#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl // // // Parameters: // // float4 fogColor; // sampler2D tex0; // // // Registers: // // Name Reg Size // ------------ ----- ---- // fogColor c0 1 // tex0 s0 1 // ps_2_0 dcl t0.xyz dcl v0 dcl_2d s0 texld r0, t0, s0 mad r0.xyz, v0, r0, -c0 mul r1.w, r0.w, v0.w mad r1.xyz, t0.z, r0, c0 mov oC0, r1 // approximately 5 instruction slots used (1 texture, 4 arithmetic) #endif const BYTE g_ps20_main[] = { 0, 2, 255, 255, 254, 255, 45, 0, 67, 84, 65, 66, 28, 0, 0, 0, 127, 0, 0, 0, 0, 2, 255, 255, 2, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 120, 0, 0, 0, 68, 0, 0, 0, 2, 0, 0, 0, 1, 0, 2, 0, 80, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 0, 3, 0, 0, 0, 1, 0, 2, 0, 104, 0, 0, 0, 0, 0, 0, 0, 102, 111, 103, 67, 111, 108, 111, 114, 0, 171, 171, 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 116, 101, 120, 48, 0, 171, 171, 171, 4, 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 7, 176, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 4, 0, 0, 4, 0, 0, 7, 128, 0, 0, 228, 144, 0, 0, 228, 128, 0, 0, 228, 161, 5, 0, 0, 3, 1, 0, 8, 128, 0, 0, 255, 128, 0, 0, 255, 144, 4, 0, 0, 4, 1, 0, 7, 128, 0, 0, 170, 176, 0, 0, 228, 128, 0, 0, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 1, 0, 228, 128, 255, 255, 0, 0 };