#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // fxc /nologo /T vs_2_0 /Fh default_amb_VS.h default_VS.hlsl // // // Parameters: // // float4 ambientLight; // float4x4 combinedMat; // float4 fogData; // float4 matCol; // float4 surfProps; // // // Registers: // // Name Reg Size // ------------ ----- ---- // combinedMat c0 4 // matCol c12 1 // surfProps c13 1 // fogData c14 1 // ambientLight c15 1 // vs_2_0 def c4, 0, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_color v2 mov r0.xyz, c15 mad r0.xyz, r0, c13.x, v2 mov r0.w, v2.w max r0, r0, c4.x min r0, r0, c4.y mul oD0, r0, c12 mul r0, v0.y, c1 mad r0, c0, v0.x, r0 mad r0, c2, v0.z, r0 mad r0, c3, v0.w, r0 add r1.x, r0.w, -c14.y mov oPos, r0 mul r0.x, r1.x, c14.z max r0.x, r0.x, c14.w min oT0.z, r0.x, c4.y mov oT0.xy, v1 // approximately 16 instruction slots used #endif const BYTE g_vs20_main[] = { 0, 2, 254, 255, 254, 255, 69, 0, 67, 84, 65, 66, 28, 0, 0, 0, 220, 0, 0, 0, 0, 2, 254, 255, 5, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 213, 0, 0, 0, 128, 0, 0, 0, 2, 0, 15, 0, 1, 0, 62, 0, 144, 0, 0, 0, 0, 0, 0, 0, 160, 0, 0, 0, 2, 0, 0, 0, 4, 0, 2, 0, 172, 0, 0, 0, 0, 0, 0, 0, 188, 0, 0, 0, 2, 0, 14, 0, 1, 0, 58, 0, 144, 0, 0, 0, 0, 0, 0, 0, 196, 0, 0, 0, 2, 0, 12, 0, 1, 0, 50, 0, 144, 0, 0, 0, 0, 0, 0, 0, 203, 0, 0, 0, 2, 0, 13, 0, 1, 0, 54, 0, 144, 0, 0, 0, 0, 0, 0, 0, 97, 109, 98, 105, 101, 110, 116, 76, 105, 103, 104, 116, 0, 171, 171, 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 99, 111, 109, 98, 105, 110, 101, 100, 77, 97, 116, 0, 3, 0, 3, 0, 4, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 102, 111, 103, 68, 97, 116, 97, 0, 109, 97, 116, 67, 111, 108, 0, 115, 117, 114, 102, 80, 114, 111, 112, 115, 0, 118, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 81, 0, 0, 5, 4, 0, 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 0, 128, 1, 0, 15, 144, 31, 0, 0, 2, 10, 0, 0, 128, 2, 0, 15, 144, 1, 0, 0, 2, 0, 0, 7, 128, 15, 0, 228, 160, 4, 0, 0, 4, 0, 0, 7, 128, 0, 0, 228, 128, 13, 0, 0, 160, 2, 0, 228, 144, 1, 0, 0, 2, 0, 0, 8, 128, 2, 0, 255, 144, 11, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 4, 0, 0, 160, 10, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 4, 0, 85, 160, 5, 0, 0, 3, 0, 0, 15, 208, 0, 0, 228, 128, 12, 0, 228, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 85, 144, 1, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 0, 0, 228, 160, 0, 0, 0, 144, 0, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 2, 0, 228, 160, 0, 0, 170, 144, 0, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 3, 0, 228, 160, 0, 0, 255, 144, 0, 0, 228, 128, 2, 0, 0, 3, 1, 0, 1, 128, 0, 0, 255, 128, 14, 0, 85, 161, 1, 0, 0, 2, 0, 0, 15, 192, 0, 0, 228, 128, 5, 0, 0, 3, 0, 0, 1, 128, 1, 0, 0, 128, 14, 0, 170, 160, 11, 0, 0, 3, 0, 0, 1, 128, 0, 0, 0, 128, 14, 0, 255, 160, 10, 0, 0, 3, 0, 0, 4, 224, 0, 0, 0, 128, 4, 0, 85, 160, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 255, 255, 0, 0 };