From 847962910f0bff071f3bf07c9abb87764fb6cac3 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:40:03 +0000 Subject: Import aap/librw @ master Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master). --- src/d3d/shaders/im2d_VS.hlsl | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/d3d/shaders/im2d_VS.hlsl (limited to 'src/d3d/shaders/im2d_VS.hlsl') diff --git a/src/d3d/shaders/im2d_VS.hlsl b/src/d3d/shaders/im2d_VS.hlsl new file mode 100644 index 0000000..20cf3ce --- /dev/null +++ b/src/d3d/shaders/im2d_VS.hlsl @@ -0,0 +1,30 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; + float4 Color : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float4 Color : COLOR0; +}; + +float4 xform : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = input.Position; + output.Position.xy = output.Position.xy * xform.xy + xform.zw; + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + output.Position.xyz *= output.Position.w; + output.Color = input.Color; + output.TexCoord0.xy = input.TexCoord; + + return output; +} -- cgit v1.2.3