From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/extras/shaders/obj/neoRim_vert.inc | 36 ++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/extras/shaders/obj/neoRim_vert.inc (limited to 'src/extras/shaders/obj/neoRim_vert.inc') diff --git a/src/extras/shaders/obj/neoRim_vert.inc b/src/extras/shaders/obj/neoRim_vert.inc new file mode 100644 index 0000000..7cd199d --- /dev/null +++ b/src/extras/shaders/obj/neoRim_vert.inc @@ -0,0 +1,36 @@ +const char *neoRim_vert_src = +"uniform vec3 u_viewVec;\n" +"uniform vec4 u_rampStart;\n" +"uniform vec4 u_rampEnd;\n" +"uniform vec3 u_rimData;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" + +" // rim light\n" +" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" +" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" +" v_color.rgb += rimlight.rgb;\n" + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; -- cgit v1.2.3