From 847962910f0bff071f3bf07c9abb87764fb6cac3 Mon Sep 17 00:00:00 2001 From: claude-bot Date: Mon, 13 Jul 2026 12:40:03 +0000 Subject: Import aap/librw @ master Snapshot for re3/reVC vendoring, per @lzcnt. Source: https://github.com/aap/librw (master). --- src/d3d/d3d8render.cpp | 65 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 src/d3d/d3d8render.cpp (limited to 'src/d3d/d3d8render.cpp') diff --git a/src/d3d/d3d8render.cpp b/src/d3d/d3d8render.cpp new file mode 100644 index 0000000..c5375cb --- /dev/null +++ b/src/d3d/d3d8render.cpp @@ -0,0 +1,65 @@ +#include +#include +#include +#include + +#define WITH_D3D +#include "../rwbase.h" +#include "../rwplg.h" +#include "../rwpipeline.h" +#include "../rwobjects.h" +#include "../rwengine.h" +#include "rwd3d.h" +#include "rwd3d8.h" + +namespace rw { +namespace d3d8 { +using namespace d3d; + +#ifndef RW_D3D9 +void defaultRenderCB(Atomic*, InstanceDataHeader*) {} +#else + +// This is a bit abandoned, use d3d9 instead + +void +defaultRenderCB(Atomic *atomic, InstanceDataHeader *header) +{ + RawMatrix world; + + d3d::lightingCB_Fix(atomic); + + uint32 flags = atomic->geometry->flags; + d3d::setRenderState(D3DRS_LIGHTING, !!(flags & rw::Geometry::LIGHT)); + + Frame *f = atomic->getFrame(); + convMatrix(&world, f->getLTM()); + d3ddevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)&world); + + InstanceData *inst = header->inst; + for(uint32 i = 0; i < header->numMeshes; i++){ + d3d::setTexture(0, inst->material->texture); + d3d::setMaterial(flags, inst->material->color, inst->material->surfaceProps); + + + d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); + d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); + if(flags & Geometry::PRELIT) + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1); + else + d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); + + d3ddevice->SetFVF(inst->vertexShader); + setStreamSource(0, (IDirect3DVertexBuffer9*)inst->vertexBuffer, 0, inst->stride); + setIndices((IDirect3DIndexBuffer9*)inst->indexBuffer); + uint32 numPrim = inst->primType == D3DPT_TRIANGLESTRIP ? inst->numIndices-2 : inst->numIndices/3; + d3d::flushCache(); + d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)inst->primType, inst->baseIndex, + 0, inst->numVertices, 0, numPrim); + inst++; + } +} + +#endif +} +} -- cgit v1.2.3