From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- src/animation/AnimBlendAssocGroup.cpp | 187 ++++++++++++++++++++++++++++++++++ 1 file changed, 187 insertions(+) create mode 100644 src/animation/AnimBlendAssocGroup.cpp (limited to 'src/animation/AnimBlendAssocGroup.cpp') diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp new file mode 100644 index 0000000..935e7fd --- /dev/null +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -0,0 +1,187 @@ +#include "common.h" + +#if defined _WIN32 && !defined __MINGW32__ +#if defined __MWERKS__ +#include +#else +#include "ctype.h" +#endif +#else +#include +#endif + +#include "General.h" +#include "RwHelper.h" +#include "ModelIndices.h" +#include "ModelInfo.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" + +CAnimBlendAssocGroup::CAnimBlendAssocGroup(void) +{ + animBlock = nil; + assocList = nil; + numAssociations = 0; + firstAnimId = 0; + groupId = -1; +} + +CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void) +{ + DestroyAssociations(); +} + +void +CAnimBlendAssocGroup::DestroyAssociations(void) +{ + if(assocList){ + delete[] assocList; + assocList = nil; + numAssociations = 0; + } +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(uint32 id) +{ + return &assocList[id - firstAnimId]; +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::GetAnimation(const char *name) +{ + int i; + for(i = 0; i < numAssociations; i++) + if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name)) + return &assocList[i]; + debug("\n\nCan't find the fucking animation %s\n\n\n", name); + return nil; +} + + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(uint32 id) +{ + CAnimBlendAssociation *anim = GetAnimation(id); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +CAnimBlendAssociation* +CAnimBlendAssocGroup::CopyAnimation(const char *name) +{ + CAnimBlendAssociation *anim = GetAnimation(name); + if(anim == nil) + return nil; + CAnimManager::UncompressAnimation(anim->hierarchy); + return new CAnimBlendAssociation(*anim); +} + +bool +strcmpIgnoringDigits(const char *s1, const char *s2) +{ + char c1, c2; + + for(;;){ + c1 = *s1; + c2 = *s2; + if(c1) s1++; + if(c2) s2++; + if(c1 == '\0' && c2 == '\0') return true; +#ifndef ASCII_STRCMP + if(iswdigit(c1) && iswdigit(c2)) +#else + if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2)) +#endif + continue; +#ifndef ASCII_STRCMP + c1 = toupper(c1); + c2 = toupper(c2); +#else + c1 = __ascii_toupper(c1); + c2 = __ascii_toupper(c2); +#endif + + if(c1 && c2 && c1 != c2) + return false; + } +} + +CBaseModelInfo* +GetModelFromName(const char *name) +{ + int i; + CBaseModelInfo *mi; + char playername[32]; + + if(strncasecmp(name, "CSplay", 6) == 0 && + strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){ + strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName()); + playername[0] = 'C'; + playername[1] = 'S'; + name = playername; + } + + for(i = 0; i < MODELINFOSIZE; i++){ + mi = CModelInfo::GetModelInfo(i); + if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP && + strcmpIgnoringDigits(mi->GetModelName(), name)) + return mi; + } + return nil; +} + +void +CAnimBlendAssocGroup::CreateAssociations(const char *name) +{ + int i; + CAnimBlock *animBlock; + + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(name); + assocList = new CAnimBlendAssociation[animBlock->numAnims]; + numAssociations = 0; + + for(i = 0; i < animBlock->numAnims; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i); + CBaseModelInfo *model = GetModelFromName(anim->name); + if(model){ + debug("Associated anim %s with model %s\n", anim->name, model->GetModelName()); + RpClump *clump = (RpClump*)model->CreateInstance(); + RpAnimBlendClumpInit(clump); + assocList[i].Init(clump, anim); + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); + RpClumpDestroy(clump); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + }else + debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name); + } + numAssociations = animBlock->numAnims; +} + +// Create associations from hierarchies for a given clump +void +CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) +{ + int i; + + DestroyAssociations(); + + animBlock = CAnimManager::GetAnimationBlock(blockName); + assocList = new CAnimBlendAssociation[numAssocs]; + + numAssociations = 0; + for(i = 0; i < numAssocs; i++){ + assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock)); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + } + numAssociations = numAssocs; +} -- cgit v1.2.3