESUSP_F2, + BIKESUSP_R1, + BIKESUSP_R2, +}; + +class CBike : public CVehicle +{ +public: + RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; + bool bLeanMatrixClean; + CMatrix m_leanMatrix; + CVector m_vecAvgSurfaceNormal; + CVector m_vecAvgSurfaceRight; + tBikeHandlingData *pBikeHandling; + AssocGroupId m_bikeAnimType; + uint8 m_wheelStatus[2]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; + float m_bike_unused1; + eSkidmarkType m_aWheelSkidmarkType[2]; + bool m_aWheelSkidmarkBloody[2]; + bool m_aWheelSkidmarkUnk[2]; + float m_aWheelRotation[2]; + float m_aWheelSpeed[2]; + float m_aWheelPosition[2]; + float m_aWheelBasePosition[2]; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fTraction; + float m_fRearForkLength; + float m_fFrontForkY; + float m_fFrontForkZ; + float m_fFrontForkSlope; + float m_fWheelAngle; + float m_fLeanLRAngle; + float m_fLeanLRAngle2; + float m_fLeanInput; + float m_fPedLeanAmountLR; + float m_fPedLeanAmountUD; + uint8 m_bike_unused2; + uint8 unused[3]; // looks like padding..but for what? + uint8 m_bike_flag01 : 1; + uint8 m_bike_flag02 : 1; + uint8 bWaterTight : 1; + uint8 bIsBeingPickedUp : 1; + uint8 bIsStanding : 1; + uint8 bExtraSpeed : 1; // leaning forward + uint8 bIsOnFire : 1; + uint8 bWheelieCam : 1; + int16 m_doingBurnout; + float m_fTireTemperature; + float m_fBrakeDestabilization; + float m_fVelocityChangeForAudio; + float m_fFireBlowUpTimer; + CPhysical *m_aGroundPhysical[4]; + CVector m_aGroundOffset[4]; + CEntity *m_pSetOnFireEntity; + uint8 m_nWheelsOnGround; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; + float m_fGasPedalAudio; + tWheelState m_aWheelState[2]; + + CBike(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre, bool applyForces); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn); + void VehicleDamage(void); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void CalculateLeanMatrix(void); + void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2); + + void Fix(void); + void SetupModelNodes(void); + void ReduceHornCounter(void); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; +}; + +// These functions and function names are made up + +inline int8 GetBikeDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_RR: + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} + +// for m_nGettingOutFlags +inline int8 GetBikeDoorFlagInclJumpInFromFront(int32 carnode) { + switch (carnode) { + case CAR_DOOR_RR: + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} \ No newline at end of file diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp new file mode 100644 index 0000000..0bc653c --- /dev/null +++ b/src/vehicles/Boat.cpp @@ -0,0 +1,1488 @@ +#include "common.h" + +#include "main.h" +#include "General.h" +#include "Timecycle.h" +#include "Weather.h" +#include "HandlingMgr.h" +#include "CarAI.h" +#include "CarCtrl.h" +#include "RwHelper.h" +#include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Camera.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "Stats.h" +#include "Pools.h" +#include "Pad.h" +#include "Boat.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" +#include "Record.h" +#include "Shadows.h" +#include "Wanted.h" + +#define INVALID_ORIENTATION (-9999.99f) + +float CBoat::MAX_WAKE_LENGTH = 50.0f; +float CBoat::MIN_WAKE_INTERVAL = 2.0f; +float CBoat::WAKE_LIFETIME = 150.0f; + +float fShapeLength = 0.4f; +float fShapeTime = 0.05f; +float fRangeMult = 0.6f; +float fTimeMult = 1.2f/CBoat::WAKE_LIFETIME; + +CBoat *CBoat::apFrameWakeGeneratingBoats[4]; + +const uint32 CBoat::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1216; +#else + sizeof(CBoat); +#endif + +CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) +{ + CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); + m_vehType = VEHICLE_TYPE_BOAT; + m_fAccelerate = 0.0f; + m_fBrake = 0.0f; + m_fSteeringLeftRight = 0.0f; + m_nPadID = 0; + m_fMovingRotation = 0.0f; + m_fMovingSpeed = 0.0f; + m_skimmerThingTimer = 0.0f; + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); + SetModelIndex(mi); + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)minfo->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)minfo->m_handlingId); + pBoatHandling = mod_HandlingManager.GetBoatPointer((tVehicleType)minfo->m_handlingId); + minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass / 2.0f; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass; + m_fElasticity = 0.1f; + m_fBuoyancy = pHandling->fBuoyancy; + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + + m_boat_unused3 = false; + + m_fVolumeUnderWater = 7.0f; + m_fPrevVolumeUnderWater = 7.0f; + m_vecBuoyancePoint = CVector(0.0f, 0.0f, 0.0f); + + m_nDeltaVolumeUnderWater = 0; + bBoatInWater = true; + bPropellerInWater = true; + + bIsInWater = true; + + m_phys_unused1 = 0.0f; + m_boat_unused2 = 0; + m_bIsAnchored = true; + m_fOrientation = INVALID_ORIENTATION; + bTouchingWater = true; + m_fDamage = 0.0f; + m_pSetOnFireEntity = nil; + m_nNumWakePoints = 0; + + for (int16 i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++) + m_afWakePointLifeTime[i] = 0.0f; + + m_nAmmoInClip = 20; + + if(GetModelIndex() == MI_MARQUIS) + m_boom.Init(-PI/10.0f, PI/10.0f, 0, 2); + else + m_boom.Init(-PI/5.0f, PI/5.0f, 0, 2); +} + +void +CBoat::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); + SetupModelNodes(); +} + +void +CBoat::GetComponentWorldPosition(int32 component, CVector &pos) +{ + pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component])); +} + +void +CBoat::ProcessControl(void) +{ + bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; + + PruneWakeTrail(); + + if(bRenderScorched) + m_fBuoyancy *= 0.99f; + +#ifdef FIX_BUGS + if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ +#else + if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ +#endif + CVehicle *playerVeh = FindPlayerVehicle(); + if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && + (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) && + CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + } + } + + int r, g, b; + RwRGBA dropColor = { 0, 0, 0, 0 }; + RwRGBA splashColor, jetColor; + r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = clamp(r, 0, 255); + g = clamp(g, 0, 255); + b = clamp(b, 0, 255); + splashColor.red = r; + splashColor.green = g; + splashColor.blue = b; + splashColor.alpha = CGeneral::GetRandomNumberInRange(160, 196); + + r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed()); + g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen()); + b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue()); + r = clamp(r, 0, 255); + g = clamp(g, 0, 255); + b = clamp(b, 0, 255); + jetColor.red = r; + jetColor.green = g; + jetColor.blue = b; + jetColor.alpha = CGeneral::GetRandomNumberInRange(196, 228); + + CGeneral::GetRandomNumber(); // unused + + UpdateClumpAlpha(); + ProcessCarAlarm(); + + switch(GetStatus()){ + case STATUS_PLAYER: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + ProcessControlInputs(0); + if(GetModelIndex() == MI_PREDATOR) + DoFixedMachineGuns(); + + if (!CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + break; + case STATUS_SIMPLE: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + return; + case STATUS_PHYSICS: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + m_fSteerAngle = 0.0; + bIsHandbrakeOn = false; + m_fBrakePedal = 0.5f; + m_fGasPedal = 0.0f; + if((GetPosition() - FindPlayerCentreOfWorld_NoSniperShift()).Magnitude() > 150.0f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + break; + default: break; + } + + float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; +#ifdef FIX_BUGS + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; + if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && !bCollisionProof) { +#else + if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED){ +#endif + float prevHealth = m_fHealth; + if(prevHealth >= 250.0f){ +#ifndef FIX_BUGS + // if collisionDamage < 50 we actually increase health here... + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; +#endif + if(this == FindPlayerVehicle()){ + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/6.0f; + else + m_fHealth -= (collisionDamage-25.0f)/2.0f; + }else{ + if(collisionDamage > 60.0f && pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/12.0f; + else + m_fHealth -= (collisionDamage-25.0f)/4.0f; + } + + if(m_fHealth <= 0.0f && prevHealth > 0.0f){ + m_fHealth = 1.0f; + m_pSetOnFireEntity = m_pDamageEntity; + } + } + } + + // Damage particles + if(m_fHealth <= 460.0f && GetStatus() != STATUS_WRECKED && + Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && + Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + CVector smokeDir = 0.8f*m_vecMoveSpeed; + CVector smokePos; + switch(GetModelIndex()){ + case MI_SPEEDER: + smokePos = CVector(0.4f, -2.4f, 0.8f); + smokeDir += 0.05f*GetRight(); + smokeDir.z += 0.2f*m_vecMoveSpeed.z; + break; + case MI_REEFER: + smokePos = CVector(2.0f, -1.0f, 0.5f); + smokeDir += 0.07f*GetRight(); + break; + case MI_PREDATOR: + default: + smokePos = CVector(-1.5f, -0.5f, 1.2f); + smokeDir += -0.08f*GetRight(); + break; + } + + smokePos = GetMatrix() * smokePos; + + // On fire + if(m_fHealth < 250.0f){ + CParticle::AddParticle(PARTICLE_CARFLAME, smokePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)), + nil, 0.9f); + CVector smokePos2 = smokePos; + smokePos2.x += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.y += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.z += CGeneral::GetRandomNumberInRange(2.25f/4.0f, 2.25f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, smokePos2, CVector(0.0f, 0.0f, 0.0f)); + + m_fDamage += CTimer::GetTimeStepInMilliseconds(); + if(m_fDamage > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + } + + if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir); + if(speedSq < 0.25f && m_fHealth <= 390.0f) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir); + } + + bool bSeparateTurnForce = bHasHitWall; + CPhysical::ProcessControl(); + + CVector buoyanceImpulse(0.0f, 0.0f, 0.0f); + CVector buoyancePoint(0.0f, 0.0f, 0.0f); + if(mod_Buoyancy.ProcessBuoyancyBoat(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse, bSeparateTurnForce)){ + // Process boat in water + if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ + bBoatInWater = true; + bIsInWater = true; + if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) { + bIsDrowning = true; + if (pDriver){ + pDriver->bTouchingWater = true; + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + } + else + bIsDrowning = false; + }else{ + bBoatInWater = false; + bIsInWater = false; + bIsDrowning = false; + } + + m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; + m_vecBuoyancePoint = buoyancePoint; + if(GetModelIndex() == MI_SKIMMER && GetUp().z < -0.5f && Abs(m_vecMoveSpeed.x) < 0.2f && Abs(m_vecMoveSpeed.y) < 0.2f) + ApplyMoveForce(0.03f*buoyanceImpulse); + else + ApplyMoveForce(buoyanceImpulse); + if(bSeparateTurnForce) + ApplyTurnForce(0.4f*buoyanceImpulse, buoyancePoint); + + // TODO: what is this? + if(GetModelIndex() == MI_SKIMMER) + if(m_skimmerThingTimer != 0.0f || + GetForward().z < -0.5f && GetUp().z > -0.5f && m_vecMoveSpeed.z < -0.15f && + buoyanceImpulse.z > 0.01f*m_fMass * GRAVITY*CTimer::GetTimeStep() && + buoyanceImpulse.z < 0.4f*m_fMass * GRAVITY*CTimer::GetTimeStep()){ + float turnImpulse = -0.00017f*GetForward().z*buoyanceImpulse.z * m_fMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetForward(), GetUp()); + bBoatInWater = false; + //BUG? aren't we forgetting the timestep here? + float moveImpulse = -0.5f*DotProduct(m_vecMoveSpeed, GetForward()) * m_fMass; + ApplyMoveForce(moveImpulse*GetForward()); + if(m_skimmerThingTimer == 0.0f) + m_skimmerThingTimer = CTimer::GetTimeInMilliseconds() + 300.0f; + else if(m_skimmerThingTimer < CTimer::GetTimeInMilliseconds()) + m_skimmerThingTimer = 0.0f; + } + + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float impulse = m_vecMoveSpeed.MagnitudeSqr()*pBoatHandling->fAqPlaneForce*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f; + if(GetModelIndex() == MI_SKIMMER) + impulse *= 1.0f + m_fGasPedal; + else if(m_fGasPedal > 0.05f) + impulse *= m_fGasPedal; + else + impulse = 0.0f; + impulse = Min(impulse, GRAVITY*pBoatHandling->fAqPlaneLimit*m_fMass*CTimer::GetTimeStep()); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), buoyancePoint - pBoatHandling->fAqPlaneOffset*GetForward()); + } + + // Handle boat moving forward + float fwdSpeed = 1.0f; + if(Abs(m_fGasPedal) > 0.05f || (fwdSpeed = m_vecMoveSpeed.Magnitude2D()) > 0.01f){ + if(bBoatInWater && fwdSpeed > 0.05f) + AddWakePoint(GetPosition()); + + float steerFactor = 1.0f; + if(GetStatus() == STATUS_PLAYER){ + float steerLoss = DotProduct(m_vecMoveSpeed, GetForward())*pHandling->fTractionBias; + if(CPad::GetPad(0)->GetHandBrake()) + steerLoss *= 0.5f; + steerFactor -= steerLoss; + steerFactor = clamp(steerFactor, 0.0f, 1.0f); + } + + CVector boundMin = GetColModel()->boundingBox.min; + CVector propeller(0.0f, boundMin.y*pBoatHandling->fThrustY, boundMin.z*pBoatHandling->fThrustZ); + propeller = Multiply3x3(GetMatrix(), propeller); + CVector propellerWorld = GetPosition() + propeller; + + float steerSin = Sin(-m_fSteerAngle * steerFactor); + float steerCos = Cos(-m_fSteerAngle * steerFactor); + float waterLevel; + CWaterLevel::GetWaterLevel(propellerWorld, &waterLevel, true); + if(propellerWorld.z-0.5f < waterLevel){ + float propellerDepth = waterLevel - (propellerWorld.z - 0.5f); + if(propellerDepth > 1.0f) + propellerDepth = 1.0f; + else + propellerDepth = SQR(propellerDepth); + bPropellerInWater = true; + + bool bSlowAhead = false; + if(Abs(m_fGasPedal) > 0.01f && GetModelIndex() != MI_SKIMMER){ + if(Abs(m_fGasPedal) < 0.05f) + bSlowAhead = true; + + CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle))); + CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir; + if(force.z > 0.2f) + force.z = SQR(1.2f - force.z) + 0.2f; + if(onLand){ + if(m_fGasPedal < 0.0f){ + force.x *= 5.0f; + force.y *= 5.0f; + } + if(force.z < 0.0f) + force.z = 0.0f; + ApplyMoveForce(force * CTimer::GetTimeStep()); + }else{ + ApplyMoveForce(force * CTimer::GetTimeStep()); + ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pBoatHandling->fThrustAppZ*GetUp()); + float rightForce = -DotProduct(GetRight(), force)*pHandling->fTractionMultiplier; + ApplyTurnForce(rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); + } + + // Spray some particles + CVector jetDir = -0.04f * force; + if(m_fGasPedal > 0.0f){ + if(GetStatus() == STATUS_PLAYER){ + CVector sternPos = GetColModel()->boundingBox.min; + sternPos.x = 0.0f; + sternPos.z = 0.0f; + sternPos = Multiply3x3(GetMatrix(), sternPos); + + CVector wakePos = GetPosition() + sternPos; + // no actual particles for player... + }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + jetDir.z = 0.015f; + jetDir.x *= 3.5f; + jetDir.y *= 3.5f; + propellerWorld.z += 0.5f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.25f, jetColor, + CGeneral::GetRandomNumberInRange(0, 5), + CGeneral::GetRandomNumberInRange(0, 90), 1, 500); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.75f * jetDir, nil, 0.5f, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 45), 3, 500); + } + } + }else + bSlowAhead = true; + + if(!onLand && bSlowAhead){ + float force = pHandling->fTractionLoss*DotProduct(m_vecMoveSpeed, GetForward()); + force = Min(force, 0.01f*m_fTurnMass); + if(m_fGasPedal > 0.01f){ + if(GetStatus() == STATUS_PLAYER) + force *= (0.55f - Abs(m_fGasPedal)) * 1.3f; + else + force *= (0.55f - Abs(m_fGasPedal)) * 2.5f; + } + if(m_fGasPedal < 0.0f && force > 0.0f || m_fGasPedal > 0.0f && force < 0.0f) + force *= -1.0f; + CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f)); + ApplyMoveForce(propellerForce * CTimer::GetTimeStep()); + ApplyTurnForce(propellerForce * CTimer::GetTimeStep(), propeller); + float rightForce = -steerSin * force * 0.75f/steerFactor * Max(CTimer::GetTimeStep(), 0.01f); + ApplyTurnForce(GetRight() * rightForce, GetUp()); + } + }else + bPropellerInWater = false; + + if(pHandling->fSuspensionBias != 0.0f){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + float rightSpeed = DotProduct(m_vecMoveSpeed, right); + float impulse = 0.1f*pHandling->fSuspensionBias * m_fMass * m_fVolumeUnderWater * rightSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(right - impulse * 0.3f * CVector(-right.y, right.x, 0.0f)); + } + + if(GetStatus() == STATUS_PLAYER && CPad::GetPad(0)->GetHandBrake()){ + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(fwdSpeed > 0.0f){ + float impulse = -0.1f*pHandling->fSuspensionLowerLimit * m_fMass * m_fVolumeUnderWater * fwdSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(impulse * GetForward()); + } + } + } + + // Slow down or push down boat as it approaches the world limits + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-100.0f))*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+100.0f))*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south + + if(!onLand && bBoatInWater && !bSeparateTurnForce) + ApplyWaterResistance(); + + if((GetModelIndex() != MI_SKIMMER || m_skimmerThingTimer == 0.0f) && !bSeparateTurnForce){ + // No idea what exactly is going on here besides drag in YZ + float fx = Pow(pBoatHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecTurnRes.z, CTimer::GetTimeStep()); + m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space + // TODO: figure this out + float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; + m_vecTurnSpeed.y *= fy; + m_vecTurnSpeed.z *= fz; + float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyTurnForce(forceUp*GetUp(), com + GetForward()); + } + + m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000; + + // Falling into water + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float splashVol = m_nDeltaVolumeUnderWater*pBoatHandling->fWaveAudioMult; + if(splashVol > 200.0f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, splashVol); + + if(m_nDeltaVolumeUnderWater > 200){ + float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.001f; + if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) + speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; + if(speedUp < 0.0f) speedUp = 0.0f; + float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias; + CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); + CVector splashImpulse = speed * m_fMass; + ApplyMoveForce(splashImpulse); + ApplyTurnForce(splashImpulse, buoyancePoint); + } + } + + // Splashes + float speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.05f && GetUp().x > 0.0f && !TheCamera.GetLookingForwardFirstPerson() && IsVisible() && + (AutoPilot.m_nCarMission != MISSION_CRUISE || (CTimer::GetFrameCounter()&2) == 0)){ + CVector splashPos, splashDir; + float splashSize, front, waterLevel; + + switch(GetModelIndex()){ + case MI_RIO: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashSize = 0.25f*speed; + front = 0.8f * GetColModel()->boundingBox.max.y; + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.15f*speed*GetRight(); + splashPos = GetPosition() + 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashSize = 0.25f*speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + break; + } + if(splashSize > 0.75f) splashSize = 0.75f; + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + static float lifeMult = 1000.0f; + static float lifeBase = 300.0f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + + switch(GetModelIndex()){ + case MI_RIO: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() - 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.15f*speed*GetRight(); + splashPos = GetPosition() - 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() - 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + break; + } + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + } + + // Spray waterdrops on screen + if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && + m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ + CVector dropPos; + CVector dropDir(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(1.0f, 0.75f), 0.0f); + + int frm = CGeneral::GetRandomNumber() & 1; + if(TheCamera.m_CameraAverageSpeed < 0.35f){ + dropPos.x = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_WIDTH-50); + dropPos.y = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_HEIGHT-50); + }else{ + dropPos.x = CGeneral::GetRandomNumberInRange(200, (int)SCREEN_WIDTH-200); + dropPos.y = CGeneral::GetRandomNumberInRange(150, (int)SCREEN_HEIGHT-150); + } + dropPos.z = 1.0f; + + if(TheCamera.m_CameraAverageSpeed > 0.35f){ + if((int)SCREEN_WIDTH / 2 < dropPos.x) + dropPos.x += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.x -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + + if((int)SCREEN_HEIGHT / 2 < dropPos.y) + dropPos.y += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.y -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + } + + if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) + numWaterDropOnScreen++; + } + + if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ + CVector splashDir(0.0f, 0.0f, 0.25f*speed); + CVector splashPos = GetPosition(); + float level; + CWaterLevel::GetWaterLevel(splashPos, &level, true); + splashPos.z = level; + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, splashPos, splashDir, 0.0f, 65, splashColor, true); + } + + m_fPrevVolumeUnderWater = m_fVolumeUnderWater; + }else{ + bBoatInWater = false; + bIsInWater = false; +#ifdef FIX_BUGS + bIsDrowning = false; +#endif + } + + if(m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f){ + if(GetStatus() == STATUS_PLAYER){ + if(m_fMovingSpeed < 0.22f) + m_fMovingSpeed += 0.001f*CTimer::GetTimeStep(); + FlyingControl(FLIGHT_MODEL_SEAPLANE); + }else{ + if(m_fMovingSpeed > 0.0005f*CTimer::GetTimeStep()) + m_fMovingSpeed -= 0.0005f*CTimer::GetTimeStep(); + else + m_fMovingSpeed = 0.0f; + } + }else if(bCheat8) + FlyingControl(FLIGHT_MODEL_PLANE); + + if(m_bIsAnchored){ + m_vecMoveSpeed.x = 0.0f; + m_vecMoveSpeed.y = 0.0f; + + if(m_fOrientation == INVALID_ORIENTATION){ + m_fOrientation = GetForward().Heading(); + }else{ + // is this some inlined CPlaceable method? + CVector pos = GetPosition(); + GetMatrix().RotateZ(m_fOrientation - GetForward().Heading()); + GetMatrix().SetTranslateOnly(pos); + } + } + + ProcessDelayedExplosion(); +} + +void +CBoat::ProcessControlInputs(uint8 pad) +{ + m_nPadID = pad; + if(m_nPadID > 3) + m_nPadID = 3; + + m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f; + m_fBrake = clamp(m_fBrake, 0.0f, 1.0f); + + if(m_fBrake < 0.05f){ + m_fBrake = 0.0f; + m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f; + m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f); + }else + m_fAccelerate = -m_fBrake*0.3f; + + m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f; + m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f); + + float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight); + m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq); + m_fGasPedal = m_fAccelerate; +} + +float fSeaPlaneWaterResistance = 30.0f; + +void +CBoat::ApplyWaterResistance(void) +{ + // TODO: figure out how this works + float resistance = 0.001f * pHandling->fSuspensionForceLevel * SQR(m_fVolumeUnderWater) * m_fMass; + if(GetModelIndex() == MI_SKIMMER) + resistance *= fSeaPlaneWaterResistance; + float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); + float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f; + magic = Abs(magic); + float fx = Pow(pBoatHandling->vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep()); + + m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space + m_vecMoveSpeed.x *= fx; + m_vecMoveSpeed.y *= fy; + m_vecMoveSpeed.z *= fz; + float force = (fy - 1.0f) * m_vecMoveSpeed.y * m_fMass; + m_vecMoveSpeed = Multiply3x3(GetMatrix(), m_vecMoveSpeed); // back to world + + ApplyTurnForce(force*GetForward(), -GetUp()); + + if(m_vecMoveSpeed.z > 0.0f) + m_vecMoveSpeed.z *= fz; + else + m_vecMoveSpeed.z *= (1.0f - fz)*0.5f + fz; +} + +RwObject* +GetBoatAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; + + +} + +void +CBoat::BlowUpCar(CEntity *culprit) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(!bCanBeDamaged) + return; + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + + m_fHealth = 0.0; + m_nBombTimer = 0; + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + KillPedsInVehicle(); + + bEngineOn = false; + bLightsOn = false; + ChangeLawEnforcerState(false); + + CExplosion::AddExplosion(this, culprit, EXPLOSION_BOAT, GetPosition(), 0); + CDarkel::RegisterCarBlownUpByPlayer(this); + if(m_aBoatNodes[BOAT_MOVING] == nil) + return; + + // much like CAutomobile::SpawnFlyingComponent from here on + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic == nil) + return; + + obj = new CObject(); + if(obj == nil) + return; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aBoatNodes[BOAT_MOVING]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(GetUp().z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + obj->m_vecTurnSpeed.x = 0.5f; + + // push component away from boat + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(GetUp().z > 0.0f) + dist += GetUp(); + obj->GetMatrix().GetPosition() += dist; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); +} + +void +CBoat::PreRender(void) +{ + CMatrix matrix; + CVector pos; + RpAtomic *atomic; + + if(GetModelIndex() == MI_SKIMMER){ + m_fMovingRotation += m_fMovingSpeed*CTimer::GetTimeStep(); + if(m_fMovingRotation > TWOPI) m_fMovingRotation -= TWOPI; + int alpha = (1.0f - Min(2.0f*m_fMovingSpeed*8.0f/PI, 1.0f))*255.0f; + if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + if(m_aBoatNodes[BOAT_RUDDER]){ + float sine = Sin(m_fSteerAngle); + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotate(0.0f, 0.0f, -m_fSteerAngle); + matrix.Rotate(0.0f, DEGTORAD(22.0f)*sine, 0.0f); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + // FIX: Planes can also be controlled with GetCarGunUpDown +#ifdef FIX_BUGS + static float steeringUpDown = 0.0f; +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f); +#ifdef FREE_CAM + else + steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif +#else + float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(steeringUpDown); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(steeringUpDown); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, alpha); + } + if(m_aBoatNodes[BOAT_WINDSCREEN]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_WINDSCREEN])); + pos = matrix.GetPosition(); + matrix.SetRotateY(-m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_WINDSCREEN], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, Max(150-alpha, 0)); + } + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_SEAPLANE); + }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO || + GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){ + if(m_aBoatNodes[BOAT_RUDDER]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } + + if(GetModelIndex() == MI_RIO || GetModelIndex() == MI_MARQUIS){ + float axes[3] = { 0.0f, 0.0f, 0.0f }; + m_boom.Process(this); + axes[m_boom.m_nAxis] = m_boom.m_fAngle; + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotate(axes[0], axes[1], axes[2]); + matrix.Translate(pos); + matrix.UpdateRW(); + } + + if(GetModelIndex() == MI_RIO){ + // That little wind propeller + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + + float flapHeading = matrix.GetForward().Heading(); + float boatHeading = GetForward().Heading(); + float rot = -DEGTORAD(45.0f) - (flapHeading + boatHeading); + // eh what? + rot = CGeneral::LimitRadianAngle(rot); + if(rot > HALFPI) rot = PI; + else if(rot < -HALFPI) rot = -PI; + rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f)); + m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot; + m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f); + + matrix.SetRotateZ(flapHeading + m_fMovingSpeed*CTimer::GetTimeStep()); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + CVector wind = CVector(0.707f, 0.707f, 0.0f) * (CWeather::Wind + 0.15f)*0.4f; + m_fMovingRotation += (m_vecMoveSpeed + wind).Magnitude()*CTimer::GetTimeStep(); + } + }else if(GetModelIndex() == MI_PREDATOR || GetModelIndex() == MI_REEFER){ + if (m_aBoatNodes[BOAT_MOVING] != nil) { + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_fMovingRotation); + matrix.Translate(pos); + + matrix.UpdateRW(); + if (CVehicle::bWheelsOnlyCheat) { + RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } + } + m_fMovingRotation += 0.02f * CTimer::GetTimeStep(); + } +} + +RwIm3DVertex KeepWaterOutVertices[4]; +RwImVertexIndex KeepWaterOutIndices[6]; + +void +CBoat::Render() +{ + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); + m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; + if (!CVehicle::bWheelsOnlyCheat) + CEntity::Render(); +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif + RenderWaterOutPolys(); // not separate function in VC +} + +void +CBoat::RenderWaterOutPolys(void) +{ + if(GetModelIndex() == MI_SKIMMER) + return; + KeepWaterOutIndices[0] = 0; + KeepWaterOutIndices[1] = 2; + KeepWaterOutIndices[2] = 1; + KeepWaterOutIndices[3] = 1; + KeepWaterOutIndices[4] = 2; + KeepWaterOutIndices[5] = 3; + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); + switch (GetModelIndex()) { + case MI_RIO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.3f, -2.832f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f); + break; + case MI_SQUALO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f); + break; + case MI_SPEEDER: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f); + break; + case MI_REEFER: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f); + break; + case MI_PREDATOR: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f); + break; + case MI_TROPIC: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.886f, -4.67f, 0.842f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.886f, -4.67f, 0.842f); + break; + case MI_COASTG: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.087f, 0.83f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.087f, 0.83f, 0.381f); + break; + case MI_DINGHY: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -0.865f, -1.444f, 0.509f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 0.865f, -1.444f, 0.509f); + break; + case MI_MARQUIS: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.023f, -5.322f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.023f, -5.322f, 0.787f); + break; + default: + return; + } + KeepWaterOutVertices[0].u = 0.0f; + KeepWaterOutVertices[0].v = 0.0f; + KeepWaterOutVertices[1].u = 1.0f; + KeepWaterOutVertices[1].v = 0.0f; + KeepWaterOutVertices[2].u = 0.0f; + KeepWaterOutVertices[2].v = 1.0f; + KeepWaterOutVertices[3].u = 1.0f; + KeepWaterOutVertices[3].v = 1.0f; +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); +} + if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); + RwIm3DEnd(); + } + bool drawAnotherRect = false; + if(GetModelIndex() == MI_COASTG){ + drawAnotherRect = true; + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.097f, -2.977f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.097f, -2.977f, 0.381f); + } + if(drawAnotherRect){ + KeepWaterOutVertices[0].u = 0.0f; + KeepWaterOutVertices[0].v = 0.0f; + KeepWaterOutVertices[1].u = 1.0f; + KeepWaterOutVertices[1].v = 0.0f; + KeepWaterOutVertices[2].u = 0.0f; + KeepWaterOutVertices[2].v = 1.0f; + KeepWaterOutVertices[3].u = 1.0f; + KeepWaterOutVertices[3].v = 1.0f; + if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); + RwIm3DEnd(); + } + } +#ifdef NEW_RENDERER + if(!gbNewRenderer) +#endif +{ + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +} +} + +void +CBoat::Teleport(CVector v) +{ + CWorld::Remove(this); + SetPosition(v); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CWorld::Add(this); +} + +// unused +bool +CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) +{ + uint8 numVerts = 0; + + if ( apFrameWakeGeneratingBoats[0] == NULL ) + return false; + + for ( int32 i = 0; i < 4; i++ ) + { + CBoat *pBoat = apFrameWakeGeneratingBoats[i]; + if ( !pBoat ) + break; + + for ( int j = 0; j < pBoat->m_nNumWakePoints; j++ ) + { + float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize; + + if ( Abs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist + && Abs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist ) + { + apBoats[numVerts] = pBoat; + numVerts = 1; // += ? + break; + } + } + } + + return numVerts != 0; +} + +// unused +float +CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) +{ + for ( int i = 0; i < pBoat->m_nNumWakePoints; i++ ) + { + float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength; + + CVector2D vecDist = pBoat->m_avec2dWakePoints[i] - CVector2D(vecVertex); + + float fDist = vecDist.MagnitudeSqr(); + + if ( fDist < SQR(fMaxDist) ) + return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + } + + return 0.0f; +} + +void +CBoat::SetupModelNodes() +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_aBoatNodes); i++) + m_aBoatNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes); +} + +void +CBoat::FillBoatList() +{ + int16 frameId = 0; + + apFrameWakeGeneratingBoats[0] = nil; + apFrameWakeGeneratingBoats[1] = nil; + apFrameWakeGeneratingBoats[2] = nil; + apFrameWakeGeneratingBoats[3] = nil; + CVector2D camPos = TheCamera.GetPosition(); + CVector2D camFwd = TheCamera.GetForward(); + float camDist = camFwd.Magnitude(); + if(camDist > 0.0f) + camFwd /= camDist; + for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { + CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i)); + if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) { + if (boat->m_nNumWakePoints != 0) { + CVector2D camToBoat = CVector2D(boat->GetPosition()) - camPos; + float distToCam = DotProduct2D(camFwd, camToBoat); + if(distToCam > 100.0f || distToCam < -15.0f) + continue; + float distSq = camToBoat.MagnitudeSqr(); + if(distSq > SQR(70.0f)) + continue; + if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) { + float nearest = 999999.88f; + int16 frameId2 = -1; + for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) { + float tmpDistSq = (CVector2D(apFrameWakeGeneratingBoats[j]->GetPosition()) - camPos).MagnitudeSqr(); + if (tmpDistSq < nearest) { + nearest = tmpDistSq; + frameId2 = j; + } + } + + if (frameId2 != -1 && + (distSq < nearest || boat->GetStatus() == STATUS_PLAYER)) + apFrameWakeGeneratingBoats[frameId2] = boat; + } else { + apFrameWakeGeneratingBoats[frameId++] = boat; + } + } + } + } +} + +void +CBoat::PruneWakeTrail(void) +{ + int i; + + for(i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++){ + if(m_afWakePointLifeTime[i] <= 0.0f) + break; + if(m_afWakePointLifeTime[i] <= CTimer::GetTimeStep()){ + m_afWakePointLifeTime[i] = 0.0f; + break; + } + m_afWakePointLifeTime[i] -= CTimer::GetTimeStep(); + } + m_nNumWakePoints = i; +} + +void +CBoat::AddWakePoint(CVector point) +{ + int i; + if(m_afWakePointLifeTime[0] > 0.0f){ + if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) { + if(GetStatus() == STATUS_PLAYER){ + if(m_nNumWakePoints >= 31) + m_nNumWakePoints = 31; + }else if(VehicleCreatedBy == MISSION_VEHICLE){ + if(m_nNumWakePoints >= 20) + m_nNumWakePoints = 20; + }else{ + if(m_nNumWakePoints >= 15) + m_nNumWakePoints = 15; + } + for(i = m_nNumWakePoints; i != 0; i--){ + m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; + m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; + } + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 150.0f; + if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime)) + m_nNumWakePoints++; + } + }else{ + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 150.0f; + m_nNumWakePoints = 1; + } +} + +void +CBoat::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, true); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + } +} + +#ifdef COMPATIBLE_SAVES +void +CBoat::Save(uint8*& buf) +{ + CVehicle::Save(buf); + SkipSaveBuf(buf, 1216 - 672); +} + +void +CBoat::Load(uint8*& buf) +{ + CVehicle::Load(buf); + SkipSaveBuf(buf, 1216 - 672); +} +#endif diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h new file mode 100644 index 0000000..5d866c4 --- /dev/null +++ b/src/vehicles/Boat.h @@ -0,0 +1,85 @@ +#pragma once + +#include "Vehicle.h" +#include "Door.h" + +enum eBoatNodes +{ + BOAT_MOVING = 1, + BOAT_WINDSCREEN, + BOAT_RUDDER, + BOAT_FLAP_LEFT, + BOAT_FLAP_RIGHT, + BOAT_REARFLAP_LEFT, + BOAT_REARFLAP_RIGHT, + NUM_BOAT_NODES +}; + +class CBoat : public CVehicle +{ +public: + float m_fMovingRotation; + float m_fMovingSpeed; + int32 m_boat_unused1; + RwFrame *m_aBoatNodes[NUM_BOAT_NODES]; + CDoor m_boom; + tBoatHandlingData *pBoatHandling; + uint8 bBoatInWater : 1; + uint8 bPropellerInWater : 1; + bool m_bIsAnchored; + float m_fOrientation; + uint32 m_nPoliceShoutTimer; + int32 m_boat_unused2; + float m_fDamage; + CEntity *m_pSetOnFireEntity; + float m_skimmerThingTimer; + bool m_boat_unused3; + float m_fAccelerate; + float m_fBrake; + float m_fSteeringLeftRight; + uint8 m_nPadID; + int32 m_boat_unused4; + float m_fVolumeUnderWater; + CVector m_vecBuoyancePoint; + float m_fPrevVolumeUnderWater; + int16 m_nDeltaVolumeUnderWater; + uint16 m_nNumWakePoints; + CVector2D m_avec2dWakePoints[32]; + float m_afWakePointLifeTime[32]; + + static float MAX_WAKE_LENGTH; + static float MIN_WAKE_INTERVAL; + static float WAKE_LIFETIME; + + CBoat(int, uint8); + + virtual void SetModelIndex(uint32 id); + virtual void ProcessControl(); + virtual void Teleport(CVector v); + virtual void PreRender(void); + virtual void Render(void); + virtual void ProcessControlInputs(uint8); + virtual void GetComponentWorldPosition(int32 component, CVector &pos); + virtual bool IsComponentPresent(int32 component) { return true; } + virtual void BlowUpCar(CEntity *ent); + + void RenderWaterOutPolys(void); + void ApplyWaterResistance(void); + void SetupModelNodes(); + void PruneWakeTrail(void); + void AddWakePoint(CVector point); + void DoDriveByShootings(void); + + static CBoat *apFrameWakeGeneratingBoats[4]; + + static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats); + static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat); + static void FillBoatList(void); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; + +}; \ No newline at end of file diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp new file mode 100644 index 0000000..78e67d4 --- /dev/null +++ b/src/vehicles/CarGen.cpp @@ -0,0 +1,305 @@ +#include "common.h" + +#include "CarGen.h" + +#include "Automobile.h" +#include "Bike.h" +#include "Boat.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CutsceneMgr.h" +#include "General.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "Vehicle.h" +#include "VisibilityPlugins.h" +#include "World.h" +#include "Zones.h" +#include "Occlusion.h" + +uint8 CTheCarGenerators::ProcessCounter; +uint32 CTheCarGenerators::NumOfCarGenerators; +CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS]; +uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter; +uint32 CTheCarGenerators::CurrentActiveCount; + +void CCarGenerator::SwitchOff() +{ +#ifdef FIX_BUGS + if (m_nUsesRemaining != 0) +#endif + { + m_nUsesRemaining = 0; + --CTheCarGenerators::CurrentActiveCount; + } +} + +void CCarGenerator::SwitchOn() +{ + m_nUsesRemaining = UINT16_MAX; + m_nTimer = CalcNextGen(); + ++CTheCarGenerators::CurrentActiveCount; +} + +uint32 CCarGenerator::CalcNextGen() +{ + return CTimer::GetTimeInMilliseconds() + 4; +} + +void CCarGenerator::DoInternalProcessing() +{ + int mi; + if (CCarCtrl::NumParkedCars >= 10) + return; + if (m_nModelIndex >= 0) { + if (CheckForBlockage(m_nModelIndex)) { + m_nTimer += 4; + return; + } + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + mi = m_nModelIndex; + } + else { + mi = -m_nModelIndex; + if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) { + CZoneInfo pZone; + CVector pos = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone); + mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone)); + if (mi < 0) + return; + m_nModelIndex = -mi; + m_nColor1 = -1; + m_nColor2 = -1; + } + if (CheckForBlockage(mi)) { + m_nTimer += 4; + return; + } + } + if (!CStreaming::HasModelLoaded(mi)) + return; + CVehicle* pVehicle; + + CVector pos; + if (CModelInfo::IsBoatModel(mi)){ + CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); + pos = m_vecPos; + pVehicle = pBoat; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pBoat->bExtendedRange = true; + }else{ + bool groundFound; + pos = m_vecPos; + if (pos.z > -100.0f){ + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); + }else{ + groundFound = false; + CColPoint cp; + CEntity* pEntity; + groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, + cp, pEntity, true, false, false, false, false, false, nil); + if (groundFound) + pos.z = cp.point.z; + } + if (!groundFound) { + debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); + return; + } + if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(mi))->m_vehicleType == VEHICLE_TYPE_BIKE) { + CBike* pBike = new CBike(mi, PARKED_VEHICLE); + pBike->bIsStanding = true; + pVehicle = pBike; + } + else { + CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); + pVehicle = pCar; + } + // pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->bLightsOn = false; + } + pVehicle->bIsStatic = false; + pVehicle->bEngineOn = false; + pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->SetPosition(pos); + pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pVehicle->SetStatus(STATUS_ABANDONED); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pVehicle); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pVehicle->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pVehicle->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2 != -1) { + pVehicle->m_currentColour1 = m_nColor1; + pVehicle->m_currentColour2 = m_nColor2; + } + else if (m_nModelIndex < -1) { + m_nColor1 = pVehicle->m_currentColour1; + m_nColor2 = pVehicle->m_currentColour2; + } + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle); + /* I don't think this is a correct comparasion */ +#ifdef FIX_BUGS + if (m_nUsesRemaining < UINT16_MAX) + --m_nUsesRemaining; +#else + if (m_nUsesRemaining < ~0) + --m_nUsesRemaining; +#endif + m_nTimer = CalcNextGen(); + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::Process() +{ + if (m_nVehicleHandle == -1 && + (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayers()) + DoInternalProcessing(); + if (m_nVehicleHandle == -1) + return; + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle); + if (!pVehicle){ + m_nVehicleHandle = -1; + return; + } + if (pVehicle->GetStatus() != STATUS_PLAYER) + return; + m_nTimer += 60000; + m_nVehicleHandle = -1; + m_bIsBlocking = true; + pVehicle->bExtendedRange = false; + if (m_nModelIndex < 0) + m_nModelIndex = -1; +} + +void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */ + m_vecPos = CVector(x, y, z); + m_fAngle = angle; + m_nModelIndex = mi; + m_nColor1 = color1; + m_nColor2 = color2; + m_bForceSpawn = force; + m_nAlarm = alarm; + m_nDoorlock = lock; + m_nMinDelay = min_delay; + m_nMaxDelay = max_delay; + m_nVehicleHandle = -1; + m_nTimer = CTimer::GetTimeInMilliseconds() + 1; + m_nUsesRemaining = 0; + m_bIsBlocking = false; +} + +bool CCarGenerator::CheckForBlockage(int32 mi) +{ + int16 entities; + CEntity* pEntities[8]; + CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel(); + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false); + for (int i = 0; i < entities; i++) { + if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f && + m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { + m_bIsBlocking = true; + return true; + } + } + return false; +} + +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers() +{ + CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; + float distance = direction.Magnitude(); + float farclip = 110.0f * TheCamera.GenerationDistMultiplier; + float nearclip = farclip - 20.0f; + bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && + TheCamera.IsSphereVisible(m_vecPos, 0.0f) && !COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); + if (distance >= farclip && !canBeRemoved){ + if (m_bIsBlocking) + m_bIsBlocking = false; + return false; + } + if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter) + return true; + if (m_bIsBlocking) + return false; + if (distance < nearclip && !m_bForceSpawn) + return false; + return DotProduct2D(direction, FindPlayerSpeed()) <= 0; +} + +void CTheCarGenerators::Process() +{ + if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing()) + return; + if (++CTheCarGenerators::ProcessCounter == 4) + CTheCarGenerators::ProcessCounter = 0; + for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4) + CTheCarGenerators::CarGeneratorArray[i].Process(); + if (GenerateEvenIfPlayerIsCloseCounter) + GenerateEvenIfPlayerIsCloseCounter--; +} + +int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + if (NumOfCarGenerators < NUM_CARGENS) + CarGeneratorArray[NumOfCarGenerators++].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators - 1; +} + +void CTheCarGenerators::Init() +{ + GenerateEvenIfPlayerIsCloseCounter = 0; + NumOfCarGenerators = 0; + ProcessCounter = 0; + CurrentActiveCount = 0; +} + +void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size) +{ + const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + *size = sizeof(int) + nGeneralDataSize + sizeof(uint32) + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE; +INITSAVEBUF + WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE); + + WriteSaveBuf(buffer, nGeneralDataSize); + WriteSaveBuf(buffer, NumOfCarGenerators); + WriteSaveBuf(buffer, CurrentActiveCount); + WriteSaveBuf(buffer, ProcessCounter); + WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter); + WriteSaveBuf(buffer, (int16)0); // alignment + WriteSaveBuf(buffer, (uint32)sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + WriteSaveBuf(buffer, CarGeneratorArray[i]); +VALIDATESAVEBUF(*size) +} + +void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) +{ + NumOfCarGenerators = 0; + GenerateEvenIfPlayerIsCloseCounter = 0; + CurrentActiveCount = 0; + ProcessCounter = 0; + + const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); + Init(); +INITSAVEBUF + CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE); + assert(ReadSaveBuf(buffer) == nGeneralDataSize); + NumOfCarGenerators = ReadSaveBuf(buffer); + CurrentActiveCount = ReadSaveBuf(buffer); + ProcessCounter = ReadSaveBuf(buffer); + GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf(buffer); + ReadSaveBuf(buffer); // alignment + assert(ReadSaveBuf(buffer) == sizeof(CarGeneratorArray)); + for (int i = 0; i < NUM_CARGENS; i++) + CarGeneratorArray[i] = ReadSaveBuf(buffer); +VALIDATESAVEBUF(size) +} diff --git a/src/vehicles/CarGen.h b/src/vehicles/CarGen.h new file mode 100644 index 0000000..fccbee9 --- /dev/null +++ b/src/vehicles/CarGen.h @@ -0,0 +1,51 @@ +#pragma once +#include "common.h" +#include "config.h" + +enum { + CARGEN_MAXACTUALLIMIT = 100 +}; + +class CCarGenerator +{ + int32 m_nModelIndex; + CVector m_vecPos; + float m_fAngle; + int16 m_nColor1; + int16 m_nColor2; + uint8 m_bForceSpawn; + uint8 m_nAlarm; + uint8 m_nDoorlock; + int16 m_nMinDelay; + int16 m_nMaxDelay; + uint32 m_nTimer; + int32 m_nVehicleHandle; + uint16 m_nUsesRemaining; + bool m_bIsBlocking; +public: + void SwitchOff(); + void SwitchOn(); + uint32 CalcNextGen(); + void DoInternalProcessing(); + void Process(); + void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); + bool CheckForBlockage(int32 mi); + bool CheckIfWithinRangeOfAnyPlayers(); + void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; } +}; + +class CTheCarGenerators +{ +public: + static uint8 ProcessCounter; + static uint32 NumOfCarGenerators; + static CCarGenerator CarGeneratorArray[NUM_CARGENS]; + static uint8 GenerateEvenIfPlayerIsCloseCounter; + static uint32 CurrentActiveCount; + + static void Process(); + static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); + static void Init(); + static void SaveAllCarGenerators(uint8 *, uint32 *); + static void LoadAllCarGenerators(uint8 *, uint32); +}; diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp new file mode 100644 index 0000000..b592686 --- /dev/null +++ b/src/vehicles/Cranes.cpp @@ -0,0 +1,659 @@ +#include "common.h" + +#include "Cranes.h" + +#include "Camera.h" +#include "DMAudio.h" +#include "Garages.h" +#include "General.h" +#include "Entity.h" +#include "ModelIndices.h" +#include "Replay.h" +#include "Object.h" +#include "World.h" + +#define MAX_DISTANCE_TO_FIND_CRANE (10.0f) +#define CRANE_UPDATE_RADIUS (300.0f) +#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f) +#define CRUSHER_Z (-0.951f) +#define MILITARY_Z (10.7862f) +#define DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE (5.0f) +#define DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT (0.5f) +#define CAR_REWARD_MILITARY_CRANE (1500) +#define CAR_MOVING_SPEED_THRESHOLD (0.01f) +#define CRANE_SLOWDOWN_MULTIPLIER (0.3f) + +#define OSCILLATION_SPEED (0.002f) +#define CAR_ROTATION_SPEED (0.0035f) +#define CRANE_MOVEMENT_SPEED (0.001f) +#define HOOK_ANGLE_MOVEMENT_SPEED (0.004f) +#define HOOK_OFFSET_MOVEMENT_SPEED (0.1f) +#define HOOK_HEIGHT_MOVEMENT_SPEED (0.06f) + +#define MESSAGE_SHOW_DURATION (4000) + +#define MAX_DISTANCE (99999.9f) +#define MIN_VALID_POSITION (-10000.0f) +#define DEFAULT_OFFSET (20.0f) + +uint32 TimerForCamInterpolation; + +uint32 CCranes::CarsCollectedMilitaryCrane; +int32 CCranes::NumCranes; +CCrane CCranes::aCranes[NUM_CRANES]; + +void CCranes::InitCranes(void) +{ + CarsCollectedMilitaryCrane = 0; + NumCranes = 0; + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } + } + } + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (MODELID_CRANE_1 == pEntity->GetModelIndex() || + MODELID_CRANE_2 == pEntity->GetModelIndex() || + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) + AddThisOneCrane(pEntity); + } +} + +void CCranes::AddThisOneCrane(CEntity* pEntity) +{ + pEntity->GetMatrix().ResetOrientation(); + if (NumCranes >= NUM_CRANES) + return; + CCrane* pCrane = &aCranes[NumCranes]; + pCrane->Init(); + pCrane->m_pCraneEntity = (CBuilding*)pEntity; + pCrane->m_nCraneStatus = CCrane::NONE; + pCrane->m_fHookAngle = NumCranes; // lol wtf + while (pCrane->m_fHookAngle > TWOPI) + pCrane->m_fHookAngle -= TWOPI; + pCrane->m_fHookOffset = DEFAULT_OFFSET; + pCrane->m_fHookHeight = DEFAULT_OFFSET; + pCrane->m_nTimeForNextCheck = 0; + pCrane->m_nCraneState = CCrane::IDLE; + pCrane->m_bWasMilitaryCrane = false; + pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); + pCrane->m_pHook = nil; + NumCranes++; +} + +void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY) +{ + float fMinDistance = MAX_DISTANCE; + float X = fPosX, Y = fPosY; + if (X <= MIN_VALID_POSITION || Y <= MIN_VALID_POSITION) { + X = fDropOffX; + Y = fDropOffY; + } + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == MAX_DISTANCE) + return; +#endif + CCrane* pCrane = &aCranes[index]; + pCrane->m_fPickupX1 = fInfX; + pCrane->m_fPickupX2 = fSupX; + pCrane->m_fPickupY1 = fInfY; + pCrane->m_fPickupY2 = fSupY; + pCrane->m_vecDropoffTarget.x = fDropOffX; + pCrane->m_vecDropoffTarget.y = fDropOffY; + pCrane->m_vecDropoffTarget.z = fDropOffZ; + pCrane->m_nCraneStatus = CCrane::ACTIVATED; + pCrane->m_pVehiclePickedUp = nil; + pCrane->m_nVehiclesCollected = 0; + pCrane->m_fDropoffHeading = fHeading; + pCrane->m_bIsCrusher = bIsCrusher; + pCrane->m_bIsMilitaryCrane = bIsMilitary; + bool military = true; + if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane) + military = false; + pCrane->m_bWasMilitaryCrane = military; + pCrane->m_nTimeForNextCheck = 0; + pCrane->m_nCraneState = CCrane::IDLE; + float Z; + if (bIsCrusher) + Z = CRUSHER_Z; + else if (bIsMilitary) + Z = MILITARY_Z; + else + Z = CWorld::FindGroundZForCoord((fInfX + fSupX) / 2, (fInfY + fSupY) / 2); + pCrane->FindParametersForTarget((fInfX + fSupX) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fPickupHeight); + pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDropoffHeight); +} + +void CCranes::DeActivateCrane(float X, float Y) +{ + float fMinDistance = MAX_DISTANCE; + int index = 0; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) { + fMinDistance = distance; + index = i; + } + } +#ifdef FIX_BUGS // classic + if (fMinDistance == MAX_DISTANCE) + return; +#endif + aCranes[index].m_nCraneStatus = CCrane::DEACTIVATED; + aCranes[index].m_nCraneState = CCrane::IDLE; +} + +bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle) +{ + int index = 0; + bool result = false; + for (int i = 0; i < NumCranes; i++) { + float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); + if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) { + if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET) + result = true; + } + } + return result; +} + +void CCranes::UpdateCranes(void) +{ + for (int i = 0; i < NumCranes; i++) { + if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher || + (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().x && + TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().x && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().y && + TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().y)) + aCranes[i].Update(); + } +} + +void CCrane::Update(void) +{ + if (CReplay::IsPlayingBack()) + return; + if (((m_nCraneStatus == ACTIVATED || m_nCraneStatus == DEACTIVATED) && + Abs(TheCamera.GetGameCamPosition().x - m_pCraneEntity->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS && + Abs(TheCamera.GetGameCamPosition().y - m_pCraneEntity->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) || + m_nCraneState != IDLE) { + switch (m_nCraneState) { + case IDLE: + if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, GetHeightToPickup()) && + CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) { + CWorld::AdvanceCurrentScanCode(); +#ifdef FIX_BUGS + int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); +#else + int xstart = CWorld::GetSectorIndexX(m_fPickupX1); + int xend = CWorld::GetSectorIndexX(m_fPickupX2); + int ystart = CWorld::GetSectorIndexY(m_fPickupY1); + int yend = CWorld::GetSectorIndexY(m_fPickupY1); +#endif + assert(xstart <= xend); + assert(ystart <= yend); + for (int i = xstart; i <= xend; i++) { + for (int j = ystart; j <= yend; j++) { + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]); + FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } + } + break; + case GOING_TOWARDS_TARGET: + if (m_pVehiclePickedUp){ + if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 || + m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 || + m_pVehiclePickedUp->GetPosition().y < m_fPickupY1 || + m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 || + m_pVehiclePickedUp->pDriver || + Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD || + Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD || + Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD || + (FindPlayerPed()->GetPedState() == PED_ENTER_CAR +#ifdef FIX_BUGS + || FindPlayerPed()->GetPedState() == PED_CARJACK +#endif + ) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + else { + float fAngle, fOffset, fHeight; + FindParametersForTarget( + m_pVehiclePickedUp->GetPosition().x, + m_pVehiclePickedUp->GetPosition().y, + m_pVehiclePickedUp->GetPosition().z + m_pVehiclePickedUp->GetColModel()->boundingBox.max.z, + &fAngle, &fOffset, &fHeight); + if (GoTowardsTarget(fAngle, fOffset, fHeight)) { + CVector distance = m_pVehiclePickedUp->GetPosition() - m_vecHookCurPos; + distance.z += m_pVehiclePickedUp->GetColModel()->boundingBox.max.z; + if (distance.MagnitudeSqr() < SQR(DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT)) { + m_nCraneState = GOING_TOWARDS_TARGET_ONLY_HEIGHT; + m_vecHookVelocity *= 0.4f; + m_pVehiclePickedUp->bLightsOn = false; + m_pVehiclePickedUp->bUsesCollision = false; + if (m_bIsCrusher) + m_pVehiclePickedUp->bCollisionProof = true; + } + } + } + } + else + m_nCraneState = IDLE; + break; + case LIFTING_TARGET: + RotateCarriedCarProperly(); + if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoff(), CRANE_SLOWDOWN_MULTIPLIER)) + m_nCraneState = ROTATING_TARGET; + if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + break; + case GOING_TOWARDS_TARGET_ONLY_HEIGHT: + RotateCarriedCarProperly(); + if (GoTowardsHeightTarget(GetHeightToPickupHeight(), CRANE_SLOWDOWN_MULTIPLIER)) + m_nCraneState = LIFTING_TARGET; + TimerForCamInterpolation = CTimer::GetTimeInMilliseconds(); + if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) { + m_pVehiclePickedUp = nil; + m_nCraneState = IDLE; + } + break; + case ROTATING_TARGET: + { + bool bRotateFinished = RotateCarriedCarProperly(); + bool bMovementFinished = GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, m_fDropoffHeight, 0.3f); + if (bMovementFinished && bRotateFinished) { + float fDistanceFromPlayer = m_pVehiclePickedUp ? ((CVector2D)FindPlayerCoors() - (CVector2D)m_pVehiclePickedUp->GetPosition()).Magnitude() : 0.0f; + if (fDistanceFromPlayer > DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE || !m_bWasMilitaryCrane) { + m_nCraneState = DROPPING_TARGET; + if (m_pVehiclePickedUp) { + m_pVehiclePickedUp->bUsesCollision = true; + m_pVehiclePickedUp->m_nStaticFrames = 0; + ++m_nVehiclesCollected; + if (m_bIsMilitaryCrane) { + CCranes::RegisterCarForMilitaryCrane(m_pVehiclePickedUp->GetModelIndex()); + if (!CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += CAR_REWARD_MILITARY_CRANE; + CGarages::TriggerMessage("GA_10", CAR_REWARD_MILITARY_CRANE, MESSAGE_SHOW_DURATION, -1); + } + CWorld::Remove(m_pVehiclePickedUp); + delete m_pVehiclePickedUp; + } + } + m_pVehiclePickedUp = nil; + } + } + break; + } + case DROPPING_TARGET: + if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoffHeight(), CRANE_SLOWDOWN_MULTIPLIER)) { + m_nCraneState = IDLE; + m_nTimeForNextCheck = CTimer::GetTimeInMilliseconds() + 10000; + } + break; + default: + break; + } + CVector vecHook; + CalcHookCoordinates(&vecHook.x, &vecHook.y, &vecHook.z); + m_vecHookVelocity += ((CVector2D)vecHook - (CVector2D)m_vecHookCurPos) * CTimer::GetTimeStep() * CRANE_MOVEMENT_SPEED; + m_vecHookVelocity *= Pow(0.98f, CTimer::GetTimeStep()); + m_vecHookCurPos.x += m_vecHookVelocity.x * CTimer::GetTimeStep(); + m_vecHookCurPos.y += m_vecHookVelocity.y * CTimer::GetTimeStep(); + m_vecHookCurPos.z = vecHook.z; + switch (m_nCraneState) { + case LIFTING_TARGET: + case GOING_TOWARDS_TARGET_ONLY_HEIGHT: + case ROTATING_TARGET: + if (m_pVehiclePickedUp) { + m_pVehiclePickedUp->SetPosition(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z); + m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f); + CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f); + up.Normalise(); + m_pVehiclePickedUp->GetRight() = CrossProduct(m_pVehiclePickedUp->GetForward(), up); + m_pVehiclePickedUp->GetForward() = CrossProduct(up, m_pVehiclePickedUp->GetRight()); + m_pVehiclePickedUp->GetUp() = up; + } + break; + default: + break; + } + } + else { + int16 rnd = (m_pCraneEntity->m_randomSeed + (CTimer::GetTimeInMilliseconds() >> 11)) & 0xF; + // 16 options, lasting 2048 ms each + // a bit awkward: why there are 4 periods for -= and 6 for +=? is it a bug? + if (rnd < 4) { + m_fHookAngle -= OSCILLATION_SPEED * CTimer::GetTimeStep(); + if (m_fHookAngle < 0.0f) + m_fHookAngle += TWOPI; + } + else if (rnd > 5 && rnd < 12) { + m_fHookAngle += OSCILLATION_SPEED * CTimer::GetTimeStep(); + if (m_fHookAngle > TWOPI) + m_fHookAngle -= TWOPI; + } + CalcHookCoordinates(&m_vecHookCurPos.x, &m_vecHookCurPos.y, &m_vecHookCurPos.z); + m_vecHookVelocity.x = m_vecHookVelocity.y = 0.0f; + } + float fCos = Cos(m_fHookAngle); + float fSin = Sin(m_fHookAngle); + m_pCraneEntity->GetRight().x = fCos; + m_pCraneEntity->GetForward().y = fCos; + m_pCraneEntity->GetRight().y = fSin; + m_pCraneEntity->GetForward().x = -fSin; + m_pCraneEntity->GetMatrix().UpdateRW(); + m_pCraneEntity->UpdateRwFrame(); + SetHookMatrix(); +} + +bool CCrane::RotateCarriedCarProperly() +{ + if (m_fDropoffHeading <= 0.0f) + return true; + if (!m_pVehiclePickedUp) + return true; + float fAngleDelta = m_fDropoffHeading - CGeneral::GetATanOfXY(m_pVehiclePickedUp->GetForward().x, m_pVehiclePickedUp->GetForward().y); + while (fAngleDelta < -HALFPI) + fAngleDelta += PI; + while (fAngleDelta > HALFPI) + fAngleDelta -= PI; + float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep(); + if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied? + return true; + m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame); + return false; +} + +void CCrane::FindCarInSectorList(CPtrList* pList) +{ + CPtrNode* node; + for (node = pList->first; node; node = node->next) { + CVehicle* pVehicle = (CVehicle*)node->item; + if (pVehicle->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pVehicle->m_scanCode = CWorld::GetCurrentScanCode(); + if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 || + pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2) + continue; + if (pVehicle->pDriver) + continue; + if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD || + Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD || + Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD) + continue; + if (!pVehicle->IsCar() || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->m_fHealth < 250.0f) + continue; + if (!DoesCranePickUpThisCarType(pVehicle->GetModelIndex()) || + m_bIsMilitaryCrane && CCranes::DoesMilitaryCraneHaveThisOneAlready(pVehicle->GetModelIndex())) { + if (!pVehicle->bCraneMessageDone) { + pVehicle->bCraneMessageDone = true; + if (!m_bIsMilitaryCrane) + CGarages::TriggerMessage("CR_1", -1, MESSAGE_SHOW_DURATION, -1); // Crane cannot lift this vehicle. + else if (DoesCranePickUpThisCarType(pVehicle->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, MESSAGE_SHOW_DURATION, -1); // We got more of these than we can shift. Sorry man, no deal. + else + CGarages::TriggerMessage("GA_19", -1, MESSAGE_SHOW_DURATION, -1); // We're not interested in that model. + } + } + else { + m_pVehiclePickedUp = pVehicle; + pVehicle->RegisterReference((CEntity**)&m_pVehiclePickedUp); + m_nCraneState = GOING_TOWARDS_TARGET; + } + } +} + +bool CCrane::DoesCranePickUpThisCarType(uint32 mi) +{ + if (m_bIsCrusher) { + return mi != MI_FIRETRUCK && + mi != MI_TRASH && +#ifdef FIX_BUGS + mi != MI_COACH && +#endif + mi != MI_SECURICA && + mi != MI_BUS && + mi != MI_DODO && + mi != MI_RHINO; + } + if (m_bIsMilitaryCrane) { + return mi == MI_FIRETRUCK || + mi == MI_AMBULAN || + mi == MI_ENFORCER || + mi == MI_FBIRANCH || + mi == MI_RHINO || + mi == MI_BARRACKS || + mi == MI_POLICE; + } + return true; +} + +bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi) +{ + switch (mi) { + case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1); + case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2); + case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4); + case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8); + case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10); + case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20); + case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40); + default: break; + } + return false; +} + +void CCranes::RegisterCarForMilitaryCrane(uint32 mi) +{ + switch (mi) { + case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break; + case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break; + case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break; + case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break; + case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break; + case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break; + case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break; + default: break; + } +} + +bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() +{ + return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F; +} + +bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier) +{ + bool bAngleMovementFinished, bOffsetMovementFinished, bHeightMovementFinished; + float fHookAngleDelta = fAngleToTarget - m_fHookAngle; + while (fHookAngleDelta > PI) + fHookAngleDelta -= TWOPI; + while (fHookAngleDelta < -PI) + fHookAngleDelta += TWOPI; + float fHookAngleChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_ANGLE_MOVEMENT_SPEED; + if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) { + m_fHookAngle = fAngleToTarget; + bAngleMovementFinished = true; + } else { + if (fHookAngleDelta < 0.0f) { + m_fHookAngle -= fHookAngleChangeThisFrame; + if (m_fHookAngle < 0.0f) + m_fHookAngle += TWOPI; + } + else { + m_fHookAngle += fHookAngleChangeThisFrame; + if (m_fHookAngle > TWOPI) + m_fHookAngle -= TWOPI; + } + bAngleMovementFinished = false; + } + float fHookOffsetDelta = fDistanceToTarget - m_fHookOffset; + float fHookOffsetChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_OFFSET_MOVEMENT_SPEED; + if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) { + m_fHookOffset = fDistanceToTarget; + bOffsetMovementFinished = true; + } else { + if (fHookOffsetDelta < 0.0f) + m_fHookOffset -= fHookOffsetChangeThisFrame; + else + m_fHookOffset += fHookOffsetChangeThisFrame; + bOffsetMovementFinished = false; + } + float fHookHeightDelta = fTargetHeight - m_fHookHeight; + float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED; + if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) { + m_fHookHeight = fTargetHeight; + bHeightMovementFinished = true; + } else { + if (fHookHeightDelta < 0.0f) + m_fHookHeight -= fHookHeightChangeThisFrame; + else + m_fHookHeight += fHookHeightChangeThisFrame; + bHeightMovementFinished = false; + } + return bAngleMovementFinished && bOffsetMovementFinished && bHeightMovementFinished; +} + +bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier) +{ + bool bHeightMovementFinished; + float fHookHeightDelta = fTargetHeight - m_fHookHeight; + float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED; + if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) { + m_fHookHeight = fTargetHeight; + bHeightMovementFinished = true; + } else { + if (fHookHeightDelta < 0.0f) + m_fHookHeight -= fHookHeightChangeThisFrame; + else + m_fHookHeight += fHookHeightChangeThisFrame; + bHeightMovementFinished = false; + } + return bHeightMovementFinished; +} + +void CCrane::FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight) +{ + *pAngle = CGeneral::GetATanOfXY(X - m_pCraneEntity->GetPosition().x, Y - m_pCraneEntity->GetPosition().y); + *pDistance = ((CVector2D(X, Y) - (CVector2D)m_pCraneEntity->GetPosition())).Magnitude(); + *pHeight = Z; +} + +void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ) +{ + *pX = Cos(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().x; + *pY = Sin(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().y; + *pZ = m_fHookHeight; +} + +void CCrane::SetHookMatrix() +{ + if (m_pHook == nil) + return; + m_pHook->SetPosition(m_vecHookCurPos); + CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f); + up.Normalise(); + m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up); + m_pHook->GetForward() = CrossProduct(up, m_pHook->GetRight()); + m_pHook->GetUp() = up; + m_pHook->SetOrientation(0.0f, 0.0f, -HALFPI); + m_pHook->GetMatrix().UpdateRW(); + m_pHook->UpdateRwFrame(); + CWorld::Remove(m_pHook); + CWorld::Add(m_pHook); +} + +bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle) +{ + for (int i = 0; i < NumCranes; i++) { + if (pVehicle == aCranes[i].m_pVehiclePickedUp) { + switch (aCranes[i].m_nCraneState) { + case CCrane::GOING_TOWARDS_TARGET_ONLY_HEIGHT: + case CCrane::LIFTING_TARGET: + case CCrane::ROTATING_TARGET: + return true; + default: + break; + } + } + } + return false; +} + +bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle) +{ + for (int i = 0; i < NumCranes; i++) { + if (pVehicle == aCranes[i].m_pVehiclePickedUp) + return true; + } + return false; +} + +void CCranes::Save(uint8* buf, uint32* size) +{ + INITSAVEBUF + + *size = 2 * sizeof(uint32) + sizeof(aCranes); + WriteSaveBuf(buf, NumCranes); + WriteSaveBuf(buf, CarsCollectedMilitaryCrane); + for (int i = 0; i < NUM_CRANES; i++) { + CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]); + if (pCrane->m_pCraneEntity != nil) + pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1); + if (pCrane->m_pHook != nil) + pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1); + if (pCrane->m_pVehiclePickedUp != nil) + pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1); + } + + VALIDATESAVEBUF(*size); +} + +void CCranes::Load(uint8* buf, uint32 size) +{ + INITSAVEBUF + + NumCranes = ReadSaveBuf(buf); + CarsCollectedMilitaryCrane = ReadSaveBuf(buf); + for (int i = 0; i < NUM_CRANES; i++) + aCranes[i] = ReadSaveBuf(buf); + for (int i = 0; i < NUM_CRANES; i++) { + CCrane *pCrane = &aCranes[i]; + if (pCrane->m_pCraneEntity != nil) + pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uintptr)pCrane->m_pCraneEntity - 1); + if (pCrane->m_pHook != nil) + pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uintptr)pCrane->m_pHook - 1); + if (pCrane->m_pVehiclePickedUp != nil) + pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); + } + + VALIDATESAVEBUF(size); +} diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h new file mode 100644 index 0000000..e842ed3 --- /dev/null +++ b/src/vehicles/Cranes.h @@ -0,0 +1,96 @@ +#pragma once +#include "common.h" + +#include "World.h" + +class CVehicle; +class CEntity; +class CObject; +class CBuilding; + +class CCrane +{ +public: + enum CraneState { + IDLE = 0, + GOING_TOWARDS_TARGET = 1, + LIFTING_TARGET = 2, + GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3, + ROTATING_TARGET = 4, + DROPPING_TARGET = 5 + }; + enum CraneStatus { + NONE = 0, + ACTIVATED = 1, + DEACTIVATED = 2 + }; + CBuilding *m_pCraneEntity; + CObject *m_pHook; + float m_fPickupX1; + float m_fPickupX2; + float m_fPickupY1; + float m_fPickupY2; + CVector m_vecDropoffTarget; + float m_fDropoffHeading; + float m_fPickupAngle; + float m_fDropoffAngle; + float m_fPickupDistance; + float m_fDropoffDistance; + float m_fPickupHeight; + float m_fDropoffHeight; + float m_fHookAngle; + float m_fHookOffset; + float m_fHookHeight; + CVector m_vecHookInitPos; + CVector m_vecHookCurPos; + CVector2D m_vecHookVelocity; + CVehicle *m_pVehiclePickedUp; + uint32 m_nTimeForNextCheck; + uint8 m_nCraneStatus; + uint8 m_nCraneState; + uint8 m_nVehiclesCollected; + bool m_bIsCrusher; + bool m_bIsMilitaryCrane; + bool m_bWasMilitaryCrane; + bool m_bIsTop; + + void Init(void) { memset(this, 0, sizeof(*this)); } + void Update(void); + bool RotateCarriedCarProperly(void); + void FindCarInSectorList(CPtrList* pList); + bool DoesCranePickUpThisCarType(uint32 mi); + bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f); + bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f); + void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight); + void CalcHookCoordinates(float* pX, float* pY, float* pZ); + void SetHookMatrix(void); + + float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); }; + float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); } + float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); } + float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); } +}; + +VALIDATE_SIZE(CCrane, 128); + +class CCranes +{ +public: + static void InitCranes(void); + static void AddThisOneCrane(CEntity* pCraneEntity); + static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY); + static void DeActivateCrane(float fX, float fY); + static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle); + static void UpdateCranes(void); + static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi); + static void RegisterCarForMilitaryCrane(uint32 mi); + static bool HaveAllCarsBeenCollectedByMilitaryCrane(void); + static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle); + static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM + + static uint32 CarsCollectedMilitaryCrane; + static int32 NumCranes; + static CCrane aCranes[NUM_CRANES]; +}; diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp new file mode 100644 index 0000000..8ba235b --- /dev/null +++ b/src/vehicles/DamageManager.cpp @@ -0,0 +1,233 @@ +#include "common.h" + +#include "General.h" +#include "Vehicle.h" +#include "DamageManager.h" + + +float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; + +CDamageManager::CDamageManager(void) +{ + ResetDamageStatus(); + m_fWheelDamageEffect = 0.5f; + field_18 = 1; +} + +void +CDamageManager::ResetDamageStatus(void) +{ + int i; + m_fWheelDamageEffect = 0.0f; + m_engineStatus = 0; + for(i = 0; i < ARRAY_SIZE(m_wheelStatus); i++) m_wheelStatus[i] = 0; + for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++) m_doorStatus[i] = 0; + m_lightStatus = 0; + m_panelStatus = 0; +} + +void +CDamageManager::FuckCarCompletely(void) +{ + int i; + + m_wheelStatus[0] = WHEEL_STATUS_MISSING; + // wheels 1-3 not reset? + + for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++) + m_doorStatus[i] = DOOR_STATUS_MISSING; + + for(i = 0; i < 3; i++){ +#ifdef FIX_BUGS + ProgressPanelDamage(VEHBUMPER_FRONT); + ProgressPanelDamage(VEHBUMPER_REAR); +#else + // this can't be right + ProgressPanelDamage(COMPONENT_BUMPER_FRONT); + ProgressPanelDamage(COMPONENT_BUMPER_REAR); +#endif + } + // Why set to no damage? +#ifndef FIX_BUGS + m_lightStatus = 0; + m_panelStatus = 0; +#endif + SetEngineStatus(250); +} + +bool +CDamageManager::ApplyDamage(tComponent component, float damage, float unused) +{ + tComponentGroup group; + uint8 subComp; + + GetComponentGroup(component, &group, &subComp); + damage *= G_aComponentDamage[group]; + if(component == COMPONENT_PANEL_WINDSCREEN) + damage *= 0.6f; + if(damage > 150.0f){ + switch(group){ + case COMPGROUP_WHEEL: + ProgressWheelDamage(subComp); + break; + case COMPGROUP_DOOR: + case COMPGROUP_BOOT: + ProgressDoorDamage(subComp); + break; + case COMPGROUP_BONNET: + if(damage > 220.0f) + ProgressEngineDamage(); + ProgressDoorDamage(subComp); + break; + case COMPGROUP_PANEL: + // so windscreen is a light? + SetLightStatus((eLights)subComp, 1); + // fall through + case COMPGROUP_BUMPER: + if(damage > 220.0f && + (component == COMPONENT_PANEL_FRONT_LEFT || + component == COMPONENT_PANEL_FRONT_RIGHT || + component == COMPONENT_PANEL_WINDSCREEN)) + ProgressEngineDamage(); + ProgressPanelDamage(subComp); + break; + default: break; + } + return true; + } + return false; +} + +bool +CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp) +{ + *subComp = -2; // ?? + + // This is done very strangely in the game, maybe an optimized switch? + if(component >= COMPONENT_PANEL_FRONT_LEFT){ + if(component >= COMPONENT_BUMPER_FRONT) + *componentGroup = COMPGROUP_BUMPER; + else + *componentGroup = COMPGROUP_PANEL; + *subComp = component - COMPONENT_PANEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DOOR_BONNET){ + if(component == COMPONENT_DOOR_BONNET) + *componentGroup = COMPGROUP_BONNET; + else if(component == COMPONENT_DOOR_BOOT) + *componentGroup = COMPGROUP_BOOT; + else + *componentGroup = COMPGROUP_DOOR; + *subComp = component - COMPONENT_DOOR_BONNET; + return true; + }else if(component >= COMPONENT_WHEEL_FRONT_LEFT){ + *componentGroup = COMPGROUP_WHEEL; + *subComp = component - COMPONENT_WHEEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DEFAULT){ + *componentGroup = COMPGROUP_DEFAULT; + *subComp = COMPONENT_DEFAULT; + return true; + }else + return false; +} + +void +CDamageManager::SetDoorStatus(int32 door, uint32 status) +{ + m_doorStatus[door] = status; +} + +int32 +CDamageManager::GetDoorStatus(int32 door) +{ + return m_doorStatus[door]; +} + +bool +CDamageManager::ProgressDoorDamage(uint8 door) +{ + int status = GetDoorStatus(door); + if(status == PANEL_STATUS_MISSING) + return false; + SetDoorStatus(door, status+1); + return true; +} + +void +CDamageManager::SetPanelStatus(int32 panel, uint32 status) +{ + m_panelStatus = dpb(status, panel*4, 4, m_panelStatus); +} + +int32 +CDamageManager::GetPanelStatus(int32 panel) +{ + return ldb(panel*4, 4, m_panelStatus); +} + +bool +CDamageManager::ProgressPanelDamage(uint8 panel) +{ + int status = GetPanelStatus(panel); + if(status == DOOR_STATUS_MISSING) + return false; + SetPanelStatus(panel, status+1); + return true; +} + +void +CDamageManager::SetLightStatus(eLights light, uint32 status) +{ + m_lightStatus = dpb(status, light*2, 2, m_lightStatus); +} + +int32 +CDamageManager::GetLightStatus(eLights light) +{ + return ldb(light*2, 2, m_lightStatus); +} + +void +CDamageManager::SetWheelStatus(int32 wheel, uint32 status) +{ + m_wheelStatus[wheel] = status; +} + +int32 +CDamageManager::GetWheelStatus(int32 wheel) +{ + return m_wheelStatus[wheel]; +} + +bool +CDamageManager::ProgressWheelDamage(uint8 wheel) +{ + int status = GetWheelStatus(wheel); + if(status == WHEEL_STATUS_MISSING) + return false; + SetWheelStatus(wheel, status+1); + return true; +} + +void +CDamageManager::SetEngineStatus(uint32 status) +{ + if(status > 250) + m_engineStatus = 250; + else + m_engineStatus = status; +} + +int32 +CDamageManager::GetEngineStatus(void) +{ + return m_engineStatus; +} + +bool +CDamageManager::ProgressEngineDamage(void) +{ + // gone in VC + return false; +} diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h new file mode 100644 index 0000000..312006e --- /dev/null +++ b/src/vehicles/DamageManager.h @@ -0,0 +1,115 @@ +#pragma once + +#include "common.h" + +// TODO: move some of this into Vehicle.h + +enum eEngineStatus +{ + ENGINE_STATUS_STEAM1 = 100, + ENGINE_STATUS_STEAM2 = 150, + ENGINE_STATUS_SMOKE = 200, + ENGINE_STATUS_ON_FIRE = 225 +}; + +enum eDoorStatus +{ + DOOR_STATUS_OK, + DOOR_STATUS_SMASHED, + DOOR_STATUS_SWINGING, + DOOR_STATUS_MISSING +}; + +enum ePanelStatus +{ + PANEL_STATUS_OK, + PANEL_STATUS_SMASHED1, + PANEL_STATUS_SMASHED2, + PANEL_STATUS_MISSING, +}; + +enum eWheelStatus +{ + WHEEL_STATUS_OK, + WHEEL_STATUS_BURST, + WHEEL_STATUS_MISSING +}; + +enum eLightStatus +{ + LIGHT_STATUS_OK, + LIGHT_STATUS_BROKEN +}; + +enum tComponent +{ + COMPONENT_DEFAULT, + COMPONENT_WHEEL_FRONT_LEFT, + COMPONENT_WHEEL_FRONT_RIGHT, + COMPONENT_WHEEL_REAR_LEFT, + COMPONENT_WHEEL_REAR_RIGHT, + COMPONENT_DOOR_BONNET, + COMPONENT_DOOR_BOOT, + COMPONENT_DOOR_FRONT_LEFT, + COMPONENT_DOOR_FRONT_RIGHT, + COMPONENT_DOOR_REAR_LEFT, + COMPONENT_DOOR_REAR_RIGHT, + COMPONENT_PANEL_FRONT_LEFT, + COMPONENT_PANEL_FRONT_RIGHT, + COMPONENT_PANEL_REAR_LEFT, + COMPONENT_PANEL_REAR_RIGHT, + COMPONENT_PANEL_WINDSCREEN, + COMPONENT_BUMPER_FRONT, + COMPONENT_BUMPER_REAR, +}; + +enum tComponentGroup +{ + COMPGROUP_BUMPER, + COMPGROUP_WHEEL, + COMPGROUP_DOOR, + COMPGROUP_BONNET, + COMPGROUP_BOOT, + COMPGROUP_PANEL, + COMPGROUP_DEFAULT, +}; + +enum eLights; + +class CDamageManager +{ +public: + + float m_fWheelDamageEffect; + uint8 m_engineStatus; + uint8 m_wheelStatus[4]; + uint8 m_doorStatus[6]; + uint32 m_lightStatus; + uint32 m_panelStatus; + uint8 field_18; + + CDamageManager(void); + + void ResetDamageStatus(void); + void FuckCarCompletely(void); + bool ApplyDamage(tComponent component, float damage, float unused); + bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo); + + void SetDoorStatus(int32 door, uint32 status); + int32 GetDoorStatus(int32 door); + bool ProgressDoorDamage(uint8 door); + void SetPanelStatus(int32 panel, uint32 status); + int32 GetPanelStatus(int32 panel); + bool ProgressPanelDamage(uint8 panel); + // needed for CReplay + static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); } + void SetLightStatus(eLights light, uint32 status); + int32 GetLightStatus(eLights light); + void SetWheelStatus(int32 wheel, uint32 status); + int32 GetWheelStatus(int32 wheel); + bool ProgressWheelDamage(uint8 wheel); + void SetEngineStatus(uint32 status); + int32 GetEngineStatus(void); + bool ProgressEngineDamage(void); +}; +VALIDATE_SIZE(CDamageManager, 0x1C); diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp new file mode 100644 index 0000000..c80965a --- /dev/null +++ b/src/vehicles/Door.cpp @@ -0,0 +1,170 @@ +#include "common.h" + +#include "Vehicle.h" +#include "Door.h" + +CDoor::CDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CDoor::Open(float ratio) +{ + float open; + + m_fPrevAngle = m_fAngle; + open = RetAngleWhenOpen(); + if(ratio < 1.0f){ + m_fAngle = open*ratio; + if(m_fAngle == 0.0f) + m_fAngVel = 0.0f; + }else{ + m_nDoorState = DOORST_OPEN; + m_fAngle = open; + } +} + +void +CDoor::Process(CVehicle *vehicle) +{ + static CVector vecOffset(1.0f, 0.0f, 0.0f); + CVector speed = vehicle->GetSpeed(vecOffset); + CVector vecSpeedDiff = speed - m_vecSpeed; + vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix()); + + // air resistance + float fSpeedDiff = 0.0f; // uninitialized in game + switch(m_nAxis){ + case 0: // x-axis + if(m_nDirn) + fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z; + else + fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z); + break; + + // we don't support y axis apparently? + + case 2: // z-axis + if(m_nDirn) + fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.x); + else + fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x; + break; + } + fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f); + if(Abs(fSpeedDiff) > 0.002f) + m_fAngVel += fSpeedDiff; + m_fAngVel *= 0.945f; + m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f); + + m_fAngle += m_fAngVel; + m_nDoorState = DOORST_SWINGING; + if(m_fAngle > m_fMaxAngle){ + m_fAngle = m_fMaxAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_OPEN; + } + if(m_fAngle < m_fMinAngle){ + m_fAngle = m_fMinAngle; + m_fAngVel *= -0.8f; + m_nDoorState = DOORST_CLOSED; + } + m_vecSpeed = speed; +} + +float +CDoor::RetAngleWhenClosed(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMaxAngle; + else + return m_fMinAngle; +} + +float +CDoor::RetAngleWhenOpen(void) +{ + if(Abs(m_fMaxAngle) < Abs(m_fMinAngle)) + return m_fMinAngle; + else + return m_fMaxAngle; +} + +float +CDoor::GetAngleOpenRatio(void) +{ + float open = RetAngleWhenOpen(); + if(open == 0.0f) + return 0.0f; + return m_fAngle/open; +} + +bool +CDoor::IsFullyOpen(void) +{ + // why -0.5? that's around 28 deg less than fully open + if(Abs(m_fAngle) < Abs(RetAngleWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CDoor::IsClosed(void) +{ + return m_fAngle == RetAngleWhenClosed(); +} + + +CTrainDoor::CTrainDoor(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CTrainDoor::Open(float ratio) +{ + float open; + + m_fPrevPosn = m_fPosn; + open = RetTranslationWhenOpen(); + if(ratio < 1.0f){ + m_fPosn = open*ratio; + }else{ + m_nDoorState = DOORST_OPEN; + m_fPosn = open; + } +} + +float +CTrainDoor::RetTranslationWhenClosed(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fClosedPosn; + else + return m_fOpenPosn; +} + +float +CTrainDoor::RetTranslationWhenOpen(void) +{ + if(Abs(m_fClosedPosn) < Abs(m_fOpenPosn)) + return m_fOpenPosn; + else + return m_fClosedPosn; +} + +bool +CTrainDoor::IsFullyOpen(void) +{ + // 0.5f again... + if(Abs(m_fPosn) < Abs(RetTranslationWhenOpen()) - 0.5f) + return false; + return true; +} + +bool +CTrainDoor::IsClosed(void) +{ + return m_fPosn == RetTranslationWhenClosed(); +} diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h new file mode 100644 index 0000000..567d326 --- /dev/null +++ b/src/vehicles/Door.h @@ -0,0 +1,69 @@ +#pragma once + +class CVehicle; + +enum eDoorState +{ + DOORST_SWINGING, + // actually wrong though, + // OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE + DOORST_OPEN, + DOORST_CLOSED +}; + +class CDoor +{ +public: + float m_fMaxAngle; + float m_fMinAngle; + // direction of rotation for air resistance + int8 m_nDirn; + // axis in which this door rotates + int8 m_nAxis; + int8 m_nDoorState; + float m_fAngle; + float m_fPrevAngle; + float m_fAngVel; + CVector m_vecSpeed; + + CDoor(void); + void Init(float minAngle, float maxAngle, int8 dir, int8 axis) { + m_fMinAngle = minAngle; + m_fMaxAngle = maxAngle; + m_nDirn = dir; + m_nAxis = axis; + } + void Open(float ratio); + void Process(CVehicle *veh); + float RetAngleWhenClosed(void); // dead + float RetAngleWhenOpen(void); + float GetAngleOpenRatio(void); + bool IsFullyOpen(void); + bool IsClosed(void); // dead +}; + +class CTrainDoor +{ +public: + float m_fClosedPosn; + float m_fOpenPosn; + int8 m_nDirn; + int8 m_nDoorState; // same enum as above? + int8 m_nAxis; + float m_fPosn; + float m_fPrevPosn; + int field_14; // unused? + + CTrainDoor(void); + void Init(float open, float closed, int8 dir, int8 axis) { + m_fOpenPosn = open; + m_fClosedPosn = closed; + m_nDirn = dir; + m_nAxis = axis; + } + bool IsClosed(void); + bool IsFullyOpen(void); + float RetTranslationWhenClosed(void); + float RetTranslationWhenOpen(void); + void Open(float ratio); +}; diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp new file mode 100644 index 0000000..08688a3 --- /dev/null +++ b/src/vehicles/Floater.cpp @@ -0,0 +1,324 @@ +#include "common.h" + +#include "Timer.h" +#include "WaterLevel.h" +#include "ModelIndices.h" +#include "Physical.h" +#include "Vehicle.h" +#include "Floater.h" + +cBuoyancy mod_Buoyancy; + +float fVolMultiplier = 1.0f; +// amount of boat volume in bounding box +// 1.0-volume is the empty space in the bbox +float fBoatVolumeDistribution[9] = { + // rear + 0.75f, 0.9f, 0.75f, + 0.95f, 1.0f, 0.95f, + 0.4f, 0.7f, 0.4f + // bow +}; +float fBoatVolumeDistributionCat[9] = { + 0.9f, 0.3f, 0.9f, + 1.0f, 0.5f, 1.0f, + 0.95f, 0.4f, 0.95f +}; +float fBoatVolumeDistributionSail[9] = { + 0.55f, 0.95f, 0.55f, + 0.75f, 1.1f, 0.75f, + 0.3f, 0.8f, 0.3f +}; +float fBoatVolumeDistributionDinghy[9] = { + 0.65f, 0.85f, 0.65f, + 0.85f, 1.1f, 0.85f, + 0.65f, 0.95f, 0.65f +}; +float fBoatVolumeDistributionSpeed[9] = { + 0.7f, 0.9f, 0.7f, + 0.95f, 1.0f, 0.95f, + 0.6f, 0.7f, 0.6f +}; + +bool +cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse) +{ + m_numSteps = 2.0f; + + if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater)) + return false; + m_matrix = phys->GetMatrix(); + + PreCalcSetup(phys, buoyancy); + SimpleCalcBuoyancy(); + float f = CalcBuoyancyForce(phys, point, impulse); + if(m_isBoat) + return true; + return f != 0.0f; +} + +bool +cBuoyancy::ProcessBuoyancyBoat(CVehicle *veh, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce) +{ + m_numSteps = 2.0f; + + if(!CWaterLevel::GetWaterLevel(veh->GetPosition(), &m_waterlevel, veh->bTouchingWater)) + return false; + m_matrix = veh->GetMatrix(); + PreCalcSetup(veh, buoyancy); + + + float x, y; + int ix, i; + tWaterLevel waterPosition; + CVector waterNormal; + + // Floater is divided into 3x3 parts. Process and sum each of them + float volDiv = 1.0f/((m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f)); + ix = 0; + for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ + i = ix; + for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ + CVector waterLevel(x, y, 0.0f); + FindWaterLevelNorm(m_positionZ, &waterLevel, &waterPosition, &waterNormal); + switch(veh->GetModelIndex()){ + case MI_RIO: + fVolMultiplier = fBoatVolumeDistributionCat[i]; + break; + case MI_SQUALO: + case MI_SPEEDER: + case MI_JETMAX: + fVolMultiplier = fBoatVolumeDistributionSpeed[i]; + break; + case MI_COASTG: + case MI_DINGHY: + fVolMultiplier = fBoatVolumeDistributionDinghy[i]; + break; + case MI_MARQUIS: + fVolMultiplier = fBoatVolumeDistributionSail[i]; + break; + case MI_PREDATOR: + case MI_SKIMMER: + case MI_REEFER: + case MI_TROPIC: + default: + fVolMultiplier = fBoatVolumeDistribution[i]; + break; + } + if(waterPosition != FLOATER_ABOVE_WATER){ + float volume = SimpleSumBuoyancyData(waterLevel, waterPosition); + float upImpulse = volume * volDiv * buoyancy * CTimer::GetTimeStep(); + CVector speed = veh->GetSpeed(Multiply3x3(veh->GetMatrix(), CVector(x, y, 0.0f))); + float damp = 1.0f - DotProduct(speed, waterNormal)*veh->pHandling->fSuspensionDampingLevel; + float finalImpulse = upImpulse*Max(damp, 0.0f); + impulse->z += finalImpulse; + if(!bNoTurnForce) + veh->ApplyTurnForce(finalImpulse*waterNormal, Multiply3x3(m_matrix, waterLevel)); + } + i += 3; + } + ix++; + } + + m_volumeUnderWater *= volDiv; + + *point = Multiply3x3(m_matrix, m_impulsePoint); + return m_isBoat || m_haveVolume; + +} + +void +cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) +{ + CColModel *colModel; + + m_isBoat = phys->IsVehicle() && ((CVehicle*)phys)->IsBoat(); + colModel = phys->GetColModel(); + m_dimMin = colModel->boundingBox.min; + m_dimMax = colModel->boundingBox.max; + + if(m_isBoat){ + switch(phys->GetModelIndex()){ + case MI_PREDATOR: + default: + m_dimMax.y *= 1.05f; + m_dimMin.y *= 0.9f; + break; + case MI_SPEEDER: + m_dimMax.y *= 1.25f; + m_dimMin.y *= 0.83f; + break; + case MI_REEFER: + m_dimMin.y *= 0.9f; + break; + case MI_RIO: + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + m_dimMax.z += 0.25f; + m_dimMin.z -= 0.2f; + break; + case MI_SQUALO: + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + break; + case MI_TROPIC: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.82f; + m_dimMin.z -= 0.2f; + break; + case MI_SKIMMER: + m_dimMin.y = -m_dimMax.y; + m_dimMax.y *= 1.2f; + break; + case MI_COASTG: + m_dimMax.y *= 1.1f; + m_dimMin.y *= 0.9f; + m_dimMin.z -= 0.3f; + break; + case MI_DINGHY: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.9f; + m_dimMin.z -= 0.2f; + break; + case MI_MARQUIS: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.9f; + break; + case MI_JETMAX: + m_dimMin.y *= 0.9f; + break; + } + } + + m_step = (m_dimMax - m_dimMin)/m_numSteps; + + if(m_step.z > m_step.x && m_step.z > m_step.y){ + m_stepRatio.x = m_step.x/m_step.z; + m_stepRatio.y = m_step.y/m_step.z; + m_stepRatio.z = 1.0f; + }else if(m_step.y > m_step.x && m_step.y > m_step.z){ + m_stepRatio.x = m_step.x/m_step.y; + m_stepRatio.y = 1.0f; + m_stepRatio.z = m_step.z/m_step.y; + }else{ + m_stepRatio.x = 1.0f; + m_stepRatio.y = m_step.y/m_step.x; + m_stepRatio.z = m_step.z/m_step.x; + } + + m_haveVolume = false; + m_numPartialVolumes = 1.0f; + m_volumeUnderWater = 0.0f; + m_impulsePoint = CVector(0.0f, 0.0f, 0.0f); + m_position = phys->GetPosition(); + m_positionZ = CVector(0.0f, 0.0f, m_position.z); + m_buoyancy = buoyancy; + m_waterlevel += m_waterLevelInc; +} + +void +cBuoyancy::SimpleCalcBuoyancy(void) +{ + float x, y; + tWaterLevel waterPosition; + + // Floater is divided into 3x3 parts. Process and sum each of them + for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ + for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ + CVector waterLevel(x, y, 0.0f); + FindWaterLevel(m_positionZ, &waterLevel, &waterPosition); + fVolMultiplier = 1.0f; + if(waterPosition != FLOATER_ABOVE_WATER) + SimpleSumBuoyancyData(waterLevel, waterPosition); + } + } + + m_volumeUnderWater /= (m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f); +} + +float +cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition) +{ + static float fThisVolume; + static CVector AverageOfWaterLevel; + static float fFraction; + static float fRemainingSlice; + + float submerged = Abs(waterLevel.z - m_dimMin.z); + // subtract empty space from submerged volume + fThisVolume = submerged - (1.0f - fVolMultiplier); + if(fThisVolume < 0.0f) + return 0.0f; + + if(m_isBoat){ + fThisVolume *= fVolMultiplier; + fThisVolume = sq(fThisVolume); + } + + m_volumeUnderWater += fThisVolume; + + AverageOfWaterLevel.x = waterLevel.x * m_stepRatio.x; + AverageOfWaterLevel.y = waterLevel.y * m_stepRatio.y; + AverageOfWaterLevel.z = (waterLevel.z+m_dimMin.z)/2.0f * m_stepRatio.z; + + if(m_flipAverage) + AverageOfWaterLevel = -AverageOfWaterLevel; + + fFraction = 1.0f/m_numPartialVolumes; + fRemainingSlice = 1.0f - fFraction; + m_impulsePoint = m_impulsePoint*fRemainingSlice + AverageOfWaterLevel*fThisVolume*fFraction; + m_numPartialVolumes += 1.0f; + m_haveVolume = true; + return fThisVolume; +} + +void +cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition) +{ + *waterPosition = FLOATER_IN_WATER; + // waterLevel is a local x,y point + // m_position is the global position of our floater + // zpos is the global z coordinate of our floater + CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel); + CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z, + &waterLevel->z, true); + waterLevel->z -= xWaterLevel.z + zpos.z; // make local + if(waterLevel->z > m_dimMax.z){ + waterLevel->z = m_dimMax.z; + *waterPosition = FLOATER_UNDER_WATER; + }else if(waterLevel->z < m_dimMin.z){ + waterLevel->z = m_dimMin.z; + *waterPosition = FLOATER_ABOVE_WATER; + } +} + +// Same as above but also get normal +void +cBuoyancy::FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal) +{ + *waterPosition = FLOATER_IN_WATER; + CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel); + CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z, + &waterLevel->z, true); + waterLevel->z -= xWaterLevel.z + zpos.z; // make local + if(waterLevel->z >= m_dimMin.z) + *normal = CWaterLevel::GetWaterNormal(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y); + if(waterLevel->z > m_dimMax.z){ + waterLevel->z = m_dimMax.z; + *waterPosition = FLOATER_UNDER_WATER; + }else if(waterLevel->z < m_dimMin.z){ + waterLevel->z = m_dimMin.z; + *waterPosition = FLOATER_ABOVE_WATER; + } +} + +bool +cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse) +{ + if(!m_haveVolume) + return false; + + *point = Multiply3x3(m_matrix, m_impulsePoint); + *impulse = CVector(0.0f, 0.0f, m_volumeUnderWater*m_buoyancy*CTimer::GetTimeStep()); + return true; +} diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h new file mode 100644 index 0000000..91ab70a --- /dev/null +++ b/src/vehicles/Floater.h @@ -0,0 +1,47 @@ +#pragma once + +class CPhysical; + +enum tWaterLevel +{ + FLOATER_ABOVE_WATER, + FLOATER_IN_WATER, + FLOATER_UNDER_WATER, +}; + +class cBuoyancy +{ +public: + CVector m_position; + CMatrix m_matrix; + int m_field_54; + CVector m_positionZ; + float m_waterlevel; + float m_waterLevelInc; + float m_buoyancy; + CVector m_dimMax; + CVector m_dimMin; + float m_numPartialVolumes; + int m_field_8C; + int m_field_90; + int m_field_94; + bool m_haveVolume; + CVector m_step; + CVector m_stepRatio; + float m_numSteps; + bool m_flipAverage; + char m_field_B9; + bool m_isBoat; + float m_volumeUnderWater; + CVector m_impulsePoint; + + bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse); + bool ProcessBuoyancyBoat(CVehicle *phys, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce); + void PreCalcSetup(CPhysical *phys, float buoyancy); + void SimpleCalcBuoyancy(void); + float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition); + void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition); + void FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal); + bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point); +}; +extern cBuoyancy mod_Buoyancy; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp new file mode 100644 index 0000000..8438c5c --- /dev/null +++ b/src/vehicles/HandlingMgr.cpp @@ -0,0 +1,434 @@ +#include "common.h" + +#include "main.h" +#include "FileMgr.h" +#include "Physical.h" +#include "HandlingMgr.h" + +cHandlingDataMgr mod_HandlingManager; + +const char *HandlingFilename = "HANDLING.CFG"; + +const char VehicleNames[NUMHANDLINGS][14] = { + "LANDSTAL", + "IDAHO", + "STINGER", + "LINERUN", + "PEREN", + "SENTINEL", + "PATRIOT", + "FIRETRUK", + "TRASH", + "STRETCH", + "MANANA", + "INFERNUS", + "PONY", + "MULE", + "CHEETAH", + "AMBULAN", + "FBICAR", + "MOONBEAM", + "ESPERANT", + "TAXI", + "KURUMA", + "BOBCAT", + "MRWHOOP", + "BFINJECT", + "POLICE", + "ENFORCER", + "SECURICA", + "BANSHEE", + "BUS", + "RHINO", + "BARRACKS", + "TRAIN", + "HELI", + "DODO", + "COACH", + "CABBIE", + "STALLION", + "RUMPO", + "RCBANDIT", + "MAFIA", + "AIRTRAIN", + "DEADDODO", + "FLATBED", + "YANKEE", + "GOLFCART", + "VOODOO", + "WASHING", + "CUBAN", + "ROMERO", + "PACKER", + "ADMIRAL", + "GANGBUR", + "ZEBRA", + "TOPFUN", + "GLENDALE", + "OCEANIC", + "HERMES", + "SABRE1", + "SABRETUR", + "PHEONIX", + "WALTON", + "REGINA", + "COMET", + "DELUXO", + "BURRITO", + "SPAND", + "BAGGAGE", + "KAUFMAN", + "RANCHER", + "FBIRANCH", + "VIRGO", + "GREENWOO", + "HOTRING", + "SANDKING", + "BLISTAC", + "BOXVILLE", + "BENSON", + "DESPERAD", + "LOVEFIST", + "BLOODRA", + "BLOODRB", + "BIKE", + "MOPED", + "DIRTBIKE", + "ANGEL", + "FREEWAY", + "PREDATOR", + "SPEEDER", + "REEFER", + "RIO", + "SQUALO", + "TROPIC", + "COASTGRD", + "DINGHY", + "MARQUIS", + "CUPBOAT", + "SEAPLANE", + "SPARROW", + "SEASPAR", + "MAVERICK", + "COASTMAV", + "POLMAV", + "HUNTER", + "RCBARON", + "RCGOBLIN", + "RCCOPTER" +}; + +cHandlingDataMgr::cHandlingDataMgr(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +cHandlingDataMgr::Initialise(void) +{ + LoadHandlingData(); + field_0 = 0.1f; + fWheelFriction = 0.9f; + field_8 = 1.0f; + field_C = 0.8f; + field_10 = 0.98f; +} + +void +cHandlingDataMgr::LoadHandlingData(void) +{ + char *start, *end; + char line[201]; // weird value + char delim[4]; // not sure + char *word; + int field, handlingId; + int keepGoing; + tHandlingData *handling; + tFlyingHandlingData *flyingHandling; + tBoatHandlingData *boatHandling; + tBikeHandlingData *bikeHandling; + + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); + CFileMgr::SetDir(""); + + start = (char*)work_buff; + end = start+1; + handling = nil; + flyingHandling = nil; + boatHandling = nil; + bikeHandling = nil; + keepGoing = 1; + + while(keepGoing){ + // find end of line + while(*end != '\n') end++; + + // get line + strncpy(line, start, end - start); + line[end - start] = '\0'; + start = end+1; + end = start+1; + + // yeah, this is kinda crappy + if(strcmp(line, ";the end") == 0) + keepGoing = 0; + else if(line[0] != ';'){ + if(line[0] == '!'){ + // Bike data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + bikeHandling = GetBikePointer(handlingId); + bikeHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: bikeHandling->fLeanFwdCOM = atof(word); break; + case 3: bikeHandling->fLeanFwdForce = atof(word); break; + case 4: bikeHandling->fLeanBakCOM = atof(word); break; + case 5: bikeHandling->fLeanBackForce = atof(word); break; + case 6: bikeHandling->fMaxLean = atof(word); break; + case 7: bikeHandling->fFullAnimLean = atof(word); break; + case 8: bikeHandling->fDesLean = atof(word); break; + case 9: bikeHandling->fSpeedSteer = atof(word); break; + case 10: bikeHandling->fSlipSteer = atof(word); break; + case 11: bikeHandling->fNoPlayerCOMz = atof(word); break; + case 12: bikeHandling->fWheelieAng = atof(word); break; + case 13: bikeHandling->fStoppieAng = atof(word); break; + case 14: bikeHandling->fWheelieSteer = atof(word); break; + case 15: bikeHandling->fWheelieStabMult = atof(word); break; + case 16: bikeHandling->fStoppieStabMult = atof(word); break; + } + field++; + } + ConvertBikeDataToGameUnits(bikeHandling); + }else if(line[0] == '$'){ + // Flying data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + flyingHandling = GetFlyingPointer(handlingId); + flyingHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: flyingHandling->fThrust = atof(word); break; + case 3: flyingHandling->fThrustFallOff = atof(word); break; + case 4: flyingHandling->fYaw = atof(word); break; + case 5: flyingHandling->fYawStab = atof(word); break; + case 6: flyingHandling->fSideSlip = atof(word); break; + case 7: flyingHandling->fRoll = atof(word); break; + case 8: flyingHandling->fRollStab = atof(word); break; + case 9: flyingHandling->fPitch = atof(word); break; + case 10: flyingHandling->fPitchStab = atof(word); break; + case 11: flyingHandling->fFormLift = atof(word); break; + case 12: flyingHandling->fAttackLift = atof(word); break; + case 13: flyingHandling->fMoveRes = atof(word); break; + case 14: flyingHandling->vecTurnRes.x = atof(word); break; + case 15: flyingHandling->vecTurnRes.y = atof(word); break; + case 16: flyingHandling->vecTurnRes.z = atof(word); break; + case 17: flyingHandling->vecSpeedRes.x = atof(word); break; + case 18: flyingHandling->vecSpeedRes.y = atof(word); break; + case 19: flyingHandling->vecSpeedRes.z = atof(word); break; + } + field++; + } + }else if(line[0] == '%'){ + // Boat data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + boatHandling = GetBoatPointer(handlingId); + boatHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: boatHandling->fThrustY = atof(word); break; + case 3: boatHandling->fThrustZ = atof(word); break; + case 4: boatHandling->fThrustAppZ = atof(word); break; + case 5: boatHandling->fAqPlaneForce = atof(word); break; + case 6: boatHandling->fAqPlaneLimit = atof(word); break; + case 7: boatHandling->fAqPlaneOffset = atof(word); break; + case 8: boatHandling->fWaveAudioMult = atof(word); break; + case 9: boatHandling->vecMoveRes.x = atof(word); break; + case 10: boatHandling->vecMoveRes.y = atof(word); break; + case 11: boatHandling->vecMoveRes.z = atof(word); break; + case 12: boatHandling->vecTurnRes.x = atof(word); break; + case 13: boatHandling->vecTurnRes.y = atof(word); break; + case 14: boatHandling->vecTurnRes.z = atof(word); break; + case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break; + } + field++; + } + }else{ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = (tVehicleType)handlingId; + break; + case 1: handling->fMass = atof(word); break; + case 2: handling->Dimension.x = atof(word); break; + case 3: handling->Dimension.y = atof(word); break; + case 4: handling->Dimension.z = atof(word); break; + case 5: handling->CentreOfMass.x = atof(word); break; + case 6: handling->CentreOfMass.y = atof(word); break; + case 7: handling->CentreOfMass.z = atof(word); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = atof(word); break; + case 10: handling->fTractionLoss = atof(word); break; + case 11: handling->fTractionBias = atof(word); break; + case 12: handling->Transmission.nNumberOfGears = atoi(word); break; + case 13: handling->Transmission.fMaxVelocity = atof(word); break; + case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break; + case 15: handling->Transmission.nDriveType = word[0]; break; + case 16: handling->Transmission.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = atof(word); break; + case 18: handling->fBrakeBias = atof(word); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = atof(word); break; + case 21: handling->fSuspensionForceLevel = atof(word); break; + case 22: handling->fSuspensionDampingLevel = atof(word); break; + case 23: handling->fSeatOffsetDistance = atof(word); break; + case 24: handling->fCollisionDamageMultiplier = atof(word); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = atof(word); break; + case 27: handling->fSuspensionLowerLimit = atof(word); break; + case 28: handling->fSuspensionBias = atof(word); break; + case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break; + case 30: + sscanf(word, "%x", &handling->Flags); + handling->Transmission.Flags = handling->Flags; + break; + case 31: handling->FrontLights = atoi(word); break; + case 32: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); + } + } + } +} + +int +cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords) +{ + int i; + + for(i = 0; i < numWords; i++){ + // BUG: the game does something really stupid here, it's fixed here + if(strncmp(word, words, wordLen) == 0) + return i; + words += wordLen; + } + return numWords; +} + + +void +cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) +{ + // convert distance to m, time to 1/50s + float velocity, a, b; + + handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); + handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); + handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f); + handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; + if(handling->fTurnMass < 10.0f) + handling->fTurnMass *= 5.0f; + handling->fInvMass = 1.0f/handling->fMass; + handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass; + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; + + // Don't quite understand this. What seems to be going on is that + // we calculate a drag (air resistance) deceleration for a given velocity and + // find the intersection between that and the max engine acceleration. + // at that point the car cannot accelerate any further and we've found the max velocity. + a = 0.0f; + b = 100.0f; + velocity = handling->Transmission.fMaxVelocity; + while(a < b && velocity > 0.0f){ + velocity -= 0.01f; + // what's the 1/6? + a = handling->Transmission.fEngineAcceleration/6.0f; + // no density or drag coefficient here... + float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass; + // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either + b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f); + } + + if(handling->nIdentifier == HANDLING_RCBANDIT){ + handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity; + }else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){ + handling->Transmission.fMaxCruiseVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.05f; + }else{ + handling->Transmission.fMaxCruiseVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.2f; + } + + if(handling->Transmission.nDriveType == '4') + handling->Transmission.fEngineAcceleration /= 4.0f; + else + handling->Transmission.fEngineAcceleration /= 2.0f; + + handling->Transmission.InitGearRatios(); +} + +void +cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling) +{ + handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean)); + handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean); + handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng)); + handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng)); +} + +int32 +cHandlingDataMgr::GetHandlingId(const char *name) +{ + int i; + for(i = 0; i < NUMHANDLINGS; i++) + if(strncmp(VehicleNames[i], name, 14) == 0) + break; + return i; +} + +tFlyingHandlingData* +cHandlingDataMgr::GetFlyingPointer(uint8 id) +{ + if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER) + return &FlyingHandlingData[id-HANDLING_SEAPLANE]; + return &FlyingHandlingData[0]; +} + +tBoatHandlingData* +cHandlingDataMgr::GetBoatPointer(uint8 id) +{ + if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE) + return &BoatHandlingData[id-HANDLING_PREDATOR]; + return &BoatHandlingData[0]; +} diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h new file mode 100644 index 0000000..8d290f7 --- /dev/null +++ b/src/vehicles/HandlingMgr.h @@ -0,0 +1,279 @@ +#pragma once + +#include "Transmission.h" + +enum tVehicleType +{ + HANDLING_LANDSTAL, + HANDLING_IDAHO, + HANDLING_STINGER, + HANDLING_LINERUN, + HANDLING_PEREN, + HANDLING_SENTINEL, + HANDLING_PATRIOT, + HANDLING_FIRETRUK, + HANDLING_TRASH, + HANDLING_STRETCH, + HANDLING_MANANA, + HANDLING_INFERNUS, + HANDLING_PONY, + HANDLING_MULE, + HANDLING_CHEETAH, + HANDLING_AMBULAN, + HANDLING_FBICAR, + HANDLING_MOONBEAM, + HANDLING_ESPERANT, + HANDLING_TAXI, + HANDLING_KURUMA, + HANDLING_BOBCAT, + HANDLING_MRWHOOP, + HANDLING_BFINJECT, + HANDLING_POLICE, + HANDLING_ENFORCER, + HANDLING_SECURICA, + HANDLING_BANSHEE, + HANDLING_BUS, + HANDLING_RHINO, + HANDLING_BARRACKS, + HANDLING_TRAIN, + HANDLING_HELI, + HANDLING_DODO, + HANDLING_COACH, + HANDLING_CABBIE, + HANDLING_STALLION, + HANDLING_RUMPO, + HANDLING_RCBANDIT, + HANDLING_MAFIA, + HANDLING_AIRTRAIN, + HANDLING_DEADDODO, + HANDLING_FLATBED, + HANDLING_YANKEE, + HANDLING_GOLFCART, + HANDLING_VOODOO, + HANDLING_WASHING, + HANDLING_CUBAN, + HANDLING_ROMERO, + HANDLING_PACKER, + HANDLING_ADMIRAL, + HANDLING_GANGBUR, + HANDLING_ZEBRA, + HANDLING_TOPFUN, + HANDLING_GLENDALE, + HANDLING_OCEANIC, + HANDLING_HERMES, + HANDLING_SABRE1, + HANDLING_SABRETUR, + HANDLING_PHEONIX, + HANDLING_WALTON, + HANDLING_REGINA, + HANDLING_COMET, + HANDLING_DELUXO, + HANDLING_BURRITO, + HANDLING_SPAND, + HANDLING_BAGGAGE, + HANDLING_KAUFMAN, + HANDLING_RANCHER, + HANDLING_FBIRANCH, + HANDLING_VIRGO, + HANDLING_GREENWOO, + HANDLING_HOTRING, + HANDLING_SANDKING, + HANDLING_BLISTAC, + HANDLING_BOXVILLE, + HANDLING_BENSON, + HANDLING_DESPERAD, + HANDLING_LOVEFIST, + HANDLING_BLOODRA, + HANDLING_BLOODRB, + + HANDLING_BIKE, + HANDLING_MOPED, + HANDLING_DIRTBIKE, + HANDLING_ANGEL, + HANDLING_FREEWAY, + + HANDLING_PREDATOR, + HANDLING_SPEEDER, + HANDLING_REEFER, + HANDLING_RIO, + HANDLING_SQUALO, + HANDLING_TROPIC, + HANDLING_COASTGRD, + HANDLING_DINGHY, + HANDLING_MARQUIS, + HANDLING_CUPBOAT, + HANDLING_SEAPLANE, // both boat and plane! + HANDLING_SPARROW, + HANDLING_SEASPAR, + HANDLING_MAVERICK, + HANDLING_COASTMAV, + HANDLING_POLMAV, + HANDLING_HUNTER, + HANDLING_RCBARON, + HANDLING_RCGOBLIN, + HANDLING_RCCOPTER, + + NUMHANDLINGS, + + NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE, + NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE, + NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR, +}; + +enum tField // most likely a handling field enum, never used so :shrug: +{ + +}; + +enum +{ + HANDLING_1G_BOOST = 1, + HANDLING_2G_BOOST = 2, + HANDLING_REV_BONNET = 4, + HANDLING_HANGING_BOOT = 8, + HANDLING_NO_DOORS = 0x10, + HANDLING_IS_VAN = 0x20, + HANDLING_IS_BUS = 0x40, + HANDLING_IS_LOW = 0x80, + HANDLING_DBL_EXHAUST = 0x100, + HANDLING_TAILGATE_BOOT = 0x200, + HANDLING_NOSWING_BOOT = 0x400, + HANDLING_NONPLAYER_STABILISER = 0x800, + HANDLING_NEUTRALHANDLING = 0x1000, + HANDLING_HAS_NO_ROOF = 0x2000, + HANDLING_IS_BIG = 0x4000, + HANDLING_HALOGEN_LIGHTS = 0x8000, + HANDLING_IS_BIKE = 0x10000, + HANDLING_IS_HELI = 0x20000, + HANDLING_IS_PLANE = 0x40000, + HANDLING_IS_BOAT = 0x80000, + HANDLING_NO_EXHAUST = 0x100000, + HANDLING_REARWHEEL_1ST = 0x200000, + HANDLING_HANDBRAKE_TYRE = 0x400000, + HANDLING_SIT_IN_BOAT = 0x800000, + HANDLING_FAT_REARW = 0x1000000, + HANDLING_NARROW_FRONTW = 0x2000000, + HANDLING_GOOD_INSAND = 0x4000000, + HANDLING_UNKNOWN = 0x8000000, // something for helis and planes +}; + +struct tHandlingData +{ + tVehicleType nIdentifier; + float fMass; + float fInvMass; + float fTurnMass; + CVector Dimension; + CVector CentreOfMass; + int8 nPercentSubmerged; + float fBuoyancy; + float fTractionMultiplier; + cTransmission Transmission; + float fBrakeDeceleration; + float fBrakeBias; + int8 bABS; + float fSteeringLock; + float fTractionLoss; + float fTractionBias; + float fUnused; + float fSuspensionForceLevel; + float fSuspensionDampingLevel; + float fSuspensionUpperLimit; + float fSuspensionLowerLimit; + float fSuspensionBias; + float fSuspensionAntidiveMultiplier; + float fCollisionDamageMultiplier; + uint32 Flags; + float fSeatOffsetDistance; + int32 nMonetaryValue; + int8 FrontLights; + int8 RearLights; +}; + +struct tBikeHandlingData +{ + tVehicleType nIdentifier; + float fLeanFwdCOM; + float fLeanFwdForce; + float fLeanBakCOM; + float fLeanBackForce; + float fMaxLean; + float fFullAnimLean; + float fDesLean; + float fSpeedSteer; + float fSlipSteer; + float fNoPlayerCOMz; + float fWheelieAng; + float fStoppieAng; + float fWheelieSteer; + float fWheelieStabMult; + float fStoppieStabMult; +}; + +struct tBoatHandlingData +{ + tVehicleType nIdentifier; + float fThrustY; + float fThrustZ; + float fThrustAppZ; + float fAqPlaneForce; + float fAqPlaneLimit; + float fAqPlaneOffset; + float fWaveAudioMult; + float fLook_L_R_BehindCamHeight; + CVector vecMoveRes; + CVector vecTurnRes; +}; + +struct tFlyingHandlingData +{ + tVehicleType nIdentifier; + float fThrust; + float fThrustFallOff; + float fYaw; + float fYawStab; + float fSideSlip; + float fRoll; + float fRollStab; + float fPitch; + float fPitchStab; + float fFormLift; + float fAttackLift; + float fMoveRes; + CVector vecTurnRes; + CVector vecSpeedRes; +}; + +class CVehicle; + +class cHandlingDataMgr +{ + float field_0; // unused it seems +public: + float fWheelFriction; // wheel related +private: + float field_8; // + float field_C; // unused it seems + float field_10; // + tHandlingData HandlingData[NUMHANDLINGS]; + tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS]; + tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS]; + tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS]; + +public: + cHandlingDataMgr(void); + void Initialise(void); + void LoadHandlingData(void); + int FindExactWord(const char *word, const char *words, int wordLen, int numWords); + void ConvertDataToWorldUnits(tHandlingData *handling); + void ConvertDataToGameUnits(tHandlingData *handling); + void ConvertBikeDataToGameUnits(tBikeHandlingData *handling); + int32 GetHandlingId(const char *name); + tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; } + tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; } + tFlyingHandlingData *GetFlyingPointer(uint8 id); + tBoatHandlingData *GetBoatPointer(uint8 id); + bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; } + bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; } +}; +extern cHandlingDataMgr mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp new file mode 100644 index 0000000..bf14416 --- /dev/null +++ b/src/vehicles/Heli.cpp @@ -0,0 +1,1049 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Darkel.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "Camera.h" +#include "VisibilityPlugins.h" +#include "ZoneCull.h" +#include "Particle.h" +#include "Shadows.h" +#include "Coronas.h" +#include "Explosion.h" +#include "WindModifiers.h" +#include "Timecycle.h" +#include "TempColModels.h" +#include "World.h" +#include "WaterLevel.h" +#include "Population.h" +#include "PlayerPed.h" +#include "CopPed.h" +#include "Wanted.h" +#include "DMAudio.h" +#include "Object.h" +#include "HandlingMgr.h" +#include "Ropes.h" +#include "Heli.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif + +enum +{ + HELI_STATUS_HOVER, + HELI_STATUS_CHASE_PLAYER, + HELI_STATUS_FLY_AWAY, + HELI_STATUS_SHOT_DOWN, + HELI_STATUS_HOVER2, +}; + +CHeli *CHeli::pHelis[NUM_HELIS]; +int16 CHeli::NumRandomHelis; +uint32 CHeli::TestForNewRandomHelisTimer; +bool CHeli::CatalinaHeliOn; +bool CHeli::CatalinaHasBeenShotDown; +bool CHeli::ScriptHeliOn; + +CHeli::CHeli(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_HELI; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + m_heliStatus = HELI_STATUS_HOVER; + m_pathState = 0; + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_nHeliId = 0; + m_fRotorRotation = 0.0f; + m_nBulletDamage = 0; + m_fAngularSpeed = 0.0f; + m_fRotation = 0.0f; + + m_numSwat = 4; + + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 6; i++){ + m_aSearchLightHistoryX[i] = 0.0f; + m_aSearchLightHistoryY[i] = 0.0f; + } + + for(i = 0; i < 8; i++) + m_fHeliDustZ[i] = -50.0f; + + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); + SetStatus(STATUS_HELI); + m_bTestRight = true; + m_fTargetOffset = 0.0f; + m_fSearchLightX = m_fSearchLightY = 0.0f; + + m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; +} + +void +CHeli::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_HELI_NODES; i++) + m_aHeliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes); +} + +static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 }; +static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 }; +static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 }; +static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 }; +static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 }; +static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 }; +static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 }; +static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 }; +static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 }; +static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 }; +static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 }; +static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 }; + +static int PathPoint; + +void +CHeli::ProcessControl(void) +{ + int i; + + if(gbModelViewer) + return; + + CWindModifiers::RegisterOne(GetPosition(), 1); + + // Find target + CVector target(0.0f, 0.0f, 0.0f); + CVector2D vTargetDist; + if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){ + switch(m_pathState){ + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if((target - GetPosition()).Magnitude() < 9.0f) + m_pathState++; + break; + case 6: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if(GetPosition().z > 31.55f) + break; + m_pathState = 7; + GetMatrix().GetPosition().z = 31.55f; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + break; + case 7: + GetMatrix().GetPosition().z = 31.55f; + target = GetPosition(); + break; + + + // Take off + case 8: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 74.0f; + if(GetPosition().z < 40.0f) + break; + PathPoint = 2; + m_pathState = 9; + break; + // Circle around dam + case 9: + target.x = DamPathX[PathPoint]; + target.y = DamPathY[PathPoint]; + target.z = DamPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 6){ + m_pathState = 10; + PathPoint = 0; + } + } + break; + case 10: + target.x = ShortPathX[PathPoint]; + target.y = ShortPathY[PathPoint]; + target.z = ShortPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 3){ + m_pathState = 9; + PathPoint = 1; + } + } + break; + // how do we get here? + case 11: + target.x = LongPathX[PathPoint]; + target.y = LongPathY[PathPoint]; + target.z = LongPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 7){ + m_pathState = 9; + PathPoint = 0; + } + } + break; + + + // Fly away + case 12: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 200.0f; + break; + } + + vTargetDist = target - GetPosition(); + m_fTargetZ = target.z; + if(m_pathState == 6){ + GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f; + GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f; + } + }else{ + vTargetDist = FindPlayerCoors() - GetPosition(); + m_fTargetZ = FindPlayerCoors().z; + + // Heli flies away to (0, 0) + if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){ + vTargetDist.x = 0.0f - GetPosition().x; + vTargetDist.y = 0.0f - GetPosition().y; + } + + float groundZ; + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; + break; + case HELI_STATUS_SHOT_DOWN: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + case HELI_STATUS_HOVER2: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + default: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; + break; + } + + // Move up if too low + if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN) + m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f; + m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); + } + + float fTargetDist = vTargetDist.Magnitude(); + + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + case HELI_STATUS_HOVER2:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 8.0f; + else + targetHeight = 40.0f - m_nHeliId*10.0f; + if(fTargetDist > targetHeight) + m_heliStatus = HELI_STATUS_CHASE_PLAYER; + } + if(m_numSwat) + SendDownSwat(); + break; + case HELI_STATUS_CHASE_PLAYER:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 4.0f; + else + targetHeight = 30.0f - m_nHeliId*7.5f; + if(fTargetDist < 1.0f || + fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) + m_heliStatus = HELI_STATUS_HOVER; + } + break; + } + + // Find xy speed + float speed; + if(fTargetDist > 100.0f) + speed = 1.0f; + else if(fTargetDist > 75.0f) + speed = 0.7f; + else + speed = 0.4f; + if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN) + speed = 0.0f; + + if(fTargetDist != 0.0f) + vTargetDist /= fTargetDist; + else + vTargetDist.x = 1.0f; + CVector2D targetSpeed = vTargetDist * speed; + + if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){ + bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8); + if(m_bTestRight){ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x -= -vTargetDist.x*0.15f; + targetSpeed.y -= vTargetDist.y*0.15f; + }else{ + targetSpeed.x -= -vTargetDist.x*0.05f; + targetSpeed.y -= vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = false; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + }else{ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x += -vTargetDist.x*0.15f; + targetSpeed.y += vTargetDist.y*0.15f; + }else{ + targetSpeed.x += -vTargetDist.x*0.05f; + targetSpeed.y += vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = true; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + } + + if(m_fTargetOffset > 30.0f) + m_fTargetOffset = 30.0f; + + if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){ + if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) || + CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false)) + m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds(); + } + }else + if(m_fTargetOffset >= 2.0f) + m_fTargetOffset -= 2.0f; + + CVector2D speedDir = targetSpeed - m_vecMoveSpeed; + float speedDiff = speedDir.Magnitude(); + if(speedDiff != 0.0f) + speedDir /= speedDiff; + else + speedDir.x = 1.0f; + float speedInc = CTimer::GetTimeStep()*0.002f; + if(speedDiff < speedInc){ + m_vecMoveSpeed.x = targetSpeed.x; + m_vecMoveSpeed.y = targetSpeed.y; + }else{ + m_vecMoveSpeed.x += speedDir.x*speedInc; + m_vecMoveSpeed.y += speedDir.y*speedInc; + } + GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); + GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); + + // Find z target + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + m_fTargetZ = 1000.0f; + if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800) + m_fTargetZ += 2.0f; + m_fTargetZ += m_nHeliId*5.0f; + + // Find z speed + float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f; + float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z; + float speedIncZ = CTimer::GetTimeStep()*0.001f; + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + speedIncZ *= 1.5f; + if(Abs(speedDiffZ) < speedIncZ) + m_vecMoveSpeed.z = targetSpeedZ; + else if(speedDiffZ < 0.0f) + m_vecMoveSpeed.z -= speedIncZ; + else + m_vecMoveSpeed.z += speedIncZ*1.5f; + GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); + + // Find angular speed + float targetAngularSpeed; + m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep()); + if(fTargetDist < 8.0f) + targetAngularSpeed = 0.0f; + else{ + float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation; + while(rotationDiff < -3.14f) rotationDiff += 6.28f; + while(rotationDiff > 3.14f) rotationDiff -= 6.28f; + if(Abs(rotationDiff) > 0.4f){ + if(rotationDiff < 0.0f) + targetAngularSpeed = -0.2f; + else + targetAngularSpeed = 0.2f; + }else + targetAngularSpeed = 0.0f; + } + float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed; + float angularSpeedInc = CTimer::GetTimeStep()*0.0001f; + if(Abs(angularSpeedDiff) < angularSpeedInc) + m_fAngularSpeed = targetAngularSpeed; + else if(angularSpeedDiff < 0.0f) + m_fAngularSpeed -= angularSpeedInc; + else + m_fAngularSpeed += angularSpeedInc; + m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep(); + + // Set matrix + CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f); + up.Normalise(); + CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward + CVector right = CrossProduct(up, fwd); + fwd = CrossProduct(up, right); + GetRight() = right; + GetForward() = fwd; + GetUp() = up; + + // Search light and shooting + if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) + m_fSearchLightIntensity = 0.0f; + else { + // Update search light history once every 1000ms + int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; + while (timeDiff > 1000) { + for (i = 5; i > 0; i--) { + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1]; + } + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2); + + timeDiff -= 1000; + m_nSearchLightTimer += 1000; + } + assert(timeDiff <= 1000); + float f1 = timeDiff / 1000.0f; + float f2 = 1.0f - f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1; + + float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); + if (searchLightDist > 60.0f) + m_fSearchLightIntensity = 0.0f; + else if (searchLightDist < 40.0f) + m_fSearchLightIntensity = 1.0f; + else + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f); + + if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF); + } +#ifdef FIX_BUGS + if (!CReplay::IsPlayingBack()) +#endif + { + // Shoot + int shootTimeout; + if (m_heliType == HELI_TYPE_RANDOM) { + switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) { + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; + } + if (CCullZones::NoPolice()) + shootTimeout /= 2; + } + else + shootTimeout = 1500; + + if (FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else { + // Check if line of sight is clear + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) { + if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) { + if (m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + } + else { + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if (m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } + + // Shoot! + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) { + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f * direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f * direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } + } + } + } + + // Process ropes + for(i = 0; i < 4; i++){ + if(m_aSwatState[i] == 0) + continue; + + m_aSwatState[i]--; + CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false); + if(m_aSwatState[i] == 0){ + CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i)); + speed.z = 0.0f; + CRopes::SetSpeedOfTopNode((uintptr)this + i, speed); + } + } + + RemoveAndAdd(); + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + +void +CHeli::PreRender(void) +{ + float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; + HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); +} + +void +CHeli::Render(void) +{ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + CEntity::Render(); +} + +void +CHeli::PreRenderAlways(void) +{ + CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z); + if(m_fSearchLightIntensity > 0.0f){ + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, + 6.0f, 0.0f, 0.0f, -6.0f, + 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, + 50.0f, true, 1.0f, nil, false); + + CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); + CVector toPlayer = FindPlayerCoors() - front; + toPlayer.Normalise(); + float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness()); + if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f) + CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255, + front, 10.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255, + front, 8.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f); + if(CTimer::GetTimeInMilliseconds() & 0x100) + CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); +} + +RwObject* +GetHeliAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CObject* +CHeli::SpawnFlyingComponent(int32 component) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(m_aHeliNodes[component] == nil) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aHeliNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->SetIsStatic(false); + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + if(component == HELI_TOPROTOR) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + if(component == HELI_BACKROTOR) + obj->m_vecTurnSpeed.x = 0.5f; + else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT) + obj->m_vecTurnSpeed.z = 0.5f; + else + obj->m_vecTurnSpeed.y = 0.5f; + + obj->bRenderScorched = true; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + + return obj; +} + +CVector +CHeli::FindSwatPositionRelativeToHeli(int n) +{ + switch(n){ + case 0: return CVector(-1.2f, -1.0f, -0.5f); + case 1: return CVector( 1.2f, -1.0f, -0.5f); + case 2: return CVector(-1.2f, 1.0f, -0.5f); + case 3: return CVector( 1.2f, 1.0f, -0.5f); + default: return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CHeli::SendDownSwat(void) +{ + if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) || + CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + return false; + + CMatrix mat(GetMatrix()); + CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition(); + + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil); + if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){ + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = this; + RegisterReference(&swat->m_pRopeEntity); + m_numSwat--; + swat->m_nRopeID = (uintptr)this + m_numSwat; + m_aSwatState[m_numSwat] = 255; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f); + return true; + } + return false; +} + + +void +CHeli::InitHelis(void) +{ + int i; + + NumRandomHelis = 0; + TestForNewRandomHelisTimer = 0; + CatalinaHeliOn = false; + ScriptHeliOn = false; + for(i = 0; i < NUM_HELIS; i++) + pHelis[i] = nil; + + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); +} + +CHeli* +CHeli::GenerateHeli(bool catalina) +{ + CHeli *heli; + CVector heliPos; + int i; + + if(catalina) + assert(0 && "can't create catalina's heli"); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + + if(catalina) + heliPos = CVector(-224.0f, 201.0f, 83.0f); + else{ + heliPos = FindPlayerCoors(); + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; + heliPos.x += 250.0f*Sin(angle); + heliPos.y += 250.0f*Cos(angle); + if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + heliPos = FindPlayerCoors(); + heliPos.x -= 250.0f*Sin(angle); + heliPos.y -= 250.0f*Cos(angle); + } + heliPos.z += 50.0f; + } + heli->GetMatrix().SetTranslate(heliPos); + if(catalina) + heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here + + heli->SetStatus(STATUS_ABANDONED); + heli->bIsLocked = true; + + int id = -1; + bool found = false; + while(!found){ + id++; + found = true; + for(i = 0; i < 4; i++) + if(pHelis[i] && pHelis[i]->m_nHeliId == id) + found = false; + } + heli->m_nHeliId = id; + + CWorld::Add(heli); + + return heli; +} + +void +CHeli::UpdateHelis(void) +{ + int i, j; + + // Spawn new police helis + int numHelisRequired = +#ifdef FIX_BUGS + CReplay::IsPlayingBack() ? 0 : +#endif + FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CCullZones::PlayerNoRain() || CGame::IsInInterior()) + numHelisRequired = 0; + if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ + // Spawn a police heli + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; + if(NumRandomHelis < numHelisRequired){ + NumRandomHelis++; + CHeli *heli = GenerateHeli(false); + heli->m_heliType = HELI_TYPE_RANDOM; + if(pHelis[HELI_RANDOM0] == nil) + pHelis[HELI_RANDOM0] = heli; + else if(pHelis[HELI_RANDOM1] == nil) + pHelis[HELI_RANDOM1] = heli; + else + assert(0 && "too many helis"); + } + } + + // Handle script heli + if(ScriptHeliOn){ + if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){ + pHelis[HELI_SCRIPT] = GenerateHeli(false); + pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + }else{ + if(pHelis[HELI_SCRIPT]) + pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Delete helis that we no longer need + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + } + + // Handle explosions + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){ + // Second part of explosion + static int nFrameGen; + CRGBA colors[8]; + + TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 224, 224, 255); + colors[2] = CRGBA(0, 0, 0, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(66, 162, 252, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(0, 0, 0, 255); + + CVector pos = pHelis[i]->GetPosition(); + CVector dir; + for(j = 0; j < 40; j++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen&7], rotSpeed, 0, f, 0); + } + + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + + pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT); + pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT); + pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR); + + CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]); + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + if(i == HELI_CATALINA) + CatalinaHasBeenShotDown = true; + + CStats::PeopleKilledByPlayer += 2; + CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; + pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI, + pos, i + 19843, false); + + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000; + }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){ + // First part of explosion + if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){ + pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR); + pHelis[i]->SpawnFlyingComponent(HELI_TAIL); + pHelis[i]->m_fAngularSpeed *= -2.5f; + pHelis[i]->bRenderScorched = true; + + TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0); + }else + pHelis[i]->m_fAngularSpeed *= 1.03f; + } + } + + // Find police helis to remove + for(i = 0; i < 2; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){ + if(numHelisRequired > 0) + numHelisRequired--; + else + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Remove all helis if in a tunnel or under water + if(FindPlayerCoors().z < - 2.0f) + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; +} + +void +CHeli::SpecialHeliPreRender(void) +{ + int i; + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i]) + pHelis[i]->PreRenderAlways(); +} + +bool +CHeli::TestRocketCollision(CVector *rocketPos) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + hit = true; + } + } + return hit; +} + +bool +CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){ + // Find bullet position + float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); + CVector line = (*line1 - *line0); + float lineLength = line.Magnitude(); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength; + + pHelis[i]->m_nBulletDamage += damage; + + if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 || + pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + + hit = true; + } + return hit; +} + +bool +CHeli::TestSniperCollision(CVector *line0, CVector *line1) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bBulletProof) { + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; + + hit = true; + } + } + } + return hit; +} + +void CHeli::StartCatalinaFlyBy(void) +{ + CatalinaHeliOn = true; + CatalinaHasBeenShotDown = false; +} + +void +CHeli::RemoveCatalinaHeli(void) +{ + CatalinaHeliOn = false; + if(pHelis[HELI_CATALINA]){ + CWorld::Remove(pHelis[HELI_CATALINA]); + delete pHelis[HELI_CATALINA]; + pHelis[HELI_CATALINA] = nil; + } +} + +CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; } +void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; } +void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; } +bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } + +void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h new file mode 100644 index 0000000..c5ae08e --- /dev/null +++ b/src/vehicles/Heli.h @@ -0,0 +1,101 @@ +#pragma once + +#include "Vehicle.h" + +class CObject; + +enum eHeliNodes +{ + HELI_CHASSIS = 1, + HELI_TOPROTOR, + HELI_BACKROTOR, + HELI_TAIL, + HELI_TOPKNOT, + HELI_SKID_LEFT, + HELI_SKID_RIGHT, + NUM_HELI_NODES +}; + +enum +{ + HELI_RANDOM0, + HELI_RANDOM1, + HELI_SCRIPT, + HELI_CATALINA, // TODO 2 in VC + NUM_HELIS +}; + +enum +{ + HELI_TYPE_RANDOM, + HELI_TYPE_SCRIPT, + HELI_TYPE_CATALINA, +}; + + +class CHeli : public CVehicle +{ +public: + RwFrame *m_aHeliNodes[NUM_HELI_NODES]; + int8 m_heliStatus; + float m_fSearchLightX; + float m_fSearchLightY; + uint32 m_nExplosionTimer; + float m_fRotation; + float m_fAngularSpeed; + float m_fTargetZ; + float m_fSearchLightIntensity; + int8 m_nHeliId; + int8 m_heliType; + int8 m_pathState; + int8 m_numSwat; + uint8 m_aSwatState[4]; + float m_aSearchLightHistoryX[6]; + float m_aSearchLightHistoryY[6]; + uint32 m_nSearchLightTimer; + uint32 m_nShootTimer; + uint32 m_nLastShotTime; + uint32 m_nBulletDamage; + float m_fRotorRotation; + float m_fHeliDustZ[8]; + uint32 m_nPoliceShoutTimer; + float m_fTargetOffset; + bool m_bTestRight; + + static CHeli *pHelis[NUM_HELIS]; + static int16 NumRandomHelis; + static uint32 TestForNewRandomHelisTimer; + static bool CatalinaHeliOn; + static bool CatalinaHasBeenShotDown; + static bool ScriptHeliOn; + + CHeli(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void PreRenderAlways(void); + CObject *SpawnFlyingComponent(int32 component); + CVector FindSwatPositionRelativeToHeli(int n); + bool SendDownSwat(void); + + static void InitHelis(void); + static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM + static void UpdateHelis(void); + static void SpecialHeliPreRender(void); + static bool TestRocketCollision(CVector *coors); + static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + static bool TestSniperCollision(CVector *line0, CVector *line1); + + static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM + static void RemoveCatalinaHeli(void); + static CHeli *FindPointerToCatalinasHeli(void); + static void CatalinaTakeOff(void); + static void MakeCatalinaHeliFlyAway(void); + static bool HasCatalinaBeenShotDown(void); + + static void ActivateHeli(bool activate); +}; diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp new file mode 100644 index 0000000..48f7b8c --- /dev/null +++ b/src/vehicles/Plane.cpp @@ -0,0 +1,1069 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "CutsceneMgr.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Replay.h" +#include "Camera.h" +#include "DMAudio.h" +#include "Wanted.h" +#include "Coronas.h" +#include "Particle.h" +#include "Explosion.h" +#include "Fluff.h" +#include "World.h" +#include "HandlingMgr.h" +#include "Heli.h" +#include "Plane.h" +#include "MemoryHeap.h" + +CPlaneNode *pPathNodes; +CPlaneNode *pPath2Nodes; +CPlaneNode *pPath3Nodes; +CPlaneNode *pPath4Nodes; +int32 NumPathNodes; +int32 NumPath2Nodes; +int32 NumPath3Nodes; +int32 NumPath4Nodes; +float TotalLengthOfFlightPath; +float TotalLengthOfFlightPath2; +float TotalLengthOfFlightPath3; +float TotalLengthOfFlightPath4; +float TotalDurationOfFlightPath; +float TotalDurationOfFlightPath2; +float TotalDurationOfFlightPath3; +float TotalDurationOfFlightPath4; +float LandingPoint; +float TakeOffPoint; +CPlaneInterpolationLine aPlaneLineBits[6]; + +float PlanePathPosition[3]; +float OldPlanePathPosition[3]; +float PlanePathSpeed[3]; +float PlanePath2Position[5]; +float PlanePath3Position[4]; +float PlanePath2Speed[5]; +float PlanePath3Speed[4]; + + +enum +{ + CESNA_STATUS_NONE, // doesn't even exist + CESNA_STATUS_FLYING, + CESNA_STATUS_DESTROYED, + CESNA_STATUS_LANDED, +}; + +int32 CesnaMissionStatus; +int32 CesnaMissionStartTime; +CPlane *pDrugRunCesna; +int32 DropOffCesnaMissionStatus; +int32 DropOffCesnaMissionStartTime; +CPlane *pDropOffCesna; + +CPlane::CPlane(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_PLANE; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + bUsesCollision = false; + m_bHasBeenHit = false; + m_bIsDrugRunCesna = false; + m_bIsDropOffCesna = false; + m_bTempPlane = false; + + SetStatus(STATUS_PLANE); + bIsBIGBuilding = true; + m_level = LEVEL_GENERIC; + + m_isFarAway = false; +#ifdef CPLANE_ROTORS + m_fRotorRotation = 0.0f; +#endif +} + +CPlane::~CPlane() +{ + DeleteRwObject(); +} + +void +CPlane::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); +#ifdef CPLANE_ROTORS + int i; + for(i = 0; i < NUM_PLANE_NODES; i++) + m_aPlaneNodes[i] = nil; + if(GetModelIndex() == MI_CHOPPER){ + // This is surprisingly annoying... + RwFrame *heliNodes[NUM_HELI_NODES]; + for(i = 0; i < NUM_HELI_NODES; i++) + heliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), heliNodes); + m_aPlaneNodes[PLANE_TOPROTOR] = heliNodes[HELI_TOPROTOR]; + m_aPlaneNodes[PLANE_BACKROTOR] = heliNodes[HELI_BACKROTOR]; + }else + CClumpModelInfo::FillFrameArray(GetClump(), m_aPlaneNodes); +#endif +} + +void +CPlane::DeleteRwObject(void) +{ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + m_matrix.Detach(); + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + CEntity::DeleteRwObject(); +} + +// There's a LOT of copy and paste in here. Maybe this could be refactored somehow +void +CPlane::ProcessControl(void) +{ + int i; + CVector pos; + + if(CReplay::IsPlayingBack()) + return; + + if(GetModelIndex() == MI_AIRTRAIN){ + if(GetPosition().z > 100.0f) + CPlaneTrails::RegisterPoint(GetPosition(), m_nPlaneId); + }else if(GetModelIndex() == MI_DEADDODO) + CPlaneBanners::RegisterPoint(GetPosition(), m_nPlaneId); + + // Explosion + if(m_bHasBeenHit){ + // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu + if(GetModelIndex() == MI_AIRTRAIN){ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(224, 230, 238, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(224, 230, 238, 255); + + CVector dir; + for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen&7], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 80 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = frm - 40; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; + pos.y = 40 - frm; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 60) + bRenderScorched = true; + if(frm == 82){ + TheCamera.SetFadeColour(255, 255, 255); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + FlagToDestroyWhenNextProcessed(); + } + }else{ + int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; + if(frm == 20){ + static int nFrameGen; + CRGBA colors[8]; + + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(224, 230, 238, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(252, 66, 66, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(252, 66, 66, 255); + + CVector dir; + for(i = 0; i < 40; i++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen&7], rotSpeed, 0, f, 0); + } + } + if(frm >= 40 && frm <= 60 && frm & 1){ + if(frm & 1){ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (frm - 40)*0.3f; + pos = GetMatrix() * pos; + }else{ + pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; + pos.y = (40 - frm)*0.3f; + pos = GetMatrix() * pos; + } + CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); + } + if(frm == 30) + bRenderScorched = true; + if(frm == 62){ + TheCamera.SetFadeColour(200, 200, 200); + TheCamera.Fade(0.0f, FADE_OUT); + TheCamera.ProcessFade(); + TheCamera.Fade(1.0f, FADE_IN); + if(m_bIsDrugRunCesna){ + CesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDrugRunCesna = nil; + } + if(m_bIsDropOffCesna){ + DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED; + pDropOffCesna = nil; + } + FlagToDestroyWhenNextProcessed(); + } + } + } + + // Update plane position and speed + if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){ + if(GetModelIndex() == MI_AIRTRAIN){ + float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += TotalLengthOfFlightPath; + float pathPosition = pathPositionRear + 30.0f; + + float pitch = 0.0f; + float distSinceTakeOff = pathPosition - TakeOffPoint; + if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){ + // shortly before take off + pitch = 1.0f - distSinceTakeOff/-70.0f; + }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){ + // shortly after take off + pitch = 1.0f - distSinceTakeOff/100.0f; + } + + float distSinceLanding = pathPosition - LandingPoint; + if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){ + // shortly before landing + pitch = 1.0f - distSinceLanding/-200.0f; + }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){ + // shortly after landing + pitch = 1.0f - distSinceLanding/70.0f; + } + + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pPathNodes[m_nCurPathNode].t; + if(nextTrackNode < NumPathNodes) + pos2 = pPathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = TotalLengthOfFlightPath; + } + } + bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround; + if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f); + float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 60.0f; + if(pathPositionFront > TotalLengthOfFlightPath) + pathPositionFront -= TotalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % NumPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pPathNodes[curPathNodeFront].t; + if(nextPathNodeFront < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p; + + // And for another point 60 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 60.0f; + if(pathPositionFront2 > TotalLengthOfFlightPath) + pathPositionFront2 -= TotalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pPathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < NumPathNodes) + pos2 = pPathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = TotalLengthOfFlightPath; + } + } + dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += TotalLengthOfFlightPath; + f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); + GetMatrix().GetPosition().z += 4.3f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + if(pitch != 0.0f){ + fwd.z += 0.4f*pitch; + fwd.Normalise(); + } + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + if(!bothOnGround) + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetMatrix().GetRight() = right; + GetMatrix().GetUp() = up; + GetMatrix().GetForward() = fwd; + // Set speed + m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; + m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); + }else{ + float planePathPosition; + float totalLengthOfFlightPath; + CPlaneNode *pathNodes; + float planePathSpeed; + int numPathNodes; + + if(GetModelIndex() == MI_CHOPPER){ + planePathPosition = PlanePath3Position[m_nPlaneId]; + totalLengthOfFlightPath = TotalLengthOfFlightPath3; + pathNodes = pPath3Nodes; + planePathSpeed = PlanePath3Speed[m_nPlaneId]; + numPathNodes = NumPath3Nodes; + }else{ + planePathPosition = PlanePath2Position[m_nPlaneId]; + totalLengthOfFlightPath = TotalLengthOfFlightPath2; + pathNodes = pPath2Nodes; + planePathSpeed = PlanePath2Speed[m_nPlaneId]; + numPathNodes = NumPath2Nodes; + } + + // Advance current node to appropriate position + float pathPositionRear = planePathPosition - 10.0f; + if(pathPositionRear < 0.0f) + pathPositionRear += totalLengthOfFlightPath; + float pos1, pos2; + int nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionRear < pos1 || pathPositionRear > pos2){ + m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes; + nextTrackNode = m_nCurPathNode + 1; + pos1 = pathNodes[m_nCurPathNode].t; + if(nextTrackNode < numPathNodes) + pos2 = pathNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfFlightPath; + } + } + float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist; + CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p; + + // Same for the front + float pathPositionFront = pathPositionRear + 20.0f; + if(pathPositionFront > totalLengthOfFlightPath) + pathPositionFront -= totalLengthOfFlightPath; + int curPathNodeFront = m_nCurPathNode; + int nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront < pos1 || pathPositionFront > pos2){ + curPathNodeFront = (curPathNodeFront+1) % numPathNodes; + nextPathNodeFront = curPathNodeFront + 1; + pos1 = pathNodes[curPathNodeFront].t; + if(nextPathNodeFront < numPathNodes) + pos2 = pathNodes[nextPathNodeFront].t; + else{ + nextPathNodeFront = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; + CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; + + // And for another point 30 units in front of the plane, used to calculate roll + float pathPositionFront2 = pathPositionFront + 30.0f; + if(pathPositionFront2 > totalLengthOfFlightPath) + pathPositionFront2 -= totalLengthOfFlightPath; + int curPathNodeFront2 = m_nCurPathNode; + int nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ + curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes; + nextPathNodeFront2 = curPathNodeFront2 + 1; + pos1 = pathNodes[curPathNodeFront2].t; + if(nextPathNodeFront2 < numPathNodes) + pos2 = pathNodes[nextPathNodeFront2].t; + else{ + nextPathNodeFront2 = 0; + pos2 = totalLengthOfFlightPath; + } + } + dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t; + if(dist < 0.0f) + dist += totalLengthOfFlightPath; + f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist; + CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; + + // Now set matrix + GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); + GetMatrix().GetPosition().z += 1.0f; + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector fwd2 = posFront2 - posRear; + fwd2.Normalise(); + CVector roll = CrossProduct(fwd, fwd2); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.z += 3.0f*roll.z; + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetMatrix().GetRight() = right; + GetMatrix().GetUp() = up; + GetMatrix().GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*planePathSpeed/60.0f; + m_fSpeed = planePathSpeed/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); + } + } + + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); + + // Handle streaming and such + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(m_isFarAway){ + // Switch to LOD model + if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ + DeleteRwObject(); + if(mi->m_planeLodId != -1){ + PUSH_MEMID(MEMID_WORLD); + m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); + POP_MEMID(); + if(m_rwObject) + m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); + } + } + }else if(CStreaming::HasModelLoaded(GetModelIndex())){ + if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ + // Get rid of LOD model + m_matrix.Detach(); + if(m_rwObject){ // useless check + if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check + RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); + RpAtomicDestroy((RpAtomic*)m_rwObject); + RwFrameDestroy(f); + } + m_rwObject = nil; + } + } + // Set high detail model + if(m_rwObject == nil){ + int id = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(id); + } + }else{ + CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY); + } +} + +void +CPlane::PreRender(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + // Wing lights + if(behindness < 0.0f){ + // in front of plane + CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.6f*behindness + 0.4f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 50.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 240.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + + // Tail light + if(CTimer::GetTimeInMilliseconds() & 0x200){ + CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL]; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + pos, 1.0f, 120.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + +#ifdef CPLANE_ROTORS + CMatrix mat; + CVector pos; + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + if(m_aPlaneNodes[PLANE_TOPROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } + if(m_aPlaneNodes[PLANE_BACKROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } +#endif +} + +void +CPlane::Render(void) +{ + if(!CCutsceneMgr::IsRunning()) + CEntity::Render(); +} + +#define CRUISE_SPEED (50.0f) +#define TAXI_SPEED (5.0f) + +void +CPlane::InitPlanes(void) +{ + int i; + + CesnaMissionStatus = CESNA_STATUS_NONE; + + // Jumbo + if(pPathNodes == nil){ + pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); + + // Figure out which nodes are on ground + for(i = 0; i < NumPathNodes; i++){ + if(pPathNodes[i].p.z < 14.0f){ + pPathNodes[i].p.z = 14.0f; + pPathNodes[i].bOnGround = true; + }else + pPathNodes[i].bOnGround = false; + } + + // Find lading and takeoff points + LandingPoint = -1.0f; + TakeOffPoint = -1.0f; + bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround; + for(i = 0; i < NumPathNodes; i++){ + if(pPathNodes[i].bOnGround && !lastOnGround) + LandingPoint = pPathNodes[i].t; + else if(!pPathNodes[i].bOnGround && lastOnGround) + TakeOffPoint = pPathNodes[i].t; + lastOnGround = pPathNodes[i].bOnGround; + } + + // Animation + float time = 0.0f; + float position = 0.0f; + // Start on ground with slow speed + aPlaneLineBits[0].type = 1; + aPlaneLineBits[0].time = time; + aPlaneLineBits[0].position = position; + aPlaneLineBits[0].speed = TAXI_SPEED; + aPlaneLineBits[0].acceleration = 0.0f; + float dist = (TakeOffPoint-500.0f) - position; + time += dist/TAXI_SPEED; + position += dist; + + // Accelerate to take off + aPlaneLineBits[1].type = 2; + aPlaneLineBits[1].time = time; + aPlaneLineBits[1].position = position; + aPlaneLineBits[1].speed = TAXI_SPEED; + aPlaneLineBits[1].acceleration = 618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; + + // Fly at cruise speed + aPlaneLineBits[2].type = 1; + aPlaneLineBits[2].time = time; + aPlaneLineBits[2].position = position; + aPlaneLineBits[2].speed = CRUISE_SPEED; + aPlaneLineBits[2].acceleration = 0.0f; + dist = LandingPoint - TakeOffPoint; + time += dist/CRUISE_SPEED; + position += dist; + + // Brake after landing + aPlaneLineBits[3].type = 2; + aPlaneLineBits[3].time = time; + aPlaneLineBits[3].position = position; + aPlaneLineBits[3].speed = CRUISE_SPEED; + aPlaneLineBits[3].acceleration = -618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; + + // Taxi + aPlaneLineBits[4].type = 1; + aPlaneLineBits[4].time = time; + aPlaneLineBits[4].position = position; + aPlaneLineBits[4].speed = TAXI_SPEED; + aPlaneLineBits[4].acceleration = 0.0f; + time += (TotalLengthOfFlightPath - position)/TAXI_SPEED; + + // end + aPlaneLineBits[5].time = time; + TotalDurationOfFlightPath = time; + } + + // Dodo + if(pPath2Nodes == nil){ + pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true); + TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; + } + + // Heli + if(pPath3Nodes == nil){ + pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); + TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; + } + + CStreaming::LoadAllRequestedModels(false); + CStreaming::RequestModel(MI_AIRTRAIN, 0); + CStreaming::LoadAllRequestedModels(false); + + // NB: 3 hardcoded also in CPlaneTrails + for(i = 0; i < 3; i++){ + CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + CWorld::Add(plane); + } +} + +void +CPlane::Shutdown(void) +{ + delete[] pPathNodes; + delete[] pPath2Nodes; + delete[] pPath3Nodes; + delete[] pPath4Nodes; + pPathNodes = nil; + pPath2Nodes = nil; + pPath3Nodes = nil; + pPath4Nodes = nil; +} + +CPlaneNode* +CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop) +{ + int bp, lp; + int i; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + gString[lp] = '\0'; + sscanf(gString, "%d", &numNodes); + CPlaneNode *nodes = new CPlaneNode[numNodes]; + + for(i = 0; i < numNodes; i++){ + for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z); + } + + // Calculate length of segments and path + totalLength = 0.0f; + for(i = 0; i < numNodes; i++){ + nodes[i].t = totalLength; + float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D(); + if(!loop && i == numNodes-1) + l = 0.0f; + totalLength += l; + } + + return nodes; +} + +int32 LastTimeInPlane, LastTimeNotInPlane; +bool bCesnasActivated; +bool bHelisActivated; + +void +CPlane::UpdatePlanes(void) +{ + int i, j; + uint32 time; + float t, deltaT; + + if(CReplay::IsPlayingBack()) + return; + + // Jumbo jets + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 3; i++){ + t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000; + // find current frame + for(j = 0; t > aPlaneLineBits[j+1].time; j++); + + OldPlanePathPosition[i] = PlanePathPosition[i]; + deltaT = t - aPlaneLineBits[j].time; + switch(aPlaneLineBits[j].type){ + case 0: // standing still + PlanePathPosition[i] = aPlaneLineBits[j].position; + PlanePathSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed; + break; + case 2: // accelerating/braking + PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT; + PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each plane + time += 0x80000/3; + } + + time = CTimer::GetTimeInMilliseconds(); + + t = TotalDurationOfFlightPath2/0x80000; + PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/5) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/5*2) & 0x7FFFF)*t; + PlanePath2Position[3] = CRUISE_SPEED * ((time + 0x80000/5*3) & 0x7FFFF)*t; + PlanePath2Position[4] = CRUISE_SPEED * ((time + 0x80000/5*4) & 0x7FFFF)*t; + PlanePath2Speed[0] = CRUISE_SPEED*t; + PlanePath2Speed[1] = CRUISE_SPEED*t; + PlanePath2Speed[2] = CRUISE_SPEED*t; + PlanePath2Speed[3] = CRUISE_SPEED*t; + PlanePath2Speed[4] = CRUISE_SPEED*t; + + t = TotalDurationOfFlightPath3/0x80000; + PlanePath3Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath3Position[1] = CRUISE_SPEED * ((time + 0x80000/4) & 0x7FFFF)*t; + PlanePath3Position[2] = CRUISE_SPEED * ((time + 0x80000/4*2) & 0x7FFFF)*t; + PlanePath3Position[3] = CRUISE_SPEED * ((time + 0x80000/4*3) & 0x7FFFF)*t; + PlanePath3Speed[0] = CRUISE_SPEED*t; + PlanePath3Speed[1] = CRUISE_SPEED*t; + PlanePath3Speed[2] = CRUISE_SPEED*t; + PlanePath3Speed[3] = CRUISE_SPEED*t; + + if(FindPlayerVehicle() && (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)) + LastTimeInPlane = CTimer::GetTimeInMilliseconds(); + else + LastTimeNotInPlane = CTimer::GetTimeInMilliseconds(); + + if(CTimer::GetTimeInMilliseconds() - LastTimeNotInPlane > 10000){ + if(!bCesnasActivated){ + if(CStreaming::HasModelLoaded(MI_DEADDODO)){ + for(i = 0; i < 5; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bCesnasActivated = true; + }else + CStreaming::RequestModel(MI_DEADDODO, 0); + } + + if(!bHelisActivated){ + if(CStreaming::HasModelLoaded(MI_CHOPPER)){ + for(i = 0; i < 4; i++){ + CPlane *plane = new CPlane(MI_CHOPPER, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bHelisActivated = true; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + } + }else if(CTimer::GetTimeInMilliseconds() - LastTimeInPlane > 10000) + RemoveTemporaryPlanes(); +} + +void +CPlane::RemoveTemporaryPlanes(void) +{ + int i; + if(!bHelisActivated && !bCesnasActivated) + return; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && plane->IsPlane() && plane->m_bTempPlane){ + CWorld::Remove(plane); + delete plane; + } + } + bCesnasActivated = false; + bHelisActivated = false; +} + +bool +CPlane::TestRocketCollision(CVector *rocketPos) +{ + int i; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && +#ifdef EXPLODING_AIRTRAIN + (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DEADDODO) && +#else + plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DEADDODO && // strange check +#endif + !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){ + plane->m_nFrameWhenHit = CTimer::GetFrameCounter(); + plane->m_bHasBeenHit = true; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA, + plane->GetPosition(), i+1983, false); + return true; + } + } + return false; +} + +// unused +// BUG: not in CPlane in the game +void +CPlane::CreateIncomingCesna(void) +{ + if(CesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDrugRunCesna); + delete pDrugRunCesna; + pDrugRunCesna = nil; + } + pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDrugRunCesna->SetStatus(STATUS_ABANDONED); + pDrugRunCesna->bIsLocked = true; + pDrugRunCesna->m_nPlaneId = 0; + pDrugRunCesna->m_nCurPathNode = 0; + pDrugRunCesna->m_bIsDrugRunCesna = true; + CWorld::Add(pDrugRunCesna); + + CesnaMissionStatus = CESNA_STATUS_FLYING; + CesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateIncomingCesna(void)\n"); +} + +// unused +void +CPlane::CreateDropOffCesna(void) +{ + if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ + CWorld::Remove(pDropOffCesna); + delete pDropOffCesna; + pDropOffCesna = nil; + } + pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + pDropOffCesna->SetStatus(STATUS_ABANDONED); + pDropOffCesna->bIsLocked = true; + pDropOffCesna->m_nPlaneId = 0; + pDropOffCesna->m_nCurPathNode = 0; + pDropOffCesna->m_bIsDropOffCesna = true; + CWorld::Add(pDropOffCesna); + + DropOffCesnaMissionStatus = CESNA_STATUS_FLYING; + DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); + printf("CPlane::CreateDropOffCesna(void)\n"); +} + +// all unused +const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } +const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); } +bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } +bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } +bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } + +void +CPlane::Load(void) +{ + RemoveTemporaryPlanes(); +} + +void +CPlane::Save(void) +{ + RemoveTemporaryPlanes(); +} diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h new file mode 100644 index 0000000..c8f0204 --- /dev/null +++ b/src/vehicles/Plane.h @@ -0,0 +1,81 @@ +#pragma once + +#include "Vehicle.h" + +enum ePlaneNodes +{ +#ifdef CPLANE_ROTORS + // for heli + PLANE_TOPROTOR, + PLANE_BACKROTOR, +#endif + PLANE_WHEEL_FRONT = 2, + PLANE_WHEEL_READ, + NUM_PLANE_NODES +}; + +struct CPlaneNode +{ + CVector p; // position + float t; // xy-distance from start on path + bool bOnGround; // i.e. not flying +}; + +struct CPlaneInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + +class CPlane : public CVehicle +{ +public: +#ifdef CPLANE_ROTORS + RwFrame *m_aPlaneNodes[NUM_PLANE_NODES]; + float m_fRotorRotation; +#endif + int16 m_nPlaneId; + int16 m_isFarAway; + int16 m_nCurPathNode; + float m_fSpeed; + uint32 m_nFrameWhenHit; + bool m_bHasBeenHit; + bool m_bIsDrugRunCesna; + bool m_bIsDropOffCesna; + bool m_bTempPlane; + + CPlane(int32 id, uint8 CreatedBy); + ~CPlane(void); + + // from CEntity + void SetModelIndex(uint32 id); + void DeleteRwObject(void); + void ProcessControl(void); + void PreRender(void); + void Render(void); + void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; } + + static void InitPlanes(void); + static void Shutdown(void); + static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); + static void RemoveTemporaryPlanes(void); + static void UpdatePlanes(void); + static bool TestRocketCollision(CVector *rocketPos); + static void CreateIncomingCesna(void); + static void CreateDropOffCesna(void); + static const CVector FindDrugPlaneCoordinates(void); + static const CVector FindDropOffCesnaCoordinates(void); + static bool HasCesnaLanded(void); + static bool HasCesnaBeenDestroyed(void); + static bool HasDropOffCesnaBeenShotDown(void); + static void Load(void); + static void Save(void); +}; + +extern float LandingPoint; +extern float TakeOffPoint; +extern float PlanePathPosition[3]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp new file mode 100644 index 0000000..5f0cf36 --- /dev/null +++ b/src/vehicles/Train.cpp @@ -0,0 +1,766 @@ +#include "common.h" +#include "main.h" + +#include "Timer.h" +#include "ModelIndices.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "Pad.h" +#include "Camera.h" +#include "Coronas.h" +#include "World.h" +#include "Ped.h" +#include "DMAudio.h" +#include "HandlingMgr.h" +#include "Train.h" +#include "AudioScriptObject.h" + +static CTrainNode* pTrackNodes; +static int16 NumTrackNodes; +static float StationDist[3] = { 873.0f, 1522.0f, 2481.0f }; +static float TotalLengthOfTrack; +static float TotalDurationOfTrack; +static CTrainInterpolationLine aLineBits[17]; +static float EngineTrackPosition[2]; +static float EngineTrackSpeed[2]; + +static CTrainNode* pTrackNodes_S; +static int16 NumTrackNodes_S; +static float StationDist_S[4] = { 55.0f, 1388.0f, 2337.0f, 3989.0f }; +static float TotalLengthOfTrack_S; +static float TotalDurationOfTrack_S; +static CTrainInterpolationLine aLineBits_S[18]; +static float EngineTrackPosition_S[4]; +static float EngineTrackSpeed_S[4]; + +CVector CTrain::aStationCoors[3]; +CVector CTrain::aStationCoors_S[4]; + +static bool bTrainArrivalAnnounced[3] = {false, false, false}; + +CTrain::CTrain(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ +#ifdef GTA_TRAIN + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_TRAIN; + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + SetModelIndex(id); + + Doors[0].Init(0.8f, 0.0f, 1, 0); + Doors[1].Init(-0.8f, 0.0f, 0, 0); + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_bProcessDoor = true; + m_bTrainStopping = false; + m_nTrackId = TRACK_ELTRAIN; + m_nNumMaxPassengers = 5; + m_nDoorTimer = CTimer::GetTimeInMilliseconds(); + m_nDoorState = TRAIN_DOOR_CLOSED; + + bUsesCollision = true; + SetStatus(STATUS_TRAIN_MOVING); + +#ifdef FIX_BUGS + m_isFarAway = true; +#endif +#else + assert(0 && "No trains in this game"); +#endif +} + +void +CTrain::SetModelIndex(uint32 id) +{ +#ifdef GTA_TRAIN + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_TRAIN_NODES; i++) + m_aTrainNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif +} + +void +CTrain::ProcessControl(void) +{ +#ifdef GTA_TRAIN + if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) + return; + + CTrainNode *trackNodes; + int16 numTrackNodes; + float totalLengthOfTrack; + float *engineTrackPosition; + float *engineTrackSpeed; + + if(m_nTrackId == TRACK_SUBWAY){ + trackNodes = pTrackNodes_S; + numTrackNodes = NumTrackNodes_S; + totalLengthOfTrack = TotalLengthOfTrack_S; + engineTrackPosition = EngineTrackPosition_S; + engineTrackSpeed = EngineTrackSpeed_S; + }else{ + trackNodes = pTrackNodes; + numTrackNodes = NumTrackNodes; + totalLengthOfTrack = TotalLengthOfTrack; + engineTrackPosition = EngineTrackPosition; + engineTrackSpeed = EngineTrackSpeed; + } + + float trackPositionRear = engineTrackPosition[m_nWagonGroup] - m_fWagonPosition; + if(trackPositionRear < 0.0f) + trackPositionRear += totalLengthOfTrack; + + // Advance current node to appropriate position + float pos1, pos2; + int nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionRear < pos1 || trackPositionRear > pos2){ + m_nCurTrackNode = (m_nCurTrackNode+1) % numTrackNodes; + nextTrackNode = m_nCurTrackNode + 1; + pos1 = trackNodes[m_nCurTrackNode].t; + if(nextTrackNode < numTrackNodes) + pos2 = trackNodes[nextTrackNode].t; + else{ + nextTrackNode = 0; + pos2 = totalLengthOfTrack; + } + } + float dist = trackNodes[nextTrackNode].t - trackNodes[m_nCurTrackNode].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + float f = (trackPositionRear - trackNodes[m_nCurTrackNode].t)/dist; + CVector posRear = (1.0f - f)*trackNodes[m_nCurTrackNode].p + f*trackNodes[nextTrackNode].p; + + // Now same again for the front + float trackPositionFront = trackPositionRear + 20.0f; + if(trackPositionFront > totalLengthOfTrack) + trackPositionFront -= totalLengthOfTrack; + int curTrackNodeFront = m_nCurTrackNode; + int nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + while(trackPositionFront < pos1 || trackPositionFront > pos2){ + curTrackNodeFront = (curTrackNodeFront+1) % numTrackNodes; + nextTrackNodeFront = curTrackNodeFront + 1; + pos1 = trackNodes[curTrackNodeFront].t; + if(nextTrackNodeFront < numTrackNodes) + pos2 = trackNodes[nextTrackNodeFront].t; + else{ + nextTrackNodeFront = 0; + pos2 = totalLengthOfTrack; + } + } + dist = trackNodes[nextTrackNodeFront].t - trackNodes[curTrackNodeFront].t; + if(dist < 0.0f) + dist += totalLengthOfTrack; + f = (trackPositionFront - trackNodes[curTrackNodeFront].t)/dist; + CVector posFront = (1.0f - f)*trackNodes[curTrackNodeFront].p + f*trackNodes[nextTrackNodeFront].p; + + // Now set matrix + SetPosition((posRear + posFront)/2.0f); + CVector fwd = posFront - posRear; + fwd.Normalise(); + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + CVector up = CrossProduct(right, fwd); + GetRight() = right; + GetUp() = up; + GetForward() = fwd; + + // Set speed + m_vecMoveSpeed = fwd*engineTrackSpeed[m_nWagonGroup]/60.0f; + m_fSpeed = engineTrackSpeed[m_nWagonGroup]/60.0f; + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + + if(engineTrackSpeed[m_nWagonGroup] > 0.001f){ + SetStatus(STATUS_TRAIN_MOVING); + m_bTrainStopping = false; + m_bProcessDoor = true; + }else{ + SetStatus(STATUS_TRAIN_NOT_MOVING); + m_bTrainStopping = true; + } + + m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(250.0f)); + + if(m_fWagonPosition == 20.0f && m_fSpeed > 0.0001f) + if(Abs(TheCamera.GetPosition().z - GetPosition().z) < 15.0f) + CPad::GetPad(0)->StartShake_Train(GetPosition().x, GetPosition().y); + + if(m_bProcessDoor) + switch(m_nDoorState){ + case TRAIN_DOOR_CLOSED: + if(m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_OPENING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); + } + break; + + case TRAIN_DOOR_OPENING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor(1.0f - (m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(1.0f); + m_nDoorState = TRAIN_DOOR_OPEN; + } + break; + + case TRAIN_DOOR_OPEN: + if(!m_bTrainStopping){ + m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; + m_nDoorState = TRAIN_DOOR_CLOSING; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); + } + break; + + case TRAIN_DOOR_CLOSING: + if(CTimer::GetTimeInMilliseconds() < m_nDoorTimer){ + OpenTrainDoor((m_nDoorTimer - CTimer::GetTimeInMilliseconds())/1000.0f); + }else{ + OpenTrainDoor(0.0f); + m_nDoorState = TRAIN_DOOR_CLOSED; + m_bProcessDoor = false; + } + break; + } + + GetMatrix().UpdateRW(); + UpdateRwFrame(); + RemoveAndAdd(); + + bIsStuck = false; + bIsInSafePosition = true; + bWasPostponed = false; + + // request/remove model + if(m_isFarAway){ + if(m_rwObject) + DeleteRwObject(); + }else if(CStreaming::HasModelLoaded(MI_TRAIN)){ + if(m_rwObject == nil){ + m_modelIndex = -1; + SetModelIndex(MI_TRAIN); + } + }else{ + if(FindPlayerCoors().z * GetPosition().z >= 0.0f) + CStreaming::RequestModel(MI_TRAIN, STREAMFLAGS_DEPENDENCY); + } + + // Hit stuff + if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){ + CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep(); + + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(front.x - 3.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(front.x + 3.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexY(front.y - 3.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexY(front.y + 3.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES]); + TrainHitStuff(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS]); + TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); + } + } +#endif GTA_TRAIN +} + +void +CTrain::PreRender(void) +{ +#ifdef GTA_TRAIN + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + if(m_bIsFirstWagon){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + float behindness = DotProduct(lookVector, GetForward()); + + if(behindness < 0.0f){ + // In front of train + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_FRONT]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + float intensity = -0.4f*behindness + 0.2f; + float size = 1.0f - behindness; + + if(behindness < -0.9f && camDist < 35.0f){ + // directly in front + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + }else{ + CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, + lightL, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, + lightR, size, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } + } + } + + if(m_bIsLastWagon){ + CVector lightPos = mi->m_positions[TRAIN_POS_LIGHT_REAR]; + CVector lightR = GetMatrix() * lightPos; + CVector lightL = lightR; + lightL -= GetRight()*2.0f*lightPos.x; + + CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, + lightL, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CCoronas::RegisterCorona((uintptr)this + 13, 255, 0, 0, 255, + lightR, 1.0f, 80.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + } +#endif +} + +void +CTrain::Render(void) +{ +#ifdef GTA_TRAIN + CEntity::Render(); +#endif +} + +void +CTrain::TrainHitStuff(CPtrList &list) +{ +#ifdef GTA_TRAIN + CPtrNode *node; + CPhysical *phys; + + for(node = list.first; node; node = node->next){ + phys = (CPhysical*)node->item; + if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) + phys->bHitByTrain = true; + } +#endif +} + +void +CTrain::AddPassenger(CPed *ped) +{ +#ifdef GTA_TRAIN + int i = ped->m_vehDoor; + if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + }else{ + for(i = 0; i < 6; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = ped; + m_nNumPassengers++; + return; + } + } +#endif +} + +void +CTrain::OpenTrainDoor(float ratio) +{ +#ifdef GTA_TRAIN + if(m_rwObject == nil) + return; + + CMatrix doorL(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_LHS])); + CMatrix doorR(RwFrameGetMatrix(m_aTrainNodes[TRAIN_DOOR_RHS])); + CVector posL = doorL.GetPosition(); + CVector posR = doorR.GetPosition(); + + bool isClosed = Doors[0].IsClosed(); // useless + + Doors[0].Open(ratio); + Doors[1].Open(ratio); + + if(isClosed) + Doors[0].RetTranslationWhenClosed(); // useless + + posL.y = Doors[0].m_fPosn; + posR.y = Doors[1].m_fPosn; + + doorL.SetTranslate(posL); + doorR.SetTranslate(posR); + + doorL.UpdateRW(); + doorR.UpdateRW(); +#endif +} + + + +void +CTrain::InitTrains(void) +{ +#ifdef GTA_TRAIN + int i, j; + CTrain *train; + + // El train + if(pTrackNodes == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks.dat", &pTrackNodes, &NumTrackNodes, 3, StationDist, + &TotalLengthOfTrack, &TotalDurationOfTrack, aLineBits, false); + // Subway + if(pTrackNodes_S == nil) + ReadAndInterpretTrackFile("data\\paths\\tracks2.dat", &pTrackNodes_S, &NumTrackNodes_S, 4, StationDist_S, + &TotalLengthOfTrack_S, &TotalDurationOfTrack_S, aLineBits_S, true); + + int trainId; + CStreaming::LoadAllRequestedModels(false); + if(CModelInfo::GetModelInfo("train", &trainId)) + CStreaming::RequestModel(trainId, 0); + CStreaming::LoadAllRequestedModels(false); + + // El-Train wagons + float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f }; + int8 firstWagon[] = { 1, 0, 0, 1, 0 }; + int8 lastWagon[] = { 0, 0, 1, 0, 1 }; + int16 wagonGroup[] = { 0, 0, 0, 1, 1 }; + for(i = 0; i < 5; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->SetStatus(STATUS_ABANDONED); + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions[i]; + train->m_bIsFirstWagon = firstWagon[i]; + train->m_bIsLastWagon = lastWagon[i]; + train->m_nWagonGroup = wagonGroup[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + CWorld::Add(train); + } + + // Subway wagons + float wagonPositions_S[] = { 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f, 0.0f, 20.0f }; + int8 firstWagon_S[] = { 1, 0, 1, 0, 1, 0, 1, 0 }; + int8 lastWagon_S[] = { 0, 1, 0, 1, 0, 1, 0, 1 }; + int16 wagonGroup_S[] = { 0, 0, 1, 1, 2, 2, 3, 3 }; + for(i = 0; i < 8; i++){ + train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE); + train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + train->SetStatus(STATUS_ABANDONED); + train->bIsLocked = true; + train->m_fWagonPosition = wagonPositions_S[i]; + train->m_bIsFirstWagon = firstWagon_S[i]; + train->m_bIsLastWagon = lastWagon_S[i]; + train->m_nWagonGroup = wagonGroup_S[i]; + train->m_nWagonId = i; + train->m_nCurTrackNode = 0; + train->m_nTrackId = TRACK_SUBWAY; + CWorld::Add(train); + } + + // This code is actually useless, it seems it was used for announcements once + for(i = 0; i < 3; i++){ + for(j = 0; pTrackNodes[j].t < StationDist[i]; j++); + aStationCoors[i] = pTrackNodes[j].p; + } + for(i = 0; i < 4; i++){ + for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); + aStationCoors_S[i] = pTrackNodes_S[j].p; + } +#endif +} + +void +CTrain::Shutdown(void) +{ +#ifdef GTA_TRAIN + delete[] pTrackNodes; + delete[] pTrackNodes_S; + pTrackNodes = nil; + pTrackNodes_S = nil; +#endif +} + +void +CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) +{ +#ifdef GTA_TRAIN + bool readingFile = false; + int bp, lp; + int i, tmp; + + if(*nodes == nil){ + readingFile = true; + + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + *gString = '\0'; + for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string and uses numNodes in sscanf directly + gString[lp] = '\0'; + sscanf(gString, "%d", &tmp); + *numNodes = tmp; + *nodes = new CTrainNode[*numNodes]; + + for(i = 0; i < *numNodes; i++){ + *gString = '\0'; + for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + gString[lp] = work_buff[bp]; + bp++; + // BUG: game doesn't terminate string + gString[lp] = '\0'; + sscanf(gString, "%f %f %f", &(*nodes)[i].p.x, &(*nodes)[i].p.y, &(*nodes)[i].p.z); + } + + // Coordinates are of one of the rails, but we want the center + float toCenter = rightRail ? 0.9f : -0.9f; + CVector fwd; + for(i = 0; i < *numNodes; i++){ + if(i == *numNodes-1) + fwd = (*nodes)[0].p - (*nodes)[i].p; + else + fwd = (*nodes)[i+1].p - (*nodes)[i].p; + CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + right.Normalise(); + (*nodes)[i].p -= right*toCenter; + } + } + + // Calculate length of segments and track + float t = 0.0f; + for(i = 0; i < *numNodes; i++){ + (*nodes)[i].t = t; + t += ((*nodes)[(i+1) % (*numNodes)].p - (*nodes)[i].p).Magnitude2D(); + } + *totalLength = t; + + // Find correct z values + if(readingFile){ + CColPoint colpoint; + CEntity *entity; + for(i = 0; i < *numNodes; i++){ + CVector p = (*nodes)[i].p; + p.z += 1.0f; + if(CWorld::ProcessVerticalLine(p, p.z-0.5f, colpoint, entity, true, false, false, false, true, false, nil)) + (*nodes)[i].p.z = colpoint.point.z; + (*nodes)[i].p.z += 0.2f; + } + } + + // Create animation for stopping at stations + // TODO: figure out magic numbers? + float position = 0.0f; + float time = 0.0f; + int j = 0; + for(i = 0; i < numStations; i++){ + // Start at full speed + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + // distance to next keyframe + float dist = (stationDists[i]-40.0f) - position; + time += dist/15.0f; + position += dist; + + // Now slow down 40 units before stop + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = -45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // at station + + // stopping + interpLines[j].type = 0; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 0.0f; + j++; + time += 25.0f; + + // accelerate again + interpLines[j].type = 2; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 0.0f; + interpLines[j].acceleration = 45.0f/32.0f; + j++; + time += 80.0f/15.0f; + position += 40.0f; // after station + } + // last keyframe + interpLines[j].type = 1; + interpLines[j].time = time; + interpLines[j].position = position; + interpLines[j].speed = 15.0f; + interpLines[j].acceleration = 0.0f; + j++; + *totalDuration = time + (*totalLength - position)/15.0f; + + // end + interpLines[j].time = *totalDuration; +#endif +} + +void +PlayAnnouncement(uint8 sound, uint8 station) +{ + // this was gone in a PC version but inlined on PS2 + cAudioScriptObject *obj = new cAudioScriptObject; + obj->AudioId = sound; + obj->Posn = CTrain::aStationCoors[station]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); +} + +void +ProcessTrainAnnouncements(void) +{ +#ifdef GTA_TRAIN + for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { + for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { + if (!bTrainArrivalAnnounced[i]) { + float preDist = StationDist[i] - 100.0f; + if (preDist < 0.0f) + preDist += TotalLengthOfTrack; + if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { + bTrainArrivalAnnounced[i] = true; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); + break; + } + } else { + float postDist = StationDist[i] + 10.0f; +#ifdef FIX_BUGS + if (postDist > TotalLengthOfTrack) + postDist -= TotalLengthOfTrack; +#else + if (postDist < 0.0f) // does this even make sense here? + postDist += TotalLengthOfTrack; +#endif + if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { + bTrainArrivalAnnounced[i] = false; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); + break; + } + } + } + } +#endif +} + +void +CTrain::UpdateTrains(void) +{ +#ifdef GTA_TRAIN + int i, j; + uint32 time; + float t, deltaT; + + if(TheCamera.GetPosition().x > 200.0f && TheCamera.GetPosition().x < 1600.0f && + TheCamera.GetPosition().y > -1000.0f && TheCamera.GetPosition().y < 500.0f){ + // Update El-Train + + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 2; i++){ + t = TotalDurationOfTrack * (float)(time & 0x1FFFF)/0x20000; + // find current frame + for(j = 0; t > aLineBits[j+1].time; j++); + + deltaT = t - aLineBits[j].time; + switch(aLineBits[j].type){ + case 0: // standing still + EngineTrackPosition[i] = aLineBits[j].position; + EngineTrackSpeed[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition[i] = aLineBits[j].position + aLineBits[j].speed*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000) * aLineBits[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition[i] = aLineBits[j].position + (aLineBits[j].speed + aLineBits[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed[i] = (TotalDurationOfTrack*1000.0f/0x20000)*aLineBits[j].speed + 2.0f*aLineBits[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x20000/2; + } + + ProcessTrainAnnouncements(); + } + + // Update Subway + time = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 4; i++){ + t = TotalDurationOfTrack_S * (float)(time & 0x3FFFF)/0x40000; + // find current frame + for(j = 0; t > aLineBits_S[j+1].time; j++); + + deltaT = t - aLineBits_S[j].time; + switch(aLineBits_S[j].type){ + case 0: // standing still + EngineTrackPosition_S[i] = aLineBits_S[j].position; + EngineTrackSpeed_S[i] = 0.0f; + break; + case 1: // moving with constant speed + EngineTrackPosition_S[i] = aLineBits_S[j].position + aLineBits_S[j].speed*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000) * aLineBits_S[j].speed; + break; + case 2: // accelerating/braking + EngineTrackPosition_S[i] = aLineBits_S[j].position + (aLineBits_S[j].speed + aLineBits_S[j].acceleration*deltaT)*deltaT; + EngineTrackSpeed_S[i] = (TotalDurationOfTrack*1000.0f/0x40000)*aLineBits_S[j].speed + 2.0f*aLineBits_S[j].acceleration*deltaT; + break; + } + + // time offset for each train + time += 0x40000/4; + } +#endif +} diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h new file mode 100644 index 0000000..57cd28d --- /dev/null +++ b/src/vehicles/Train.h @@ -0,0 +1,84 @@ +#pragma once + +#include "Vehicle.h" +#include "Door.h" + +enum +{ + TRACK_ELTRAIN, + TRACK_SUBWAY +}; + +enum +{ + TRAIN_DOOR_CLOSED, + TRAIN_DOOR_OPENING, + TRAIN_DOOR_OPEN, + TRAIN_DOOR_CLOSING +}; + +enum eTrainNodes +{ + TRAIN_DOOR_LHS = 1, + TRAIN_DOOR_RHS, + NUM_TRAIN_NODES +}; + +struct CTrainNode +{ + CVector p; // position + float t; // xy-distance from start on track +}; + +struct CTrainInterpolationLine +{ + uint8 type; + float time; // when does this keyframe start + // initial values at start of frame + float position; + float speed; + float acceleration; +}; + +class CTrain : public CVehicle +{ +public: + // 0x288 + float m_fWagonPosition; + int16 m_nWagonId; + int16 m_isFarAway; // don't update so often? + int16 m_nCurTrackNode; + int16 m_nWagonGroup; + float m_fSpeed; + bool m_bProcessDoor; + bool m_bTrainStopping; + bool m_bIsFirstWagon; + bool m_bIsLastWagon; + uint8 m_nTrackId; // or m_bUsesSubwayTracks? + uint32 m_nDoorTimer; + int16 m_nDoorState; + CTrainDoor Doors[2]; + RwFrame *m_aTrainNodes[NUM_TRAIN_NODES]; + + // unused + static CVector aStationCoors[3]; + static CVector aStationCoors_S[4]; + + CTrain(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void AddPassenger(CPed *ped); + void OpenTrainDoor(float ratio); + void TrainHitStuff(CPtrList &list); + + static void InitTrains(void); + static void Shutdown(void); + static void ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, + float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); + static void UpdateTrains(void); +}; diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp new file mode 100644 index 0000000..1aeabfe --- /dev/null +++ b/src/vehicles/Transmission.cpp @@ -0,0 +1,130 @@ +#include "common.h" + +#include "Timer.h" +#include "HandlingMgr.h" +#include "Transmission.h" + +void +cTransmission::InitGearRatios(void) +{ + static tGear *pGearRatio0 = nil; + static tGear *pGearRatio1 = nil; + int i; + float velocityDiff; + + memset(Gears, 0, sizeof(Gears)); + + for(i = 1; i <= nNumberOfGears; i++){ + pGearRatio0 = &Gears[i-1]; + pGearRatio1 = &Gears[i]; + + pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity; + + velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity; + + if(i >= nNumberOfGears){ + pGearRatio1->fShiftUpVelocity = fMaxVelocity; + }else{ + Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity; + pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity; + } + } + + // Reverse gear + Gears[0].fMaxVelocity = fMaxReverseVelocity; + Gears[0].fShiftUpVelocity = -0.01f; + Gears[0].fShiftDownVelocity = fMaxReverseVelocity; + + Gears[1].fShiftDownVelocity = -0.01f; +} + +void +cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) +{ + static tGear *pGearRatio; + + pGearRatio = &Gears[gear]; + fCurVelocity = speed; + if(speed > pGearRatio->fShiftUpVelocity) + gear++; + else if(speed < pGearRatio->fShiftDownVelocity){ + if(gear - 1 < 0) + gear = 0; + else + gear--; + } +} + +float +cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat) +{ + static float fAcceleration = 0.0f; + static float fVelocity; + static float fCheat; + static tGear *pGearRatio; + + fVelocity = velocity; + if(fVelocity < fMaxReverseVelocity){ + fVelocity = fMaxReverseVelocity; + return 0.0f; + } + if(fVelocity > fMaxVelocity){ + fVelocity = fMaxVelocity; + return 0.0f; + } + fCurVelocity = fVelocity; + + assert(gear <= nNumberOfGears); + + pGearRatio = &Gears[gear]; + if(fVelocity > pGearRatio->fShiftUpVelocity){ + if(gear != 0 || gasPedal > 0.0f){ + gear++; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ + if(gear != 1 || gasPedal < 0.0f){ + gear--; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + } + + float speedMul, accelMul; + + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f; + else if(gear == 2) + accelMul = 1.3f; + else + accelMul = 1.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 2.0f; + }else + accelMul = 1.0f; + } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; + return fAcceleration; +} diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h new file mode 100644 index 0000000..a3d1551 --- /dev/null +++ b/src/vehicles/Transmission.h @@ -0,0 +1,28 @@ +#pragma once + +struct tGear +{ + float fMaxVelocity; + float fShiftUpVelocity; + float fShiftDownVelocity; +}; + +class cTransmission +{ +public: + // Gear 0 is reverse, 1-5 are forward + tGear Gears[6]; + char nDriveType; + char nEngineType; + int8 nNumberOfGears; + uint8 Flags; + float fEngineAcceleration; + float fMaxVelocity; + float fMaxCruiseVelocity; + float fMaxReverseVelocity; + float fCurVelocity; + + void InitGearRatios(void); + void CalculateGearForSimpleCar(float speed, uint8 &gear); + float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); +}; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp new file mode 100644 index 0000000..4e6c24e --- /dev/null +++ b/src/vehicles/Vehicle.cpp @@ -0,0 +1,2517 @@ +#include "common.h" +#include "main.h" + +#include "General.h" +#include "Timer.h" +#include "Pad.h" +#include "Vehicle.h" +#include "Bike.h" +#include "Automobile.h" +#include "Pools.h" +#include "HandlingMgr.h" +#include "CarCtrl.h" +#include "Population.h" +#include "ModelIndices.h" +#include "World.h" +#include "Lights.h" +#include "PointLights.h" +#include "Renderer.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Radar.h" +#include "Fire.h" +#include "Darkel.h" +#include "Streaming.h" +#include "Camera.h" +#include "Stats.h" +#include "Garages.h" +#include "Wanted.h" +#include "SurfaceTable.h" +#include "Particle.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "Weather.h" +#include "Coronas.h" + +bool CVehicle::bWheelsOnlyCheat; +bool CVehicle::bAllDodosCheat; +bool CVehicle::bCheat3; +bool CVehicle::bCheat4; +bool CVehicle::bCheat5; +bool CVehicle::bCheat8; +bool CVehicle::bCheat9; +bool CVehicle::bCheat10; +bool CVehicle::bHoverCheat; +bool CVehicle::bAllTaxisHaveNitro; +bool CVehicle::m_bDisableMouseSteering = true; +bool CVehicle::bDisableRemoteDetonation; +bool CVehicle::bDisableRemoteDetonationOnContact; +#ifndef MASTER +bool CVehicle::m_bDisplayHandlingInfo; +#endif + +void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } +void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } +void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } + +#ifdef FIX_BUGS +// I think they meant that +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (MYRAND_MAX * 35 / 100) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (MYRAND_MAX * 70 / 100) +#else +#define DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE (35000) +#define DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE (70000) +#endif +#define DAMAGE_HEALTH_TO_FLEE_ALWAYS (200.0f) +#define DAMAGE_HEALTH_TO_CATCH_FIRE (250.0f) + + +CVehicle::CVehicle(uint8 CreatedBy) +{ + int i; + + m_nCurrentGear = 1; + m_fChangeGearTime = 0.0f; + m_fSteerInput = 0.0f; + m_type = ENTITY_TYPE_VEHICLE; + VehicleCreatedBy = CreatedBy; + m_nRouteSeed = 0; + bIsLocked = false; + bIsLawEnforcer = false; + bIsAmbulanceOnDuty = false; + bIsFireTruckOnDuty = false; +#ifdef FIX_BUGS + bIsHandbrakeOn = false; +#endif + CCarCtrl::UpdateCarCount(this, false); + m_fHealth = 1000.0f; + bEngineOn = true; + bFreebies = true; + pDriver = nil; + m_nNumPassengers = 0; + m_nNumGettingIn = 0; + m_nGettingInFlags = 0; + m_nGettingOutFlags = 0; + m_nNumMaxPassengers = ARRAY_SIZE(pPassengers); + for(i = 0; i < m_nNumMaxPassengers; i++) + pPassengers[i] = nil; + m_nBombTimer = 0; + m_pBlowUpEntity = nil; + m_nPacManPickupsCarried = 0; + bComedyControls = false; + bCraneMessageDone = false; + bExtendedRange = false; + bTakeLessDamage = false; + bIsDamaged = false; + bFadeOut = false; + bIsBeingCarJacked = false; + m_nTimeOfDeath = 0; + m_pCarFire = nil; + bHasBeenOwnedByPlayer = false; + bCreateRoadBlockPeds = false; + bCanBeDamaged = true; + bUsingSpecialColModel = false; + bOccupantsHaveBeenGenerated = false; + bGunSwitchedOff = false; + m_nGunFiringTime = 0; + m_nTimeBlocked = 0; + bLightsOn = false; + bVehicleColProcessed = false; + m_numPedsUseItAsCover = 0; + bIsCarParkVehicle = false; + bHasAlreadyBeenRecorded = false; + m_bSirenOrAlarm = false; + m_nCarHornTimer = 0; + m_nCarHornPattern = 0; + m_nCarHornDelay = 0; + bPartOfConvoy = false; + bHeliMinimumTilt = false; + bAudioChangingGear = false; + bIsDrowning = false; + bTyresDontBurst = false; + bCreatedAsPoliceVehicle = false; + bRestingOnPhysical = false; + bParking = false; + bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well + bIsVan = false; + bIsBus = false; + bIsBig = false; + bLowVehicle = false; + + m_bombType = CARBOMB_NONE; + bDriverLastFrame = false; + m_pBombRigger = nil; + + m_nSetPieceExtendedRangeTime = 0; + m_nAlarmState = 0; + m_nDoorLock = CARLOCK_UNLOCKED; + m_nLastWeaponDamage = -1; + m_pLastDamageEntity = nil; + m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); + if(m_audioEntityId >= 0) + DMAudio.SetEntityStatus(m_audioEntityId, true); + //m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; + switch(GetModelIndex()){ + case MI_HUNTER: + case MI_ANGEL: + case MI_FREEWAY: + m_nRadioStation = V_ROCK; + break; + case MI_RCBARON: + case MI_RCBANDIT: + case MI_RCRAIDER: + case MI_RCGOBLIN: + case MI_TOPFUN: + case MI_CADDY: + case MI_BAGGAGE: + m_nRadioStation = RADIO_OFF; + break; + default: + m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; + break; + } + m_pCurGroundEntity = nil; + m_bRainAudioCounter = 0; + m_bRainSamplesCounter = 0; + m_comedyControlState = 0; + m_aCollPolys[0].valid = false; + m_aCollPolys[1].valid = false; + AutoPilot.m_nCarMission = MISSION_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; + AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + AutoPilot.m_bStayInCurrentLevel = false; + AutoPilot.m_bIgnorePathfinding = false; + AutoPilot.m_nSwitchDistance = 20; +} + +CVehicle::~CVehicle() +{ + m_nAlarmState = 0; + if (m_audioEntityId >= 0){ + DMAudio.DestroyEntity(m_audioEntityId); + m_audioEntityId = -5; + } + CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this)); + if (pDriver) + pDriver->FlagToDestroyWhenNextProcessed(); + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i]) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + if (m_pCarFire) + m_pCarFire->Extinguish(); + CCarCtrl::UpdateCarCount(this, true); + if (bIsAmbulanceOnDuty){ + CCarCtrl::NumAmbulancesOnDuty--; + bIsAmbulanceOnDuty = false; + } + if (bIsFireTruckOnDuty){ + CCarCtrl::NumFiretrucksOnDuty--; + bIsFireTruckOnDuty = false; + } +} + +void +CVehicle::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0]; + m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1]; + m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id); +} + +bool +CVehicle::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + }else{ + CVector coors = GetPosition(); + float lighting = CPointLights::GenerateLightsAffectingObject(&coors); + if(lighting != 1.0f){ + SetAmbientAndDirectionalColours(lighting); + return true; + } + } + + return false; +} + +void +CVehicle::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + +bool +CVehicle::IsClearToDriveAway(void) +{ + CColPoint point; + float length = GetColModel()->boundingBox.GetSize().y; + CEntity *ent = nil; + CVector front = GetForward() * (length*0.5f + 3.0f); + return !CWorld::ProcessLineOfSight(GetPosition() + front, GetPosition(), + point, ent, true, true, false, false, false, true, true) || + ent == this; +} + +float +CVehicle::GetHeightAboveRoad(void) +{ + return -1.0f * GetColModel()->boundingBox.min.z; +} + +void +CVehicle::FlyingControl(eFlightModel flightModel) +{ + if(pFlyingHandling == nil) + return; + + switch(flightModel){ + case FLIGHT_MODEL_DODO: + { + // This seems pretty magic + + // Move Left/Right + float moveSpeed = m_vecMoveSpeed.Magnitude(); + float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight()); + float sideImpulse = -1.0f * sideSpeed / moveSpeed; + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed); + float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward()); + + float impulse = sideImpulse*0.2f * + magic*m_fMass*CTimer::GetTimeStep(); + ApplyMoveForce(impulse*GetRight()); + ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp()); + + + // Move Up/Down + moveSpeed = m_vecMoveSpeed.Magnitude(); + float upSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float upImpulse = -1.0f * upSpeed / moveSpeed; + turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) * + magic*m_fTurnMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward()); + + impulse = (upImpulse*3.5f + 0.5f)*0.05f * + magic*m_fMass*CTimer::GetTimeStep(); + if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse && + GetPosition().z > 100.0f) + impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep(); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com); + + + m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); + + + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(moveSpeed > SQR(1.5f)) + m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); + + float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(turnSpeed > SQR(0.2f)) + m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed); + break; + } + + case FLIGHT_MODEL_RCPLANE: + case FLIGHT_MODEL_SEAPLANE: + case FLIGHT_MODEL_PLANE_UNUSED: + case FLIGHT_MODEL_PLANE: + { + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(fGunUD > 1.0f) + fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + + float fSteerAngle = Atan2(fSteerUD, fSteerLR); + float fSteerMult = 1.0f; + if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle); + else if(fSteerAngle > PI/4.0f && fSteerAngle <= PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - HALFPI); + else if(fSteerAngle > PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - PI); + else if(fSteerAngle <= -PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + PI); + else if(fSteerAngle > -PI*3.0f/4.0f && fSteerAngle < -PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + HALFPI); + + fSteerLR *= fSteerMult; + fSteerUD *= -fSteerMult; + + // thrust + float fThrust = pFlyingHandling->fThrust; + float fThrustFallOff = pFlyingHandling->fThrustFallOff; + float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + if (bAllDodosCheat && !IsRealPlane()) { + fThrust = pHandling->Transmission.fEngineAcceleration + * (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f); + fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air) + fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster) + fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity; + } +#endif + float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); + CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); + float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + float fThrustAccel; + if(fForwSpeed > 0.0f || fPedalState > 0.0f) + fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; + else + fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust; + if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) + fThrustAccel *= 0.3f; + else if(flightModel == FLIGHT_MODEL_PLANE) + fThrustAccel *= 0.1f; + ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep()); + + // left/right + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); + + float fYaw = -DotProduct(GetSpeed(vecTail), GetRight()); + float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed; + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail); + + float fRollAccel; + if (flightModel == FLIGHT_MODEL_RCPLANE) { + float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fDirectionMultiplier = -1; + fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * pFlyingHandling->fRoll; + } + else + fRollAccel = fSteerLR * pFlyingHandling->fRoll; + ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; + float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; + float fStabiliseSpeed = pFlyingHandling->fRollStab * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? + + // up/down + float fTail = -DotProduct(GetSpeed(vecTail), GetUp()); + float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; + ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); + + float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle + float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed); + float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); + if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { + if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; + else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + else if(bAllDodosCheat && GetPosition().z > 170.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass; +#endif + } + ApplyMoveForce(fLiftImpulse * GetUp()); + + CVector vecResistance; + vecResistance = pFlyingHandling->vecTurnRes; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + vecTurnSpeed.x *= rX; + float fResistance = vecTurnSpeed.y * (1.0f / (pFlyingHandling->vecSpeedRes.y * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + + float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(fMoveSpeed > SQR(1.5f)) + m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed); + + float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(fTurnSpeed > SQR(0.2f)) + m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed); + break; + } + case FLIGHT_MODEL_RCHELI: + case FLIGHT_MODEL_HELI: + { +#ifdef RESTORE_ALLCARSHELI_CHEAT + tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; +#else + tFlyingHandlingData* flyingHandling = pFlyingHandling; +#endif + float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep()); + m_vecMoveSpeed *= rm; + if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) + return; + float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if(fThrust < 0.0f) + fThrust *= 2.0f; + if(flightModel == FLIGHT_MODEL_RCHELI){ + fThrust = flyingHandling->fThrust * fThrust + 0.45f; + ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); + }else + fThrust = flyingHandling->fThrust * fThrust + 0.95f; + fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; + if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) + fThrust *= 10.0f/(GetPosition().z - 30.0f); + else if(GetPosition().z > 80.0f) + fThrust *= 10.0f/(GetPosition().z - 70.0f); + ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); + + if (GetUp().z > 0.0f){ + float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + }else{ + float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + } + + float fRoll, fPitch, fYaw; + if (bCheat5) { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = CPad::GetPad(0)->GetLookLeft(); + if (CPad::GetPad(0)->GetLookRight()) + fRoll = -1.0f; + fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fYaw = -1.0f; +#ifdef FREE_CAM + if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f) + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; + } +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) + fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + if (CPad::GetPad(0)->GetHorn()) { + fYaw = 0.0f; + fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + } + ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); + float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw; + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); + + ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; + vecTurnSpeed.x *= rX; + vecTurnSpeed.y *= rY; + vecTurnSpeed.z *= fResistanceMultiplier; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } + } +} + +static CColModel rotorColModel; +static CColSphere rotorColSphere; +float ROTOR_SEMI_THICKNESS = 0.05f; +float ROTOR_TURN_SPEED = 0.2f; +float ROTOR_DISGUARD_MULT = 0.3f; +float ROTOR_COL_ELASTICITY = 1.0f; +float ROTOR_COL_TURNMULT = -0.001f; +float ROTOR_DEFAULT_DAMAGE = 100.0f; + +bool +CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult) +{ + CVector max(radius, radius, radius); + CVector min(-radius, -radius, -radius); + + switch(rotorType){ + case ROTOR_TOP: + case ROTOR_BOTTOM: + min.z = -ROTOR_SEMI_THICKNESS; + max.z = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_FRONT: + case ROTOR_BACK: + min.y = -ROTOR_SEMI_THICKNESS; + max.y = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_RIGHT: + case ROTOR_LEFT: + min.x = -ROTOR_SEMI_THICKNESS; + max.x = ROTOR_SEMI_THICKNESS; + break; + } + + min += pos; + max += pos; + rotorColModel.boundingBox.Set(min, max); + rotorColModel.boundingSphere.Set(radius, pos); + rotorColSphere.Set(radius, pos, 0, 0); + rotorColModel.spheres = &rotorColSphere; + rotorColModel.numSpheres = 1; + + pos = matrix * pos; + bool hadCollision = false; + int minX = CWorld::GetSectorIndexX(pos.x - radius); + if(minX <= 0) minX = 0; + + int minY = CWorld::GetSectorIndexY(pos.y - radius); + if(minY <= 0) minY = 0; + + int maxX = CWorld::GetSectorIndexX(pos.x + radius); +#ifdef FIX_BUGS + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(pos.y + radius); +#ifdef FIX_BUGS + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + CWorld::AdvanceCurrentScanCode(); + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + } + } + rotorColModel.spheres = nil; + rotorColModel.numSpheres = 0; + + return hadCollision; +} + +bool +CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult) +{ + int i; + CVector axis; + CVector turnSpeed(0.0f, 0.0f, 0.0f); + switch(rotorType){ + case ROTOR_TOP: + turnSpeed.z = -ROTOR_TURN_SPEED; + axis = -matrix.GetUp(); + break; + case ROTOR_BOTTOM: + turnSpeed.z = ROTOR_TURN_SPEED; + axis = matrix.GetUp(); + break; + + case ROTOR_FRONT: + turnSpeed.y = -ROTOR_TURN_SPEED; + axis = -matrix.GetForward(); + break; + case ROTOR_BACK: + turnSpeed.y = ROTOR_TURN_SPEED; + axis = matrix.GetForward(); + break; + + case ROTOR_RIGHT: + turnSpeed.x = -ROTOR_TURN_SPEED; + axis = -matrix.GetRight(); + break; + case ROTOR_LEFT: + turnSpeed.x = ROTOR_TURN_SPEED; + axis = matrix.GetRight(); + break; + } + turnSpeed = Multiply3x3(matrix, turnSpeed); + CVector center = rotorColModel.boundingSphere.center; + center = matrix*center; + + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *entity = (CEntity *)node->item; + if(entity == (CEntity*)this || + !entity->bUsesCollision || + entity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + entity->m_scanCode = CWorld::GetCurrentScanCode(); + + int numCollisions; + CColModel *entityCol; + if(entity->IsPed()) + entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump()); + else + entityCol = entity->GetColModel(); + if(entityCol) + numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol, + CWorld::m_aTempColPts, nil, nil); + else + numCollisions = 0; + + if(numCollisions > 0 && entity->IsPed()){ + CPed *ped = (CPed*)entity; + CVector2D dirToRotor = GetPosition() - entity->GetPosition(); + dirToRotor.Normalise(); + int localDir = ped->GetLocalDirection(dirToRotor); + if(ped->m_attachedTo == nil){ + ped->bIsStanding = false; + ped->ApplyMoveForce(-5.0f*dirToRotor.x, -5.0f*dirToRotor.y, 5.0f); + } + ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir); + + if(CGame::nastyGame && ped->GetIsOnScreen()){ + for(i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition()+CVector(0.0f, 0.0f, 0.2f), CVector(0.0f, 0.0f, -0.01f), nil, 0.1f); + } + }else if(numCollisions > 0 && entity->GetModelIndex() != MI_MISSILE){ + float impulse = 0.0f; + bool hadCollision = false; + float savedElasticity = m_fElasticity; + m_fElasticity = ROTOR_COL_ELASTICITY; + + for(i = 0; i < numCollisions; i++){ + CVector colpos = CWorld::m_aTempColPts[i].point; + CVector localColpos = colpos - center; + float axisDir = DotProduct(axis, localColpos); + float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos); + + if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) && + ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir)) + continue; + + hadCollision = true; + colpos -= axisDir*axis; // get rid of axis component + + CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center); + + // Particles + for(int j = 0; j < 4; j++){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpos, (tangentSpeed+m_vecMoveSpeed)/2.0f); + CParticle::AddParticle(PARTICLE_SPARK, colpos, 0.1f*CWorld::m_aTempColPts[i].normal); + } + + // Apply Collision + if(IsCar()){ + CAutomobile *heli = (CAutomobile*)this; + if(heli->m_aWheelSpeed[1] > 0.15f){ + ApplyCollision(CWorld::m_aTempColPts[i], impulse); + ApplyTurnForce(m_fTurnMass*ROTOR_COL_TURNMULT*tangentSpeed, colpos - center); + heli->m_aWheelSpeed[1] = 0.15f; + }else if(heli->m_aWheelSpeed[1] < 0.075f && heli->m_aWheelSpeed[1] > 0.0f) + heli->m_aWheelSpeed[1] *= -1.0f; + } + + float damageImpulse = damageMult * Max(impulse, ROTOR_DEFAULT_DAMAGE*m_fMass/3000.0f); + if(damageImpulse > m_fDamageImpulse) + SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal); + + } + + if(hadCollision && !entity->IsPed()) + DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f); + m_fElasticity = savedElasticity; + } + } + return false; +} + + +float fBurstSpeedMax = 0.3f; +float fBurstTyreMod = 0.13f; + +void +CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus) +{ + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + +#ifdef FIX_SIGNIFICANT_BUGS + bAlreadySkidding = false; +#endif + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + if(*wheelState != WHEEL_STATE_NORMAL) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_NORMAL; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= pHandling->fTractionLoss; + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + right *= CTimer::GetTimeStepFix(); +#endif + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + fwd *= CTimer::GetTimeStepFix(); +#endif + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + else if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + else + brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif + } + } + + if(brake > adhesion){ + if(Abs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_FIXED; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + float speedSq = sq(right) + sq(fwd); + if(sq(adhesion) < speedSq){ + if(*wheelState != WHEEL_STATE_FIXED){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_SPINNING; + else + *wheelState = WHEEL_STATE_SKIDDING; + } + + float l = Sqrt(speedSq); + float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + } + + if(fwd != 0.0f || right != 0.0f){ + CVector totalSpeed = fwd*wheelFwd + right*wheelRight; + + CVector turnDirection = totalSpeed; + bool separateTurnForce = false; // BUG: not initialized on PC + if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){ + if(bBraking){ + separateTurnForce = true; + turnDirection = totalSpeed - pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + }else if(bDriving){ + separateTurnForce = true; + turnDirection = totalSpeed - 0.5f*pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + } + } + + CVector direction = totalSpeed; + + float speed = totalSpeed.Magnitude(); + float turnSpeed; + if(separateTurnForce) + turnSpeed = turnDirection.Magnitude(); + else + turnSpeed = speed; + direction.Normalise(); + if(separateTurnForce) + turnDirection.Normalise(); + else + turnDirection = direction; + + float impulse = speed*m_fMass; + float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection); + + ApplyMoveForce(impulse * direction); + ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint); + } +} + +float fBurstBikeSpeedMax = 0.12f; +float fBurstBikeTyreMod = 0.05f; +float fTweakBikeWheelTurnForce = 2.0f; + +void +CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) +{ + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + static bool bReversing; + +#ifdef FIX_SIGNIFICANT_BUGS + bAlreadySkidding = false; +#endif + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + bReversing = thrust < 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight; + + if(*wheelState != WHEEL_STATE_NORMAL) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_NORMAL; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= pHandling->fTractionLoss; + + if(special == BIKE_WHEELSPEC_2 || special == BIKE_WHEELSPEC_3) + contactSpeedRight = 0.0f; + else + contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + right *= CTimer::GetTimeStepFix(); +#endif + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = Min(contactSpeedFwd, fBurstBikeSpeedMax); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstBikeTyreMod, fBurstBikeTyreMod); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + fwd *= CTimer::GetTimeStepFix(); +#endif + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = mod_HandlingManager.fWheelFriction / m_fMass; + else if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; + else + brake = mod_HandlingManager.fWheelFriction / m_fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif + } + } + + if(brake > adhesion){ + if(Abs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_FIXED; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + float speedSq = sq(right) + sq(fwd); + if(sq(adhesion) < speedSq){ + if(*wheelState != WHEEL_STATE_FIXED){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_SPINNING; + else + *wheelState = WHEEL_STATE_SKIDDING; + } + + float l = Sqrt(speedSq); + float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + + if(destabTraction < 1.0f) + right *= destabTraction; + }else if(destabTraction < 1.0f){ + if(!bAlreadySkidding) + destabTraction *= pHandling->fTractionLoss; + if(sq(adhesion*destabTraction) < speedSq){ + float l = Sqrt(speedSq); + right *= adhesion * destabTraction / l; + } + } + + if(fwd != 0.0f || right != 0.0f){ + CVector direction = fwd*wheelFwd + right*wheelRight; + + float speed = direction.Magnitude(); + direction.Normalise(); + + float impulse = speed*m_fMass; + float turnImpulse = speed*GetMass(wheelContactPoint, direction); + CVector vTurnImpulse = turnImpulse * direction; + ApplyMoveForce(impulse * direction); + + float turnRight = DotProduct(vTurnImpulse, GetRight()); + float contactRight = DotProduct(wheelContactPoint, GetRight()); + float contactFwd = DotProduct(wheelContactPoint, GetForward()); + + if(wheelId != BIKEWHEEL_REAR || !bBraking && !bReversing) + ApplyTurnForce((vTurnImpulse - turnRight*GetRight()) * fTweakBikeWheelTurnForce, + wheelContactPoint - contactRight*GetRight()); + + ApplyTurnForce(turnRight*GetRight(), contactFwd*GetForward()); + } +} + +float +CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius) +{ + float angularVelocity; + switch(state){ + case WHEEL_STATE_SPINNING: + angularVelocity = -1.1f; // constant speed forward + break; + case WHEEL_STATE_FIXED: + angularVelocity = 0.0f; // not moving + break; + default: + angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed + break; + } + return angularVelocity * CTimer::GetTimeStep(); +} + +int +CVehicle::FindTyreNearestPoint(float x, float y) +{ + CVector pos = CVector(x - GetPosition().x, y - GetPosition().y, 0.0f); + float fwd = DotProduct(GetForward(), pos); + float right = DotProduct(GetRight(), pos); + + int piece; + if(IsBike()){ + piece = fwd > 0.0f ? CAR_PIECE_WHEEL_LF : CAR_PIECE_WHEEL_LR; + }else{ + piece = fwd > 0.0f ? + right > 0.0f ? CAR_PIECE_WHEEL_RF : CAR_PIECE_WHEEL_LF : + right > 0.0f ? CAR_PIECE_WHEEL_RR : CAR_PIECE_WHEEL_LR; + } + return piece - CAR_PIECE_WHEEL_LF; +} + +void +CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos) +{ + if (!bCanBeDamaged) + return; + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + damage *= 0.5f; + if (GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + return; + + if(damage > 10.0f && (damagedBy == FindPlayerPed() || damagedBy == FindPlayerVehicle()) && GetStatus() != STATUS_WRECKED){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 1.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(5, 25); + } + + bool bFrightensDriver = false; + switch (weaponType) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: + if (bMeleeProof) + return; + break; + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_EXPLOSION: + if (bExplosionProof) + return; + bFrightensDriver = true; + break; + case WEAPONTYPE_FLAMETHROWER: + if (bFireProof) + return; + break; + case WEAPONTYPE_RAMMEDBYCAR: + if (bCollisionProof) + return; + break; + default: + break; + } + + if(bFrightensDriver && GetStatus() == STATUS_PLAYER && m_fHealth < 250.0f) + return; + + // Pop tires + if(damagedBy && damagedBy->IsPed() && (IsCar() || IsBike())){ + int accuracy = 0; + switch(weaponType){ + case WEAPONTYPE_COLT45: + accuracy = 10; + break; + case WEAPONTYPE_PYTHON: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 64; + break; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + accuracy = 25; + break; + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_UZI_DRIVEBY: + accuracy = 15; + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 15; + break; + } + + if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode())) + accuracy = 0; + + if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){ + if(IsBike()) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); + else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true); + } + } + + if (m_fHealth > 0.0f) { + if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && + (GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) && + AutoPilot.m_nCarMission == MISSION_CRUISE) { + if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) { + CCarCtrl::SwitchVehicleToRealPhysics(this); + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity; + SetStatus(STATUS_PHYSICS); + } + } + m_nLastWeaponDamage = weaponType; + m_pLastDamageEntity = damagedBy; + float oldHealth = m_fHealth; + if (m_fHealth > damage) { + m_fHealth -= damage; + if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){ + switch (GetStatus()) { + case STATUS_SIMPLE: + case STATUS_PHYSICS: + if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || + CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ + // Drive away like a maniac + if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){ + if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + AutoPilot.m_nCruiseSpeed *= 1.5f; + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + }else{ + // Leave vehicle + if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { + SetStatus(STATUS_ABANDONED); + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pDriver->Say(SOUND_PED_FLEE_SPRINT); + } + int time = 200; + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i] && + pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT); + time += 200; + } + } + } + break; + default: + break; + } + } + if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) { + if (IsCar()) { + CAutomobile* pThisCar = (CAutomobile*)this; + pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + pThisCar->m_pSetOnFireEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&pThisCar->m_pSetOnFireEntity); + } + } + } + else { + m_fHealth = 0.0f; + if (weaponType == WEAPONTYPE_EXPLOSION) { + // between 1000 and 3047. Also not very nice: can't be saved by respray or cheat + m_nBombTimer = 1000 + CGeneral::GetRandomNumber() & 0x7FF; + m_pBlowUpEntity = damagedBy; + if (damagedBy) + damagedBy->RegisterReference((CEntity**)&m_pBlowUpEntity); + } + else + BlowUpCar(damagedBy); + } + } +#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer) +#else + if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed()) +#endif + FindPlayerPed()->SetWantedLevelNoDrop(1); +} + +void +CVehicle::DoFixedMachineGuns(void) +{ + if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD){ + if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ + FireFixedMachineGuns(); + }else{ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) + m_nAmmoInClip = 20; + } + } +} + +void +CVehicle::FireFixedMachineGuns(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150) + return; + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if (len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if (m_nAmmoInClip == 0) { + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } +} + +void +CVehicle::ActivateBomb(void) +{ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else if(m_bombType == CARBOMB_ONIGNITION){ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } +} + +void +CVehicle::ActivateBombWhenEntered(void) +{ + if(pDriver){ + if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ + // If someone enters the car and there is a bomb, detonate + m_nBombTimer = 1000; + m_pBlowUpEntity = m_pBombRigger; + if(m_pBlowUpEntity) + m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); + } + bDriverLastFrame = true; + }else + bDriverLastFrame = false; +} + +void +CVehicle::ExtinguishCarFire(void) +{ + if(GetStatus() != STATUS_WRECKED) + m_fHealth = Max(m_fHealth, 300.0f); + if(m_pCarFire) + m_pCarFire->Extinguish(); + if(IsCar()){ + CAutomobile *car = (CAutomobile*)this; + if(car->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) + car->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE-10); + car->m_fFireBlowUpTimer = 0.0f; + } +} + +bool +CVehicle::ShufflePassengersToMakeSpace(void) +{ + if (m_nNumPassengers >= m_nNumMaxPassengers) + return false; + if (pPassengers[1] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_LR) && + IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[1]; + pPassengers[1] = nil; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[2] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RR) && + IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; + return true; + } + if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { + pPassengers[0] = pPassengers[2]; + pPassengers[2] = nil; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; + return true; + } + return false; + } + if (pPassengers[0] && + !(m_nGettingInFlags & CAR_DOOR_FLAG_RF) && + IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { + if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { + pPassengers[1] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; + return true; + } + if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { + pPassengers[2] = pPassengers[0]; + pPassengers[0] = nil; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; + return true; + } + return false; + } + return false; +} + +void +CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop) +{ + int i; + player = nil; + cop = nil; + + if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 && + ped2->m_pedInObjective == ped1){ + player = (CPlayerPed*)ped1; + cop = (CCopPed*)ped2; + return; + } + + bool ped1IsDriver = ped1 == pDriver; + + // Just what the hell is this weird code? + CPed *peds[9]; + CPed *peds2[9]; + int numPeds = 0; + int numPeds2 = 0; + for(i = 0; i < m_nNumMaxPassengers; i++){ + CPed *p = pPassengers[i]; + if(p && p != ped1 && !p->bStayInCarOnJack){ + peds[numPeds++] = p; + // uhh what? + if(i < 1 && !ped1IsDriver) + continue; + peds2[numPeds2++] = p; + } + } + + // So we're copying this array for no reason... + CPed *peds3[9]; + int numPeds3 = 0; + for(i = 0; i < numPeds; i++){ + if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 && + ped2->m_pedInObjective == peds[i]){ + player = (CPlayerPed*)peds[i]; + cop = (CCopPed*)ped2; + return; + } + peds3[numPeds3++] = peds[i]; + } + + int time = 1800; + for(i = 0; i < numPeds3; i++){ + peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time; + peds3[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f); + } + + if(IsCar() && numPeds2 > 0 && CGeneral::GetRandomTrueFalse()) + for(i = 0; i < numPeds2; i++) + if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){ + peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000; + peds2[i]->bHeldHostageInCar = true; + peds2[i]->bFleeAfterExitingCar = true; + } +} + +void +CVehicle::ProcessDelayedExplosion(void) +{ + if(m_nBombTimer == 0) + return; + + int tick = CTimer::GetTimeStep()/60.0f*1000.0f; + int16 prev = m_nBombTimer; + if(tick > m_nBombTimer) + m_nBombTimer = 0; + else + m_nBombTimer -= tick; + + if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + + if (m_nBombTimer != 0) + return; + + BlowUpCar(m_pBlowUpEntity); +} + +bool +CVehicle::IsLawEnforcementVehicle(void) +{ + switch(GetModelIndex()){ + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + case MI_RHINO: + case MI_BARRACKS: + case MI_FBIRANCH: + case MI_VICECHEE: + return true; + default: + return false; + } +} + +bool +CVehicle::UsesSiren(void) +{ + switch(GetModelIndex()){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_FBICAR: + case MI_MRWHOOP: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + case MI_FBIRANCH: + case MI_VICECHEE: + return true; + default: + return false; + } +} + +bool +CVehicle::IsVehicleNormal(void) +{ + if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED) + return false; + return GetModelInfo()->m_vehicleClass != -1; +} + +bool +CVehicle::CarHasRoof(void) +{ + if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0) + return true; + // component 0 is assumed to be a roof + return m_aExtras[0] == 0 || m_aExtras[1] == 0; +} + +bool +CVehicle::IsUpsideDown(void) +{ + if(GetUp().z > -0.9f) + return false; + return true; +} + +bool +CVehicle::IsOnItsSide(void) +{ + if(GetRight().z < 0.8f && GetRight().z > -0.8f) + return false; + return true; +} + +bool +CVehicle::CanBeDeleted(void) +{ + int i; + + if(m_nNumGettingIn || m_nGettingOutFlags) + return false; + + if(pDriver){ + // This looks like it was inlined + if(pDriver->CharCreatedBy == MISSION_CHAR) + return false; + if(pDriver->GetPedState() != PED_DRIVING && + pDriver->GetPedState() != PED_DEAD) + return false; + } + + for(i = 0; i < ARRAY_SIZE(pPassengers); i++){ + // Same check as above + if(pPassengers[i]){ + if(pPassengers[i]->CharCreatedBy == MISSION_CHAR) + return false; + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + // and then again... probably because something was inlined + if(pPassengers[i]){ + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + } + + switch(VehicleCreatedBy){ + case RANDOM_VEHICLE: return true; + case MISSION_VEHICLE: return false; + case PARKED_VEHICLE: return true; + case PERMANENT_VEHICLE: return false; + } + return true; +} + +bool +CVehicle::CanPedOpenLocks(CPed *ped) +{ + if(m_nDoorLock == CARLOCK_LOCKED || + m_nDoorLock == CARLOCK_LOCKED_INITIALLY || + m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE || + m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS) + return false; + if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) + return false; + return true; +} + +bool +CVehicle::CanDoorsBeDamaged(void) +{ + return m_nDoorLock == CARLOCK_NOT_USED || + m_nDoorLock == CARLOCK_UNLOCKED || + m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS; +} + +bool +CVehicle::CanPedEnterCar(void) +{ + // can't enter when car is on side + if(IsBike() || GetUp().z > 0.1f || GetUp().z < -0.1f){ + // also when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + return true; + } + return false; +} + +bool +CVehicle::CanPedExitCar(bool jumpExit) +{ + CVector up = GetUp(); + if(up.z > 0.1f || up.z < -0.1f){ + if (IsBoat()) + return true; + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f && !jumpExit) + return false; + // if car is slow enough, check turn speed + if(Abs(m_vecTurnSpeed.x) > 0.01f || + Abs(m_vecTurnSpeed.y) > 0.01f || + Abs(m_vecTurnSpeed.z) > 0.01f) + return false; + return true; + }else{ + // What is this? just > replaced by >= ?? + + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f) + return false; + // if car is slow enough, check turn speed + if(Abs(m_vecTurnSpeed.x) >= 0.01f || + Abs(m_vecTurnSpeed.y) >= 0.01f || + Abs(m_vecTurnSpeed.z) >= 0.01f) + return false; + return true; + } +} + +bool +CVehicle::CanPedJumpOutCar(void) +{ + if(GetUp().z < 0.3f) + return false; + float speed = m_vecMoveSpeed.MagnitudeSqr(); + return speed < 0.1f || speed > 0.5f ? false : true; +} + +bool +CVehicle::CanPedJumpOffBike(void) +{ + if(pPassengers[0]) + return false; + return m_vecMoveSpeed.MagnitudeSqr() < 0.07f ? false : true; +} + +void +CVehicle::ChangeLawEnforcerState(uint8 enable) +{ + if (enable) { + if (!bIsLawEnforcer) { + bIsLawEnforcer = true; + CCarCtrl::NumLawEnforcerCars++; + } + } else { + if (bIsLawEnforcer) { + bIsLawEnforcer = false; + CCarCtrl::NumLawEnforcerCars--; + } + } +} + +CPed* +CVehicle::SetUpDriver(void) +{ + if(pDriver) + return pDriver; + if(VehicleCreatedBy != RANDOM_VEHICLE) + return nil; + + pDriver = CPopulation::AddPedInCar(this, true); + pDriver->m_pMyVehicle = this; + pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); + pDriver->bInVehicle = true; + pDriver->SetPedState(PED_DRIVING); + if(bIsBus) + pDriver->bRenderPedInCar = false; + return pDriver; +} + +CPed* +CVehicle::SetupPassenger(int n) +{ + int i; + + if(pPassengers[n]) + return pPassengers[n]; + + if((IsTaxi() || IsLimo()) && n == 0) + pPassengers[0] = nil; + else{ + CPed *passenger = CPopulation::AddPedInCar(this, false); + pPassengers[n] = passenger; + passenger->m_pMyVehicle = this; + passenger->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); + passenger->bInVehicle = true; + passenger->SetPedState(PED_DRIVING); + + if(passenger->m_nPedType == PEDTYPE_CIVMALE || passenger->m_nPedType == PEDTYPE_CIVFEMALE) + for(i = 0; i < n; i++) + if(pPassengers[i] && pPassengers[n] && + (pPassengers[i]->m_nPedType == PEDTYPE_CIVMALE || pPassengers[i]->m_nPedType == PEDTYPE_CIVFEMALE) && + passenger->GetModelIndex() == pPassengers[i]->GetModelIndex()){ + pPassengers[n] = nil; + CPopulation::RemovePed(passenger); + } + } + if(bIsBus && pPassengers[n]) + pPassengers[n]->bRenderPedInCar = false; + ++m_nNumPassengers; + return pPassengers[n]; +} + +void +CVehicle::SetDriver(CPed *driver) +{ + pDriver = driver; + pDriver->RegisterReference((CEntity**)&pDriver); + + if(bFreebies && driver == FindPlayerPed()){ + bFreebies = false; + switch(GetModelIndex()){ + case MI_AMBULAN: + FindPlayerPed()->m_fHealth = Max(FindPlayerPed()->m_fHealth, Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth)); + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_ZEBRA: + case MI_KAUFMAN: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12; + break; + + case MI_POLICE: + CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + bFreebies = true; + break; + + case MI_ENFORCER: + driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); + break; + + case MI_CADDY: + if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))) + CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE); + break; + } + } + + if(IsBike()) + ApplyMoveForce(-0.02f*driver->m_fMass * GetUp()); + else + ApplyTurnForce(0.0f, 0.0f, -0.02f*driver->m_fMass, + driver->GetPosition().x - GetPosition().x, + driver->GetPosition().y - GetPosition().y, + 0.0f); +} + +bool +CVehicle::AddPassenger(CPed *passenger) +{ + int i; + + if(IsBike()) + ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +bool +CVehicle::AddPassenger(CPed *passenger, uint8 n) +{ + if(bIsBus) + return AddPassenger(passenger); + + if(IsBike()) + ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + if(n < m_nNumMaxPassengers && pPassengers[n] == nil){ + pPassengers[n] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +void +CVehicle::RemoveDriver(void) +{ +#ifdef FIX_BUGS + if (GetStatus() != STATUS_WRECKED) +#endif + SetStatus(STATUS_ABANDONED); + if(pDriver == FindPlayerPed()){ + if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){ + if(bFreebies){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_SHOTGUN, true)) + pDriver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5, true); + else + pDriver->GrantAmmo(WEAPONTYPE_SHOTGUN, 5); + bFreebies = false; + } + CStreaming::SetModelIsDeletable(MI_SHOTGUN); + }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)) + pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true); + CStreaming::SetModelIsDeletable(MI_GOLFCLUB); + } + } + pDriver = nil; +} + +void +CVehicle::RemovePassenger(CPed *p) +{ + if (IsTrain()){ + for (int i = 0; i < ARRAY_SIZE(pPassengers); i++){ + if (pPassengers[i] == p) { + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } + return; + } + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i] == p){ + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } +} + +bool +CVehicle::IsDriver(CPed *ped) +{ + if(ped == nil) + return false; + return ped == pDriver; +} + +bool +CVehicle::IsDriver(int32 model) +{ + return pDriver && pDriver->GetModelIndex() == model; +} + +bool +CVehicle::IsPassenger(CPed *ped) +{ + int i; + if(ped == nil) + return false; + for(i = 0; i < 8; i++) + if(pPassengers[i] == ped) + return true; + return false; +} + +bool +CVehicle::IsPassenger(int32 model) +{ + int i; + for(i = 0; i < 8; i++) + if(pPassengers[i] && pPassengers[i]->GetModelIndex() == model) + return true; + return false; +} + +void +CVehicle::UpdatePassengerList(void) +{ + int i; + bool hasPassenger = false; + if(m_nNumPassengers) + for(i = 0; i < 8; i++) + if(pPassengers[i]){ + hasPassenger = true; + break; + } + if(!hasPassenger) + m_nNumPassengers = 0; +} + +void +CVehicle::ProcessCarAlarm(void) +{ + uint32 step; + + if(!IsAlarmOn()) + return; + + step = CTimer::GetTimeStepInMilliseconds(); + if((uint16)m_nAlarmState < step){ + m_nAlarmState = 0; + m_nCarHornTimer = 0; + }else + m_nAlarmState -= step; +} + +bool +CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) +{ + float x, y, z; + // sphere relative to vehicle + CVector sph = CVector(sx, sy, sz) - GetPosition(); + CColModel *colmodel = GetColModel(); + + x = DotProduct(sph, GetRight()); + if(colmodel->boundingBox.min.x - radius > x || + colmodel->boundingBox.max.x + radius < x) + return false; + y = DotProduct(sph, GetForward()); + if(colmodel->boundingBox.min.y - radius > y || + colmodel->boundingBox.max.y + radius < y) + return false; + z = DotProduct(sph, GetUp()); + if(colmodel->boundingBox.min.z - radius > z || + colmodel->boundingBox.max.z + radius < z) + return false; + + return true; +} + +RpMaterial* +SetCompAlphaCB(RpMaterial *material, void *data) +{ + uint32 alpha = (uint32)(uintptr)data; + RwRGBA *col = (RwRGBA*)RpMaterialGetColor(material); // get rid of const + col->alpha = alpha; + return material; +} + +void +CVehicle::SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetCompAlphaCB, (void*)alpha); +} + +void +CVehicle::UpdateClumpAlpha(void) +{ + int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); + if(bFadeOut){ + clumpAlpha -= 8; + if(clumpAlpha < 0) + clumpAlpha = 0; + }else if(clumpAlpha < 255){ + clumpAlpha += 16; + if(clumpAlpha > 255) + clumpAlpha = 255; + } + CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); +} + +void +CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd) +{ + int i; + float angle; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + + if(heli == nil) + return; + + uint8 surface = SURFACE_TARMAC; + int frm = CTimer::GetFrameCounter() & 7; + float testLowZ = ground - 10.0f; + float dustSize = 0.0f; + float baseSize = 1.0f; + float offset = 1.0f; // when heli is tilted + float particleZ = -101.0f; + int n = 0; + + if(heli->GetModelIndex() == MI_RCGOBLIN || heli->GetModelIndex() == MI_RCRAIDER){ + radius = 3.0f; + dustSize = 0.04f; + baseSize = 0.07f; + offset = 0.3f; + } + + CVector heliPos = heli->GetPosition(); + + if(heli->IsVehicle() && ((CVehicle*)heli)->IsCar()){ + heliPos.x -= (heliPos.z - ground)*heli->GetUp().x*offset*0.5f; + heliPos.y -= (heliPos.z - ground)*heli->GetUp().y*offset*0.5f; + } + + float steamSize = 0.25f * radius * baseSize; + float splashSize = 0.3f * radius * baseSize; + + i = 0; + for(i = 0; i < 32+rnd; i++){ + angle = i * TWOPI/32.0f; + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; + pos += heliPos; + + if(i < 32 && i == 4*frm){ + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)){ + n = rnd; + particleZ = point.point.z; + surface = point.surfaceB; + }else + n = 0; + + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){ + surface = SURFACE_WATER; + n = rnd; + particleZ = waterLevel; + } + } + + if(n){ + pos.z = particleZ; + if(surface == SURFACE_WATER){ + float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f; + float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f; + float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f; + r = clamp(red, 0.0f, 255.0f); + g = clamp(green, 0.0f, 255.0f); + b = clamp(blue, 0.0f, 255.0f); + RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) }; + RwRGBA col2 = { 255, 255, 255, 32 }; + + if(n&1) + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, pos, dir, nil, steamSize, col2); + else + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, dir, nil, splashSize, col1, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); + }else{ + switch(surface){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 10; + b = 3; + break; + case SURFACE_GRAVEL: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_MUD_DRY: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + r = 10; + g = 10; + b = 7; + break; + } + RwRGBA col = { r, g, b, 32 }; + if(heliPos.z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, dustSize, col); + } + + n--; + } + } +} + +#define GLARE_MIN_DIST (13.0f) +#define GLARE_FULL_DIST (30.0f) +#define GLARE_MIN_ANGLE (0.99f) +#define GLARE_FULL_ANGLE (0.995f) + +void +CVehicle::DoSunGlare(void) +{ + if(bRenderScorched || GetPosition().z < 0.0f || + GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || CWeather::SunGlare <= 0.0f) + return; + + CVector camDir = TheCamera.GetPosition() - GetPosition(); + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + CVector glareVec = camDir + CTimeCycle::GetSunDirection(); + CVector localGlareVec; + localGlareVec.x = DotProduct(glareVec, GetRight()); + localGlareVec.y = DotProduct(glareVec, GetForward()); + localGlareVec.z = 0.0; + localGlareVec.Normalise(); + + CVector2D fwd2D = GetForward(); + fwd2D.Normalise(); + CVector2D camDir2D = camDir; + camDir2D.Normalise(); + float fwdness = Abs(DotProduct2D(fwd2D, camDir2D)); + + // check angle + float strength; + if(fwdness > GLARE_FULL_ANGLE) + strength = 1.0f; + else if(fwdness > GLARE_MIN_ANGLE) + strength = (fwdness - GLARE_MIN_ANGLE)/(GLARE_FULL_ANGLE-GLARE_MIN_ANGLE); + else + return; + // check distance + if(dist > GLARE_FULL_DIST){ + // no max distance + }else if(dist > GLARE_MIN_DIST) + strength *= (dist - GLARE_MIN_DIST)/(GLARE_FULL_DIST - GLARE_MIN_DIST); + else + return; + + float intens = 0.8f * strength * CWeather::SunGlare; + int r = intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f; + int g = intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f; + int b = intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f; + + CColModel *colmodel = GetColModel(); + CCollision::CalculateTrianglePlanes(colmodel); + + int i; + for(i = 0; i < colmodel->numTriangles-2; i += 2){ + int a1 = colmodel->triangles[i].a; + int b1 = colmodel->triangles[i].b; + int c1 = colmodel->triangles[i].c; + int a2 = colmodel->triangles[i+1].a; + int b2 = colmodel->triangles[i+1].b; + int c2 = colmodel->triangles[i+1].c; + CVector vert1 = colmodel->vertices[a1].Get(); + CVector vert4; + // Need an upward surface + if(vert1.z <= 0.0f) + continue; + + // trying to find a quad here + int numTri2Verts = 0; + if(a2 != a1 && a2 != b1 && a2 != c1){ + // a2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[a2].Get(); + } + if(b2 != a1 && b2 != b1 && b2 != c1){ + // b2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[b2].Get(); + } + if(c2 != a1 && c2 != b1 && c2 != c1){ + // c2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[c2].Get(); + } + // Need exactly one vertex from tri2 for a quad with tri1 + if(numTri2Verts != 1) + continue; + + CVector mid = (vert1 + colmodel->vertices[b1].Get() + colmodel->vertices[c1].Get() + vert4)/4.0f; + float dy = mid.y - vert1.y; + float dx = mid.x - vert1.x; + float dist = 1.4f * Min(Abs(dx), Abs(dy)); + if(dist > 0.6f){ + CVector pos = GetMatrix() * (dist * localGlareVec + mid) + camDir; + CCoronas::RegisterCorona((uintptr)this + 27 + i, + r, g, b, 255, + pos, 0.9f*CWeather::SunGlare, 90.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } +} + +void +CVehicle::KillPedsInVehicle(void) +{ + int i; + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + if(pDriver->GetPedState() == PED_DRIVING){ + pDriver->SetDead(); + if(!pDriver->IsPlayer()) + pDriver->FlagToDestroyWhenNextProcessed(); + }else + pDriver->SetDie(); + } + for(i = 0; i < m_nNumMaxPassengers; i++){ + if(pPassengers[i]){ + CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); + if(pPassengers[i]->GetPedState() == PED_DRIVING){ + pPassengers[i]->SetDead(); + if(!pPassengers[i]->IsPlayer()) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + }else + pPassengers[i]->SetDie(); + } + } +} + +void +DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) +{ + if (pVehicle->pDriver) { + CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED); + pVehicle->pDriver->FlagToDestroyWhenNextProcessed(); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED); + pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + } + CWorld::Remove(pVehicle); + delete pVehicle; +} + +#ifdef COMPATIBLE_SAVES +void +CVehicle::Save(uint8*& buf) +{ + SkipSaveBuf(buf, 4); + WriteSaveBuf(buf, GetRight().x); + WriteSaveBuf(buf, GetRight().y); + WriteSaveBuf(buf, GetRight().z); + SkipSaveBuf(buf, 4); + WriteSaveBuf(buf, GetForward().x); + WriteSaveBuf(buf, GetForward().y); + WriteSaveBuf(buf, GetForward().z); + SkipSaveBuf(buf, 4); + WriteSaveBuf(buf, GetUp().x); + WriteSaveBuf(buf, GetUp().y); + WriteSaveBuf(buf, GetUp().z); + SkipSaveBuf(buf, 4); + WriteSaveBuf(buf, GetPosition().x); + WriteSaveBuf(buf, GetPosition().y); + WriteSaveBuf(buf, GetPosition().z); + SkipSaveBuf(buf, 16); + SaveEntityFlags(buf); + SkipSaveBuf(buf, 208); + AutoPilot.Save(buf); + WriteSaveBuf(buf, m_currentColour1); + WriteSaveBuf(buf, m_currentColour2); + SkipSaveBuf(buf, 2); + WriteSaveBuf(buf, m_nAlarmState); + SkipSaveBuf(buf, 42); + WriteSaveBuf(buf, m_nNumMaxPassengers); + SkipSaveBuf(buf, 3); + WriteSaveBuf(buf, field_1D0[0]); + WriteSaveBuf(buf, field_1D0[1]); + WriteSaveBuf(buf, field_1D0[2]); + WriteSaveBuf(buf, field_1D0[3]); + SkipSaveBuf(buf, 8); + WriteSaveBuf(buf, m_fSteerAngle); + WriteSaveBuf(buf, m_fGasPedal); + WriteSaveBuf(buf, m_fBrakePedal); + WriteSaveBuf(buf, VehicleCreatedBy); + uint8 flags = 0; + if (bIsLawEnforcer) flags |= BIT(0); + if (bIsLocked) flags |= BIT(3); + if (bEngineOn) flags |= BIT(4); + if (bIsHandbrakeOn) flags |= BIT(5); + if (bLightsOn) flags |= BIT(6); + if (bFreebies) flags |= BIT(7); + WriteSaveBuf(buf, flags); + SkipSaveBuf(buf, 10); + WriteSaveBuf(buf, m_fHealth); + WriteSaveBuf(buf, m_nCurrentGear); + SkipSaveBuf(buf, 3); + WriteSaveBuf(buf, m_fChangeGearTime); + SkipSaveBuf(buf, 12); + WriteSaveBuf(buf, m_nTimeOfDeath); + SkipSaveBuf(buf, 2); + WriteSaveBuf(buf, m_nBombTimer); + SkipSaveBuf(buf, 12); + WriteSaveBuf(buf, m_nDoorLock); + SkipSaveBuf(buf, 111); +} + +void +CVehicle::Load(uint8*& buf) +{ + CMatrix tmp; + SkipSaveBuf(buf, 4); + tmp.GetRight().x = ReadSaveBuf(buf); + tmp.GetRight().y = ReadSaveBuf(buf); + tmp.GetRight().z = ReadSaveBuf(buf); + SkipSaveBuf(buf, 4); + tmp.GetForward().x = ReadSaveBuf(buf); + tmp.GetForward().y = ReadSaveBuf(buf); + tmp.GetForward().z = ReadSaveBuf(buf); + SkipSaveBuf(buf, 4); + tmp.GetUp().x = ReadSaveBuf(buf); + tmp.GetUp().y = ReadSaveBuf(buf); + tmp.GetUp().z = ReadSaveBuf(buf); + SkipSaveBuf(buf, 4); + tmp.GetPosition().x = ReadSaveBuf(buf); + tmp.GetPosition().y = ReadSaveBuf(buf); + tmp.GetPosition().z = ReadSaveBuf(buf); + m_matrix = tmp; + SkipSaveBuf(buf, 16); + LoadEntityFlags(buf); + SkipSaveBuf(buf, 208); + AutoPilot.Load(buf); + m_currentColour1 = ReadSaveBuf(buf); + m_currentColour2 = ReadSaveBuf(buf); + SkipSaveBuf(buf, 2); + m_nAlarmState = ReadSaveBuf(buf); + SkipSaveBuf(buf, 42); + m_nNumMaxPassengers = ReadSaveBuf(buf); + SkipSaveBuf(buf, 3); + field_1D0[0] = ReadSaveBuf(buf); + field_1D0[1] = ReadSaveBuf(buf); + field_1D0[2] = ReadSaveBuf(buf); + field_1D0[3] = ReadSaveBuf(buf); + SkipSaveBuf(buf, 8); + m_fSteerAngle = ReadSaveBuf(buf); + m_fGasPedal = ReadSaveBuf(buf); + m_fBrakePedal = ReadSaveBuf(buf); + VehicleCreatedBy = ReadSaveBuf(buf); + uint8 flags = ReadSaveBuf(buf); + bIsLawEnforcer = !!(flags & BIT(0)); + bIsLocked = !!(flags & BIT(3)); + bEngineOn = !!(flags & BIT(4)); + bIsHandbrakeOn = !!(flags & BIT(5)); + bLightsOn = !!(flags & BIT(6)); + bFreebies = !!(flags & BIT(7)); + SkipSaveBuf(buf, 10); + m_fHealth = ReadSaveBuf(buf); + m_nCurrentGear = ReadSaveBuf(buf); + SkipSaveBuf(buf, 3); + m_fChangeGearTime = ReadSaveBuf(buf); + SkipSaveBuf(buf, 12); + m_nTimeOfDeath = ReadSaveBuf(buf); + SkipSaveBuf(buf, 2); + m_nBombTimer = ReadSaveBuf(buf); + SkipSaveBuf(buf, 12); + m_nDoorLock = (eCarLock)ReadSaveBuf(buf); + SkipSaveBuf(buf, 111); +} +#endif + +eVehicleAppearance +CVehicle::GetVehicleAppearance(void) +{ + uint32 flags = pHandling->Flags & 0xF0000; + if (flags == 0) + return VEHICLE_APPEARANCE_CAR; + if (flags == HANDLING_IS_BIKE) + return VEHICLE_APPEARANCE_BIKE; + if (flags == HANDLING_IS_HELI) + return VEHICLE_APPEARANCE_HELI; + if (flags == HANDLING_IS_PLANE) + return VEHICLE_APPEARANCE_PLANE; + if (flags == HANDLING_IS_BOAT) + return VEHICLE_APPEARANCE_BOAT; + return VEHICLE_APPEARANCE_NONE; +} + +bool +IsVehiclePointerValid(CVehicle* pVehicle) +{ + if (!pVehicle) + return false; + int index = CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pVehicle); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMVEHICLES) +#else + if (index < 0 || index > NUMVEHICLES) +#endif + return false; + return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first; +} diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h new file mode 100644 index 0000000..2fb2caf --- /dev/null +++ b/src/vehicles/Vehicle.h @@ -0,0 +1,451 @@ +#pragma once + +#include "Physical.h" +#include "AutoPilot.h" +#include "ModelIndices.h" +#include "AnimationId.h" +#include "WeaponType.h" +#include "Collision.h" +#include "HandlingMgr.h" + +class CPed; +class CPlayerPed; +class CCopPed; +class CFire; + +enum { + RANDOM_VEHICLE = 1, + MISSION_VEHICLE = 2, + PARKED_VEHICLE = 3, + PERMANENT_VEHICLE = 4, +}; + +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum { + CAR_DOOR_FLAG_UNKNOWN = 0x0, + CAR_DOOR_FLAG_LF = 0x1, + CAR_DOOR_FLAG_LR = 0x2, + CAR_DOOR_FLAG_RF = 0x4, + CAR_DOOR_FLAG_RR = 0x8 +}; + +enum eCarLock { + CARLOCK_NOT_USED, + CARLOCK_UNLOCKED, + CARLOCK_LOCKED, + CARLOCK_LOCKOUT_PLAYER_ONLY, + CARLOCK_LOCKED_PLAYER_INSIDE, + CARLOCK_LOCKED_INITIALLY, + CARLOCK_FORCE_SHUT_DOORS, + CARLOCK_SKIP_SHUT_DOORS +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, +}; + +enum eDoors +{ + DOOR_BONNET = 0, + DOOR_BOOT, + DOOR_FRONT_LEFT, + DOOR_FRONT_RIGHT, + DOOR_REAR_LEFT, + DOOR_REAR_RIGHT +}; + +enum ePanels +{ + VEHPANEL_FRONT_LEFT, + VEHPANEL_FRONT_RIGHT, + VEHPANEL_REAR_LEFT, + VEHPANEL_REAR_RIGHT, + VEHPANEL_WINDSCREEN, + VEHBUMPER_FRONT, + VEHBUMPER_REAR, +}; + +enum eLights +{ + VEHLIGHT_FRONT_LEFT, + VEHLIGHT_FRONT_RIGHT, + VEHLIGHT_REAR_LEFT, + VEHLIGHT_REAR_RIGHT, +}; + +enum +{ + CAR_PIECE_BONNET = 1, + CAR_PIECE_BOOT, + CAR_PIECE_BUMP_FRONT, + CAR_PIECE_BUMP_REAR, + CAR_PIECE_DOOR_LF, + CAR_PIECE_DOOR_RF, + CAR_PIECE_DOOR_LR, + CAR_PIECE_DOOR_RR, + CAR_PIECE_WING_LF, + CAR_PIECE_WING_RF, + CAR_PIECE_WING_LR, + CAR_PIECE_WING_RR, + CAR_PIECE_WHEEL_LF, + CAR_PIECE_WHEEL_RF, + CAR_PIECE_WHEEL_LR, + CAR_PIECE_WHEEL_RR, + CAR_PIECE_WINDSCREEN, +}; + +enum tWheelState +{ + WHEEL_STATE_NORMAL, // standing still or rolling normally + WHEEL_STATE_SPINNING, // rotating but not moving + WHEEL_STATE_SKIDDING, + WHEEL_STATE_FIXED, // not rotating +}; + +enum eFlightModel +{ + FLIGHT_MODEL_DODO, + FLIGHT_MODEL_RCPLANE, + FLIGHT_MODEL_RCHELI, + FLIGHT_MODEL_SEAPLANE, + FLIGHT_MODEL_PLANE_UNUSED, + FLIGHT_MODEL_PLANE, + FLIGHT_MODEL_HELI +}; + +enum eVehicleAppearance +{ + VEHICLE_APPEARANCE_NONE, + VEHICLE_APPEARANCE_CAR, + VEHICLE_APPEARANCE_BIKE, + VEHICLE_APPEARANCE_HELI, + VEHICLE_APPEARANCE_BOAT, + VEHICLE_APPEARANCE_PLANE, +}; + +// TODO: what is this even? +enum eBikeWheelSpecial +{ + BIKE_WHEELSPEC_0, // both wheels on ground + BIKE_WHEELSPEC_1, // rear wheel on ground + BIKE_WHEELSPEC_2, // only front wheel on ground + BIKE_WHEELSPEC_3, // can't happen +}; + +enum +{ + ROTOR_TOP = 3, + ROTOR_FRONT = 4, + ROTOR_RIGHT = 5, + ROTOR_LEFT = 7, + ROTOR_BACK = 8, + ROTOR_BOTTOM = 9, +}; + +class CVehicle : public CPhysical +{ +public: + tHandlingData *pHandling; + tFlyingHandlingData *pFlyingHandling; + CAutoPilot AutoPilot; + uint8 m_currentColour1; + uint8 m_currentColour2; + int8 m_aExtras[2]; + int16 m_nAlarmState; + int16 m_nRouteSeed; + CPed *pDriver; + CPed *pPassengers[8]; + uint8 m_nNumPassengers; + int8 m_nNumGettingIn; + int8 m_nGettingInFlags; + int8 m_nGettingOutFlags; + uint8 m_nNumMaxPassengers; + float field_1D0[4]; + CEntity *m_pCurGroundEntity; + CFire *m_pCarFire; + float m_fSteerAngle; + float m_fGasPedal; + float m_fBrakePedal; + uint8 VehicleCreatedBy; + + // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* + uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment + uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident + uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire + uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed) + uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars) + uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ? + uint8 bLightsOn: 1; // Are the lights switched on ? + uint8 bFreebies: 1; // Any freebies left in this vehicle ? + + uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle) + uint8 bIsBus: 1; // Is this vehicle a bus + uint8 bIsBig: 1; // Is this vehicle a bus + uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims + uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) + uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? + uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready + uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted + + uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage) + uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components + uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime + uint8 bFadeOut : 1; // Fade vehicle out + uint8 bIsBeingCarJacked : 1; // Fade vehicle out + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it + uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions + uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure + + uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again) + uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats + uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? + uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command + uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; + uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear + + uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) + uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible + uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) + uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed + uint8 bParking : 1; + uint8 bCanPark : 1; +#if (!defined GTA_PS2 || defined FIX_BUGS) + uint8 m_bombType : 3; +#endif + uint8 bDriverLastFrame : 1; + + int8 m_numPedsUseItAsCover; + uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode + uint8 m_nCurrentGear; + float m_fChangeGearTime; +#if (!defined GTA_PS2 || defined FIX_BUGS) + CEntity* m_pBombRigger; +#endif + uint32 m_nSetPieceExtendedRangeTime; + uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) + uint32 m_nTimeOfDeath; + uint16 m_nTimeBlocked; + int16 m_nBombTimer; // goes down with each frame + CEntity *m_pBlowUpEntity; + float m_fMapObjectHeightAhead; // front Z? + float m_fMapObjectHeightBehind; // rear Z? + eCarLock m_nDoorLock; + int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + CEntity *m_pLastDamageEntity; + uint8 m_nRadioStation; + uint8 m_bRainAudioCounter; + uint8 m_bRainSamplesCounter; + uint32 m_nCarHornTimer; + uint8 m_nCarHornPattern; + bool m_bSirenOrAlarm; + uint8 m_nCarHornDelay; + int8 m_comedyControlState; + CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car + float m_fSteerInput; + uint8 m_vehType; + + static void *operator new(size_t); + static void *operator new(size_t sz, int slot); + static void operator delete(void*, size_t); + static void operator delete(void*, int); + + CVehicle(void) {} // FAKE + CVehicle(uint8 CreatedBy); + ~CVehicle(void); + // from CEntity + void SetModelIndex(uint32 id); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void) {} + + virtual void ProcessControlInputs(uint8) {} + virtual void GetComponentWorldPosition(int32 component, CVector &pos) {} + virtual bool IsComponentPresent(int32 component) { return false; } + virtual void SetComponentRotation(int32 component, CVector rotation) {} + virtual void OpenDoor(int32, eDoors door, float) {} + virtual void ProcessOpenDoor(uint32, uint32, float) {} + virtual bool IsDoorReady(eDoors door) { return false; } + virtual bool IsDoorFullyOpen(eDoors door) { return false; } + virtual bool IsDoorClosed(eDoors door) { return false; } + virtual bool IsDoorMissing(eDoors door) { return false; } + virtual bool IsDoorReady(uint32 door) { return false; } + virtual bool IsDoorMissing(uint32 door) { return false; } + virtual bool IsOpenTopCar(void) { return false; } + virtual void RemoveRefsToVehicle(CEntity *ent) {} + virtual void BlowUpCar(CEntity *ent) {} + virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } + virtual void BurstTyre(uint8 tyre, bool applyForces) {} + virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false; } + virtual bool IsClearToDriveAway(void); + virtual float GetHeightAboveRoad(void); + virtual void PlayCarHorn(void) {} +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + + eVehicleAppearance GetVehicleAppearance(void); + bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } + bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } + bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } + bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } + bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } + bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; } + + void FlyingControl(eFlightModel flightModel); + bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult); + bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult); + + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); + void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus); + void ExtinguishCarFire(void); + void ProcessDelayedExplosion(void); + float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); + int FindTyreNearestPoint(float x, float y); + bool IsLawEnforcementVehicle(void); + void ChangeLawEnforcerState(uint8 enable); + bool UsesSiren(void); + bool IsVehicleNormal(void); + bool CarHasRoof(void); + bool IsUpsideDown(void); + bool IsOnItsSide(void); + bool CanBeDeleted(void); + bool CanPedOpenLocks(CPed *ped); + bool CanDoorsBeDamaged(void); + bool CanPedEnterCar(void); + bool CanPedExitCar(bool jumpExit); + bool CanPedJumpOutCar(void); + bool CanPedJumpOffBike(void); + // do these two actually return something? + CPed *SetUpDriver(void); + CPed *SetupPassenger(int n); + void SetDriver(CPed *driver); + bool AddPassenger(CPed *passenger); + bool AddPassenger(CPed *passenger, uint8 n); + void RemovePassenger(CPed *passenger); + void RemoveDriver(void); + bool IsDriver(CPed *ped); + bool IsDriver(int32 model); + bool IsPassenger(CPed *ped); + bool IsPassenger(int32 model); + void UpdatePassengerList(void); + void ProcessCarAlarm(void); + bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); + bool ShufflePassengersToMakeSpace(void); + void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f)); + void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); + void ActivateBomb(void); + void ActivateBombWhenEntered(void); + void KillPedsInVehicle(void); + + void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha); + void UpdateClumpAlpha(void); + + static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd); + void DoSunGlare(void); + + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } + CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } + bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; } + bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } + bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); } + + static bool bWheelsOnlyCheat; + static bool bAllDodosCheat; + static bool bCheat3; + static bool bCheat4; + static bool bCheat5; + static bool bCheat8; + static bool bCheat9; + static bool bCheat10; + static bool bHoverCheat; + static bool bAllTaxisHaveNitro; + static bool m_bDisableMouseSteering; + static bool bDisableRemoteDetonation; + static bool bDisableRemoteDetonationOnContact; +#ifndef MASTER + static bool m_bDisplayHandlingInfo; +#endif +}; + +void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); +bool IsVehiclePointerValid(CVehicle* pVehicle); + +// Names of functions below are made up by us. + +// Used in III and VC. +inline int8 GetCarDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_LF: + return CAR_DOOR_FLAG_LF; + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + return CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + return CAR_DOOR_FLAG_RR; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} + +// VC. Accounts the case numMaxPassengers == 0, only for m_nGettingInFlags. +inline int8 GetEnterCarDoorFlag(int32 carnode, uint8 numMaxPassengers) { + switch (carnode) { + case CAR_DOOR_RF: + return CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + return CAR_DOOR_FLAG_RR; + case CAR_DOOR_LF: + if (numMaxPassengers != 0) + return CAR_DOOR_FLAG_LF; + else + return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + case CAR_DOOR_LR: + if (numMaxPassengers != 0) + return CAR_DOOR_FLAG_LR; + else + return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} -- cgit v1.2.3