From 9f61c9e6ac6b1ac5692cf6352d2ebbd47a31a686 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:27:07 +0000 Subject: Import Cai1Hsu/re3 @ miami (reVC / GTA:VC decompilation) Snapshot import (no upstream history) into git.ancap.in.ua/claude, per @lzcnt. Source: https://github.com/Cai1Hsu/re3 branch miami. --- premake5.lua | 409 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 409 insertions(+) create mode 100644 premake5.lua (limited to 'premake5.lua') diff --git a/premake5.lua b/premake5.lua new file mode 100644 index 0000000..531f92e --- /dev/null +++ b/premake5.lua @@ -0,0 +1,409 @@ +newoption { + trigger = "glfwdir64", + value = "PATH", + description = "Directory of glfw", + default = "vendor/glfw-3.3.2.bin.WIN64", +} + +newoption { + trigger = "glfwdir32", + value = "PATH", + description = "Directory of glfw", + default = "vendor/glfw-3.3.2.bin.WIN32", +} + +newoption { + trigger = "with-asan", + description = "Build with address sanitizer" +} + +newoption { + trigger = "with-librw", + description = "Build and use librw from this solution" +} + +newoption { + trigger = "with-opus", + description = "Build with opus" +} + +newoption { + trigger = "lto", + description = "Use link time optimization" +} + +if(_OPTIONS["with-librw"]) then + Librw = "vendor/librw" +else + Librw = os.getenv("LIBRW") or "vendor/librw" +end + +function getsys(a) + if a == 'windows' then + return 'win' + end + return a +end + +function getarch(a) + if a == 'x86_64' then + return 'amd64' + elseif a == 'ARM' then + return 'arm' + elseif a == 'ARM64' then + return 'arm64' + end + return a +end + +workspace "reVC" + language "C++" + configurations { "Debug", "Release", "Vanilla" } + startproject "reVC" + location "build" + symbols "Full" + staticruntime "off" + + if _OPTIONS["with-asan"] then + buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" } + linkoptions { "-fsanitize=address" } + end + + filter { "system:windows" } + platforms { + "win-x86-RW34_d3d8-mss", + "win-x86-librw_d3d9-mss", + "win-x86-librw_gl3_glfw-mss", + "win-x86-RW34_d3d8-oal", + "win-x86-librw_d3d9-oal", + "win-x86-librw_gl3_glfw-oal", + "win-amd64-librw_d3d9-oal", + "win-amd64-librw_gl3_glfw-oal", + } + + filter { "system:linux" } + platforms { + "linux-x86-librw_gl3_glfw-oal", + "linux-amd64-librw_gl3_glfw-oal", + "linux-arm-librw_gl3_glfw-oal", + "linux-arm64-librw_gl3_glfw-oal", + } + + filter { "system:bsd" } + platforms { + "bsd-x86-librw_gl3_glfw-oal", + "bsd-amd64-librw_gl3_glfw-oal", + "bsd-arm-librw_gl3_glfw-oal", + "bsd-arm64-librw_gl3_glfw-oal" + } + + filter { "system:macosx" } + platforms { + "macosx-arm64-librw_gl3_glfw-oal", + "macosx-amd64-librw_gl3_glfw-oal", + } + + filter "configurations:Debug" + defines { "DEBUG" } + + filter "configurations:not Debug" + defines { "NDEBUG" } + optimize "Speed" + if(_OPTIONS["lto"]) then + flags { "LinkTimeOptimization" } + end + + filter "configurations:Vanilla" + defines { "VANILLA_DEFINES" } + + filter { "platforms:win*" } + system "windows" + + filter { "platforms:linux*" } + system "linux" + + filter { "platforms:bsd*" } + system "bsd" + + filter { "platforms:macosx*" } + system "macosx" + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter { "platforms:*arm*" } + architecture "ARM" + + filter { "platforms:macosx-arm64-*" } + buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } + + filter { "platforms:macosx-amd64-*" } + buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" } + + filter { "platforms:*librw_d3d9*" } + defines { "RW_D3D9" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } + end + + filter "platforms:*librw_gl3_glfw*" + defines { "RW_GL3" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } + end + + filter "platforms:*x86-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir32"], "include") } + + filter "platforms:*amd64-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir64"], "include") } + + filter {} + + function setpaths (gamepath, exepath) + if (gamepath) then + postbuildcommands { + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' + } + debugdir (gamepath) + if (exepath) then + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") + dir, file = exepath:match'(.*/)(.*)' + debugdir (gamepath .. (dir or "")) + end + end + end + +if(_OPTIONS["with-librw"]) then +project "librw" + kind "StaticLib" + targetname "rw" + targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) + files { path.join(Librw, "src/*.*") } + files { path.join(Librw, "src/*/*.*") } + files { path.join(Librw, "src/gl/*/*.*") } + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter "platforms:win*" + defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } + staticruntime "on" + buildoptions { "/Zc:sizedDealloc-" } + + filter "platforms:bsd*" + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + filter "platforms:macosx*" + -- Support MacPorts and Homebrew + includedirs { "/opt/local/include" } + includedirs {"/usr/local/include" } + libdirs { "/opt/local/lib" } + libdirs { "/usr/local/lib" } + + filter "platforms:*gl3_glfw*" + staticruntime "off" + + filter "platforms:*RW34*" + flags { "ExcludeFromBuild" } + filter {} +end + +local function addSrcFiles( prefix ) + return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" +end + +project "reVC" + kind "WindowedApp" + targetname "reVC" + targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + + if(_OPTIONS["with-librw"]) then + dependson "librw" + end + + files { addSrcFiles("src") } + files { addSrcFiles("src/animation") } + files { addSrcFiles("src/audio") } + files { addSrcFiles("src/audio/eax") } + files { addSrcFiles("src/audio/oal") } + files { addSrcFiles("src/buildings") } + files { addSrcFiles("src/collision") } + files { addSrcFiles("src/control") } + files { addSrcFiles("src/core") } + files { addSrcFiles("src/entities") } + files { addSrcFiles("src/math") } + files { addSrcFiles("src/modelinfo") } + files { addSrcFiles("src/objects") } + files { addSrcFiles("src/peds") } + files { addSrcFiles("src/render") } + files { addSrcFiles("src/rw") } + files { addSrcFiles("src/save") } + files { addSrcFiles("src/skel") } + files { addSrcFiles("src/skel/glfw") } + files { addSrcFiles("src/text") } + files { addSrcFiles("src/vehicles") } + files { addSrcFiles("src/weapons") } + files { addSrcFiles("src/extras") } + files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + + includedirs { "src" } + includedirs { "src/animation" } + includedirs { "src/audio" } + includedirs { "src/audio/eax" } + includedirs { "src/audio/oal" } + includedirs { "src/buildings" } + includedirs { "src/collision" } + includedirs { "src/control" } + includedirs { "src/core" } + includedirs { "src/entities" } + includedirs { "src/math" } + includedirs { "src/modelinfo" } + includedirs { "src/objects" } + includedirs { "src/peds" } + includedirs { "src/render" } + includedirs { "src/rw" } + includedirs { "src/save/" } + includedirs { "src/skel/" } + includedirs { "src/skel/glfw" } + includedirs { "src/text" } + includedirs { "src/vehicles" } + includedirs { "src/weapons" } + includedirs { "src/extras" } + + if _OPTIONS["with-opus"] then + includedirs { "vendor/ogg/include" } + includedirs { "vendor/opus/include" } + includedirs { "vendor/opusfile/include" } + end + + filter "platforms:*mss" + defines { "AUDIO_MSS" } + includedirs { "vendor/milessdk/include" } + libdirs { "vendor/milessdk/lib" } + + if _OPTIONS["with-opus"] then + filter "platforms:win*" + libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" } + filter {} + defines { "AUDIO_OPUS" } + end + + filter "platforms:*oal" + defines { "AUDIO_OAL" } + + filter {} + if(os.getenv("GTA_VC_RE_DIR")) then + setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)") + end + + filter "platforms:win*" + files { addSrcFiles("src/skel/win") } + includedirs { "src/skel/win" } + buildoptions { "/Zc:sizedDealloc-" } + linkoptions "/SAFESEH:NO" + characterset ("MBCS") + targetextension ".exe" + if(_OPTIONS["with-librw"]) then + -- external librw is dynamic + staticruntime "on" + end + prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + + filter "platforms:not win*" + prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + + filter "platforms:win*glfw*" + staticruntime "off" + + filter "platforms:win*oal" + includedirs { "vendor/openal-soft/include" } + includedirs { "vendor/libsndfile/include" } + includedirs { "vendor/mpg123/include" } + + filter "platforms:win-x86*oal" + libdirs { "vendor/mpg123/lib/Win32" } + libdirs { "vendor/libsndfile/lib/Win32" } + libdirs { "vendor/openal-soft/libs/Win32" } + + filter "platforms:win-amd64*oal" + libdirs { "vendor/mpg123/lib/Win64" } + libdirs { "vendor/libsndfile/lib/Win64" } + libdirs { "vendor/openal-soft/libs/Win64" } + + filter "platforms:linux*oal" + links { "openal", "mpg123", "sndfile", "pthread", "X11" } + + filter "platforms:bsd*oal" + links { "openal", "mpg123", "sndfile", "pthread", "X11" } + + filter "platforms:macosx*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + includedirs { "/usr/local/opt/openal-soft/include" } + libdirs { "/usr/local/opt/openal-soft/lib" } + + if _OPTIONS["with-opus"] then + filter {} + links { "libogg" } + links { "opus" } + links { "opusfile" } + end + + filter "platforms:*RW34*" + includedirs { "sdk/rwsdk/include/d3d8" } + libdirs { "sdk/rwsdk/lib/d3d8/release" } + links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" } + defines { "RWLIBS" } + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" + + filter "platforms:*librw*" + defines { "LIBRW" } + files { addSrcFiles("src/fakerw") } + includedirs { "src/fakerw" } + includedirs { Librw } + if(_OPTIONS["with-librw"]) then + libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" } + end + links { "rw" } + + filter "platforms:*d3d9*" + defines { "USE_D3D9" } + links { "d3d9" } + + filter "platforms:*x86*d3d*" + includedirs { "sdk/dx8sdk/include" } + libdirs { "sdk/dx8sdk/lib" } + + filter "platforms:win-x86*gl3_glfw*" + libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glfw3" } + + filter "platforms:win-amd64*gl3_glfw*" + libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glfw3" } + + filter "platforms:linux*gl3_glfw*" + links { "GL", "glfw" } + + filter "platforms:bsd*gl3_glfw*" + links { "GL", "glfw", "sysinfo" } + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + filter "platforms:macosx*gl3_glfw*" + links { "glfw" } + linkoptions { "-framework OpenGL" } + includedirs { "/opt/local/include" } + includedirs { "/usr/local/include" } + libdirs { "/opt/local/lib" } + libdirs { "/usr/local/lib" } -- cgit v1.2.3