From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/peds/Population.cpp | 1791 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1791 insertions(+) create mode 100644 src/peds/Population.cpp (limited to 'src/peds/Population.cpp') diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp new file mode 100644 index 0000000..5603e2c --- /dev/null +++ b/src/peds/Population.cpp @@ -0,0 +1,1791 @@ +#include "common.h" + +#include "Game.h" +#include "General.h" +#include "World.h" +#include "Population.h" +#include "CopPed.h" +#include "Wanted.h" +#include "FileMgr.h" +#include "Gangs.h" +#include "ModelIndices.h" +#include "Zones.h" +#include "CivilianPed.h" +#include "EmergencyPed.h" +#include "Replay.h" +#include "Camera.h" +#include "CutsceneMgr.h" +#include "CarCtrl.h" +#include "IniFile.h" +#include "VisibilityPlugins.h" +#include "PedPlacement.h" +#include "DummyObject.h" +#include "Script.h" +#include "Shadows.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "Darkel.h" +#include "Streaming.h" +#include "Clock.h" +#include "WaterLevel.h" + +#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) +#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. +#define OFFSCREEN_CREATION_MULT 0.5f +#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f) +#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag + +PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; +bool CPopulation::ms_bGivePedsWeapons; +int32 CPopulation::m_AllRandomPedsThisType = -1; +float CPopulation::PedDensityMultiplier = 1.0f; +uint32 CPopulation::ms_nTotalMissionPeds; +int32 CPopulation::MaxNumberOfPedsInUse = 25; +int32 CPopulation::MaxNumberOfPedsInUseInterior = 40; +uint32 CPopulation::ms_nNumCivMale; +uint32 CPopulation::ms_nNumCivFemale; +uint32 CPopulation::ms_nNumCop; +bool CPopulation::bZoneChangeHasHappened; +uint32 CPopulation::ms_nNumEmergency; +int8 CPopulation::m_CountDownToPedsAtStart; +uint32 CPopulation::ms_nNumGang1; +uint32 CPopulation::ms_nNumGang2; +uint32 CPopulation::ms_nTotalPeds; +uint32 CPopulation::ms_nNumGang3; +uint32 CPopulation::ms_nTotalGangPeds; +uint32 CPopulation::ms_nNumGang4; +uint32 CPopulation::ms_nTotalCivPeds; +uint32 CPopulation::ms_nNumGang5; +uint32 CPopulation::ms_nNumDummy; +uint32 CPopulation::ms_nNumGang6; +uint32 CPopulation::ms_nNumGang9; +uint32 CPopulation::ms_nNumGang7; +uint32 CPopulation::ms_nNumGang8; + +uint32 CPopulation::ms_nTotalCarPassengerPeds; +uint32 CPopulation::NumMiamiViceCops; + +uint32 gLastSelectedCivilianIndex; +CEntity *gSunbatheObstacles[2]; +CEntity *gCoupleObstacles[3]; + +void +CPopulation::Initialise() +{ + debug("Initialising CPopulation...\n"); + + ms_nNumCivMale = 0; + ms_nNumCivFemale = 0; + ms_nNumCop = 0; + ms_nNumEmergency = 0; + ms_nNumGang1 = 0; + ms_nNumGang2 = 0; + ms_nNumGang3 = 0; + ms_nNumGang4 = 0; + ms_nNumGang5 = 0; + ms_nNumGang6 = 0; + ms_nNumGang7 = 0; + ms_nNumGang8 = 0; + ms_nNumGang9 = 0; + ms_nNumDummy = 0; + + ms_nTotalCarPassengerPeds = 0; + ms_nTotalCivPeds = 0; + ms_nTotalGangPeds = 0; + ms_nTotalPeds = 0; + ms_nTotalMissionPeds = 0; + m_CountDownToPedsAtStart = 2; + bZoneChangeHasHappened = false; // III leftover + + m_AllRandomPedsThisType = -1; + PedDensityMultiplier = 1.0f; + + + LoadPedGroups(); + + debug("CPopulation ready\n"); +} + +void +CPopulation::RemovePed(CPed *ent) +{ + CWorld::Remove((CEntity*)ent); + delete ent; +} + +int32 +CPopulation::ChooseCivilianOccupation(int32 group) +{ + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < 8; i++) { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(lastModel)) + break; + } + return lastModel; + + } else { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } +} + +int32 +CPopulation::ChooseNextCivilianOccupation(int32 group) +{ + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex])) + break; + } + return lastModel; + + } else { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } +} + +// returns eCopType +int32 +CPopulation::ChoosePolicePedOccupation() +{ + CGeneral::GetRandomNumber(); + return COP_STREET; +} + +void +CPopulation::LoadPedGroups() +{ + int fd; + char line[1024]; + int nextPedGroup = 0; + // char unused[16]; // non-existence of that in mobile kinda verifies that + char modelName[256]; + + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile("PEDGRP.DAT", "r"); + CFileMgr::ChangeDir("\\"); + while (CFileMgr::ReadLine(fd, line, sizeof(line))) { + int end; + // find end of line + for (end = 0; ; end++) { + if (line[end] == '\n') + break; + if (line[end] == ',' || line[end] == '\r') + line[end] = ' '; + } + line[end] = '\0'; + int cursor = 0; + int i; + for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { + while (line[cursor] <= ' ' && line[cursor] != '\0') + ++cursor; + + if (line[cursor] == '#') + break; + + // find next whitespace + int nextWhitespace; + for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace) + ; + + if (cursor == nextWhitespace) + break; + + // read until next whitespace + strncpy(modelName, &line[cursor], nextWhitespace - cursor); + modelName[nextWhitespace - cursor] = '\0'; + CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]); + cursor = nextWhitespace; + } + if (i == NUMMODELSPERPEDGROUP) + nextPedGroup++; + } + CFileMgr::CloseFile(fd); +} + +void +CPopulation::UpdatePedCount(ePedType pedType, bool decrease) +{ + if (decrease) { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + --ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + --ms_nNumCivFemale; + break; + case PEDTYPE_COP: + --ms_nNumCop; + break; + case PEDTYPE_GANG1: + --ms_nNumGang1; + break; + case PEDTYPE_GANG2: + --ms_nNumGang2; + break; + case PEDTYPE_GANG3: + --ms_nNumGang3; + break; + case PEDTYPE_GANG4: + --ms_nNumGang4; + break; + case PEDTYPE_GANG5: + --ms_nNumGang5; + break; + case PEDTYPE_GANG6: + --ms_nNumGang6; + break; + case PEDTYPE_GANG7: + --ms_nNumGang7; + break; + case PEDTYPE_GANG8: + --ms_nNumGang8; + break; + case PEDTYPE_GANG9: + --ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + --ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + --ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + --ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + --ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } else { + switch (pedType) { + case PEDTYPE_PLAYER1: + case PEDTYPE_PLAYER2: + case PEDTYPE_PLAYER3: + case PEDTYPE_PLAYER4: + case PEDTYPE_UNUSED1: + case PEDTYPE_SPECIAL: + return; + case PEDTYPE_CIVMALE: + ++ms_nNumCivMale; + break; + case PEDTYPE_CIVFEMALE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_COP: + ++ms_nNumCop; + break; + case PEDTYPE_GANG1: + ++ms_nNumGang1; + break; + case PEDTYPE_GANG2: + ++ms_nNumGang2; + break; + case PEDTYPE_GANG3: + ++ms_nNumGang3; + break; + case PEDTYPE_GANG4: + ++ms_nNumGang4; + break; + case PEDTYPE_GANG5: + ++ms_nNumGang5; + break; + case PEDTYPE_GANG6: + ++ms_nNumGang6; + break; + case PEDTYPE_GANG7: + ++ms_nNumGang7; + break; + case PEDTYPE_GANG8: + ++ms_nNumGang8; + break; + case PEDTYPE_GANG9: + ++ms_nNumGang9; + break; + case PEDTYPE_EMERGENCY: + case PEDTYPE_FIREMAN: + ++ms_nNumEmergency; + break; + case PEDTYPE_CRIMINAL: + ++ms_nNumCivMale; + break; + case PEDTYPE_PROSTITUTE: + ++ms_nNumCivFemale; + break; + case PEDTYPE_UNUSED2: + ++ms_nNumDummy; + break; + default: + Error("Unknown ped type, UpdatePedCount, Population.cpp"); + break; + } + } +} + +int +CPopulation::ChooseGangOccupation(int gangId) +{ + return CGangs::ChooseGangPedModel(gangId); +} + +void +CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) +{ +} + +void +CPopulation::Update(bool addPeds) +{ + if (!CReplay::IsPlayingBack()) { + ManagePopulation(); + RemovePedsIfThePoolGetsFull(); + MoveCarsAndPedsOutOfAbandonedZones(); + if (m_CountDownToPedsAtStart != 0) { + if (--m_CountDownToPedsAtStart == 0) + GeneratePedsAtStartOfGame(); + } else { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; + if (!CCutsceneMgr::IsRunning() && addPeds) { + float pcdm = PedCreationDistMultiplier(); + AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier), + pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier), + pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE, + pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT); + } + } + } +} + +void +CPopulation::GeneratePedsAtStartOfGame() +{ + for (int i = 0; i < 100; i++) { + ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; + ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; + + // Min dist is 10.0f only for start of the game (naturally) + AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE), + 10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE)); + } +} + +// More speed = wider area to spawn peds +float +CPopulation::PedCreationDistMultiplier() +{ + CVehicle *veh = FindPlayerVehicle(); + if (!veh) + return 1.0f; + + float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D(); + return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f); +} + +CPed* +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier) +{ + switch (pedType) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + if (ms_bGivePedsWeapons) { + eWeaponType weapon; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + weapon = WEAPONTYPE_COLT45; + break; + case 1: + weapon = WEAPONTYPE_NIGHTSTICK; + break; + case 2: + weapon = WEAPONTYPE_GOLFCLUB; + break; + case 3: + weapon = WEAPONTYPE_TEC9; + break; + default: + break; + } + if (weapon != WEAPONTYPE_UNARMED) { + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); + } + } + return ped; + } + case PEDTYPE_COP: + { + CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + + eWeaponType weapon; + if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2; + else + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1; + + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); + return ped; + } + case PEDTYPE_EMERGENCY: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_FIREMAN: + { + CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + { + CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); + ped->SetPosition(coors); + ped->SetOrientation(0.0f, 0.0f, 0.0f); + CWorld::Add(ped); + return ped; + } + default: + Error("Unknown ped type, AddPed, Population.cpp"); + return nil; + } +} + +void +CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen) +{ + uint32 pedTypeToAdd; + int32 modelToAdd; + int pedAmount; + + CZoneInfo zoneInfo; + int32 man = -1, woman = -1; + CPed *gangLeader = nil; + bool addCop = false; + bool isSecurityGuard = false; + bool forceAddingCop = false; + CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; + CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); + CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; + + if (wantedInfo->GetWantedLevel() > 2) { + if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle()) + forceAddingCop = true; + + uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops; + if ((ms_nNumCop < maxCops || forceAddingCop) && + (!playerInfo->m_pPed->bInVehicle && + (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles + || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier + || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars + + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) { + addCop = true; + minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST; + maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); + } + } + float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f; + + // Taxi side mission + if (CTheScripts::IsPlayerOnAMission()) { + CPed *player = FindPlayerPed(); + if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi()) + missionAndWeatherMult = 1.0f; + } + if (CDarkel::FrenzyOnGoing()) + missionAndWeatherMult = 1.0f; + int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse; + + // Yeah, float + float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier + * (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult; + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds); + + if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { + int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); + if (decisionThreshold < zoneInfo.copPedThreshold || addCop) { + pedTypeToAdd = PEDTYPE_COP; + modelToAdd = ChoosePolicePedOccupation(); + } else { + int i = 0; + for (i = 0; i < NUM_GANGS; i++) { + if (decisionThreshold < zoneInfo.gangPedThreshold[i]) { + break; + } + } + + if (i == NUM_GANGS) { + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) { + modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); + + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + + } else { + ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman); + if (man == -1 || woman == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType; + } + } else { + pedTypeToAdd = PEDTYPE_GANG1 + i; + + if (IsSecurityGuard((ePedType)pedTypeToAdd)) { + isSecurityGuard = true; + modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); + + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + + } + } + } + if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) + pedTypeToAdd = m_AllRandomPedsThisType; + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + minDist += 30.0f; + maxDist += 30.0f; + pedAmount = ComputeRandomisedGangSize(); + } else + pedAmount = 1; + + CVector generatedCoors; + int node1, node2; + float randomPos; + bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen, + &generatedCoors, &node1, &node2, &randomPos, nil); + + if (!foundCoors) + return; + + uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate); + int randomRate = CGeneral::GetRandomNumber() & 0xF; + if (randomRate > nodeSpawnRate) + return; + + CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y); + if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) && + CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) { + + PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup); + return; + } + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors); + return; + } + + if (man > -1 && woman > -1) { + PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors); + return; + } + + for (int i = 0; i < pedAmount; ++i) { + + if (pedTypeToAdd == PEDTYPE_COP) { + // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. + if (modelToAdd == COP_STREET) { + if (!CStreaming::HasModelLoaded(MI_COP)) + return; + + } else if (modelToAdd == COP_FBI) { + if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId)) + return; + + } else if (modelToAdd == COP_SWAT) { + if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId)) + return; + + } else if (modelToAdd == COP_ARMY) { + if (!CStreaming::HasModelLoaded(MI_ARMY) || + !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId)) + return; + } + } else if (!CStreaming::HasModelLoaded(modelToAdd)) { + return; + } + generatedCoors.z += 0.7f; + + // What? How can this not be met? + if (i < pedAmount) { + // rand() + // III leftover, unused + if (gangLeader) { + // Align gang members in formation. (btw i can't be 0 in here) + float offsetMin = i * 0.75f; + float offsetMax = (i + 1.0f) * 0.75f - offsetMin; + float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); + if (CGeneral::GetRandomNumber() & 1) + xOffset = -xOffset; + if (CGeneral::GetRandomNumber() & 1) + yOffset = -yOffset; + generatedCoors.x = xOffset + gangLeader->GetPosition().x; + generatedCoors.y = yOffset + gangLeader->GetPosition().y; + } + } + if (!CPedPlacement::IsPositionClearForPed(generatedCoors)) + break; + + // Why no love for last gang member?! + if (i + 1 < pedAmount) { + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f; + if (!foundGround) + return; + + generatedCoors.z = Max(generatedCoors.z, groundZ); + } + bool surfaceAndDistIsOk = true; + if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { + if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) + surfaceAndDistIsOk = false; + } + + // Place skaters if only they're on tarmac. + if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT) + surfaceAndDistIsOk = true; + else + surfaceAndDistIsOk = false; + + } else { + surfaceAndDistIsOk = false; + } + } + if (!surfaceAndDistIsOk) + break; + CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); + if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP) + ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true; + + bool gonnaSunbathe = false; + if (CPopulation::IsSunbather(modelToAdd)) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND) + && CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) { + gonnaSunbathe = true; + if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) { + for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) { + if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed) + gonnaSunbathe = false; + } + } + } + } + } + if (gonnaSunbathe) { + float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI; + newPed->m_fRotationDest = heading; + newPed->m_fRotationCur = heading; + // unused + // v61 = CGeneral::GetRandomTrueFalse(); + newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil); + CVector toyPos(newPed->GetPosition()); + float waterLevel; + if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) { + toyPos.z = 0.04f + waterLevel; + CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL); + if (toy) + toy->SetHeading(heading); + + if (!(CGeneral::GetRandomNumber() & 3)) { + CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION); + } + } + } else { + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } + + if (i != 0) { + // Gang member + newPed->SetLeader(gangLeader); + + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); + + } else { + gangLeader = newPed; + } + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + /* + // Pointless, this is already a for loop + if (i + 1 > pedAmount) + break; + if (pedAmount <= 1) + break; */ + } + } +} + +CPed* +CPopulation::AddPedInCar(CVehicle* car, bool isDriver) +{ + const int defaultModel = MI_MALE01; + int miamiViceIndex = 0; + bool imSureThatModelIsLoaded = true; + CVector coors = FindPlayerCoors(); + CZoneInfo zoneInfo; + int pedType; + + // May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type. + int preferredModel; + + CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo); + switch (car->GetModelIndex()) { + case MI_FIRETRUCK: + preferredModel = 0; + pedType = PEDTYPE_FIREMAN; + break; + case MI_AMBULAN: + preferredModel = 0; + pedType = PEDTYPE_EMERGENCY; + break; + case MI_POLICE: + case MI_PREDATOR: + preferredModel = COP_STREET; + pedType = PEDTYPE_COP; + break; + case MI_ENFORCER: + preferredModel = COP_SWAT; + pedType = PEDTYPE_COP; + break; + case MI_RHINO: + case MI_BARRACKS: + preferredModel = COP_ARMY; + pedType = PEDTYPE_COP; + break; + case MI_FBIRANCH: + preferredModel = COP_FBI; + pedType = PEDTYPE_COP; + break; + default: + if (car->IsTaxi()) { + if (isDriver) { + pedType = PEDTYPE_CIVMALE; + preferredModel = MI_TAXI_D; + break; + } + // fall through if not + } else if (car->GetModelIndex() == MI_VICECHEE) { + if (car->bIsLawEnforcer) { + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + break; + } + // fall through if not + } + + int gangOfPed = 0; + imSureThatModelIsLoaded = false; + + while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex()) + gangOfPed++; + + if (gangOfPed < NUM_GANGS) { + pedType = gangOfPed + PEDTYPE_GANG1; + preferredModel = ChooseGangOccupation(gangOfPed); + } else if (gangOfPed == NUM_GANGS) { + CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); + int i = 15; + for(; i >= 0; i--) { + CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel); + + if (pedModel->GetRwObject()) { + if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) { + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass)) + break; + } + } + + preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup); + } + if (i == -1) + preferredModel = defaultModel; + + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType; + } + break; + } + if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { + preferredModel = defaultModel; + pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; + } + + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); + newPed->bUsesCollision = false; + + if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); + } + + newPed->AddInCarAnims(car, isDriver); + return newPed; +} + +void +CPopulation::MoveCarsAndPedsOutOfAbandonedZones() +{ +} + +void +CPopulation::ConvertAllObjectsToDummyObjects() +{ + int poolSize = CPools::GetObjectPool()->GetSize(); + for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + + CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex); + if (obj) { + if (obj->CanBeDeleted()) + ConvertToDummyObject(obj); + } + } +} + +void +CPopulation::ConvertToRealObject(CDummyObject *dummy) +{ + if (!TestSafeForRealObject(dummy)) + return; + + CObject *obj = new CObject(dummy); + if (!obj) + return; + + CWorld::Remove(dummy); + delete dummy; + CWorld::Add(obj); + + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { + obj->bIsVisible = false; + } else if (obj->GetModelIndex() == MI_BUOY) { + obj->SetIsStatic(false); + obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); + obj->bTouchingWater = true; + obj->AddToMovingList(); + } +} + +void +CPopulation::ConvertToDummyObject(CObject *obj) +{ + CDummyObject *dummy = new CDummyObject(obj); + + dummy->GetMatrix() = obj->m_objectMatrix; + dummy->GetMatrix().UpdateRW(); + dummy->UpdateRwFrame(); + + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) + dummy->bIsVisible = false; + + CWorld::Remove(obj); + delete obj; + CWorld::Add(dummy); +} + +bool +CPopulation::TestRoomForDummyObject(CObject *obj) +{ + int16 collidingObjs; + CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(), + false, &collidingObjs, 2, nil, false, true, true, false, false); + + return collidingObjs == 0; +} + +bool +CPopulation::TestSafeForRealObject(CDummyObject *dummy) +{ + CPtrNode *ptrNode; + CColModel *dummyCol = dummy->GetColModel(); + float colRadius = dummy->GetBoundRadius(); + CVector colCentre = dummy->GetBoundCentre(); + + int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius); +#ifdef FIX_BUGS + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius); +#ifdef FIX_BUGS + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->GetIsTouching(colCentre, colRadius)) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) + return false; + } + } + } + + for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; ptrNode; ptrNode = ptrNode->next) { + CVehicle *veh = (CVehicle*)ptrNode->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->GetIsTouching(colCentre, colRadius)) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) + return false; + } + } + } + } + } + return true; +} + +void +CPopulation::ManagePopulation(void) +{ + int frameMod32 = CTimer::GetFrameCounter() & 31; + CVector playerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + + // Why this code is here?! Delete temporary objects when they got too far, and convert others to "dummy" objects. (like lamp posts) + int objectPoolSize = CPools::GetObjectPool()->GetSize(); + for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) { + CObject *obj = CPools::GetObjectPool()->GetSlot(i); + if (obj && obj->CanBeDeleted()) { + float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude(); + if (obj->ObjectCreatedBy == TEMP_OBJECT) { + if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) { + if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + CWorld::Remove(obj); + delete obj; + } + } else if (objPlayerDist > 120.0f) { + CWorld::Remove(obj); + delete obj; + } + + } else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) { + if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { + ConvertToDummyObject(obj); + } + } + } + } + + // Convert them back to real objects. Dummy objects don't have collisions, so they need to be converted. + int dummyPoolSize = CPools::GetDummyPool()->GetSize(); + for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) { + CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); + if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) { + if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f) + ConvertToRealObject((CDummyObject*)dummy); + } + } + + int pedPoolSize = CPools::GetPedPool()->GetSize(); +#ifndef SQUEEZE_PERFORMANCE + for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) { +#else + for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) { +#endif + CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); + + if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { + uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime; + if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000)) + ped->bFadeOut = true; + + if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) { + RemovePed(ped); + continue; + } + + float dist = (ped->GetPosition() - playerPos).Magnitude2D(); + bool pedIsFarAway = false; + + if (ped->IsGangMember()) + dist -= 30.0f; + else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident) + dist = 0.0f; + + if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || + (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) { + pedIsFarAway = true; + + } else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) { + if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA + && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft + && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight + && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) { + pedIsFarAway = true; + } + } + + } else { + ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000; + } + + if (!pedIsFarAway) + continue; + + if (ped->m_nPedState == PED_DEAD && !ped->bFadeOut) { + CVector pedPos = ped->GetPosition(); + + float randAngle = (uint8) CGeneral::GetRandomNumber() * (3.14f / 128.0f); // Not PI, 3.14 + switch (CGeneral::GetRandomNumber() % 3) { + case 0: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline1Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + case 1: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline2Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + case 2: + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline3Tex, &pedPos, + 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), + 255, 255, 255, 255, 4.0f, 40000, 1.0f); + break; + default: + break; + } + } + if (ped->GetIsOnScreen()) + ped->bFadeOut = true; + else + RemovePed(ped); + } + } +} + +CPed* +CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) +{ + if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) { + return nil; + } + + bool found; + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f; + if (!found) + return nil; + z = Max(z, pos.z); + if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) + return nil; + CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); + pPed->SetDie(); + pPed->m_nPedMoney = 0; + pPed->bDeadPedInFrontOfCar = true; + pPed->m_vehicleInAccident = pCulprit; + pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); + CEntity* pEntities[3] = { 0 }; + if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) { + for (int i = 0; i < 3; i++) { + if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) { + RemovePed(pPed); + return nil; + } + } + } + CColPoint colpts[MAX_COLLISION_POINTS]; + if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { + RemovePed(pPed); + return nil; + } + CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); + return pPed; +} + +bool +CPopulation::IsSkateable(CVector const& pos) +{ + CColPoint foundCol; + CEntity* foundEnt = nil; + CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (!foundEnt) + return false; + + return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT; +} + +bool +CPopulation::CanJeerAtStripper(int32 model) +{ + return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB; +} + +void +CPopulation::RemovePedsIfThePoolGetsFull(void) +{ + if ((CTimer::GetFrameCounter() & 7) == 5) { + if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) { + CPed *closestPed = nil; + float closestDist = 10000000.0; + int poolSize = CPools::GetPedPool()->GetSize(); + for (int i = poolSize - 1; i >= 0; i--) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (ped && ped->CanBeDeleted()) { + float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude(); + if (dist < closestDist) { + closestDist = dist; + closestPed = ped; + } + } + } + if (closestPed) { + RemovePed(closestPed); + } + } + } +} + +bool +CPopulation::IsMale(int32 model) +{ + switch (model) { + case MI_HMYST: + case MI_HMOST: + case MI_HMYRI: + case MI_HMORI: + case MI_HMYBE: + case MI_HMOBE: + case MI_HMOTR: + case MI_HMYAP: + case MI_HMOCA: + case MI_BMODK: + case MI_BMYKR: + case MI_BMYST: + case MI_BMOST: + case MI_BMYRI: + case MI_BMYBE: + case MI_BMOBE: + case MI_BMYBU: + case MI_BMOTR: + case MI_BMYPI: + case MI_BMYBB: + case MI_WMYCR: + case MI_WMYST: + case MI_WMOST: + case MI_WMYRI: + case MI_WMORI: + case MI_WMYBE: + case MI_WMOBE: + case MI_WMYCW: + case MI_WMYGO: + case MI_WMOGO: + case MI_WMYLG: + case MI_WMYBU: + case MI_WMOBU: + case MI_WMOTR: + case MI_WMYPI: + case MI_WMOCA: + case MI_WMYJG: + case MI_WMYSK: + + // BUG? Why no JMOTO? + return true; + default: + return false; + } +} + +bool +CPopulation::IsFemale(int32 model) +{ + switch (model) { + case MI_HFYST: + case MI_HFOST: + case MI_HFYRI: + case MI_HFORI: + case MI_HFYBE: + case MI_HFOBE: + case MI_HFYBU: + case MI_HFYMD: + case MI_HFYCG: + case MI_HFYPR: + case MI_HFOTR: + case MI_BFYST: + case MI_BFOST: + case MI_BFYRI: + case MI_BFORI: + case MI_BFYBE: + case MI_BFOBE: + case MI_BFYPR: + case MI_BFOTR: + case MI_WFYST: + case MI_WFOST: + case MI_WFYRI: + case MI_WFORI: + case MI_WFYBE: + case MI_WFOBE: + case MI_WFOGO: + case MI_WFYLG: + case MI_WFYBU: + case MI_WFYPR: + case MI_WFOTR: + case MI_WFYJG: + case MI_WFYSK: + case MI_WFYSH: + case MI_WFOSH: + case MI_JFOTO: + return true; + default: + return false; + } +} + +bool +CPopulation::IsSunbather(int32 model) +{ + switch (model) { + case MI_HFYBE: + case MI_HFOBE: + case MI_HMYBE: + case MI_HMOBE: + case MI_BFYBE: + case MI_BMYBE: + case MI_BFOBE: + case MI_BMOBE: + case MI_WFYBE: + case MI_WMYBE: + case MI_WFOBE: + case MI_WMOBE: + return true; + default: + return false; + } +} + +int32 +CPopulation::ComputeRandomisedGangSize(void) +{ + return CGeneral::GetRandomNumberInRange(3, 6); +} + +bool +CPopulation::CanSolicitPlayerInCar(int32 model) +{ + return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR; +} + +bool +CPopulation::CanSolicitPlayerOnFoot(int32 model) +{ + return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR; +} + +bool +CPopulation::IsSecurityGuard(ePedType pedType) +{ + return pedType == PEDTYPE_GANG5; +} + +void +CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman) +{ + man = -1; + woman = -1; + + for (int i = 0; i < 8; i++) { + if (man > -1) + break; + + int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; + if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) { + man = model; + } + } + + if (man != -1) { + int32 model; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + model = ms_pPedGroups[group].models[i]; + if (IsFemale(model)) { + CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model); + if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) { + CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man); + + // If both are skater or not, finalize the decision + if (manModelInfo && womanModelInfo) { + if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) { + if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER) + break; + + if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER) + break; + } + } + } + } + } + woman = model; + } +} + +void +CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors) +{ + if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) { + PlaceGangMembersInFormation(pedType, pedAmount, coors); + } else { + PlaceGangMembersInCircle(pedType, pedAmount, coors); + } +} + +void +CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) { + bool leaderFoundGround; + float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f; + if (leaderFoundGround) { + float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ; + int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) { + CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ)); + if (leader) { + leader->SetObjective(OBJECTIVE_NONE); + leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + leader->bIsLeader = true; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + int pedIdx = 1; + createdPeds[0] = leader; + for (int i = 1; i < pedAmount; ++i) { + int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject()) + continue; + + CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ)); + if (!memberPed) + continue; + + memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader); + memberPed->SetFormation((eFormation)i); + CVector formationPos = memberPed->GetFormationPosition(); + CVector finalFormationPos = formationPos; + bool formationFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f; + + finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ); + if (formationFoundGround) { + if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) { + if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) { + memberPed->SetPosition(finalFormationPos); + createdPeds[pedIdx++] = memberPed; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0); + continue; + } + } + } + RemovePed(memberPed); + } + if (pedIdx >= 3) { + for (int j = 1; j < pedIdx; ++j) + createdPeds[j]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } + } + } + } +} + +void +CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (pedAmount < 2) + return; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + int pedIdx = 0; + CVector leaderPos; + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); + + if (i == 0) + leaderPos = finalPos; + + int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + CPed* newPed = AddPed(pedType, gangModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + newPed->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } +} + +void +CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors) +{ + // Homosexuality filter!!!! Homophobic R* >>>:( + if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE) + return; + + if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) { + bool manFoundGround; + float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f; + if (manFoundGround) { + CVector correctedManPos = coors; + correctedManPos.z = Max(coors.z, manGroundZ); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) { + CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos); + if (man) { + man->SetObjective(OBJECTIVE_NONE); + man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + man->bIsLeader = true; + CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0); + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) { + CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later + if (woman) { + woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man); + woman->SetFormation(FORMATION_RIGHT); + + CVector formationPos = woman->GetFormationPosition(); + CVector womanPos = formationPos; + bool womanFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f; + + if (womanFoundGround) { + CVector correctedWomanPos = womanPos; + correctedWomanPos.z = Max(womanPos.z, formationGroundZ); + woman->SetPosition(correctedWomanPos); + + // What's the point of this?? + CEntity* obstacles[3]; + memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles)); + + CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + for (int i = 0; i < ARRAY_SIZE(obstacles); i++) { + CEntity *obstacle = obstacles[i]; + if (obstacle) { + + // We found a real obstacle, so let's break and we can delete them... + if (obstacle != man && obstacle != woman) + break; + } + if (i == ARRAY_SIZE(obstacles) - 1) { + CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0); + return; + } + } + } + RemovePed(woman); + RemovePed(man); + } + } + } + } + } + } + } +} + +// Mostly copy paste of PlaceGangMembersInFormation. +void +CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) +{ +#ifdef FIX_BUGS + CPed *createdPeds[6]; +#else + CPed *createdPeds[5]; +#endif + + if (CGame::currArea != AREA_MALL) + return; + + int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { + int pedIdx = 0; + CVector leaderPos; + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); + + if (i == 0) + leaderPos = finalPos; + + int pedModel = ChooseCivilianOccupation(group); + CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel); + if (pedModelInfo->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { + CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + newPed->m_fearFlags = 0; + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } +} -- cgit v1.2.3